http://www.destructoid.com/project-y2k-will-be-playable-at-pax-east-269552.phtml
Project Y2K will be playable at PAX East
That has been known for months. Not sure why dtoid is reporting this as news.
edit: I guess maybe the "playable" part is new?
http://www.destructoid.com/project-y2k-will-be-playable-at-pax-east-269552.phtml
Project Y2K will be playable at PAX East
http://www.destructoid.com/project-y2k-will-be-playable-at-pax-east-269552.phtml
Project Y2K will be playable at PAX East
Do you think it would be possible to add a second player? Possibly in an asymmetric role?
Its funny that you ask that. Thats exactly what we did! We added an asymmetric multiplayer where one of the players will control Born and the other one will be in charge of painting.
This mode will be an extra help, because it will allow you to split the controls with a friend to solve the hardest levels, but I can tell you something: it requires a lot of coordination! If the two players dont work as a team well, things can become chaotic. Lets say that the players are supposed to work together, but weve seen that, sometimes, its extremely funny to use the colors to sabotage the other player.
The Wii U has had a hard time of late. Why did you decide to bring the game to Wii U?
For us, it was pretty obvious! It was the perfect console for Nihilumbra. We had the touching interface to paint with your fingers and buttons to control the main character; we could add all the improvements from the PC version and we could even add a multiplayer mode. It has the strong points of the other versions, but none of the weak ones. I think that the Wii U version is the best possible version of Nihilumbra right now!
On the first run, you play focused on the story and, even if the puzzles are easy, it doesnt matter because they give you new elements to interact with every few steps (enemies, assets and powers) to keep you entertained. Just like modern games do. Thats the part that everyone describes as casual. But then, when you finish the story, you unlock the Void Mode and we switch a different kind of game. You already know the mechanics, now youll have to master them. Then, the game becomes extremely challenging, just like old games were. Theres no story, no distractions, just pure puzzle design.
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We are thrilled to announce that we have arranged development plans to bring Pixel Boy and the Ever Expanding Dungeon to the Nintendo Wii U platform. Its super exciting to us at Giant Box Games that Pixel Boy even caught the eye of someone at Nintendo at some point to open the discussion and through our conversations we have come to a firm plan for Wii U development. We cant give any kind of firm date yet but development has already begun and will bring with it unique features and awesome new content exclusive to the Wii U console in a way only the Nintendo system can offer.
Uh crap, I may have to break my rule of no kickstarter backing. Seriously that looks cool.https://www.kickstarter.com/projects/1672987132/space-pioneer
Space Pioneer is planed for WiiU if they reach their goal
Uh crap, I may have to break my rule of no kickstarter backing. Seriously that looks cool.
Just not holding my breath that we will see a wiiu version
Ok guys, I have approx £8 on my nintendo account. I have no wii u eshop games (plenty of virtual console games). Recommend me the best of the best!
Assault Android Cactus (Witch Beam)
Our initial goal was to have the PC version finished in 2013 and the Wii U edition out shortly after that, but here we are in January and still working hard to finish the PC version. Id say mid year is a safer bet now - we want to take the time to do things right with the Gamepad and Miiverse features.
Yup I'll echo this. Brilliant game. If you like puzzle games at all, or puzzles in your games in general at all, I highly recommend the game.Toki Tori 2. It's on sale even. Best of the best right there.
Ok, Assault Android Cactus looks fucking amazing. This is definitely on my radar now!
So no one else noticed or cared that blood of the werewolf isn't coming? Or doesn't look to be coming? Stinks because i want to play these kinds of games on a console and with off tv support
Interviewing one of the devs of that game in a few weeks, and indeed the game is really good thus far.
Www.bloodofthewerewolf.comI don't even know what that is.
What is this Lol?
Know Your Friends
"Content Descriptors: Alcohol and Tobacco Reference, Partial Nudity, Sexual Themes, Violent References
Other:
Includes online features that may expose players to unrated user-generated content (Wii U) "
http://www.esrb.org/ratings/synopsis.jsp?Certificate=32826&Title=Know Your Friends&searchkeyword=
Was looking around in the ESRB
Its published by Ubisoft
They had a PC facebook game similar
http://www.ubi.com/US/Games/Info.aspx?pId=7957
Cool, maybe you can ask them what kind of input methods the Wii U version will feature. It seems like controlling the cursor with the wiimote-pointer, while controllng your character movement with the nunchuck analog stick would be a good fit. Anyway, looking forward to some more news.
GAF I have $10 banked in eShop credit that I want to spend on my Wii U after buying Nano Assault Neo earlier today.
