Wii U Pro Controller announced - X360pad design, no screen, "for multiplatform games"

I really don't get some of you. Nintendo pretty much invented the modern gamepad, which gives them a free pass to take a few cues from any subsequent traditional gamepad they want.

Besides, it reminds me of this little guy;

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I can definitely see a problem when playing FPS when your thumb and index are so close together. Fire trigger and look-around analog so close = accidental shots fired.

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well if your hands are the size of a 9 year old, then u got more problems than the controller LOL....
 
Choice is great in a lot of circumstances, but I see it in this situation as a negative.

This controller basically gives the developer a reason not to utilize the touchscreen when porting games to it's full potential. And buttons below sticks? Meh.

Lol, and the alternative is what? That those studios port the games, and then put in the effort to add intricately designed screen functions?

Right.... nah, they just wouldn't port the game at all. Like they did this gen, last gen, and the gen before that. If the studio wants to support the screen, they will.
 
Got a technical question here: When using this on a PC, we're going to be running it through a program like motioninjoy or xbox360ce, and we'll be able to define the face buttons easily through those programs, right?

The reason I ask is because the position of the face buttons do pose one serious issue. Here's a specific example: If you're playing a game that's designed with the 360 pad in mind, like Lost Planet on PC, it's going to be a serious problem if you have to reach all the way down to B in order to jump, when you'll probably want to assign X to that task instead. This will be easily rectified since we'll likely be using third party software to play games with this new Nintendo pad anyways, right?

Basically, for virtually every Xinput game, we're probably going to want to be vertically]/i] reversing the roles of the buttons, if that makes sense, since the face buttons are now below the stick instead of above it. Y and A probably won't be much of an issue, though.
 
All I know is that I had fun with Skyward sword, and hope they continue to improve and refine IR aiming + motion control. Motion plus aiming sucks, but everything else worked great.
 
All I know is that I had fun with Skyward sword, and hope they continue to improve and refine IR aiming + motion control. Motion plus aiming sucks, but everything else worked great.

The thought of not having directional sword swipes in the next Zelda is absolutely appalling to me. Ideally, I'd just have the tablet controller on a nearby table as an inventory thing or some shit...

the Wii-U pad would be great for a top-down zelda or new game riffing off the old ones though... but I gotta say, I want some of what Skyward Sword introduced to stay!
 
How is a 4 point D-pad better than a full 8 point D-pad?

I hate not being able to hit up, down, left, and right precisely. The + pad makes slight diagonals less sensitive. Think of a game like the NES Contra where you want to hit down to duck. A lot of pads will easily register down and slightly right/left which will cause you to walk and aim & therefore die. Most old school or reflex games are hard to play with the typical 8 way pads.
 
Nintendo: Look at these awesome motion controls!

Hardcore: Get that waggle shit outta here! I want something with 2 analog sticks!

Third-parties: Motion controls are hard! I want something with lots of buttons!

Nintendo: Look at our Wii U Pad! It does everything: dual analog, touch screens, buttons, you name it!

Hardcore: It looks too big!

Third-parties: Touch screens are hard! Can't you make it simpler?

Nintendo: Fine. What the fuck do you want from us?

Third-parties, Hardcore:

802113b.jpg


Nintendo: Done.

Hardcore: Shameless!

A+ post. Needs to be read many, many times.
 
All I know is that I had fun with Skyward sword, and hope they continue to improve and refine IR aiming + motion control. Motion plus aiming sucks, but everything else worked great.

Yeah, my one issue is that they havent updated the Wiimote. They could've allowed using the GamePad as the actual sensor bar, and use the Camera to track the Controller so it's always Calibrated right. Combine a bit of Move tech with the Wiimotion plus.
 
So, an Xbox 360 controller with a kick-ass D-Pad and softer, flatter face buttons? Which also doubles as a classic controller? Hallelujah!

How do you know it's a better Dpad?

Gamepad itself looks fine.

I know it's unavoidable but you basically need to buy another tablet gamepad to get the true two player experience for Nintendo games (that will make full use of the tablet) and then buy 2 of these to properly play third party multiplat games

: (
 
Doesn't the WiiU tablet have motion control built into it , and will this thing have some sort of sixaxis style motion control to keep it on parity with that ?
 
