Wii U Speculation Thread 2: Can't take anymore of this!!!

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I thought we already did that? :P

But that said, who says they'd have to do the whole re-unveil then? They could just as easily only give launch details at GDC and save the rest for E3.

Launch details would include software, and seeing as Nintendo hasn't properly announced a single actual game for the platform... It's not a situation where they could just put out a vague press release and then stay silent until E3.
 
I don't know what it is, but I want it! :D

Looks like a single screen touch only device. And is there a connector at the bottom right corner? Camera and flash holes? A small capacitive screen clam shell WiiU accessory? :P
 
In terms of getting the Wii U to hit the floor running like the Wii, I don't know if that will be possible this go around simply due to the price factor. Firstly, the price factor will make it much more difficult for the Wii U to be the instant craze that the Wii was. Secondly, the state of the economy is quite different than it was in 2006. Finally, the Wii U, while we're quite excited for it, doesn't do anything new that millions of other people have experienced with the iPad in a sense. The wow factor won't be as prevalent as it was with the Wii.

Nintendo should be aiming for a much longer tail this go around in terms of software sales and while a new IP would be fantastic, I'm not sure its required for the system to be successful.

But we're not discussing Nintendo eclipsing the success of the Wii U. I think it's highly unlikely that any console from the next two gens is going to manage to pull that off.

We're talking about Nintendo making a play for what is, recently for them, a new audience. An audience that, by Nintendo's own admission, appreciate core gaming experiences. I just think they'd be much better served by attempting to do that with brand new IP, instead of just HD-fying the same franchises that didn't do much to resonate with that same audience.

This is why you're so often wrong. ;)

Aw shucks, Love - the Wii U isn't even out yet. And we know hardly a peep more about it than we did after last E3. Nobody's wrong yet. ;)

You make it sound like Nintendo is trying to out dudebro the Xbox with their new console. I know this was a common thought process pre-E3, but I don't know how it survives today. Was it WiiU Sports, WiiU Fit, Chase & Battle Mii, or NSMBMii that taught you that they were targeting a different market? Nintendo is first going after their existing market... the one that's much larger than either of their competitors. From there, they're not trying win over the "gamer" market, they're trying reach parity in that market. The Wii's userbase with just 20% of the competitor's bases would very close to the domination the PS2 had.

More like it was Reggie's words at E3 that led me to believe they were targeting a different market, or more specifically being more inclusive of that market. There's a reason they didn't just unveil a Wii 2 (blue ocean philosophy and all) and call it a day.

Nintendo "out dudebroing" the Xbox never made sense because that isn't Nintendo. Nintendo wants to reach parity with the "gamer" market, yes, but in order to do that they're going to have to appeal to 3rd parties as they never have before, as well as lead with their own software. Reaching parity is only going to happen if Nintendo can convince some of those "dudebro gamers" (god I hate that term) to take a chance on their hardware and to regularly purchase those types of games for their platform. Because it doesn't matter how "port-able" the Wii U will ultimately be, it still won't get the games if Nintendo doesn't make the case that there's an audience there to buy them. And as much as Nintendo franchises in HD gets me off (as well as most Nintendo fans), I still believe that the best chance they have of turning the heads of gamers who long ago wrote off classic Nintendo franchises is by cultivating new franchises.

I don't understand how people are arguing against the strength of new IP. What exactly would be wrong with Nintendo developing new gamer IP? Or do you really want to see repeats of the same handful of franchises over and over?
 
Said it a while ago, but the earnings release isn't on Wednesday, it's Thursday. So many people saying it's Wednesday made me confused, so I checked the IR calendar: http://www.nintendo.co.jp/ir/en/schedule/index.html

I'm actually wondering how the earnings work out this time. Did the increase in 3DS sales off set the price drop losses? How hard were they hit by the weak dollar/euro this time around? I think there is still a chance Nintendo might've been able to be profitable again.
 
