Freezie KO
Banned
Gaborn said:Huge well-reasoned post about being more forthcoming.
Nintendo does not comment on rumors or speculation.
Gaborn said:Huge well-reasoned post about being more forthcoming.
Gaborn said:If there IS a robust full online system akin to PSN or Live then show us a little taste of it. Hell, announce the death of friend codes and watch the excitement build. Of course, if there isn't it'll be more rocky but I think a lot of that is in place, enough to show anyway.
If they HAVE gotten multiple controllers working with it team up with a dev, say EA and show off an example of it in action such as madden. Seems IDEAL for a dual tablet game. Show it off. Stamp out the fear. Get a bit of positive buzz going. The negativity around the Wii U in recent days is not healthy to perceptions even if it DOES turn out false (if it's true then... well I said it's not healthy)
Yeah that's how I feel too. They should live stream the upcoming september conference throw and some really cool Wii U stuff out there as a surprise as well as a groundbreaking new 3DS project. I imagine most if not all Zelda fans already own a Wii and late adaptors won't run to the stores day 1 to get the Wii U anyway so they won't tank sales in any way. So in any case Nintendo should make a big splash next month to curbstomp the rumors and show us and their investors they still got it.Gaborn said:The Wii's success was such a safe bet, no one ever doubted them for a minute. Afterall, they kept basically the same controller design they've had since the 90s so they KNEW it would work!
I mean, you're right in that Nintendo can't play it safe, but the Wii U from everything we OFFICIALLY know is not exactly playing it safe. There is a lot of rumor and speculation though of course and a lot of supposed insider information we have NO way of verifying yet.
What frustrates me though, more and more is the COMPLETE silence of official information. As I said in the thread about Nintendo possibly cutting corners with Wii U (which I don't believe) Nintendo really DOES need to answer some questions sooner than later. If not a full unveil then at least lift the corner on something like Online plans. They say their system will be comparable to other consoles, just "check that box" well, LET us check it. SHOW US that. Kill any rumors that it won't be as good. PROVE it.
If you wont' show us a FULL game show us another little tech demo with online capability for how it will work. SOMETHING. Throw us a bone, kill the negative buzz. Get a little ENERGY and EXCITEMENT back around it.
You see I'm not sure on the "extremely" word here. NSMBM is not NSMBM. The first one on Wii came out only after NSMB DS and added multiplayer when the Wii was already well installed.Ubermatik said:Depends if they have something else planned or not, al a Wii Sports. See, Super Mario Bros. Mii would sell extremely well on it's own, and would help the system to launch if sold separately. Bundle the game with the system and you lose out on the exposure and sales the game would generate. This is why I reckon the game would benefit the system more as a separate release. Whether Nintendo will bundle something else instead, I don't know.
[Nintex] said:Yeah that's how I feel too. They should live stream the upcoming september conference throw and some really cool Wii U stuff out there as a surprise as well as a groundbreaking new 3DS project. I imagine most if not all Zelda fans already own a Wii and late adaptors won't run to the stores day 1 to get the Wii U anyway so they won't tank sales in any way. So in any case Nintendo should make a big splash next month to curbstomp the rumors and show us and their investors they still got it.
phosphor112 said:Wtf did I just read. Really? Considering I'm working hands on with Move.Me, I can say that your claim is false.
Freezie KO said:I was thinking more Ice Climber Country Returns in HD, rather than this:
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Boerseun said:So you admit you have vested interests in bigging up Move to be more than it is?
Luckily I'm just a gamer, which means I have the privilege of saying it like I'm playing it. Among my Ps3-only friends, most were hyped for Move based on its potential for first-person shooters. And yet this is exactly where it falls flat - cursor drift plus no true pointing takes all the fun out of it. Sure, it's still better than playing dual-analogue, but unfortunately doesn't come close to the abilities of the barebones Wii Remote for FPS gameplay.
