Wii U Pro Controller announced - X360pad design, no screen, "for multiplatform games"

bD031.jpg
Hats off to you, sir.

That setup makes little sense, and the right stick positioning is all wrong for FPS. Anyways, if it's a multiplatform title, why would you be playing it on WiiU?

"follow our lead, follow our lead" indeed. smh
 
Gee, I dunno... they may well run better? (Emphasis on "may" I guess)

yeah, in a perfect world, but I doubt developers will focus on wii u games that much since they know it will be the one their games will least sell on (in the beginning). Wii U will just get ports and ports, and I'm sure they won't look better or run better either, but we'll see.
 
I think the stick placement is crazy, the nintendo d-pads are horribly undersized and it's likely it will be light akin to the sixaxis which is just fucking odd to hold.

The classic controller pro is the exact same size as the SNES controller and there wasn't a single thing wrong with that d-pad.
 
The buttons and the sticks are ruining it for me. I like the concave sticks better than raised.

Atleast the dpad will be better. Hopefully we get a good madcatz controller that does it 360 style.
 
Totally fine with them emulating the 360 pad. Glad Nintendo is making this controller available. Would be happier if one was included with the console so developers know that every wiiu gamer has one.

It has all the same functionality as the controller that is packaged with the console. Why does this thing need to be packed-in?

If anything, the Wiimote should be packed in. Y' know, because it's actually different and has different functionality.
 
Hats off to you, sir.

That setup makes little sense, and the right stick positioning is all wrong for FPS. Anyways, if it's a multiplatform title, why would you be playing it on WiiU?

"follow our lead, follow our lead" indeed. smh

because not everyone has more than one system per generation.
 
I switch from ps3 to 360 and do just fine, for the most part. Sometimes I hit the wrong button, too used to one controller... I imagine that'll happen again 'till you're used to it, seems like a normal thing to happen when using a new controller.

"oh the stick's here, the buttons are here... Okay." <---- I expect it to take about that long to adapt. =)
 
Dear Nintendo,

You did everything to bend over backwards for third-parties and "hardcore" gamers, and this is what you get:

Anyways, if it's a multiplatform title, why would you be playing it on WiiU?

I hope you've learned your lesson. Please do whatever the fuck you want, ditch dual analog, and make your next controller a pretzel.

Thanks,
Freezie
 
Anyways, if it's a multiplatform title, why would you be playing it on WiiU?

"follow our lead, follow our lead" indeed. smh

Shots fired!

I guess the market would be for Wii U owners that don't have a PS360 or that want to support the Wii U so they'd purchase that version. Who knows, maybe Nintendo will even get into the whole timed exclusivity and exclusive DLC shenanigans, that would make another incentive.
 
True, (anecdotal evidence:) most people I know that have a console, have only ONE console. I too will only have 1 next gen console.

I'm the opposite - most people I know that have a console have more than one (Wii is almost always one).
 
Wow. Like an exact opposite of a ps2 controller and copy of 360 controller. Hats off to Nintendo for doing a reverse at Sony and Microsoft. Hahaha.
 
Eh, we don't know that yet at all.

Okay, at least in terms of this controller nonsense. The power probably isn't there, which only amplifies the point.

Why bother with this 360 controller when the "hardcore" and third parties are going to jump ship anyway at the first taste of UE4?
 
Why would I buy a third party game for Wii U if I can have it on other consoles I already own? The one thing that would make me buy these titles on Wii U was going to be because of the touchscreen features this game could have had.

This. The big selling point of the WiiU is the pad controller. Now it isn't, and yet it is. Make unique things, Iwata says, but here's a generic 360 pad clone. Provide new things, but here's something that it isn't. WiiU is all about the pad, except it's not because here's a 360 controller.

Mixed signals. Mixed signals everywhere. Muddies up their message and I'm left thinking like they're just throwing everything at the wall and sees what sticks instead of being confident in their concept. The U pad with all the buttons of a standard controller is more than enough. I have no clue what compelled Nintendo to go and make a controller that basically said "it's OK, third parties, you can make generic games and completely ignore the whole point of the console".

smh
 
The buttons and the sticks are ruining it for me. I like the concave sticks better than raised.

Atleast the dpad will be better. Hopefully we get a good madcatz controller that does it 360 style.
Yeah, I liked the slide pads more so myself as well. If they were better than the 3ds that I've never had a problem with, then I would rather that. Still pumped for it, and I refuse to get this classic controller. No point since the Umote does the same thing but more. Guess anything to give more options is always good though.
 