More like it was Reggie's words at E3 that led me to believe they were targeting a different market, or more specifically being more inclusive of that market. There's a reason they didn't just unveil a Wii 2 (blue ocean philosophy and all) and call it a day.

Nintendo "out dudebroing" the Xbox never made sense because that isn't Nintendo. Nintendo wants to reach parity with the "gamer" market, yes, but in order to do that they're going to have to appeal to 3rd parties as they never have before, as well as lead with their own software. Reaching parity is only going to happen if Nintendo can convince some of those "dudebro gamers" (god I hate that term) to take a chance on their hardware and to regularly purchase those types of games for their platform. Because it doesn't matter how "port-able" the Wii U will ultimately be, it still won't get the games if Nintendo doesn't make the case that there's an audience there to buy them. And as much as Nintendo franchises in HD gets me off (as well as most Nintendo fans), I still believe that the best chance they have of turning the heads of gamers who long ago wrote off classic Nintendo franchises is by cultivating new franchises.

I don't understand how people are arguing against the strength of new IP. What exactly would be wrong with Nintendo developing new gamer IP? Or do you really want to see repeats of the same handful of franchises over and over?

This, this, this. In order to have a chance at avoiding a fourth consecutive console generation of shitty third-party support, Nintendo absolutely needs to win over at least a significant percentage of core gamers who already own at least one HD console and don't care about Mario/Zelda/SSB, and the only way they'll be able to do that is with exclusive content - preferably both new first-party IP and moneyhatted versions of multiplatform titles - aimed at that market.
 
Urgh, you're right. Earnings release (very) early Thursday EST, briefing 9-10-ish Thursday night EST (assuming @gibbogame is livetweeting again).
Japan is 14 hours ahead eastern time aren't they? So if they were to do the earnings call at 10am on thursday eastern, that would be 12am friday in japan...or if it were 10pm eastern it would be 12pm saturday in japan.

unless I'm getting this wrong. So it's wednesday night...
 
This, this, this. In order to have a chance at avoiding a fourth consecutive console generation of shitty third-party support, Nintendo absolutely needs to win over at least a significant percentage of core gamers who already own at least one HD console and don't care about Mario/Zelda/SSB, and the only way they'll be able to do that is with exclusive content - preferably both new first-party IP and moneyhatted versions of multiplatform titles - aimed at that market.

Also, I think Nintendo needs to continue to make new IP for their casual series to keep interest in the system up. Newness is cool and I think a lot of interest in the Wii fell off when Nintendo started just doing sequels to their previous casual hits like Wii Sports or Fit or Play instead of doing new casual stuff. Hopefully they have a decent bit of new IP for both core and casual (those are terrible terms, but are easy to use and I think fairly easy to understand at this point :/) at e3.
 
The 3MB of L2 cache and 32MB of eDRAM are not rumors. Those come directly from Nintendo target specs and I've confirmed that from multiple spots. Same with the cache being split asymmetrically.

Honestly I would say not to rely that much on how POWER7 looks since its a server chip. Yes it uses eDRAM for L3 cache, but going in more depth of what I said before the PowerPC A2 also uses the same eDRAM for L2 cache. Apparently the idea was to increase the memory on the chip over latency. The idea of L3 cache shouldn't even be thought about for the console as that would just make the die bigger. From what I understand the 32MB is considered as "MEM1". Essentially similar to Wii's 24MB of 1T-SRAM.

Also I don't see how the 3MB of L2 sounds excessive considering Xenon had 1MB and Cell had 2.5MB (if I remember correctly).

I don't dispute that there's going to be a block of 32MB of eDRAM in the console, I just think that it's going to be on-chip with the GPU, like the XBox 360's eDRAM or, as you say, the Wii's 1T-SRAM. The CPU's eDRAM cache is a separate thing, though.

The Power7 is the most appropriate comparison we have. It may be a server processor, and well beyond the power we should expect from the Wii U's CPU, but it's still a general purpose chip, which the A2 is not (it's very explicitly designed as a high-bandwidth network processor, so it doesn't have the same cache requirements).