The above is based on my experience. And right now I somehow doubt you have much experience playing Wii at all, otherwise your experience would have been the same. And for the record, I own and play Wii, Ps3, Xbox 360 (until it died), DS, PC, and various other platforms.
phosphor112 said:Hardware wise, the Move is superior. Yes it doesn't have "true" pointing, but the calculations used to simulate pointing are far more accurate than the Wiimote, detecting even the slightest movements with ease. Even when suddenly obstructed, the Move software can still properly figure out where it's "pointing" at with just the accelerometer, gyro, and magnetometer.
I've also beat Killzone 3 with the Move and I never had cursor drift. Did it take me a long time to figure out proper settings that worked for me? Yeah, but it was the same issue i had while playing conduit on Wii.
The above is also based on my experience, not only playing with games, but looking directly at the coding and information fed to me with Move.Me.
Maxrunner said:I somehow doubt this. Every thing ive seen points to the pointer being worse than wii. Besides nintendo can just put the camera in the sensor bar and it solves most oc its problems....
Maxrunner said:What about the move sensors? what makes them more precise than wiimote plus???in other words what can nintendo do to improve wiimote +? can they add a camera to the sensor bar to always see where the controller is?
Zoramon089 said:Just use higher quality sensors that don't drift as much/fast. The Wii U controllers motion sensing already seems much more accurate than the motion+'s so I'm guessing that's what they do
Maxrunner said:I somehow doubt this. Every thing ive seen points to the pointer being worse than wii. Besides nintendo can just put the camera in the sensor bar and it solves most oc its problems....
[Nintex] said:Yeah that's how I feel too. They should live stream the upcoming september conference throw and some really cool Wii U stuff out there as a surprise as well as a groundbreaking new 3DS project. I imagine most if not all Zelda fans already own a Wii and late adaptors won't run to the stores day 1 to get the Wii U anyway so they won't tank sales in any way. So in any case Nintendo should make a big splash next month to curbstomp the rumors and show us and their investors they still got it.
ah yes this too like the new Aliens trailer doesn't even have a Wii U logo in it, but it's coming to Wii U right? They announced the system so you would expect third parties to show games but Nintendo doesn't seem to allow them to do that unless it's at a special Nintendo sanctioned event. In my book a stupid decision.Penguin said:Perhaps they should offer a compromise, they can be their secretive self, but perhaps remove the rope from around developer's necks.
I feel most of them can't or won't talk about their Wii U projects for fear of saying something Nintendo doesn't want them to say yet.
Penguin said:Perhaps they should offer a compromise, they can be their secretive self, but perhaps remove the rope from around developer's necks.
I feel most of them can't or won't talk about their Wii U projects for fear of saying something Nintendo doesn't want them to say yet.
Microsoft only helped accelerate the process of its demise but Rare was pretty much done for when they moved to those fancy new offices.Hero of Legend said:http://wiiugo.com/interview-eternal-eden-creator-talks-wii-u/
Wii U Go posted an interview with Elder Prince of Blossomsoft, creator of Eternal Eden which is being remade on 3DS retail.
While he doesn't mention working on Wii U, he does make a comment about a certain company who he wishes was back in its rightful home.![]()
Fourth Storm said:I suppose I'll weigh in on this debate as well. I don't think it matters that they try to save face by revealing something this year, even if it is an improvement on what we know now. Taking for granted that they're releasing in September, having a huge E3 blow out will carry with it the capability of swaying whatever public perception is simmering up until that point. Launching in September would be ideal. If they have a good E3, it'll be just enough time for hype to peak and not die down. Then, upon launch there's a nice little window for early adopters to pick up a system before the holiday insanity. At the same time, it will still be new enough to ride the buzz as a hot holiday item. See: N64 and Playstation 1 and Dreamcast NA launches off the top of my head - all successful afaik.
Penguin said:And I get that, but I think they gain nothing by having 3rd parties not discuss ports of games coming to the console.
Will Darksiders 2 and Aliens be a big deal if it is revealed to be coming for launch at e3?
Get the system name out there in the public more.
Keep exclusives and first party titles close to your chest.
