Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

Status
Not open for further replies.
"Regarding Zelda HD, Japanese developers said that it could not be replicated on other machines," Iwata said.
If Jack Tretton said something like that, we'd be tearing him a new orifice.

I'd like to give Iwata the benefit of the doubt, but their demo didn't really prove this.
 
Annoying Old Party Man said:
I think it's impossible IMO of course. Objectively, nothing is impossible.

Yes, I think that there will be a generational gap between Wii U and the next two systems, and that it will be a significant one so that from one point and on, some titles will not be able to be reproduced with their graphics and gameplay intact. And some titles will be severely down scaled.

All the ramblings I've heard point to this direction. Of course, I can never be sure, that's my assumption. How much the difference will be - it's anyone's guess. And seriously, there is no bias on my posts, check my post history, I call myself an avid Nintendo fan, though I have to scale down my excitement for Nintendo products since I'm in the "journalist" industry (lol).

p.s. I think people seriously underestimate Playstation2's technical capabilities. Yes, both the Gamecube and Xbox beat it comfortably, but it was a very powerful system at it's time and was able to handle most multiplatform titles without any issues. Plus, some of it's titles (the Kojima/PD games for example) managed to be among the most impressive in the generation, I don't think there will be any similar comparison to the relationship between the Wii U and the Xboxnext whatever.
Oh, I see. so you actually know more about Wii U than we do and, from what you've heard, Wii U is only on-par with current-gen. That's something totally different. Okay then.
 
specialguy said:
If you believe the Wii U has 600+ SP's, you're essentially claiming it's in the area of at least 3x as powerful as X360. All evidence to date (such as, all Wii u footage seen so far)points against that. Even Miyamoto himself directly stated Wii U probably wont greatly outperform current consoles.

What was the jump from PS2/Xbox to the PS3/360? About 10x wasn't it?
In that context, 3x wouldn't be at odds with the statement from Miyamoto
 
pretty much the same thing, from another site:

http://www.videogamer.com/news/zelda_hd_wii_u_e3_demo_not_possible_on_other_consoles.html

Zelda HD Wii U E3 demo not possible on other consoles
29/06/2011
Satoru Iwata has said what was shown at E3 cannot be replicated on other machines.



Nintendo has assured shareholders that Nintendo is perfectly able to create competitive high definition content, stating the Zelda HD demo shown at E3 would not be possible on other consoles.

According to translations from Andriasang, Japanese developers have said the demo cannot be replicated on other hardware, despite only being made in a relatively short period.

This, says Nintendo CEO Satoru Iwata, is reason to believe Nintendo will have no issues creating top end high definition games for the Wii U.

The Wii U is scheduled to launch in 2012
 
Mr_Brit said:
Yeah, you're reading way too much into it. He's clearly saying that devs think the demo couldn't run on the other consoles due to not having enough power.
Well, it could also mean RAM or some type of hardware feature.
 
specialguy said:
People need to get over that rumor. Almost certainly the next gen consoles, boring as it may be, will once again be based on IBM CPU's and AMD/Nvidia GPU's. There are very good reasons for this (for example, supposedly AMD and Intel's X86 licenses are such that it's almost impossible for their CPU's to be included in a console, the original Xbox lost a lot of money over this issue, hence 360 went with IBM), and we already have the first member of next gen the Wii U confirmed to use that trusty albeit boring IBM/AMD combo.

600 sp's for the Wii U GPU is way high too. I understand you're all hoping against hope the Wii U is a beast, just like so many refused to believe the Wii was just an overclocked Gamecube for so long.

I would bet almost to 100% certainty the Wii U's GPU is the RV730, which is 320 SP's. The machine also will likely have either 768 or 1GB RAM (I believe this due to a few hints of it having greater ram than PS360, it also makes sense as a necessity to drive a second screen), and a Xenon like tri-core CPU.

Here's one thing to know, the X360's GPU, while not truly analogous, could be vaguely described as a 240 SP part.