When I said 3MB of L2 was excessive, I meant if it was used in conjunction with a large amount of L3 cache. If it were the only cache it would be on the low end of my expectations.

SRAM's latency advantage over IBM's 1Mb edram macros diminishes with the increase of overall size - at 8MB (64Mb) edram already provides better cumulative latency. That said, I don't believe WiiU will feature any substantial CPU-local edram. I think IBM's tech has been aptly used for the needs of the GPU. I think the CPU will 'merely' have a hefty amount of L2 SRAM - asymmetric, as already discussed.

Yes, eDRAM has lower latency in large volumes, so makes sense as a large L3 cache, and SRAM has lower latency in small volumes, so is used as a small L2 cache attached to each core as a low-latency buffer between it and the L3. I'm also not talking about eDRAM just because it's my personal belief that it'll be used, it's about the only thing that IBM have actually confirmed about the CPU:

IBM said:
The all-new, Power-based microprocessor will pack some of IBM's most advanced technology into an energy-saving silicon package that will power Nintendo's brand new entertainment experience for consumers worldwide. IBM's unique embedded DRAM, for example, is capable of feeding the multi-core processor large chunks of data to make for a smooth entertainment experience.

IBM said:
IBM's embedded dynamic random access memory (test chip shown here) will help deliver a thrilling new game experience to Nintendo fans. The new memory technology, a key element of the new Power microprocessor that IBM is building for the Nintendo Wii U console, can triple the amount of memory contained on a single chip, making for extreme game play.

Extreme gameplay!!!1!

Ahem. My point is that there's going to be eDRAM somewhere on the CPU chip. It doesn't make sense as an off-die cache, both because of the language used above, and the fact that being on-die is what makes IBM's eDRAM "unique". Therefore it makes sense to assume that there's going to be some sort of eDRAM cache on there.

If it is true that there is 3MB of L2 cache, then I see 3 possibilities:

- It's possible that Nintendo and IBM have decided to forego any SRAM and just implement a 3MB L2 eDRAM cache, which I would be somewhat disappointed if they did, given the density that eDRAM is able to achieve.

- It's also possible that they've implemented a 3MB asymmetric L2 SRAM cache, and there's also an L3 eDRAM cache of, say, 6MB, but in that case the 3MB of SRAM would be overkill, and it would be cheaper, denser, and just as efficient to go with as little as 512kB of asymmetric L2 SRAM cache and 8.5MB of L3 eDRAM cache.

- The third possibility is that the L2 cache is eDRAM and there's more L3 eDRAM cache as well. This doesn't really make much sense to me over just having a big pool of L2 eDRAM cache, but I suppose it's possible.

L2 cache is SRAM. I never said anything about there being any eDRAM on the CPU.

Nope, but as you see above, IBM did.
 
Here's something new for you guys to drool over, a new Nintendo patent! What could it be? What the Wii U remote could have been? A new Gameboy? Oh my! The description is for "The ornamental design for a wireless transmitter/receiver, as shown and described." so we can go from there. Couple images from the site:

image

image

Source: http://patft.uspto.gov/netacgi/nph-...=Nintendo.ASNM.&OS=AN/Nintendo&RS=AN/Nintendo

There are more images on the site, but you need to be able to view .tiff files to see the images, so here's a link to a Firefox extension that allows you to do so if you so desire: https://addons.mozilla.org/en-US/firefox/addon/aspator/?src=search. Also Safari apparently works as well if you have it installed.

Also all the credit for the find goes to Rösti over in the GAF Steam chat, he just asked me to post it since he's still waiting for his account to be approved.

Nothing to do with WiiU:
Nintendo Zone Box: automates the connection between a consumer's Nintendo DS System and a local WiFi network, enabling the System to retrieve and/or receive WiFi content
[NZB-001]

nbz.png

1H2ZJ.jpg

nbz02.png
 
@Thraktor: it's a good post, but you should know that CPU cache is the first to go when designing a gaming CPU. It's just not a great increase in performance for die size ratio. Look how aggressively Microsoft cut down on the Xenon L2 cache.