The people complaining must have really stubby fingers. You can reach the d-pad which usually requires more precise controls but you cant reach the 4 buttons?
 
Why would I buy a third party game for Wii U if I can have it on other consoles I already own? The one thing that would make me buy these titles on Wii U was going to be because of the touchscreen features this game could have had.

You might be overlooking the fact that Player 1 HAS the screen. Or that when playing online, the people you're playing against also have the screen. This Wii U Pro is designed for in-the-same-room multiplayer gaming. Plenty of games can still "innovate" with this set up.

Also, hopefully, most multi-platform games will have crisper textures / better framerates etc. We also don't know for sure yet if multi-tablet streaming for trivia style games etc is a possibility. This pad could just be Nintendo's way of not trying to charge people over $100 for a controller.
 
The dpad and the buttons need to be down slightly lower and maybe more like the gamecubes C stick and D pad (but not sticking as far out)

Cant fault the stick placement....the worst issue i had with the ps3 was that they were too damn close together and for people with fatty fingers i had to almost learn The Karma sutra Self pleasuring and female foreplay techniques to pull off some moves

I am hoping we get to use our own battery source instead of having to plug it into a charger all the time
 
This. The big selling point of the WiiU is the pad controller. Now it isn't, and yet it is. Make unique things, Iwata says, but here's a generic 360 pad clone. Provide new things, but here's something that it isn't. WiiU is all about the pad, except it's not because here's a 360 controller.

Mixed signals. Mixed signals everywhere. Muddies up their message and I'm left thinking like they're just throwing everything at the wall and sees what sticks. The U pad with all the buttons of a standard controller is more than enough. I have no clue what compelled Nintendo to go and make a controller that basically said "it's OK, third parties, you can make generic games and completely ignore the whole point of the console".

smh

Yep. Their only vision for this console is to appease crybabies. This is the Neville Chamberlain of videogame consoles.
 
this is possibly the worst controller I've played with. Feels like cheap plastic.

I agree.

I went and bought one of those SNES Wii controllers because I hate the Classic Controller Pro so much.

It's probably the worse controller Nintendo has ever made, but the d-pad is still good.
 
seems like they know they need a gamepad with a more traditional layout, but didnt want it to be exactly the same as a sony or microsft gamepad
 
I agree.

I went and bought one of those SNES Wii controllers because I hate the Classic Controller Pro so much.

It's probably the worse controller Nintendo has ever made, but the d-pad is still good.

I was so close to buying a SNES Wii controller but I decided not to since I barely had any virtual console games. The D-Pad was great like you said.
 
Okay, at least in terms of this controller nonsense. The power probably isn't there, which only amplifies the point.

Why bother with this 360 controller when the "hardcore" and third parties are going to jump ship anyway at the first taste of UE4?

Well, it's probably gonna be the case that this thing only allows one gamepad per console, so if you wanna play local multiplayer without Wiimote/Nunchuk this controller will be necessary. Also, hell, battery life will probably be aeons better on the Pro Controller. It doesn't have to be an 100% power play for traditionally non-Nintendo gamers and studios, it's welcome either way. God knows I'll be getting one.
 
This. The big selling point of the WiiU is the pad controller. Now it isn't, and yet it is. Make unique things, Iwata says, but here's a generic 360 pad clone. Provide new things, but here's something that it isn't. WiiU is all about the pad, except it's not because here's a 360 controller.

Mixed signals. Mixed signals everywhere. Muddies up their message and I'm left thinking like they're just throwing everything at the wall and sees what sticks instead of being confident in their concept. The U pad with all the buttons of a standard controller is more than enough. I have no clue what compelled Nintendo to go and make a controller that basically said "it's OK, third parties, you can make generic games and completely ignore the whole point of the console".

smh

I couldn't have said it better myself. This is exactly how I feel, and I'm just confused at the path Nintendo is taking. Now we're going to get port after port after lazy port, until the nextbox (and/or PS4) is out and then there would be no reason to even buy third party games for Wii U since it won't have anything special. It'll be a "last gen" looking third party game that won't even use the touchscreen.
 
Didn't the Gamecube controller have the sticks like the 360 controller?

The C stick doesn't really count. It worked well enough for switching weapons or camera control, but it pretty much useless for anything required precision such as aiming. The few GC games that did have dual analog control felt like shit.
 
Seems to me that third parties will still be required to use the Wii U GamePad, though whether or not the screen has to be used is still undetermined. This just offers a more traditional method for gamers who don't want to hold the GamePad and want something akin to the other systems.

I don't think this really suggests much as to whether or not third parties will get the most out of the GamePad. Though maybe it does, I dunno. Either way, it can't hurt to have it.
 