If you believe the Wii U has 600+ SP's, you're essentially claiming it's in the area of at least 3x as powerful as X360. All evidence to date (such as, all Wii u footage seen so far)points against that. Even Miyamoto himself directly stated Wii U probably wont greatly outperform current consoles.

It will also be quit easy for Wii U to get left in the dust for next gen ports, imo it's quite likely PS4 and Xbox 3 will include at least 4GB of RAM. I expect perhaps 1Gb in Wii U. It's very simple, devs would pretty quickly end up targeting the two 4GB consoles and leaving Wii U out. Even ignoring the almost certain (and quite possibly very large) CPU and GPU deficits Wii U would face.

I love how early Wii U footage made from underclocked dev kits indicate the power of a console not coming out till next year.

And where is the RV730 talk coming from when RV770 has been the pretty consistent rumor pretty much since Cafe was announced. I'd bet with 100% certainty (no almost) you're wrong on that.

We already have enough info to know the CPU isn't "Xenon-like" unless we're looking strictly at them both having tri-cores.

And "at least 4GB" of memory in the next consoles? I'm all for speculation since that's all we can do, but come on son.

About the only thing I agree with is the possibility of 1GB of memory in Wii U. And hopefully that will not be the case once released.
 
bgassassin said:
I love how early Wii U footage made from underclocked dev kits indicate the power of a console not coming out till next year.

And where is the RV730 talk coming from when RV770 has been the pretty consistent rumor pretty much since Cafe was announced. I'd bet with 100% certainty (no almost) you're wrong on that.

We already have enough info to know the CPU isn't "Xenon-like" unless we're looking strictly at them both having tri-cores.

And "at least 4GB" of memory in the next consoles? I'm all for speculation since that's all we can do, but come on son.

About the only thing I agree with is the possibility of 1GB of memory in Wii U. And hopefully that will not be the case once released.

I wouldn't at all be shocked to see 4 GB of RAM in MS/Sony's next console.
 
specialguy said:
People need to get over that rumor. Almost certainly the next gen consoles, boring as it may be, will once again be based on IBM CPU's and AMD/Nvidia GPU's. There are very good reasons for this (for example, supposedly AMD and Intel's X86 licenses are such that it's almost impossible for their CPU's to be included in a console, the original Xbox lost a lot of money over this issue, hence 360 went with IBM), and we already have the first member of next gen the Wii U confirmed to use that trusty albeit boring IBM/AMD combo.

Agreed. MS will also very much want to maintain BC with 360

There is no way they go away from Power PC and just pretty much give away all Xbox Live gaming content
 
DaSorcerer7 said:
Sony has already hinted that they aren't going all out next gen.

I know. But like I said in another post, they are the wild card to me in what happens with the next consoles. Move doesn't stand out from the Wii remote and MS has eaten into their market share. Who knows what they'll truly do for PS4.
 
bgassassin said:
I know. But like I said in another post, they are the wild card to me in what happens with the next consoles. Move doesn't stand out from the Wii remote and MS has eaten into their market share. Who knows what they'll truly do for PS4.

Ok. I see where you're coming from.
 
This just occured to me and I didn't know where to ask:

Can you play Wii games on the Wii U controller (i.e. without a TV)?

I understand it wouldn't be very practical or possible for Wiimote-centric games that require pointer control or Motion Plus, but for everything else such a feature would be amazing for me andmake me want to play many Wii games that I skipped if I can play them in "portable" handheld form.
 
Annoying Old Party Man said:
There's no way the Wii U can become the PS2 of the upcoming generation.

PS2 was comparable technically with the other systems.

Yeah, that had nothing to do with the PS2's success.

No, the true reason the Wii U and no future system will ever replicate the PS2's success in its entirety is the shift in game budgets directing everything into multiplatform development. The PS2, by and large, didn't have to face this issue - and thus it was a snowball that just kept getting more and more snow to add to it.
 