I've written scripts for the Wiimote on the PC which combine the gyroscope, IR, and accelerometer readings so that when the sensor bar isn't visible to the Wiimote, it still knows where it's pointing. I'm just one guy, so I'm kind of baffled as to why we didn't see examples of that in Wii titles [seriously, were there any?]. But yeah, that's a software thing; the hardware design of the Wiimote itself is solid.phosphor112 said:Hardware wise, the Move is superior. Yes it doesn't have "true" pointing, but the calculations used to simulate pointing are far more accurate than the Wiimote, detecting even the slightest movements with ease. Even when suddenly obstructed, the Move software can still properly figure out where it's "pointing" at with just the accelerometer, gyro, and magnetometer.
I've also beat Killzone 3 with the Move and I never had cursor drift. Did it take me a long time to figure out proper settings that worked for me? Yeah, but it was the same issue i had while playing conduit on Wii.
The above is also based on my experience, not only playing with games, but looking directly at the coding and information fed to me with Move.Me.
Zangeki no Reginleiv does this. It uses IR to recalibrate the gyro, and the gyro when the camera can't see the sensor bar.lednerg said:I've written scripts for the Wiimote on the PC which combine the gyroscope, IR, and accelerometer readings so that when the sensor bar isn't visible to the Wiimote, it still knows where it's pointing. I'm just one guy, so I'm kind of baffled as to why we didn't see examples of that in Wii titles [seriously, were there any?]. But yeah, that's a software thing; the hardware design of the Wiimote itself is solid.
As far as drift goes, that's due to the nature of gyroscopes. As the batteries run down, gyros will spin slower and slower, so the readings are always going to be a bit off as a result. That's going to happen no matter what, so the controllers need a constant point of reference in order to correct for it. That is what the Sensor Bar is for with the Wiimote. The Move doesn't have that kind of directional reference point - they went with the opposite method, placing the camera by the TV instead of inside each controller. It relies on the accelerometers and magnetometer for its directional reference point, both which pale in comparison to the speed and accuracy of the Wiimote's IR camera.
lednerg said:I've written scripts for the Wiimote on the PC which combine the gyroscope, IR, and accelerometer readings so that when the sensor bar isn't visible to the Wiimote, it still knows where it's pointing. I'm just one guy, so I'm kind of baffled as to why we didn't see examples of that in Wii titles [seriously, were there any?]. But yeah, that's a software thing; the hardware design of the Wiimote itself is solid.
As far as drift goes, that's due to the nature of gyroscopes. As the batteries run down, gyros will spin slower and slower, so the readings are always going to be a bit off as a result. That's going to happen no matter what, so the controllers need a constant point of reference in order to correct for it. That is what the Sensor Bar is for with the Wiimote. The Move doesn't have that kind of directional reference point - they went with the opposite method, placing the camera by the TV instead of inside each controller. It relies on the accelerometers and magnetometer for its directional reference point, both which pale in comparison to the speed and accuracy of the Wiimote's IR camera.
It's never been confirmed to be coming to Wii U, no.[Nintex] said:ah yes this too like the new Aliens trailer doesn't even have a Wii U logo in it, but it's coming to Wii U right? They announced the system so you would expect third parties to show games but Nintendo doesn't seem to allow them to do that unless it's at a special Nintendo sanctioned event. In my book a stupid decision.
And this is why I want to smack the dumbass who decided to use motion-based pointing for the bow in Skyward Sword. Somehow, I bet it was Miyamoto.StevieP said:Rent/Gamefly/etc Wii Play Motion (the new one that relies on motionplus)
Remember the UFO/Duckhunt game in Wii Play? Play that first. Then pop in Wii Play Motion. They redid that minigame using a gyro/accelorometer-based pointer instead of the IR in the original - similar to how Move does it.
I don't know about you, but it's frustratingly less accurate. Move, while it is well done for what it is, cannot point as well. It can certainly recognize its position better thanks to the camera/orb, though.
