Well, part of the problem is that most press people are so busy arguing about rape in a Tomb Raider trailer that isn't there and Hitman Absolution being about shooting Nuns because the marketing dept. put out a silly CG trailer, that they cannot find the time to actually look at what's out there about the Wii U.
I keep hearing and reading all this layman business analysis, "Oh, but it's Nintendo" jokes and comparisons with other platforms that don't make sense.
Time and time again, I get the feeling even the press is looking for reasons to avoid the Wii U because it might mean more work to be familiar with another platform. Ignoring the Wii was made easy and many perfected it over the years save for when the usual Mario, Zelda, Metroid games came out.
Those "why does this game need a touch screen? why does it need to be on Wii U?" nonsense is what irritates me the most. I heard that during E3 in relation to Rayman Legends being exclusive. Some would prefer it if the game just came out on everything so they wouldn't have to play it on the Wii U which would require adapting to a different system. Do you EVER hear people say "why is this game on 360? why is this game on PS3? why is this game on PC? they could've done this on any other platform." No, you don't. Why? Because they already own those. "New features? Pah! Don't need those, the old game was fun without them." ...
I honestly believe it comes down to convenience or lack thereof. Aside from the graphics issue, what was the number one argument that came up with the Wii? "I don't wanna wave my arms around for hours at a time." A comment signaling ignorance on the speaker's part. What do we hear when people talk about Wii U aside from the graphics issue (again)? "I don't wanna NOT look at my TV, why do I need to keep looking at the touch screen, that thing looks weird an uncomfortable." Oh. My. God! Seriously?
It seems like many people covering games have become so jaded and old that they have lost all their imagination. When I see Wii U and games like Pikmin, Project P-100, ZombiU, Rayman Legends and even Mass Effect 3 (which I have just finished a few weeks ago on 360), I see the possibilities, what makes these games or versions stand out or better.
Being split into four characters in Pikmin 3, each having a separate goal and a few Pikmin to achieve it, forcing you to focus your attention on multiple characters and sometimes combining their efforts and the Rock Pikmin and Flying Pikmin get me damned excited! Having a map on the screen also sounds pretty damn useful. It's not exciting but its presence makes the game potentially a lot better since you don't have to pause and look at the map and scroll around. Just take a peek onto the GamePad's screen!
Kamiya's brand of crazy with tons of little superheroes running around cities and fighting huge robots by forming giant swords or ladders? Sounds pretty dope!
Having just finished ME3, I can totally see why playing it on the Wii U would make it so much better: you have direct access to MORE skills without having to pause and select one from the radial menu. In the old versions, you have D-Pad left and right for ONE of your two squadmates' powers each. Your own skills are spread across three buttons. (quick tap RB/R1, LB/L1 and Y/Triangle)--that makes five skills that are accessible to you at any point without pausing. On Wii U, you have all those buttons AND you have EIGHT slots on the touch screen, easily accessible via your thumb (= a total of TWELVE powers without pausing)! And a map so you don't have to run around to find that last enemy that keeps hiding behind a crate somewhere! Also, that turns the Wii U into a small Codex-reader if you switch to Tablet-Only view, turn off the TV you can comfortably read the Codex entries on the tablet. Reading long text on the TV is bad. Wii U combats that issue in this game.
ZombiU suffers from Horrible-Name-Syndrom and Red-Steelitis so it easily gets dismissed. I found it hilarious that on a Gamers With Jobs Conference Call a couple of weeks ago they had one guest on who went to one of the Wii U press events before or after Comic Con and played some of the games. They talked about the same stuff everyone already talked about at E3 and made similar points, cautiously neutral, don't care, they didn't show anything, ports, ZombiU might be ok? blah blah blah. In that same episode, they then had a dedicated DayZ segment where they eventually reached the conclusion that it's a cool idea but they'd love to see that in a more accessible format. ZombiU did not come up once in that part of the discussion! I banged my head against an imaginary table. As far as we know, it doesn't have any direct MMO-style player vs. player interaction (sounds more like sequel material) but the basic idea is the same: survive--if you die, you start over fresh! Only that ZombiU has plot progression and is gameplay wise tailored more after Dark Souls (one of the producers is a huge fan). I'm not saying it's better or anything but why is it so hard to take that game seriously?
Some of the press comments appear no different than what Random Internet Person might say in terms of how informed their statement is or how much care they put into how they express their opinion and that bugs me a lot these days. A lot of the press people I like fall into that category as well. And I expect better from them.
If anybody actually reads this, sorry for ranting but thanks for reading.
edit:
this is basically the tl;dr version of my huge post