DeviousAngel
Member
Kaijima, you took the words right out of my mouth (except you express yourself far more eloquently that I ever could).
I've long accepted that Wii U isn't a generational leap by the standards that core gamers tend to judge generations - i.e. graphics.
My actual hope is that Wii U represents the technology of this generation, optimized.
Despite what visual hounds say, games this generation look damn good and can do a whole lot. But the hardware of the current HD consoles was slightly ahead of its time, and suffers from bottlenecks, and rough edges:
- Sub HD resolutions to maintain 30fps (!)
- AA difficult to apply in all games
- Wildly varying texture quality due in part to 512M ram
- Inconsistent shadow technology and quality across titles
And so forth. If Wii U, launch window ports aside, can optimize the kinds of games we've seen this generation, I have no issue with that level of performance. Take a game like Gears of War 3, improve the resolution, get rid of the jaggies, up the texture quality, and clean up shadows. You have a damn good looking game.
This in addition to the fact that this gen's hardware began to allow non-photorealistic games to achieve just about anything they aim for. This is even more important considering the kinds of games Wii U will likely have as its backbone - stylized art direction, Nintendo Graphics (tm), and such, should have the potential to achieve fantastic results.
Really, just the fact that there's 3-4 times the ram (let it be 4) is a major deal and should give developers so much more breathing room to do what they want to do. A good example of a recent game is Noogy's Dust on XBLA. Dust is getting raves for its 2D visuals and animation, but Noogy pointed out even being 2D it's very limited by the 360's ram pool. He used it all. Had there been more ram alone, a lot more could have been done with a game like that.
I already accepted it, Wii U is definitely on par with current gen, maybe a little bit better. Although this time around if Wii U is the top selling console again I don't expect third parties to ignore it as much as they did with the Wii.
nope ... keep looking
Slovenia?
So I was watching this Zombi U video (in French) from Gamescom and the dev' is saying (don't know if it has already been pointed here) that the game will be much more longer than what they were initially tartgeting (a 7h/8h campaign). He thinks that the game offers now a 15h/20h campaign (depending players skills), with 17 levels which "are bigger" than what he's demoing in this vid.
Other stuff from this vid.:
- 5 "specials" zombies (more skilled) without counting the bosses
- The messages/notifications we can see in the game come from the comunity/other players (demoed at 14: 16)
- There're 4 npc characters in the campaign who'll be the story drivers.
I prefer graphics, as in "How many more graphics does it have?" "It has four times the graphics!" "But that's 10 graphics less than Sony or Microsoft!" " I heard it only has 5 graphics..."
What are the best and worst case realistic scenarios we can expect going into the Fall Conference?
Best case we see some 2013 games including Retro and EAD Tokyo (honestly, I'm not sure if this is even realistic anymore) and worst case we get nothing new besides launch info?
I really don't want to over hype myself again.
- GAF is baffled by Nintendo showcasing Nintendo Land
- Hype for a part of GAF died down
- Reggie: Nintendo fans are insatiable
- Outrage about the comment above
- Discussion about the graphical performance of Arkham City, AC III and Darksiders II about 500 times
- New threads about every Wii U tidbit
- EA bringing FIFA 13 and Madden 13, people rage about old engines/a few missing features
- 13th of september: Wii U press thing hosted by Reggie in the US
I suppose that the biggest question everybody has about the Wii U version has to do with just how good the game looks. Honestly, it looks incredible on Wii U. So incredible, in fact, that it makes me wonder why the PS3 version looks as ropey as it does. This isnt to say that the PS3 demo I played looked abysmal, far from it, but it definitely didnt look as smooth and texture rich as the Wii U version does. Of course, as the Wii U version is actually a port, the most likely explanation for visual differences is that the PS3 version is an older build, perhaps an E3 demo, while the Wii U version is up to date.
At E3 this year, were the games running on final hardware (spec)? I assume they were?
So I was watching this Zombi U video (in French) from Gamescom and the dev' is saying (don't know if it has already been pointed here) that the game will be much more longer than what they were initially tartgeting (a 7h/8h campaign). He thinks that the game offers now a 15h/20h campaign (depending players skills), with 17 levels which "are bigger" than what he's demoing in this vid.
Other stuff from this vid.:
- 5 "specials" zombies (more skilled) without counting the bosses
- The messages/notifications we can see in the game come from the comunity/other players (demoed at 14: 16)
- There're 4 npc characters in the campaign who'll be the story drivers.
I dont understand whats so "off" about the WiiU version of assassin creed. What am I supposed to be looking for thats not right. Ive watched the ign direct feed and off screen WiiU demo of assassin creed 3 and I dont see how its not on par with the other 2. I honestly think people are just saying stuff to just say it.