Besides that, the L2 cache size is quite sizeable on its own. The Wii U CPU won't have L3 cache.
 
Also, I think Nintendo needs to continue to make new IP for their casual series to keep interest in the system up. Newness is cool and I think a lot of interest in the Wii fell off when Nintendo started just doing sequels to their previous casual hits like Wii Sports or Fit or Play instead of doing new casual stuff. Hopefully they have a decent bit of new IP for both core and casual (those are terrible terms, but are easy to use and I think fairly easy to understand at this point :/) at e3.
2009 was the year of Wii Sports Resort and Wii Fit Plus, and just as much Wii hardware was sold as in 2008. However, following that they just didn't have much Wii ____ at all. Party in late 2010, Play Motion in mid 2011.
 
@Thraktor: it's a good post, but you should know that CPU cache is the first to go when designing a gaming CPU. It's just not a great increase in performance for die size ratio. Look how aggressively Microsoft cut down on the Xenon L2 cache.

Besides that, the L2 cache size is quite sizeable on its own. The Wii U CPU won't have L3 cache.

Yes, but eDRAM is roughly 3 times as dense as SRAM. On a 45nm process, you'd be able to fit about 12MB of eDRAM cache in the same physical space as the original Xenon's 1MB of SRAM cache. Hence why I would find a 3MB cache disappointing.
 
Aw shucks, Love - the Wii U isn't even out yet. And we know hardly a peep more about it than we did after last E3. Nobody's wrong yet. ;)



More like it was Reggie's words at E3 that led me to believe they were targeting a different market, or more specifically being more inclusive of that market. There's a reason they didn't just unveil a Wii 2 (blue ocean philosophy and all) and call it a day.

Nintendo "out dudebroing" the Xbox never made sense because that isn't Nintendo. Nintendo wants to reach parity with the "gamer" market, yes, but in order to do that they're going to have to appeal to 3rd parties as they never have before, as well as lead with their own software. Reaching parity is only going to happen if Nintendo can convince some of those "dudebro gamers" (god I hate that term) to take a chance on their hardware and to regularly purchase those types of games for their platform. Because it doesn't matter how "port-able" the Wii U will ultimately be, it still won't get the games if Nintendo doesn't make the case that there's an audience there to buy them. And as much as Nintendo franchises in HD gets me off (as well as most Nintendo fans), I still believe that the best chance they have of turning the heads of gamers who long ago wrote off classic Nintendo franchises is by cultivating new franchises.

I don't understand how people are arguing against the strength of new IP. What exactly would be wrong with Nintendo developing new gamer IP? Or do you really want to see repeats of the same handful of franchises over and over?
Don't me give this crap. You've been arguing that the should drop their proven successful franchises for new ones that may or may not sell. Others have been pointing out that the damage that would cause far outweighs any potential gain.

This argument that Nintendo can't compete in the gamer market was created by the lack of evidence. If you looked at the list of million sellers in NA for the 360, PS3, and Wii, there are only a handful of games, making up only 3 franchises, that sold a million on the PS3 or 360 and failed to do so on the Wii. Those three series are COD (where COD3 on Wii is a million seller and the PS3 version isn't), Madden, and NBA 2K (which didn't hit the Wii until 2K10). Anything else you could name simply was never made for the system. Those games weren't made, not from a lack of an audience, but because investments were already locked in.

Now these games are being made for Nintendo's system. Ubisoft, EA, WB, Namco, Tecmo and THQ have all already committed their best selling franchises that were never on the Wii... all without Nintendo having to first make the case. If those games are unable to win them even a small portion of the gamer market, then no one game from Nintendo will either.
 
Don't me give this crap. You've been arguing that the should drop their proven successful franchises for new ones that may or may not sell. Others have been pointing out that the damage that would cause far outweighs any potential gain.