Pitch me on what game I should get and why!
We are planning to support that, should be sort of like mouse + joystick hybrid![]()
GAF I have $10 banked in eShop credit that I want to spend on my Wii U after buying Nano Assault Neo earlier today.
Pitch me on what game I should get and why!
I grabbed Unepic. This better be good GAF!
Please come back and tell me too, I really want to know.I grabbed Unepic. This better be good GAF!
Please come back and tell me too, I really want to know.
I'm nearing the end now and loving it. It's scratching that Igavania itch better than any game since OOE.Please come back and tell me too, I really want to know.
Could someone with a Twitter account ask Slightly Mad to consider the option of using the balance board for analog brake and gas in Project CARS, since the WiiU controllers lack analog buttons? This idea was from another Gaffer in another topic a while ago, but i think it deserves to be contemplated.
I really enjoyed it. It lasted me something like 10 hours. I loved the exploration and physics to the platforming.So Kyntt Underground looks cool, but all the reviews make it sound very mediocre. Makes me soooo torn about if I should get this game or not.
How would you apply appropriate pressure to it in a sitting position. The fact that real pedals are angled at, what, 75° or something like that is because you need the distance to regulate the acceleration. The balance board sits flat on the ground. If you sit, you'd have to really force your body weight onto your leg in an uncomfortable way to make it register the way you want to. It's a terrible idea and especially for a racing sim. Digital triggers are a far easier pill to swallow than fumbling around with a balance board. I think it would be a complete waste of their time.
I'm playing it at the moment and I really like it. I really like the exploration and the physics too as GulAtiCa does. I don't even generally like 2d platformers, but the platforming is really fun in this one in my opinion.So Kyntt Underground looks cool, but all the reviews make it sound very mediocre. Makes me soooo torn about if I should get this game or not.
A towel or something like that probably wouldn't work though, because the surface needs to be hard so that the balance board can work with the pressure properly.This has been discussed when the idea was first mentioned. The balance board would need to be placed at an angle. A two dollar worth piece of plastic could do the trick. Roll a towel under it, make a cheap 3D printed stand for it, tape some cardboard boxes into a triangle...
I'm also unsure how this would be a waste of time, when essentially, it's just mapping the brake/gas triggers to the left/right side of the balance board. I doubt they need a serious shift in resources to get this to work. More likely two guys fiddling around with it for a few days, if that. Make it user adjustable, just like Wiimote controls were for FPS controls.
This has been discussed when the idea was first mentioned. The balance board would need to be placed at an angle. A two dollar worth piece of plastic could do the trick. Roll a towel under it, make a cheap 3D printed stand for it, tape some cardboard boxes into a triangle...
I'm also unsure how this would be a waste of time, when essentially, it's just mapping the brake/gas triggers to the left/right side of the balance board. I doubt they need a serious shift in resources to get this to work. More likely two guys fiddling around with it for a few days, if that. Make it user adjustable, just like Wiimote controls were for FPS controls.
A towel or something like that probably wouldn't work though, because the surface needs to be hard so that the balance board can work with the pressure properly.
Not even that. The Balance board has 4 zones. So even if you rest your heels on it, it would still be more than possible to apply pressure to it with great control. Besides, the Wii Balance Board is very sensitive.
I think part of the reason why reviewers haven't reviewed it very well is that the game usually doesn't tell you what to do at all. At times it can seem as if you needed a new skill to help you, but then later you figure out you can do it already. I appreciate the devs holding their vision about it, because really it's nothing you can't think yourself through.
Sure, the point is that it's not an insurmountable issue.
Maybe you could rest your heels on the floor, and your soles on the edge of the balance board, maybe that would be enough?
Most recent info I can find:Anyone here have any info on "the Pinball arcade", was supposed to be launched on a couple of occasions, still see WiiU logo on Farsight website, but publisher is mum on plans.
Supposedly it was submitted to Nintendo back in Summer 13.
Wii U : Submission For Approval : After a lengthy delay, the Wii U version is back on track and will be submitted to Nintendo in early 2014. Release timeframe TBD.
Wii U is proving very capable of running the game at 60fps at 720p with 4xMSAA and FXAA resulting in a crystal clear image.
Sort of, though in Toki Tori 2 you know the game is a puzzle game from the start. In Knytt Underground, you kind of figure out eventually that there are platforming puzzles in the game.That sounds like Toki Tori 2 to me. And that's a great thing!
Most recent info I can find:
Discussion in this thread: http://www.neogaf.com/forum/showthread.php?t=762755