bgassassin
Member
Ok i get the point those games prob couldn't run on Wii but if the resolution was reduced to SD and some of the textures scaled back then i don't see a problem at all with the statement.
My point is that there was nothing on show to suggest 'this is not only a generational leap over PS360 but a massive leap over the original Wii'.
The rumoured specs of Wii U on the speculation threads just before E3 were '1.5GB of Ram, Tri Core CPU and a 480 FLOP GPU', (thats 17 times more Ram and 40 times the power of the original Wii GPU), did they show anything off at E3 2012 that came anywhere close to 40 times the power graphically ?, if so i must have missed that part...
To go from the Zelda and Bird tech demos at E3 2011 to Nintendo Land and NSMB U at E3 2012 shows a massive shift in Nintendo's attitude and strategy towards Wii U imo.
People won't accept it but i think those tech demos from E3 2011 were running on Wii U 'target hardware'.
I personally think they went with a much weaker / slower clocked GPU in Wii U than the one that was used to show those demos at E3 2011 due to manufacturing costs.
I will give them until TGS 2012 to prove me wrong and show a big IP, built from the ground up using the full power of Wii U.
Iwata boasted that Wii U is at "50% of it's power" and already putting out games on par with consoles that have had plenty of time to have development optimized for their hardware. And you're taking those specs (primarily the GPU) too matter-of-factly.