All I know is that I have friend working on a launch game (I used to work for them too a long time ago) and they're working on a game that will be out around launch on PS3/360/WIIU and he said (he's a programmer) that is a really nice machine with lots of guts, easily comparable to PS3, and MUCH easier to work on.
All I know is that I have friend working on a launch game (I used to work for them too a long time ago) and they're working on a game that will be out around launch on PS3/360/WIIU and he said (he's a programmer) that is a really nice machine with lots of guts, easily comparable to PS3, and MUCH easier to work on.
Really off topic, but I have a question. When you are playing an FPS on the 360 and you go to fire using right trigger, does the trigger register as soon as there is any compression? I don't play FPS games so I don't know... If it isn't on initial compression but maybe slightly further in, wouldn't that mean that the Wii U controller's digital triggers are technically slightly better for shooters? Lots of ifs there.
Really off topic, but I have a question. When you are playing an FPS on the 360 and you go to fire using right trigger, does the trigger register as soon as there is any compression? I don't play FPS games so I don't know... If it isn't on initial compression but maybe slightly further in, wouldn't that mean that the Wii U controller's digital triggers are technically slightly better for shooters? Lots of ifs there.
Is it an announced game or one of the ones we still don't have confirmation of?
Depends on the game and on the gun. Some games have guns that react on whether the play pulls completely down on the trigger or is barely holding it. Though it's not the case for most guns. This is really for separating spraying and burst shooting.
They do, but I tried the controller yesterday and they are REALLY sensitive, not at all like the bumpers on the 360 controller or even R1/L1 on a dualshock, made me realize how hard I actually do press the 360 triggers
So I was at Fan Expo today but Batman and Scriblenauts looked like they weren't HD (jaggies on the text), I tried looking at the back of the TVs but I couldn't really see. Has anyone at any Wii U event checked whether to see if they were actually using HDMI?
Yep
Hyping edit: but even if the hardware is set in stone since a moment, it doesn't prevent the fact that thanks to new SDK, optimizations of engines, middleware and other parameters, there have been huge improvements in the latest game builds compare to those of a few months ago.
> So, we have Shane from GT saying Wii U looks better
> Then we have GamesRadar saying it look 'night and day' worse
> Now Gamer's Hub saying it looks 'incredible' in turn making PS3 version look 'ropey'
This is getting fucking insane. WTF??
For all we know, Nintendo could've put the same amount of RAM from the dev kits in the final units. Microsoft did just that with the 360. The half RAM dogma is just speculation
Mind you I don't believe they did, and I have very realistic expectations about the WiiU.
Someone here is lying, Going to have to say the gamesradar guy is, simply by how he wrote his article, it's so nit picky. It really sounded more like mud slinging.
Nintendo also did this with the 3DS, so they could if they wanted to. Though I doubt it.
I've played all 3 versions and all looked the same to me.
It's great that Wii U is more powerful than current generation consoles. I know I'll be pleased with the visuals, but it's still a little unfortunate that the notion that it could be weaker has to even be entertained.
With a new console, this shouldn't even be questioned. I'm also concerned that whatever extra power Wii U has will be used by the GamePad or even two of them. It makes me think Nintendo should have packed some more power in there.
All I know is that I have friend working on a launch game (I used to work for them too a long time ago) and they're working on a game that will be out around launch on PS3/360/WIIU and he said (he's a programmer) that is a really nice machine with lots of guts, easily comparable to PS3, and MUCH easier to work on.
I've played all 3 versions and all looked the same to me.
I've played all 3 versions and all looked the same to me.
we'll have plenty of beautiful stuff to look at.
Well, in that case, everyone is bullshitting (firefox's spell check did NOT tell me bullshitting was not a word).
I think it all points to te fact that the differences are neglegable and that modern graphical improvements aren't necessarily quantifiable to the general public.
This will be the story of the next gen. Nothing will blow people away.
Except Mario Galaxy 3.
All I know is that I have friend working on a launch game (I used to work for them too a long time ago) and they're working on a game that will be out around launch on PS3/360/WIIU and he said (he's a programmer) that is a really nice machine with lots of guts, easily comparable to PS3, and MUCH easier to work on.
Time for myYep, yep, announced. 60fps too.
Except Mario Galaxy 3.
Great looking games with excellent art styles. Technical marvels. Yours pics don't do them justice though since they are bullshots used from Dolphin and uprezzed to 1080p.Whenever I find myself wishing that the Wii U was more powerful, I just think about this:
And then I realize that Nintendo did a lot of things on vastly underpowered hardware. I think we'll have plenty of beautiful stuff to look at.
Great looking games with excellent art styles. Technical marvels. Yours pics don't do them justice though since they are bullshots used from Dolphin and uprezzed to 1080p.