I go away for an hour to see Apple's new scheme to take all my money, and all of a sudden everyone thinks the Wii U's got an overclocked Broadway in it. Allow me to quote myself from a few pages back:
This is a fact, from the developer's own release notes. It's not a vague statement from someone who may or may not be the janitor for a legal firm which does some work for a developer. We don't know much about the CPU, but we know it isn't substantially less powerful than Xenon in real-world terms.
I may as well make a few comments on the CPU and GPU tech from this past gen. In this past gen, both Sony and MS went for in-order, high-clock, small cache CPUs with many threads and poor IPC. If there's one thing in-order, high-clock, small cache CPUs with many threads and poor IPC are good at, it's physics. If there's one thing they're bad at, it's pretty much everything else. The thing about this coming generation is that, as some have already mentioned, a lot of physics work is going to be offloaded to the GPU, and there's no point sticking in another CPU like we had last gen when it's not even going to be doing the main thing it's good at.
There's also the problem that both Sony and MS this gen simply had too powerful CPUs relative to their GPUs. The PS3 is an obvious example of this, where the most impressive games had many of the SPEs doing graphical work. Sony would have been much better served with a more modest CPU, and spending the money on a more powerful GPU instead. It's true to a lesser extent for the XBox 360, but still the case that the console was balanced too heavily towards the CPU.
We've already seen the change in strategy with the leaked specs for the PS4. Here we've got a CPU which is actually less powerful in raw flops terms than the PS3's Cell, but a much better fit for the console. I wouldn't be surprised if MS take the same route with the next XBox, and go for an out-of-order CPU with a good size cache, instead of chasing clock-speeds (although this may depend on how they're approaching BC).