Wii U Speculation Thread 2: Can't take anymore of this!!!

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[Nintex];34540727 said:
Majin Vegeta = Xbox 720
Goku SSJ2 = Wii U

That's really close. That like Gamecube vs Xbox close.

Wii U=Final form Freeza
720=SSJ Goku

It may have seemed close at first, but Goku was pretty much in control the whole fight.

Alternatively...

PS2=Final form Freeza
Gamecube=SSJ Goku

I'm starting to lean toward WiiU=PS2 more and more, especially with this newest rumor.

Only 132 days left til we find out!
 
But that's never been my argument. Hell, I'd argue that as far as profitability is concerned Nintendo's always been successful...even with the cruddy 3rd party support. There is absolutely no way the Wii U will not be an ultimately profitable (and thus successful) venture for the company.

My argument has only ever been expanding their appeal to cover the needs of those core gamers who get their experiences on other consoles. Nintendo has given the impression that that is one of their goals this gen. This is why they're putting a real effort into online this time; this is why the uPad is being described as not only a conduit for asymmetric, family-friendly gameplay, but as a way to create unique-yet-traditional and personalized experiences for gamers. They're undeniably going for these gamers this gen, and I just happen to think that the best way for them to do that would be with fresh IP to go with all these fresh ideas.

I have never suggested they dump their old franchises, or that new IP is the only way they'll be successful. I just don't think that the key to grabbing new gamers is yet another Smash Bros. or Metroid, even though Wii U better have those games.

Ahh, I see. I am not sure that they need new IP's even to get new blood because every new generation offers a new class of children who weren't around the previous generation or old enough to enjoy it but are now interested. My daughter is going to be 4 years old in July and she LOOOOOOOOOOOOOVES Mario and Zelda. She even watches the Super Mario Brothers cartoon from way back when as she falls asleep. She plays my 3DS as well. She wasn't old enough to really enjoy the Wii and won't be old enough to fully appreciate the Wii U BUT she will be old enough to play it and enjoy it. She is a potential new customer because like myself, she'll have be a potential buyer next gen.
 
I can't even understand melting down over Nextbox's proximity to WiiU.

Your console of choice is still more powerful. Even if it's not extremely noticeable this time around, the horse you're betting on still has the unequivocal "best tech."

Until Sony comes around later and is 20% more powerful than the Nextbox and proceeds to not attract anyone to give them exclusives and their cross-platform ports look the same as they do on the lead development console.

Tell me about it. People should worry about the damned games and other features more. If all they have to love about their console is the tech specs, there's a problem.
 
Some DBZ graphic to compare? (with the new 720 rumor)

Android18jpg.jpg

Wii U = Android 18

It will clearly outclass the previous generation of fighters (the HD Super Saiyan twins) in humiliating fashion. It also comes equipped with a fantastic "touch screen." Android 18 was the first proper super android to enter battle and blow away the competition. Lastly, Android 18 gets married to the short one. I guess that's kind of kiddy, right?

Android17FutureDVDnv.png

720 = Android 17

Android 17 often boasted about being the stronger android compared to his twin sister, though the difference in their power never seemed to be considerably vast. Android 17 was the second super android to enter a proper fight. He also carries a pistol, even though he doesn't need one, just for shits and giggles cuz it makes him all macho and cool.

Android16Ep184.png

PS4 = Android 16

Android 16 was the most powerful android built by Dr. Gero. He was built with abilities that neither android 16 or 17 had, such as an internal power level scanner and detachable rocket fists and arm cannons. Unfortunately, Android 16 dies a horrible death at the hands of Cell, who is obviously a metaphor for how the market reacts to consoles that are overpriced.
 
Why did they even blatantly mention a Smash will be made for 3DS and Wii U? To excite people, reassure people that awesome games are still coming out in the future, or was it directed towards the investors?

Actually, he's saying it to Sakurai. It's sort of an inside joke between the two that's leaked out a bit.
 
Actually, he's saying it to Sakurai. It's sort of an inside joke between the two that's leaked out a bit.
Man, Sakurai has to come to E3 this year. The internet will explode if he does. All he has to do is come up to the stage, and the whole world will roar in excitement, drowning out what he has to say. We would then spend years trying to decipher his message.
 
