Excuse me if the following comes across as whiney....
I'm still peeved that there is no plans to put Pikmin 3 online. I was reading people explain that the 100 on-screen pikmin makes this very difficult to track online, but then I realized that Pikmin are AI. They don't need to be tracked at all as long as the two internet players are running same copy of the game. Isn't the main thing that is transmitted across games in online play is the input from the other player(s)? If that's the case I don't see how pikmin is any more tricky to get working online than any other 2-player game. Once you would have built the net-code to transmit the player input to each other's console, the only extra work would be in dealing with how to handle lag, which in Pikmin's case is not a big deal as the players don't even interact with each other directly.
At the end of the day, the only thing you need to transmit over the network is the I/O data from the player's controller. Nothing else. (I think.)
Where am I going wrong?
For reference, here is what Miyamoto used as a reason for no online Pikmin:
"But in the situation of Pikmin, for example, since you would have lots of individual, small creatures, the Pikmin, whose every movement and location is going to be really important in the game, it would be very difficult to sync up over an internet connection."
I hope he is wrong about this, because to have a Pikmin game online is a gamer's dream come true, imo.
Close your eyes. Feel that warm, soft sensation on your forehead? That's Nintendo teabagging you.
lol