I look forward to seeing the supposed improvements to ZombiU in a couple of months.
Have we heard anything about specific improvements to the game?
I look forward to seeing the supposed improvements to ZombiU in a couple of months.
What console besides PS2 has even accomplished the ten year plan?
Microsoft is headed into a 5 yr, $500 contract system. Most ppl don't like 2 yr contracts for their cell phones. Imagine how 5 years will look, like you're signing up for 5 years for a $15,000 car payment lolnintendo should have gone all out on the WiiU tech and had the monthly payments for the console, like microsoft is looking at doing.
nintendo should have gone all out on the WiiU tech and had the monthly payments for the console, like microsoft is looking at doing.
people also don't like spending 500-1000 dollars on a mobile up front. Contracts are fine, people are stupid for having issues with them. As long as your have a fair warranty you shouldn't have any issues with it.
People are "stupid" to not want to tie to a five year contract with a console manufacturer when no one knows how the console will be doing in five years? Hell, we don't ANYTHING about where the industry will be in five years. Things can change very rapidly in this industry and being weary of signing a ridiculously long contract with Microsoft is far from "stupid."
And you pay out the contract when you decide to upgrade or whatever occurs, same cost as it would have been when you purchased it outright. So yeah i don't see a problem?
Implementing that system is not going to be as easy as you make it sound.
Gaming is a hobby that cuts across a pretty good part of the socioeconomic spectrum. Not all folks pay for a cell phone monthly or have an iphone. Many of the people who are currently propping up several parts of the gaming infrastructure are people who are also likely to have pre-paid cell phones and also might not be likely to handle or commit a 5 year monthly payment for a game console.
Microsoft is going to have some serious logistical issues with this payment plan. I'm assuming they are going to subcontract out to someone else, because someone is going to have to handle delinquent payments and also the collections of delinquent accounts. They'll also have to start checking credit scores.
I think it's an interesting plan and it might be an option for some consumers, but this is not a one-size meets all solution to an expensive console.
As a side note, we can't empirically assume that people are "stupid", there are a variety of reasons why people exhibit certain behaviors and rarely are those related to their intellectual capacity.
I shouldn't have phrased it the way i did, and obviously i don't think all people who dislike contracts are stupid. I just feel that their is an unfair negative perception of contracts. Contracts, in the mobile industry, are ideal for most people because most do not want to shell out 500-100 on a phone, yet they want the latest toy and they would spend $30-100 on prepaid anyway. The issue people have with contracts is that they normally are not responsible enough to stay with in their limit and when a new phone comes out, they want that and are unhappy they need to pay out their current one (or it breaks, but this would happen if they are in the same situation if the pruchased it outright). Clearly microsoft see this as a viable move, so i'm not the only one.
I don't think it would be easy to implement, i just think it would have been cool if nintendo took a very progressive position instead. Plus it would nice to see them on equal footing spec wise and have an awesome controller to boot. I do think consumers should have more options in regards to purchasing a console, power to the consumer.
A video of the Wii U showroom reserved for the Press in Paris, held now
[take a grampa'voice] In my times, french journalists were more respectful and didn't screamed in a small showroom ! ><
I agree that it is a viable strategy for Microsoft and it might actually work out for them, but it's almost the opposite of what Nintendo seems to want to do.
Big N lacks the corporate structure to start thinking about a payment plan. If it is going to be a challenge for MS, then Nintendo will most certainly struggle setting something like this up. I imagine Yamauchi (or Iwata) balking once he sees all the other small costs that would go into running a service oriented model rather than their more traditional and conservative model of pricing the console lower than the competition. That's not even taking into account what it would have cost to develop a much more powerful system.
I bet they get fed too heheA few pictures of the Wii U Paris showroom here
I see that the trend to employ cute gurl demonstrator didn't stopped
Have we heard anything about specific improvements to the game?
Microsoft is headed into a 5 yr, $500 contract system. Most ppl don't like 2 yr contracts for their cell phones. Imagine how 5 years will look, like you're signing up for 5 years for a $15,000 car payment lol
Its high risk
No, just that it's supposed to look better. I have found multiple posts saying someone said it, but I can't find the original post that said it.
A video of the Wii U showroom reserved for the Press in Paris, held now
[take a grampa'voice] In my times, french journalists were more respectful and didn't screamed in a small showroom ! ><
The anti-aliasing will be implemented in nearly all launch games that didn't had it this E3, and other things to increase the IQ. Consider this as a fact, and it's reassuring
The anti-aliasing will be implemented in nearly all launch games that didn't had it this E3, and other things to increase the IQ. Consider this as a fact, and it's reassuring
Tell that to the rest of GAF... Well not all of them but you know what I mean.Oh yeah. It's stupid to judge a console's power by launch games and even worse by unfinished launch games.
Tell that to the rest of GAF... Well not all of them but you know what I mean.
Just catching up on the thread, and if MS are planning for 8GB of RAM in the next XBox, they're literally building it to run UE4. Could well backfire on them, as I doubt most next-gen engines will be as memory-intensive.
Actually, isn't Sony having the most sensible console architecture for a generation one of the signs of the apocalypse?
I think it would be more like $199 or $299 up front and then probably like $15 - $25 per month.
That's just insanity for a game console.
Just catching up on the thread, and if MS are planning for 8GB of RAM in the next XBox, they're literally building it to run UE4. Could well backfire on them, as I doubt most next-gen engines will be as memory-intensive.
That's just insanity for a game console.
You know guys, llhere is going to come in and shoot down all this GPGPU talk. I dont want it to happen, but I think its going too,
I hope you don't take the 16 GB work station comment as a requirement to run UE4 games.