How do you know it's a better Dpad?

Gamepad itself looks fine.

I know it's unavoidable but you basically need to buy another tablet gamepad to get the true two player experience for Nintendo games (that will make full use of the tablet) and then buy 2 of these to properly play third party multiplat games

: (

It's patented bro.
 
How do you know it's a better Dpad?

Gamepad itself looks fine.

I know it's unavoidable but you basically need to buy another tablet gamepad to get the true two player experience for Nintendo games (that will make full use of the tablet) and then buy 2 of these to properly play third party multiplat games

: (

Show me a Nintendo controller with a bad d-pad.
 
What about the Classic Controller? I'd still rather have that than the CCPro or the 360 rip-off.

I honestly think the classic controller is the worst controller nintendo has ever made. You can tell it's something they threw together last minute. It's too small and awkward.

That being said, I am kind of surprised to see Nintendo actually copying the competition. It is smart of them though. I wonder what lazy developer excuses will be now?
 
I really like the form factor of the CC Pro, just needed some adjusting to the shoulder buttons and some better sticks.

Not a big fan of having to grip my controller like a sandwich
 
Ehh, I'd much rather they'd gone balls deep on the tablet and forced devs to adapt. I couldn't give a shit about straight ports from the ps4/720
 
I foresee a lot of mix ups in the future for me with the buttons and right control stick switched.

also it's gonna be weird with the y and b place buttons being farther away from the control stick.

I dig the way it looks though.
 
Nintendo: Look at these awesome motion controls!

Hardcore: Get that waggle shit outta here! I want something with 2 analog sticks!

Third-parties: Motion controls are hard! I want something with lots of buttons!

Nintendo: Look at our Wii U Pad! It does everything: dual analog, touch screens, buttons, you name it!

Hardcore: It looks too big!

Third-parties: Touch screens are hard! Can't you make it simpler?

Nintendo: Fine. What the fuck do you want from us?

Third-parties, Hardcore:

802113b.jpg


Nintendo: Done.

Hardcore: Shameless!

This is perfect.
 
Ehh, I'd much rather they'd gone balls deep on the tablet and forced devs to adapt. I couldn't give a shit about straight ports from the ps4/720

btw, everyone keeps saying this but how do we know devs aren't forced to use the tablet? Did Iwata say so during the stream? I must have missed that.

edit: maybe i should read the thread title...
 
I would prefer if it had a matte plastic finish instead of glossy.
 
AGITΩ;38472647 said:
I wonder if Developers will find using the Pro Controller "too complex" to still develop for.

I bet they won't be able to comprehend how to develop games with the right stick and buttons swapped.
 
btw, everyone keeps saying this but how do we know devs aren't forced to use the tablet? Did Iwata say so during the stream? I must have missed that.

It was said by Katsuya Eguichi that he believes third parties should not use the wii-u's functionality if it's unnecessary.
 
I hate not being able to hit up, down, left, and right precisely. The + pad makes slight diagonals less sensitive. Think of a game like the NES Contra where you want to hit down to duck. A lot of pads will easily register down and slightly right/left which will cause you to walk and aim & therefore die. Most old school or reflex games are hard to play with the typical 8 way pads.

I play retro games on the original consoles. I don't re-buy them on each new generation. The 4-point D-pad is terrible for fighting games like Street Fighter. Why is it so hard for them to use a good D-pad like the one of the Japanese Saturn or the PS Vita. I'm sure you'll won't dispute the fact the Saturn had the best 2D pad ever?

And much of that has to do with placement. If it weren't for that the D-Pad would be fine.

Have you tried the 3DS??? That must be the worst D-pad in history.
 
I foresee a lot of mix ups in the future for me with the buttons and right control stick switched.

Honestly if you use it enough it's something you get used to really fast. As someone who owns all the current consoles (and have a classic controller) I have pretty much no problem switching between controllers, your brain just teaches yourself to not even think about it. Heck, even remembering that A/B on Nintendo platforms is reversed compared to 360/PS3 is something that I just do without thinking about, it really isn't that bad.
 
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