I understand it wouldn't be very practical or possible for Wiimote-centric games that require pointer control or Motion Plus, but for everything else such a feature would be amazing for me andmake me want to play many Wii games that I skipped if I can play them in "portable" handheld form.
it is particularly nice since wii games are really suited for a 6.2" screen. Though we don't know if this will be included or not, if yes, it means Nintendo adding a preboot option which lets you choose either TV or controller screen, since there's no dedicated button for swapping screens, it is game/program dependent, much like ds.
 
Naked Snake said:
This just occured to me and I didn't know where to ask:

Can you play Wii games on the Wii U controller (i.e. without a TV)?

I understand it wouldn't be very practical or possible for Wiimote-centric games that require pointer control or Motion Plus, but for everything else such a feature would be amazing for me andmake me want to play many Wii games that I skipped if I can play them in "portable" handheld form.
Nothing has been said about that.

Vinci said:
Yeah, that had nothing to do with the PS2's success.

No, the true reason the Wii U and no future system will ever replicate the PS2's success in its entirety is the shift in game budgets directing everything into multiplatform development. The PS2, by and large, didn't have to face this issue - and thus it was a snowball that just kept getting more and more snow to add to it.
We're not talking about the success; we're talking about relative power and the chances of getting ports.
 
BurntPork said:
We're not talking about the success; we're talking about relative power and the chances of getting ports.

If the Wii U is successful and sells 3rd party product, the relative power has nothing to do with anything - ports will come regardless and Sony and MS's machines, given each is more powerful than the Wii U, will have their additional power wasted similar to what has happened to PCs for quite a while.
 
Luckyman said:
Agreed. MS will also very much want to maintain BC with 360

There is no way they go away from Power PC and just pretty much give away all Xbox Live gaming content

Because Microsoft has shown, in the past, its vast interest in maintaining backwards compatibility.

I wouldn't at all be shocked to see 4 GB of RAM in MS/Sony's next console.

Of GDDR5 or XDR? Are you crazy?
 
I still expect 1 to 1.5 GB in Wii U and probably 4 GB in XB3,PS4.

GDDR5 in XB3, probably 2 GB of next-gen XDR plus 2 GB GDDR5 in PS4.

The PS4 has the *potential* to have the most exciting memory setup if they use Rambus TeraByte Bandwidth Initiative. On the other hand, XB3 will probably have more EDRAM than any other console. This is all speculation of course.
 
Naked Snake said:
This just occured to me and I didn't know where to ask:

Can you play Wii games on the Wii U controller (i.e. without a TV)?

I understand it wouldn't be very practical or possible for Wiimote-centric games that require pointer control or Motion Plus, but for everything else such a feature would be amazing for me andmake me want to play many Wii games that I skipped if I can play them in "portable" handheld form.
The Wii U controller has a built-in Sensor Bar above the screen, so you could play Wii games with a Wiimote on it. Also, since the Sensor Bar is much smaller on it than the original one, it will behave as if it's further away than it really is.
 
If the Wii U is successful and sells 3rd party product, the relative power has nothing to do with anything - ports will come regardless and Sony and MS's machines, given each is more powerful than the Wii U, will have their additional power wasted similar to what has happened to PCs for quite a while.
If wii could have managed to get important ports for even a year or two, it wouldn't have been deserted like this. I think the most important problem with Wii was its hardcore-enemy image.

But how long could have it continued with getting the games with the worst graphics/online? I believe core gamers don't mind spending a few more bucks to get an arguably better version. They won't mind buying the more expensive console either. $200-$300 in a console life span isn't much at all if gaming is your number 1 hobby.
 
herzogzwei1989 said:
I still expect 1 to 1.5 GB in Wii U and probably 4 GB in XB3,PS4.

Isn't that a bit overkill?

walking fiend said:
But how long could have it continued with getting the games with the worst graphics/online? I believe core gamers don't mind spending a few more bucks to get an arguably better version. They won't mind buying the more expensive console either. $200-$300 in a console life span isn't much at all if gaming is your number 1 hobby.