This argument that Nintendo can't compete in the gamer market was created by the lack of evidence. If you looked at the list of million sellers in NA for the 360, PS3, and Wii, there are only a handful of games, making up only 3 franchises, that sold a million on the PS3 or 360 and failed to do so on the Wii. Those three series are COD (where COD3 on Wii is a million seller and the PS3 version isn't), Madden, and NBA 2K (which didn't hit the Wii until 2K10). Anything else you could name simply was never made for the system. Those games weren't made, not from a lack of an audience, but because investments were already locked in.

Now these games are being made for Nintendo's system. Ubisoft, EA, WB, Namco, Tecmo and THQ have all already committed their best selling franchises that were never on the Wii... all without Nintendo having to first make the case. If those games are unable to win them even a small portion of the gamer market, then no one game from Nintendo will either.

I agree with all you said.
Besides, I think people is expecting third party games to sell millions right away.
It will take some time (even the whole next gen) to convince everyone that Nintendo is not
only a family-friendly company and that every single third party game has a chance to sell really well on a Nintendo console.

We'll find out how serious Nintendo is about getting back strong third party support during Wii U's lifespan, but so far they're doing great if not awesome.
 
Are there any links to the originating quotes that give us the basis of most of the speculation?

For example, I found old quotes referring to things said by a lherre and wsippel, but not the quotes themselves?
 
How has nobody quoted the new IGN story about the Wii U being about 5X more powerful than this generation?

http://uk.ign.com/articles/2012/01/24/xbox-720-will-be-six-times-as-powerful-as-current-gen
In real terms, the Xbox 720's raw graphics processing power is expected to be six times that of the Xbox 360 and will yield 20-percent greater performance than Nintendo's forthcoming console, the Wii U.

Developers are likely to receive development kits based on the system's final configuration in August. Projected pricing for the console was not provided.


The gap between those systems could be almost non-noticeable, which is great news for Nintendo.

I also fully expect Sony to up their power and try to beat the others.
 
If that's true then it's fine by me, we don't need a 20x leap in power that results in overpriced consoles that die a month after you buy it.
 
Oh, not this crud again...

Don't me give this crap. You've been arguing that the should drop their proven successful franchises for new ones that may or may not sell. Others have been pointing out that the damage that would cause far outweighs any potential gain.

I have never, ever, EVER suggested this! Hell - I don't even believe it! The only time this gets brought up is when I suggest that Nintendo create a new gamer IP, and I just don't understand that. Why is the idea that Nintendo create new AAA IP aimed at core gamers so offensive? Does the mere suggestion cause you to be overcome with fear, self-doubt and physical pain?

This argument that Nintendo can't compete in the gamer market was created by the lack of evidence. If you looked at the list of million sellers in NA for the 360, PS3, and Wii, there are only a handful of games, making up only 3 franchises, that sold a million on the PS3 or 360 and failed to do so on the Wii. Those three series are COD (where COD3 on Wii is a million seller and the PS3 version isn't), Madden, and NBA 2K (which didn't hit the Wii until 2K10). Anything else you could name simply was never made for the system. Those games weren't made, not from a lack of an audience, but because investments were already locked in.

Not a lack of evidence, more like a lack of an argument, because I'm sure as heck not suggesting that Nintendo can't compete in the gamer market. For fuck's sake they used to own that market.

What I'm suggesting is that they certainly can do a better job of it. Looking at the severe lack of support the Wii has now, that much is undeniable. And if they want to get more than just a couple hand-me-down ports (from legacy franchises, mind you) that lucked out and sold big early in the Wii's life, then they have to lead the charge. And that means improving developer relations, providing incentives, moneyhatting, and leading with their own software. Their old franchises will always be a vital part of their road map, but I don't see how you can look around at the gaming landscape today - with Gears of War and Uncharted and Assassin's Creed and Wii Sports - and not acknowledge the power of new IP to create a fresh perspective and attract a new audience.