Oh, not this crud again...

I have never, ever, EVER suggested this! Hell - I don't even believe it! The only time this gets brought up is when I suggest that Nintendo create a new gamer IP, and I just don't understand that. Why is the idea that Nintendo create new AAA IP aimed at core gamers so offensive? Does the mere suggestion cause you to be overcome with fear, self-doubt and physical pain?

Not a lack of evidence, more like a lack of an argument, because I'm sure as heck not suggesting that Nintendo can't compete in the gamer market. For fuck's sake they used to own that market.

What I'm suggesting is that they certainly can do a better job of it. Looking at the severe lack of support the Wii has now, that much is undeniable. And if they want to get more than just a couple hand-me-down ports (from legacy franchises, mind you) that lucked out and sold big early in the Wii's life, then they have to lead the charge. And that means improving developer relations, providing incentives, moneyhatting, and leading with their own software. Their old franchises will always be a vital part of their road map, but I don't see how you can look around at the gaming landscape today - with Gears of War and Uncharted and Assassin's Creed and Wii Sports - and not acknowledge the power of new IP to create a fresh perspective and attract a new audience.

I just don't get it, and for all your disagreeing with me you have yet to actually explain why you think it would be a bad idea for Nintendo to create a new AAA IP aimed at core gamers. Or why that wouldn't attract an audience of gamers that have long since given up on legacy Nintendo franchises. And whenever I corner you with that question you retreat to the absolutely ridiculous notion that I'm suggesting they kill Mario.

You're forgetting that Nintendo's going to have to create incentive to get these gamers to pony up money for a new console to get games that will undoubtedly be available on machines they already own. And if these gamers had no problems ignoring Nintendo franchises before, what makes you think Metroid "in HD" is going to lure them in now? This is where new IP would be incredibly handy.
You can't just pick your nose and flick out a new AAA IP. Even when your game is well made and well marketed there is no guaranty that it will resonate with an audience. It's even less likely for that new IP to become a major game changer to the industry... most games that do that are actually sequels.

You've used Wii Sports as an example of what you talking about, but the only thing it has in common with what you want is that it was a new IP (which is debatable). Wii Sports was designed around the features of the system and its impossible to distinguish the success of one from the other. But also important is that targeted a broad audience that neither MS or Sony were paying any attention to at the time. You're asking for a new IP that will steal away from a specific, heavily-competed-for audience.

You also want Nintendo to set aside all of their successful games and focus on a new IP. How do you release both a sequel to 30+ million selling game and a new IP, and have the new IP get more attention without seriously crippling the popular game? The very existence of WiiU Sports or NSMBMii will overshadow whatever else they release. You've been downplayed nearly every major existing franchise for some time now, so don't pretend you've never suggest anything like this.

So now, what's "the incentive?" This past generation the choices were Nintendo games or third party games. While some people bought more than one console, most people still don't do this. A console that has both Nintendo and third party games, like a new Super Nintendo, is a major incentive for a lot people. You're also confusing the hardcore, fanboy markets with the casual, teenage-male market... the later has very little attachment to any specific console, harbor little resentment to Nintendo, and are completely up for grabs in the generational reset.
 
3DS version could be huge. I hope its not just a port though.

Could be...Sakurai wouldn't even commit to cross-platform play at E3. He only said that they would interact in some unspecified manner. He also mentioned he wanted to take advantage of the portability of 3DS. Sounded like they were insinuating you'd be able to do some character building and what not.

But the whole thing at E3 seemed to be a knee-jerk reaction to the cross-platform play that Sony announced.
 
Nobody will look 5 times better than current gen games. Diminishing returns lol.

See DCKing's posts I quoted above for tangible.

This thread appears to cycle between a few pages of fairly in-depth, scholarly discussion, followed by lots of "I hope the WiiU is powerful," "I heard it's not," etc.
My 2.3 figure is based on a non-final GPU only. The final GPU probably added some more power (2.5x faster or something). IGN is probably factoring in that the CPU will be twice as fast as well or something.

The Xbox news is very good news for Nintendo gamers. These consoles are going to be port twins definitely, although the next Xbox is probably going to get a boost still.
 