And yet, by and large, 360 versions of games are better than PS3 ones - the PS3's software sales didn't shrivel up completely and die. It's not that simple. It depends on more than just hardware power. If 3rd party developers find success on the Wii U and/or the controller proves a distinguishing factor that is more than just cosmetic, then there would be little reason to for them to migrate one and all to the more powerful systems, or at least create markedly different content quality. It depends on what becomes the lead platform.

I'm not saying the Wii U has a great shot of doing that, but it's not completely impossible.

EDIT: In the end, if 3rd parties are making money on a system, they're going to keep with it. And if using one as the lead platform simplifies their development process and/or lowers costs, then they'll probably do that too.
 
BurntPork said:
Nothing has been said about that.

We know its backwards compatible and we know it has its own sensor bar, Iwata also said that the controller will connected to the console in some new form of standby for notifications... I think we can safely assume that we can start up the console from the controller and play whatever is in the system, all wii games sound support this or there is little reason for the sensor bar.
 
lednerg said:
The Wii U controller has a built-in Sensor Bar above the screen, so you could play Wii games with a Wiimote on it. Also, since the Sensor Bar is much smaller on it than the original one, it will behave as if it's further away than it really is.

Hmm, that's interesting, and kinda odd in an awesome way. But I'm still more interested in playing Wii games without a Wiimote. It's all about the "handheld experience" for me, rather than a "portable TV".
 
Isn't that a bit overkill?
It depends on developers. But I don't see them ready to make a 10x in jump in the near future. Not only budgets will hit the roof, but also I believe many developers won't be able to adjust from a technical perspective. We haven't seen a single HD Shin Megami game yet, hell, id hasn't put out a single true current gen game yet either.

And yet, by and large, 360 versions of games are better than PS3 ones - the PS3's software sales didn't shrivel up completely and die. It's not that simple. It depends on more than just hardware power. If 3rd party developers find success on the Wii U and/or the controller proves a distinguishing factor that is more than just cosmetic, then there would be little reason to for them to migrate one and all to the more powerful systems, or at least create markedly different content quality. It depends on what becomes the lead platform.

I'm not saying the Wii U has a great shot of doing that, but it's not completely impossible.

EDIT: In the end, if 3rd parties are making money on a system, they're going to keep with it. And if using one as the lead platform simplifies their development process and/or lowers costs, then they'll probably do that too.

Actually, I believe Wii U has a great shot at doing this, but only if it doesn't screw up totally.

I am inclined to believe that their strategy is focusing on publishers rather than gamers.

If they manage to get away with online and do something that pleases the 3rd parties, and if Wii U is powerful enough for developers to provide reasonable graphical advancements, I think Wii U will become even more successful than Wii. From the sound of it, it looks making Wii U games is already pretty hassle free for developers.

Particularly if Sony and Microsoft go crazy shit and make a 10x jump, Wii U will actually get a chance of becoming PS2. I can see publishers becoming unwilling to put the effort to port their games from Wii U TO other systems.

Though it depends on how much core gamers are willing to let go of their achievements/trophies on their current system, this is a really huge obstacle facing all of them.
 
Maybe I'm being unimaginative here, but I just can't fathom what 4GB of RAM on a console could be used for. The cost/benefit ratio for that much RAM is way off. When consoles are pushing 4K screens and publishers can afford to make 8 hour long Pixar films, then fine.
 
Vinci said:
No, the true reason the Wii U and no future system will ever replicate the PS2's success in its entirety is the shift in game budgets directing everything into multiplatform development. The PS2, by and large, didn't have to face this issue - and thus it was a snowball that just kept getting more and more snow to add to it.
I don't know...

I mean, multiplatform development was already "here" during the previous console generation (I'm not sure I'm getting your point though - it's an honest doubt/reply on my part), my guess is that the explosive launch of the PS2 coupled with the less than stellar sales performance of GC/Xbox made its impact far less obvious than during the current, somewhat more balanced - at least if we're talking about PS360, 'cause Wii was a complete different story - generation.