Hero of Legend said:While he doesn't mention working on Wii U, he does make a comment about a certain company who he wishes was back in its rightful home.![]()
Nuclear Muffin said:Wii Play Motion does exactly what you're suggesting (The Spooky Search mini game) requiring you to point onscreen as well as offscreen in full 360 degrees and in all 6 DOF directions in order to find ghosts off screen around the room. Combined with you occassionally pointing back towards the sensor bar (as part of the gameplay in order to capture the ghost), the full 360 degree pointing works very well.
The Wiimote really was an absolute genius design, especially with how the sensor bar ended up being the perfect re-calibration reference point for the M+ gyro. You can tell that they really wanted to have the M+ tech in the Wiimote originally and that the choice of having that sensor bar was partially done in order to account for the gyro drift.
There's a reason why they're not bringing out a new version of the Wiimote for the Wii U (and are just having Wii U games require the current Wiimote Plus). It's pretty much perfect as it is.
ShockingAlberto said:It's never been confirmed to be coming to Wii U, no.
BurntPork said:And this is why I want to smack the dumbass who decided to use motion-based pointing for the bow in Skyward Sword. Somehow, I bet it was Miyamoto.
Somnid said:WSR had awesome archery. Why would anyone go for the "phaser" style bow when you can have something more like that?
Hedja said:Rare isn't the Rare we used to know in the Nintendo days. Most of the original staff has been replaced. They're only Rare by name.
To be honest, Gearbox has been weirdly unclear about it. They demoed the game for the WiiU, then went back and said it's not in development and haven't made any decisions about it.Shiggy said:Do you want to make fun of him now?
AceBandage said:Not even really that.
I mean, they are still "Rare'.
But they aren't:
![]()
They are:
![]()
*shudders*
Also, by now Rare has been MS's about as long as they were Nintendo's.Hedja said:Rare isn't the Rare we used to know in the Nintendo days. Most of the original staff has been replaced. They're only Rare by name.
Ubermatik said:God damn it I love that gold logo. Seeing that on the SNES and N64 made me giggle with joy.
The new logo just screams casual, and the neglect of the famous 'R' saddens me.
Just a camera wouldn't fix that because the camera would need to be able to easily recognize the controller from everything else. Even with a "sensor bar" on the remote, you would still be limited by them having to face each other. So it would need something similar to the lollipop-ball on Move... personally, that's something I could do without.Maxrunner said:But if the wiimote isint faced to the sensor bar wont it lose precision in position it? If they include a camera in the sensor bar wont they solve this?
BurntPork said:And this is why I want to smack the dumbass who decided to use motion-based pointing for the bow in Skyward Sword. Somehow, I bet it was Miyamoto.
Shiggy said:It's more exhausting than simply pointing? Wouldn't know any other reason.
They really have no direction whatsoever these days do they?Shiggy said:Oh really?
There is one example I can think of, but of course, because it loses the IR feed, it's a rough estimation just like the PS Move (when the gem is blocked).lednerg said:I've written scripts for the Wiimote on the PC which combine the gyroscope, IR, and accelerometer readings so that when the sensor bar isn't visible to the Wiimote, it still knows where it's pointing. I'm just one guy, so I'm kind of baffled as to why we didn't see examples of that in Wii titles [seriously, were there any?]. But yeah, that's a software thing; the hardware design of the Wiimote itself is solid.
As far as drift goes, that's due to the nature of gyroscopes. As the batteries run down, gyros will spin slower and slower, so the readings are always going to be a bit off as a result. That's going to happen no matter what, so the controllers need a constant point of reference in order to correct for it.
lol!Shiggy said:Oh really?
AceBandage said:Not even really that.
I mean, they are still "Rare'.
But they aren't:
![]()
*shudders*
Somnid said:Wait. It look kinda like an 'R'.
Oh
My
God
Somnid said:Wait. It look kinda like an 'R'.
Oh
My
God
It looks like a roll of toilet paper to me, just saying.Somnid said:Wait. It look kinda like an 'R'.
Oh
My
God