I just don't get it, and for all your disagreeing with me you have yet to actually explain why you think it would be a bad idea for Nintendo to create a new AAA IP aimed at core gamers. Or why that wouldn't attract an audience of gamers that have long since given up on legacy Nintendo franchises. And whenever I corner you with that question you retreat to the absolutely ridiculous notion that I'm suggesting they kill Mario.

Now these games are being made for Nintendo's system. Ubisoft, EA, WB, Namco, Tecmo and THQ have all already committed their best selling franchises that were never on the Wii... all without Nintendo having to first make the case. If those games are unable to win them even a small portion of the gamer market, then no one game from Nintendo will either.

You're forgetting that Nintendo's going to have to create incentive to get these gamers to pony up money for a new console to get games that will undoubtedly be available on machines they already own. And if these gamers had no problems ignoring Nintendo franchises before, what makes you think Metroid "in HD" is going to lure them in now? This is where new IP would be incredibly handy.
 
Nintendo.


Just a few pages ago...


In case you haven't been following the reigning opinion in this thread (formulated through various rumors and insider leaks) expects the wiiu to be at least 2x-3x the power of a ps3/xbox but at the most 5x.

Yeah based on the earliest information 2-4x power was the safe call. If as its being reported now that its better than expected even if not mindblowingly its probably safe to say 3-5x range. I cant imagine developers having an opinion less than the original basis so it has to be a general improvement.

The devkit GPU has the raw power to do slightly more work on pixels in 1080p than the 360 can do on 720p. Furthermore it has much more EDRAM to make it very substantially better at doing AA. There's also a much larger shading capacity and likely tesselation and other goodies.

So it will be able to deliver superior IQ to Xbox 360/PS3 games on 1080p. I think it's likely Nintendo will use this resolution for most of their casual aimed games.

The last devkit we had info on (unfortunately not the final devkit EloquentM) used the RV770LE GPU. In fillrate numbers it does 2.3x what the Xbox 360 GPU can do theoretically, if clocked at 575 MHz (clockrates in the devkit are unclear, but I believe 500 MHz in an earlier revision was referred to as 'underclocked'?).

I'm just using what was spilled about the devkit and comparing the available raw performance numbers. You can also extrapolate that that that GPU has ~3.8x the available shading power of the Xbox 360, or the same as roughly 429 GameCubes duct taped together (I love that number). Of course it's not the final GPU, but I think the final GPU will perform better rather than worse.

I made a post about this in the previous thread.
 
Nintendo.

If anything could get me to believe in karmic cycles, it's this thread.

royalan's right on the money, guys. I've argued against undue veneration of 'new ip' both with respect to Nintendo and the industry at large, but a console transition is the optimum position for that marketing strategy. I fully believe that Nintendo will be able to capitalize on third party software support, but as I've said a couple times upthread, only if they can successfully build momentum for the console on the merits of their own software. New IP will be tremendously helpful in this goal, especially if it is employed in effective concert with new entries in high-demand properties like NSMB. Third party software that also appears on 360 and PS3 will not sell the Wii U. However, it will sell on Wii U if Nintendo doesn't crater their userbase or fuck up the online again.
 
I expect a certain banned troll to use that "Nintendo." response on twitter as to why he doesn't believe this.
I don't mean Luckyman either.
 
Not just that it's supposed to be 5x, but that it's supposed to be close to the Xbox 3. Should be able to pretty easily get multiplatform games.

Definitely. That combined with having all the standard console buttons they didn't have last time, and a giant touch screen as insurance in case the others add any other inputs.
 
The fuck does that even mean? WiiU games will look 5 times better than Uncharted 3?

lol. For once I'd like a more "tangible" description.

Nobody will look 5 times better than current gen games. Diminishing returns lol.

See DCKing's posts I quoted above for tangible.

This thread appears to cycle between a few pages of fairly in-depth, scholarly discussion, followed by lots of "I hope the WiiU is powerful," "I heard it's not," etc.
 