In other words, since PS2 sold like a gazillion consoles, it made the issue of spreading development budgets (or, choosing a leading, target platform that would allow good-to-excellent sales) among two or three different platforms... a non-issue.

stealth edit: and I believe that's clearly what Nintendo hopes to achieve with Wii U exploiting an early launch.
 
lednerg said:
Maybe I'm being unimaginative here, but I just can't fathom what 4GB of RAM on a console could be used for. The cost/benefit ratio for that much RAM is way off. When consoles are pushing 4K screens and publishers can afford to make 8 hour long Pixar films, then fine.

I can imagine 1gb for the gpu and another 1gb for program memory. Surely enough.
 
Turrican3 said:
I don't know...

I mean, multiplatform development was already "here" during the previous console generation (I'm not sure I'm getting your point though - it's an honest doubt/reply on my part), my guess is that the explosive launch of the PS2 coupled with the less than stellar sales performance of GC/Xbox made its impact far less obvious than during the current, somewhat more balanced - at least if we're talking about PS360, 'cause Wii was a complete different story - generation.

In other words, since PS2 sold like a gazillion consoles, it made the issue of spreading development budgets (or, choosing a leading, target platform that would allow good-to-excellent sales) among two or three different platforms... a non-issue.


During the PS2/Xbox/GC gen not every game got a multiplatform release. There was still a LOT of exclusives from 3rd parties. Specially on the PS2. I own 107 PS2 games and only 18 of those were released on another home console. There were a lot more exclusives last generation than this one. That said though the GC and Xbox got their fair share of exclusives as well. More than any of the consoles have seen this generation.
 
Turrican3 said:
I don't know...

I mean, multiplatform development was already "here" during the previous console generation (I'm not sure I'm getting your point though - it's an honest doubt/reply on my part), my guess is that the explosive launch of the PS2 coupled with the less than stellar sales performance of GC/Xbox made its impact far less obvious than during the current, somewhat more balanced - at least if we're talking about PS360, 'cause Wii was a complete different story - generation.

In other words, since PS2 sold like a gazillion consoles, it made the issue of spreading development budgets (or, choosing a leading, target platform that would allow good-to-excellent sales) among two or three different platforms... a non-issue.

stealth edit: and I believe that's clearly what Nintendo hopes to achieve with Wii U exploiting an early launch.

It's kind of a chicken and the egg scenario. The PS2 sold really well because every developer had announced its full suppport to it. It was literally crowned king before it was even released. Gamers went where the games were or, at least, were going to be - and multiplatform releases weren't the norm, so it made this decision all the easier.

Nowadays, and specifically with this next generation? You can reasonably assume that the majority of 3rd party games will appear on each console, thereby giving no one console that much of a library advantage over the others outside of 1st party titles.

EDIT: That said, if Nintendo doesn't at least create a competent online system, the system's support is going to be very slight, from developers and (therefore) gamers.
 
Shin Johnpv said:
During the PS2/Xbox/GC gen not every game got a multiplatform release. There was still a LOT of exclusives from 3rd parties. Specially on the PS2.
That's true, I'm not denying this at all.

What I was trying to say is: did this happen because of the huge install base of the PS2 compared to GX/Xbox or because developers were less prone to multiplatform development that is quite common nowadays?
 
If there's a 70/15/15 split on console sales we'll likely have those sort of exclusive numbers again.

The balance in sales between the PS3 and 360 *and* that they encompassed the majority of the 'core gamers' this generation is a huge part of making most games available on both of those platforms.

This is a fucking weird generation.
 
Grampa Simpson said:
The balance in sales between the PS3 and 360 *and* that they encompassed the majority of the 'core gamers' this generation is a huge part of making most games available on both of those platforms.

Only they weren't balanced. MS enjoyed a strong lead and had an active userbase. The reason the PS3 got as much support as it did was the PS2. Without that monumental system's impact, the PS3 would have collapsed into nothing.

This is a fucking weird generation.

This is completely true.
 
bgassassin said:
Sony maybe. I see MS going for early profits.

So the company that lost the most money this gen is the same one to still go balls out with tech next gen?