The Xbox news is very good news for Nintendo gamers. These consoles are going to be port twins definitely, although the next Xbox is probably going to get a boost still.
Good enough for me. Saves me money by sticking with one console next generation.
 
I'm sure many assets will be shared between the 3DS and Wii U versions of Smash 4. Hell, I wouldn't be surprised if the 3DS version is just a modified
Melee
Brawl.
 
Again:

Are there any links to the originating quotes that give us the basis of most of the speculation?

For example, I found old quotes referring to things said by a lherre and wsippel, but not the quotes themselves?

Anybody?

Also do we have any clue as to the RAM? Knowing Nintendo I'm guessing 1 gig, while the others will have 2 gig.
 
My guess is definitely on 1 GB for the Wii U (plus some change here and there), unless the final devkit doubled the memory. Nintendo actually doubled the 3DS memory in their final devkit upgrade but I believe that had to with enabling 3D.

Next Xbox would probably be 2GB. Still not a problem though.
 
Launch details would include software, and seeing as Nintendo hasn't properly announced a single actual game for the platform... It's not a situation where they could just put out a vague press release and then stay silent until E3.

All you've really been doing is exaggerating what I've been saying so there's no need to go further in discussions on it.

I don't dispute that there's going to be a block of 32MB of eDRAM in the console, I just think that it's going to be on-chip with the GPU, like the XBox 360's eDRAM or, as you say, the Wii's 1T-SRAM. The CPU's eDRAM cache is a separate thing, though.

Same thing I believe.

The Power7 is the most appropriate comparison we have. It may be a server processor, and well beyond the power we should expect from the Wii U's CPU, but it's still a general purpose chip, which the A2 is not (it's very explicitly designed as a high-bandwidth network processor, so it doesn't have the same cache requirements).

When I said 3MB of L2 was excessive, I meant if it was used in conjunction with a large amount of L3 cache. If it were the only cache it would be on the low end of my expectations.

OK. I personally think it's fine, but for all we know that was one of the things that surpassed targets. Nintendo's target specs seemed to be rather vague on info and that was one of the numbers that was actually given to devs.

Extreme gameplay!!!1!

http://www.youtube.com/watch?v=Gok60e1G0ks

Ahem. My point is that there's going to be eDRAM somewhere on the CPU chip. It doesn't make sense as an off-die cache, both because of the language used above, and the fact that being on-die is what makes IBM's eDRAM "unique". Therefore it makes sense to assume that there's going to be some sort of eDRAM cache on there.

If it is true that there is 3MB of L2 cache, then I see 3 possibilities:

- It's possible that Nintendo and IBM have decided to forego any SRAM and just implement a 3MB L2 eDRAM cache, which I would be somewhat disappointed if they did, given the density that eDRAM is able to achieve.

- It's also possible that they've implemented a 3MB asymmetric L2 SRAM cache, and there's also an L3 eDRAM cache of, say, 6MB, but in that case the 3MB of SRAM would be overkill, and it would be cheaper, denser, and just as efficient to go with as little as 512kB of asymmetric L2 SRAM cache and 8.5MB of L3 eDRAM cache.

- The third possibility is that the L2 cache is eDRAM and there's more L3 eDRAM cache as well. This doesn't really make much sense to me over just having a big pool of L2 eDRAM cache, but I suppose it's possible.

Well like I said I before I would eliminate there being L3 cache altogether. That just makes the die bigger. From there when looking at the asymmetric split, that's why I believe the CPU would also use eDRAM because with the "master core" having 1.5+MB on it's own I think that would make the die too big for what Nintendo is targeting since like you said the eDRAM has a much better density. But even then I would guess the final amount of L2 cache would be determined by how big Nintendo is comfortable with the die size being. The could be trying to make the CPU as small as possible due to the GPU and its TDP.
 
My guess is definitely on 1 GB for the Wii U (plus some change here and there), unless the final devkit doubled the memory. Nintendo actually doubled the 3DS memory in their final devkit upgrade but I believe that had to with enabling 3D.

Next Xbox would probably be 2GB. Still not a problem though.