Yep. Their only vision for this console is to appease crybabies. This is the Neville Chamberlain of videogame consoles.

Eh, so far they're pleasing me, and I'm not a crybaby. =). I'm glad to see Nintendo joining the HD era, embracing online, encouraging and enabling 3rd party support, whilst still being Nintendo. (I never get to use "whilst"!)

I'm definitely going into this as a glass-half-full guy, but so far nothing has disappointed me, least of all this controller.
 
Eh, we don't know that yet at all.

Seems they're off to a good start, they only are the third most powerful platform for the next-gen!

Since your getting all 'factually inherently inferior' on us I'd like to call your bluff. There's a few genres that it is superior over regular controllers: point and click adventures, RTS' and lightgun style games (see Sin and Punishment for hardcore).

Now fill up the other 99.7% with genres or else it's not 'factually' correct at all.

Yeah, there have always been an abundance of these genres on consoles. If I wanted to play RTS or point and click, I'd use mouse+keyboard and a computer, not a fuggin' console. Christ. Even though I'd agree that it's better than the traditional controller for those virtually non-existent-on-consoles genres (light gun games, I thought, might have made a come back; but almost every light gun genre game sold like shit on Wii... I expect it to be gone for good next-gen), it's clearly only second best even when it's doing the few things it does better than traditional controllers better. It falls to third place for the vast majority of the rest of genres.

As I said, the pointer is its real merit: but the exchange was every developer wanted to put some unbearable motion gimmick into their title. Skyward Sword was the saddest victim of this trend. If the exchange is we can avoid motion gimmicks, then I'll gladly give up the pointer. And most games that would benefit from the pointer were still held back in all the other ways those games had to be controlled, AND most of those games were lost meaningful camera control. It's always one step forward and like eight step backs with the wiimote.
 
This. The big selling point of the WiiU is the pad controller. Now it isn't, and yet it is. Make unique things, Iwata says, but here's a generic 360 pad clone. Provide new things, but here's something that it isn't. WiiU is all about the pad, except it's not because here's a 360 controller.

Mixed signals. Mixed signals everywhere. Muddies up their message and I'm left thinking like they're just throwing everything at the wall and sees what sticks. The U pad with all the buttons of a standard controller is more than enough. I have no clue what compelled Nintendo to go and make a controller that basically said "it's OK, third parties, you can make generic games and completely ignore the whole point of the console".

smh

It's really not, and this is nothing new. Since third-parties have flat-out refused to adapt games to Nintendo hardware and third-parties exclusives are all but dead, Nintendo instead has taken hardware and adapted it for third parties sole for the sake of making it easier on their very narrow designs. This is yet another in line with the Classic Controller, Classic Controller Pro, and Circle Pad Pro. It's hardly a default setup and not something they will ever push very strongly but it is there so that certain gamers and certain developers have less of a transition to make. Do not think this is a big deal, after all it only have 2 seconds worth of mention.
 
This controller could work depending on how big it is. If it's as big as a 360 controller, then I don't think the face buttons should be a problem. I could see me playing with this.
 
I'm kind of confused by a lot of people here. What makes you think that Nintendo won't allow developers to utilized both the Wii U GamePad and the Pro Controller at the same time? The GamePad will be the subscreen containing the map etc while the player uses the Pro Controller to play. I mean I think there are so many options that third parties can go with and I believe this is one of them. I'm not sure why a lot of people are saying that the uPad won't be used by third parties because it probably still can.
 
The Gamecube and Xbox both had it before the 360 controller due to the fact that they came out before the 360 did.

Which makes me wonder why people are acting like the 360 controller is the first and only controller to have that stick layout. If there were a legal issue about the placement of the sticks, it wouldn't be a problem for Nintendo since they probably had it before Microsoft.


The C stick doesn't really count. It worked well enough for switching weapons or camera control, but it pretty much useless for anything required precision such as aiming. The few GC games that did have dual analog control felt like shit.

Of course the C stick counts as a second analog and I had no problem using the camera controls on the Gamecube. I never played any FPS games on the Gamecube but that's irrelevant, the sticks were positioned where they were positioned. Whether you liked the C stick or not isn't the point.
 
The C stick doesn't really count. It worked well enough for switching weapons or camera control, but it pretty much useless for anything required precision such as aiming. The few GC games that did have dual analog control felt like shit.

It also wasn't that hard to rectify that

DCP00625.JPG


I've done this with all of my Wavebirds. It literally takes less than 5 minutes and improves the controller big time.
 
Top Bottom