Honestly, I see both MS and Sony doing what they could to not hand over the high end market to their competitor. Within reason of course.

Not saying the possibility of one having more memory, or a slightly faster GPU and/or CPU isn't there, but I see both companies doing what they could to remain competitive in the tech race. It's highly likely IMO that next gen will last even longer than this gen, so any losses that occur during the early part of the generation should be balanced by the profits of the long term life cycle.

Luckyman said:
Agreed. MS will also very much want to maintain BC with 360

There is no way they go away from Power PC and just pretty much give away all Xbox Live gaming content

IIRC, emulating the CPU was relatively easy this gen, it's the GPU that causes all the headaches. So while it's likely they will stick with the PPC architecture, I think sticking with AMD is far more important for their goal of supporting BC.
 
That's true, I'm not denying this at all.

What I was trying to say is: did this happen because of the huge install base of the PS2 compared to GX/Xbox or because developers were less prone to multiplatform development that is quite common nowadays?
it was because PS2 was both a good console as the others, it was cheap, and it had a strong headstart.

there was no strong compelling reason to chose xbox/gc over ps2 besides their exclusive.


edit:

This gen, xbox
+ was considerably cheaper than ps3, not the case last gen.
+ was released before ps3
+ has better online
+ had xbox as its predecessor with its own exclusive/fans
+ managed to get some early very good exclusive ips
+ was lucky fps/online gaming going to boom
+ developers needed to go multi to manage production costs

This gen, wii
- was on a league of its own

---
next gen

xbox
will be in an almost better situation as this gen
- losing some of its exclusives
- probably won't be cheaper than ps3
+ will come after succesful 360
+ has kinect

ps
will be in a worse situation:
- losing most of its big seller exclusives
- move didn't move
- not coming after ps2

Wii
will be in an unkown situation
+ probably cheap
+ coming after wii
+ nintendo franchises now almost as relevant as they have ever been
+ 3rd party support
+ all the control methods
? online
? graphics
? you are the controller (kinect) vs buttons
? abandoned hardcore, will they trust?
 
Vinci said:
It's kind of a chicken and the egg scenario. The PS2 sold really well because every developer had announced its full suppport to it. It was literally crowned king before it was even released.
That's a fair point, too.

And to be honest, right now it's the main reason ( plus online you mentioned which is critical for lots of PS360 owners that should allegedly be targeted with Wii U ) why I'm still not fully convinced that Nintendo can turn the Wii U into the next PS2: Wii U is the successor of the Wii, which didn't exactly set third parties on fire regarding strong, even-before-release AAA support.

One thing is for sure: it seems that this time Nintendo is acting slightly more proactively compared to the Wii launch. We'll see.
 
Wii U is the successor of the Wii, which didn't exactly set third parties on fire regarding strong, even-before-release AAA support.
I think it is because 3rd parties thought Wii will go to abyss sooner or later and didn't support it when they could. after a year or two of not going down, the problem was that its hardcore installed based had already moved to other systems as well, so there was actually no reason to support it any more. CoDs although were ported on wii, and in a very good shape, but didn't sell even 1/10th of their HD ones. Not because Wii installed based consists mostly of casual gamers (85 million casual gamer?!), but because almost every one has another system to play CoD on.
 
Smiles and Cries said:
Technically speaking how is it possible that a 1080P HD System is so technically inferior to other 1080P systems that they are shut out of future ports?

My laptop can run things like Bloodlines or Blood Money at 1080p, but Witcher 2? Hell no. 1080p means absolutely nothing.
 
herzogzwei1989 said:
I still expect 1 to 1.5 GB in Wii U and probably 4 GB in XB3,PS4.

GDDR5 in XB3, probably 2 GB of next-gen XDR plus 2 GB GDDR5 in PS4.

The PS4 has the *potential* to have the most exciting memory setup if they use Rambus TeraByte Bandwidth Initiative. On the other hand, XB3 will probably have more EDRAM than any other console. This is all speculation of course.