Isn't it "confirmed" Wii U has 1.5 GB?
 
You can't just pick your nose and flick out a new AAA IP. Even when your game is well made and well marketed there is no guaranty that it will resonate with an audience. It's even less likely for that new IP to become a major game changer to the industry... most games that do that are actually sequels.

You've used Wii Sports as an example of what you talking about, but the only thing it has in common with what you want is that it was a new IP (which is debatable). Wii Sports was designed around the features of the system and its impossible to distinguish the success of one from the other. But also important is that targeted a broad audience that neither MS or Sony were paying any attention to at the time. You're asking for a new IP that will steal away from a specific, heavily-competed-for audience.

You also want Nintendo to set aside all of their successful games and focus on a new IP. How do you release both a sequel to 30+ million selling game and a new IP, and have the new IP get more attention without seriously crippling the popular game? The very existence of WiiU Sports or NSMBMii will overshadow whatever else they release. You've been downplayed nearly every major existing franchise for some time now, so don't pretend you've never suggest anything like this.

So now, what's "the incentive?" This past generation the choices were Nintendo games or third party games. While some people bought more than one console, most people still don't do this. A console that has both Nintendo and third party games, like a new Super Nintendo, is a major incentive for a lot people. You're also confusing the hardcore, fanboy markets with the casual, teenage-male market... the later has very little attachment to any specific console, harbor little resentment to Nintendo, and are completely up for grabs in the generational reset.

...so are you suggesting that instead of being bold and innovative with their software, Nintendo just relegate themselves to rehashing because of the chance that something new might fail? That they've designed themselves into a corner at this point in the history of their company and must now only rely on standing franchises? As a Nintendo fan who has absolute faith in them when they really set out to prove themselves, I just refuse to accept that.

All I'm suggesting is that Nintendo try to appeal to these core gamers with new ideas, not steal them away. Of course there are risks with taking a chance on new IP. But there's also great payoff. For one, they potentially attract a new audience who might not have paid attention to yet another Metroid title. But, bigger than that, can you imagine if they led into this new gen with a fresh IP and struck gold with it in a similar way to Gears of War and Assassin's Creed? Can you imagine if it was Nintendo that created next gen's must have title? I think they have it in them to do it. A new Nintendo IP could fall flat on its face, but it could also end up being extremely successful and adding yet another profitable addition to their pantheon of franchises. Sometimes you gotta the risk.

Nor would it be especially difficult for Nintendo to put some real grit behind the development of a new AAA game. Hell, if Naughty Dog alone can develop 3 entries to their Uncharted franchise while having a team work on another AAA title that they managed to keep secret for years, I have no doubt that a behemoth like Nintendo could introduce new AAA IP while still giving ample attention to their standing mascots. Maybe one might have to sit out a gen, but that's hardly what I would call killing off their legacy franchises. There are too many examples to list of publishers putting serious weight behind new IP while still giving big-budget support to their vetted staples. I don't understand why you think this would be absolutely impossible for Nintendo to do.

And of course, this entire time you're downplaying the fact that Nintendo propelled themselves to market leader this gen off the back of new IPs. In fact, four of the 5 top selling Wii games are all new IP. Yeah, they were aimed at the casual audience, but still. Again, Nintendo could have just as easily shoehorned those Wii concepts into a Mario-themed pack-in, but they didn't. And why? Because new IPs are one of the most efficient ways to communicate that you're doing something different.


You've been downplayed nearly every major existing franchise for some time now, so don't pretend you've never suggest anything like this.

And for the last time, show me an example of where I've done this or stop putting words in my mouth. You're just going to have to accept the fact that I've repeatedly denied this and get over it.
 
The only thing I know is that when I look at this:

tumblr_lvwtnrNmjM1qcfgllo1_500.gif


I drool. We know that's at least the minimum we can expect from the WiiU, so if it turns to be capable of doing stuff even better looking like that, it's just a bonus.

Indeed. Only graphics fanatics will demand more really. That looks stunning to me visually.
 
Seems like everything is lining up for the Wii U to be the PS2 of the next gen. Hopefully quirky obscure games that didn't get the attention they deserved on gamecube, will find new life on the Wii U.
 
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