The GPGPU rumor does add another "coincidence" to the Oban talk we've had in the past.
No, but it doesn't seem to stop MS and Sony from trying to make their systems "future proof" so they can last for 10 years and cost us 600 bucks. Here's a hint for Sony and MS you can NOT future proof your consoles. Go back and look at what made the PS2 such a success. It wasn't throwing insane and expensive hardware in a box, it was properly balanced price/power/performance with a metric ton of awesome games.
Bring back the 300 dollar console with a 5/6 year life span.
Edit: Also, I don't want to get into that thread on the gaming side about Reggie's comments on Wii U's power, but I really have to ask why he used GameCube as an example of a console where later games graphically superseded launch games? The GameCube was literally the worst console to make this argument with, as it launched with Rogue Leader, not to mention Luigi's Mansion and Wave Race Blue Storm, which were both impressive in their own ways.
Yeah, I don't think I would win an argument saying that Rogue Leader/Rebel Assault was the best looking Wii game, but we could have that argument.
Maybe I missunderstood u but like I understood it I can't agree fully on that one.
The PS 1 was a super success from Sony (I never owned one lend one once with some games for a couple of days and didnt really liked it that much)
The PS 1 was a great success cos of the piracy.
Same with PS 2 cos PS2 was an expensive piece of hardware.
As sad as it is, the better ppl can make piracy on a console the more successful it will be...
Sad story...
So back to cartridges!!!
Oh yeah. It's stupid to judge a console's power by launch games and even worse by unfinished launch games.
A hands-on article of the Wii U during this Paris showroom
Just google translate it for those who don't understand the croissant language ! It's positive, especially for NintendoLand (some minigames seems to be really fun, like the luigi's one) and Rayman Legends
There are small videos, of Mario & Rayman (which looks gorgeous !)
And as i said, "cute gurl demonstrator" (hey, no offense if you read that )
We'll have DrWong impressions soon also.
Isn' that heavily rumoured to the xbox next's CPU?
Getting more speed in games based purely on hardware revisions is not reaching the same sort of lofty heights weve seen in many years past, says Neal Robison, director of ISV relationships at AMD. Software developers typically didnt have to recode their software because advancements in the hardware would give them an uplift that was, in many cases, double the performance of the previous generation. But now its getting to the point where were adding cores rather than beefing up the individual chips.
Developers actually have to make some changes to their softwarein some cases fundamental architectural changes. Heterogeneous compute is one of those keys that will allow you as a developer to literally get at the guts of the processor and make that giant leap forward with your software to encourage folks to upgrade.
http://www.tomshardware.com/reviews/directcompute-opencl-gpu-acceleration,3146.htmlHowever, we haven't yet seen a performance-oriented benefit attributable to OpenCL or DirectCompute in games. There, both APIs seem to be enabling software developers with new approaches to augmenting reality.
Edit: Also, I don't want to get into that thread on the gaming side about Reggie's comments on Wii U's power, but I really have to ask why he used GameCube as an example of a console where later games graphically superseded launch games? The GameCube was literally the worst console to make this argument with, as it launched with Rogue Leader, not to mention Luigi's Mansion and Wave Race Blue Storm, which were both impressive in their own ways.
Thank god they didn't. That is a HORRIBLE fucking idea. I'm not going to pay monthly to rent to own a god damn video game system.
No matter how much people do not want to hear this or accept it, video game systems are T. O. Y. S. TOYS. They're not cars that you lease for 5 years.
*Edit*
Plus let's not kid ourselves. The kids market is a huge aspect of video game sales. How many parents are going to buy a system they have to pay a monthly fee for? Do NOT use cell phones as an analogy, it's not the same at all. Parents pay for cell phones so they have a way to call their kid, or their kid can call them. They're not paying a monthly fee just so the damn kid can have a toy.
To properly understand the Wii U's place in the next generation, it would greatly behoove one to also look at its competitors. Once you have apt knowledge of the entire playing field, you'll be able to make more applicable comments about the one you are personally interested in. So frankly, I think it's fine. If we know more about Durango, then we'll know more about where the Wii U sits in comparison to it.We seem to be talking alot of XBox 360 successor here...for a thread dedicated on Nintendo speculation. Shows GAFs bias, I guess.
We seem to be talking alot of XBox 360 successor here...for a thread dedicated on Nintendo speculation. Shows GAFs bias, I guess.
Ho-ho! Well its clear, those who do not want to embrace the future, will be left behind.
And if rumors and speculations are correct, Nintendo is leading the way.
Has anyone been following the Dead Space 3 sales thread in the Gaming forum?
I can't make up my mind whether to be disappointed that third parties aren't on board with Wii U or just to shrug my shoulders at it, since the odds of the $60 AAA business model existing in a recognizable form by the end of the next generation aren't very high regardless of whether or not they embrace the platform.
To properly understand the Wii U's place in the next generation, it would greatly behoove one to also look at its competitors. Once you have apt knowledge of the entire playing field, you'll be able to make more applicable comments about the one you are personally interested in. So frankly, I think it's fine. If we know more about Durango, then we'll know more about where the Wii U sits in comparison to it.
I don't exactly share the optimism that downports are uber-likely, though. These specs sound waaaay out of Wii U's reach, especially for the developers who make full use of the 8GB of RAM, and even then, especially for the developers who work as close to the metal as possible, making a highly-optimized game that uses all that RAM such that porting it to anything with less RAM is entirely infeasible. (Sloppy developers who don't optimize well probably could see downports, though, provided the people doing the port do the optimizing in their stead - although I expect that's more hassle than it's worth.)