I think personally that XDR wont be there for PS4. They are already trying to get rid of it for PS3 in order to reduce costs.

Also, considering the issues with edram on x360, i also doubt we will see it in the next xbox.
 
lednerg said:
Maybe I'm being unimaginative here, but I just can't fathom what 4GB of RAM on a console could be used for. The cost/benefit ratio for that much RAM is way off. When consoles are pushing 4K screens and publishers can afford to make 8 hour long Pixar films, then fine.

aren't some PC games starting to benefit from 2GB GPUs, even at 1080p? so I can easily imagine 2GB video memory. And it has to last 5/6/7 years, 4GB is no stretch at all
 
KageMaru said:
IIRC, emulating the CPU was relatively easy this gen, it's the GPU that causes all the headaches. So while it's likely they will stick with the PPC architecture, I think sticking with AMD is far more important for their goal of supporting BC.

So what you're saying is that Microsoft easily went from x86 to PPE, because emulating that was "easy" - but going from a directx7 to a directx9 part is what caused them the trouble? Right.

As GAF is right (lol) and everyone is sticking IBM CPUs in their consoles, who's going Fusion next gen as per indications? Apple console incoming? *picardfacepalm*

aren't some PC games starting to benefit from 2GB GPUs, even at 1080p? so I can easily imagine 2GB video memory. And it has to last 5/6/7 years, 4GB is no stretch at all

You... own a gaming PC, don't you?

Edit: here, I found the perfect card for both MS and Sony to use for their next gen consoles. It has 3GB of GDDR5 (sorry, not 4 - I hope this is OK - but we know how charitable these videgame companies are and they will include the extra 1GB in the shared memory pool just for you) and dual Fermi cores, kept cool by copper and water (cause you need a lot of cooling for 2 Fermis). That may almost give you Samaritan, "optimized" (i.e. scaled down). Don't mind the price, or the 500w power consumption.
 
Plinko said:
I don't take too much from this statement. I mean, at it's base, it could just mean that Zelda isn't possible on other machines because it's a Nintendo-owned property.

Why are you desperately trying to establish yourself as a joke? It's extremely obvious what he was talking about. There is no ambiguity whatsoever
 
Zoramon089 said:
Why are you desperately trying to establish yourself as a joke? It's extremely obvious what he was talking about. There is no ambiguity whatsoever

LOL...seriously? Overreact much? It was ONE COMMENT. All I was doing was give another possible interpretation, that's all. If you don't agree with it, you don't agree with it. If you don't want to read my posts, put me on ignore.
 
Plinko said:
LOL...seriously? Overreact much? It was ONE COMMENT. All I was doing was give another possible interpretation, that's all. If you don't agree with it, you don't agree with it. If you don't want to read my posts, put me on ignore.

To be fair, your interpretation of that comment was so out of left field and clearly not what was being referenced, that it did cause a moment of 'WTF is he talking about?" for me (and obviously others).
 
Plinko said:
LOL...seriously? Overreact much? It was ONE COMMENT. All I was doing was give another possible interpretation, that's all. If you don't agree with it, you don't agree with it. If you don't want to read my posts, put me on ignore.
Well, maybe if that comment was entirely devoid of any context whatsoever including who said it, sure! But it wasn't, it was a very straightforward, clear comment on the power of the system by Iwata. Now, exactly what this says about the actual power of the system is about nothing that we don't already know or can reasonably expect, but you're wrong here, it's not about opinion, you're just objectively wrong. It's fine, no one cares, just own up to it.
 
It'd be one thing if he doubted the validity of the comment. I wouldn't have really said anything about that but, he was so grossly reaching to misinterpret it I couldn't help but question whether he was being serious.
 
Settle down, guys.

Look--it's great to hear a comment like the one Iwata made. I want this machine to be powerful just like the rest of you. That said, he gave no reason for it. Tell us WHY it can't be done on other consoles.

Until then, it just sounds like pure PR speak--the same type of thing people rip other PR guys for making.
 
Status
Not open for further replies.
Top Bottom