The IGN rumor would be pretty spectacular news for the WiiU.

Agreed, and if true it greatly increases the potential damage Nintendo could do with a year-long head start. They get plenty of time to establish themselves and, when their first competition finally does make it to the ring, it won't be with games that visually outclass anything the Wii U could do.
 
A more modestly specced Xbox 720 is great news for the industry as a whole. Last generation, the trend seemed to be that consoles were becoming more and more like PCs. It seems that MS is beginning to understand that taking over the living room is a completely different ball game. Looking forward to both consoles.

20% better graphics performance...even if that is somewhat exaggerated and it ends up being something like 50% better, I never want to hear another Wii U/Dreamcast analogy again. Those charts in this thread showed how much Xbox outclassed Gamecube in raw numbers, but in actual gaming environments, the differences were marginal.
 
Some of the reactions in that thread point to massive amounts of tears, classic meltdowns and liberal amounts of butt-hurt if the Nextbox vs Wii U comparison turns out to be true.

Will be magical.
 
Some of the reactions in that thread point to massive tears, meltdowns and liberal amounts of butt-hurt if the Nextbox vs Wii U comparison turns out to be true.

Will be magical.

I can't even understand melting down over Nextbox's proximity to WiiU.

Your console of choice is still more powerful. Even if it's not extremely noticeable this time around, the horse you're betting on still has the unequivocal "best tech."

Until Sony comes around later and is 20% more powerful than the Nextbox and proceeds to not attract anyone to give them exclusives and their cross-platform ports look the same as they do on the lead development console.
 
Some of the reactions in that thread point to massive amounts of tears, classic meltdowns and liberal amounts of butt-hurt if the Nextbox vs Wii U comparison turns out to be true.

Will be magical.
Yep.
Then they'll all move on to the PS4, hoping it'll have 16GB of RAM and dual 7990s or something.
 
Oh, not this crud again...



I have never, ever, EVER suggested this! Hell - I don't even believe it! The only time this gets brought up is when I suggest that Nintendo create a new gamer IP, and I just don't understand that. Why is the idea that Nintendo create new AAA IP aimed at core gamers so offensive? Does the mere suggestion cause you to be overcome with fear, self-doubt and physical pain?

For me its not that you are pushing for Nintendo to release new IP's (I don't know who wouldn't love a new Nintendo IP), it's that you're arguing they NEED a new IP to be successful. That is what why you're receiving the response you're getting.
 
The only thing I know is that when I look at this:

tumblr_lvwtnrNmjM1qcfgllo1_500.gif


I drool. We know that's at least the minimum we can expect from the WiiU, so if it turns to be capable of doing stuff even better looking like that, it's just a bonus.
 
exactly. If those under clocked Wii U dev kits can make Zelda look that good, I cant wait to see what the final hardware can really do when pushed.
 
For me its not that you are pushing for Nintendo to release new IP's (I don't know who wouldn't love a new Nintendo IP), it's that you're arguing they NEED a new IP to be successful. That is what why you're receiving the response you're getting.

But that's never been my argument. Hell, I'd argue that as far as profitability is concerned Nintendo's always been successful...even with the cruddy 3rd party support. There is absolutely no way the Wii U will not be an ultimately profitable (and thus successful) venture for the company.

My argument has only ever been expanding their appeal to cover the needs of those core gamers who get their experiences on other consoles. Nintendo has given the impression that that is one of their goals this gen. This is why they're putting a real effort into online this time; this is why the uPad is being described as not only a conduit for asymmetric, family-friendly gameplay, but as a way to create unique-yet-traditional and personalized experiences for gamers. They're undeniably going for these gamers this gen, and I just happen to think that the best way for them to do that would be with fresh IP to go with all these fresh ideas.

I have never suggested they dump their old franchises, or that new IP is the only way they'll be successful. I just don't think that the key to grabbing new gamers is yet another Smash Bros. or Metroid, even though Wii U better have those games.
 
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