megarockexe
Member
Bombs of necessary information shall drop. The wait is too much to bear!
It really is absurd that predicting one measly Wii U Japanese game announcement when the console launches in almost 3 months is considered to be feeding the hype train.
Nintendo really is nuts.
Bombs of necessary information shall drop. The wait is too much to bear!
If you were a psychic Id believe you.Blowout = Price, date, ,,only'' one friend code per account confirmation + all E3 games all over again, which will also happen to be the mysterious 2013 titles.
Blowout = Price, date, ,,only'' one friend code per account confirmation + all E3 games all over again, which will also happen to be the mysterious 2013 titles.
I wonder what people's reaction would be if Nintendo announced GTAV was a Wii U exclusive at the conference?.
Old? Wii U press conference in New York, September 13th:
http://kotaku.com/5936634/looks-like-well-know-the-wii-us-launch-date-and-price-by-september-13
That's a theoretical maximum. For safety reasons it won't draw anything too close to that number.
Still more than enough for a decently powerful and efficient box.
What was the excuse to not bring DS3?
I see. So what kind of number should we expect?
I see. So what kind of number should we expect?
I wonder what people's reaction would be if Nintendo announced GTAV was a Wii U exclusive at the conference?.
In less than a month, Nintendo will finally reveal more information about its forthcoming console, Wii U - hopefully including that long-awaited release date and price. Today the company sent out invitations to select media outlets, confirming that a Wii U preview event will take place in New York on Thursday, September 13 from 10:00am to 4:00pm EDT.
http://ca.ign.com/articles/2012/08/21/nintendo-hosting-wii-u-press-event-in-september
According to IGN the conference is 6 hours long .
The whole EVENT.
Some will tell you 80% of the max rating is the absolute limit of safe operation, others will point out devices which push it closer to the edge. I'd take an optimistic guesstimation of 60w under extreme load (remember that includes accounting for all USB ports drawing power, disc drive, CPU, gpu running full whack)
But I am a bona fide layman.
Nintendo Power is trending. People tweeting their fav covers.
Seriously, if this is just a preview event of the games we already know and a release date and price I'll be really disappointed. I hope they at least show the UI in detail.
At 60w things are getting a bit tight
Can anyone give out "accurate" wattage for each component (RAM,USB Ports etc.)in the Wii U?
Some will tell you 80% of the max rating is the absolute limit of safe operation, others will point out devices which push it closer to the edge. I'd take an optimistic guesstimation of 60w under extreme load (remember that includes accounting for all USB ports drawing power, disc drive, CPU, gpu running full whack)
But I am a bona fide layman.
That's exactly what the 3DS launch event/conference was, though.
And if it happens, I simply see no way of me supporting this console. At this point, the lineup and concept still feel like a teaser for the real thing at best.
That's exactly what the 3DS launch event/conference was, though.
And if it happens, I simply see no way of me supporting this console. At this point, the lineup and concept still feel like a teaser for the real thing at best.
The thing is though, we knew what games would come out in 2011 for the 3DS, we still have no idea what's coming out in 2013 for the Wii U.
I'll be pleased, yet shocked!
I want Sleeping Dogs U
The thing is though, we knew what games would come out in 2011 for the 3DS, we still have no idea what's coming out in 2013 for the Wii U.
I think November release seems like a safe bet at this point, so the launch window automatically falls into 2013. And remembering some of the worst times of Nintendo (2008) and Reggie bullshit over the years etc, I wouldn't be surprised if there aren't going to be any major announcements until next E3.
75 Watts is how much energy it can draw.So I just learned that the Wii U's power brick is rated at 75watts. Does this mean that the console's innards can equal 75watts?
If so the Wii U can be a decently powerful machine if they chose the parts right.
That's the day of my workplace's blood drive.
Do you hear that Nintendo? I am sacrificially blood letting for you!
3x the 360 sounds a good bit stronger than the rumoured specs we have seen from bg and IM and all them peeps. No component has been strongly rumoured to be 3x as high as any equivalent component of any current console.
At 60w things are getting a bit tight
Can anyone give out "accurate" wattage for each component (RAM,USB Ports etc.)in the Wii U?
I'm so excited, I'm already getting pre-disappointed!
Well, at least according to this page, the Wii used less than 20W under load. According to this, its actual power supply is rated at 52W, though I have no idea if that's true, and it's pretty easy for most of us to check.
I'd surmise that the Wii U will come much closer to its power supply's limit than the Wii did, but it's nice to know some actual numbers. More or less, we should probably expect that the Wii U will draw at least twice but less than four times the power that the Wii draws.
Wii U power 3x Wii confirmed! ;P
I think November release seems like a safe bet at this point, so the launch window automatically falls into 2013. And remembering some of the worst times of Nintendo (2008) and Reggie bullshit over the years etc, I wouldn't be surprised if there aren't going to be any major announcements until next E3.
Actually, my friend.. we do
Aliens Colonial Marines and Tomb Raider (?) lulwut!
6 hour Nintendo conference on September 13?
My body is readyto be disappointed
6 hours?! My body is most definitely not ready.
Edit: Oh I see, 6 hr event. Thought you meant 6 hours of Reggie.
Aliens is definitely coming, no idea why you bring up Tomb Raider, which is not coming
Than we would still have no idea about the virtual console, etc.
Their should be two conferences in September, the one we know off and the Japanese one, Nintendo has to show 2013 games next month or it could hurt them, 2008 has nothing to do with now, 2009-2011 where good E3's, and Reggie was their when Nintendo was hyping up Wii and 3DS so it's clear it has nothing to do with him.
These were just some rough examples to say that after following Nintendo so closely this generation, it doesn't add up in my opinion that they would hold back some major announcements from E3 especially to save it for this event, which I believe will certainly be all about the same launch material again, just as the 3DS equivalent. (The NoA version anyway) At least games-wise. As I've said, the launch window goes into 2013 and silence after that until next years E3 would be typical Nintendo douchebaggery. I feel more signs are pointing towards this option, rather than some crazy blowout that could redeem such a huge ,,re-reveal'' fuckup. The best thing I could imagine are a couple of Japanese ports and smaller scale exclusives at Iwatas event, that eventually also make it to PAL territories.
Looks like Famitsu info is starting to leak. Looks like my prediction was....premature! Until next week!!
What info?.
That. Was. Amazing.
I'm listening to this on a loop for 6hrs solid before the September conference, to cleanse my mind of all things none-nintendo and make room for the avalanche of sweet, sweet info.
I strongly suggest you all do the same.
PS3 games.
Minna no golf and something else.
Nothing for Wii U.
Ahh, what PS3 games?.
Four reasons why Nintendo should use a resolution of 960x540 for the Wii U Controller's screen (though it's probably too late to make this change assuming the console is still due out in 2012).
As a foreword, I just want to say that I think Nintendo should mandate that every Wii U title be rendered natively at a resolution of 1920x1080 at a rock solid 30 fps, with 60 fps for the racing and fighting genres. That would do a lot to win core gamers over, and the system is powerful enough to mandate this. Given this stipulation...
At E3, it was revealed that the Wii U controller demo units at e3 had a screen resolution of 854x480. I just wanted to share with you my input on why I think a resolution of 960x540, frequently referred to as a qHD resolution would be vastly preferable for the Wii U controller.
1. A full 1080p game like Rayman Origins streamed onto a qHD screen would look absolutely gorgeous. There are no compression or scaling artifacts when going from a resolution of 1080p to qHD. Unfortunately, if you had to scale instead to a resolution of 854x480, there will be compression and scaling artifacts apparent, which hurts the image quality. In addition, it would actually use more system resources to scale down to that resolution since the ratio is off. On the other hand, the resource use to scale an 1080p image to a qHD resolution would be very minimal..
2. One of the most sought after and frequently used functions of the Wii U will be to stream netflix movies, game trailers and other videos directly onto the controller even when the tv is being used by someone else. Much of that content is already at resolutions of 1080p or at worst 720p and videos at a 1080p resolutions will be even more common place by 2012 and 2013. From my experience with video conversion, processing and scaling, I can tell you that converting a HD resolution to a resolution of 960x540 (qHD) scales far better, uses less processing power, and results in stunningly beautiful results.This is because when you are going from a resolution of 1080p to qHD, you are scaling down exactly by a factor of four. Every four pixels can be combined down to one pixel and the results end up looking impeccable. The results when scaling from a 1080p or 720p video down to a resolution of 854x480 actually requires more processing resources and still doesn't look anywhere near as nice.
3. Given the size of the screen, and the distance the typical person will be holding from their face, pixel density absolutely does matter. At a resolution of 854x480 on a 6.2 inch screen, you end up with a pixel density of close to 150. At that value, you will definitely be able to see pixelation of the images on the controller and it won't look quite as nice. However, at a qHD resolution, the pixel density becomes closer to 200, which is optimal. Not only will be pixels be difficult to notice and pixellation minimal, but you could easily display text on the controller's screen and have it look crisp and very readible. I know that there are currently no plans to stream ebooks from the console down to the controller (though I see no reason to close the door on this entirely), I am certain that even for the purpose of games, like Scribblenauts for the Wii U, being able to display on the screen will be useful.
4. I expect that one of the most valuable features of the Wii U's controller is in Split-screen Multiplayer. While assymetric multiplayer is nice, traditional multiplatform games like Call of Duty will largely offer up traditional split-screen multiplayer where the splits a 1080p screen into four identical rectangle on the tv to display for each of up to four players. While this is fine if the players are playing with Wiimotes and nunchucks, if the players are instead playing with a Wii U controller, each of the four player's windows could be streamed perfectly, with zero scaling and very minimal processing needed to a qHD screen. However, if the screen had to scale down to lower resolution for the controller, this eats up more processing resources which are especially important during local multiplayer gaming (a resource intensive task already).
These are also the reason why I'm very happy that Sony made the correct decision to make the Vita qHD (resolution of 960x540) and excited to use the Vita as a controller for the PS4.
Guys, maybe they with have a last minute Nintendo Direct where they announce new games, then in the September's conference they reveal price, date, etc and allow hands in time for people there.
Nope.
Nobody is treating E3 like it's important anymore, Nintendo rather announce stuff at their own conferences where it's just all about them, Iwata said "at Fall we are going to make sure to convince people to get the Wii U", showing only launch games again with nothing else would hurt Nintendo much more than help them, E3 to Nintendo isn't important enough for big blowouts anymore, and that goes to Microsoft as well.
Nintendo needs to announce 2013 games out of the launch window, they need to show the Virtual Console, they need to show the Nintendo Network, and the menu, etc.
They won't wait till E3 2013 to show stuff that we should know before the console releases.