DaSorcerer7
Member
BurntPork said:That's what I like to see. Real enthusiasm. Now if only that would lead to an exclusive game. Nintendo really needs to start throwing some money around.
Most devs comments have been quite positive though.
BurntPork said:That's what I like to see. Real enthusiasm. Now if only that would lead to an exclusive game. Nintendo really needs to start throwing some money around.
I know. It's just that the thing I saw from id sounded more like "yay more money!" than this, which sounds like him looking forward to the console itself as a development platform.DaSorcerer7 said:Most devs comments have been quite positive though.
BurntPork said:I know. It's just that the thing I saw from id sounded more like "yay more money!" than this, which sounds like him looking forward to the console itself as a development platform.
J-Rock said:
TunaLover said:He will develop a game for his 6 yo son, on Wii U.
J-Rock said:
BurntPork said:http://2.bp.blogspot.com/_0YTZJpJ8Jp8/SFnA-2gXYwI/AAAAAAAADA8/2qTrClpTPQI/s400/Do_Not_Want.jpg[IMG]
Please, don't even joke like that. ;-;[/QUOTE]
Why not? John Carmack is great, if he made a game aimed at "everyone" I'd love to play it.
Because I got enough dumbed-down games on Wii. I want the big games now!Gravijah said:Why not? John Carmack is great, if he made a game aimed at "everyone" I'd love to play it.
TunaLover said:He will develop a game for his 6 yo son, on Wii U.
Pimpbaa said:Commander Keen on Wii U confirmed.
BurntPork said:Because I got enough dumbed-down games on Wii. I want the big games now!
AceBandage said:I'd love for a Commander Keen revival.
It's like when Will Wright ends every sentence with 'um'.Coolwhip said:Is anyone else reading that in Carmacks voice?
Pimpbaa said:Commander Keen on Wii U confirmed.
TunaLover said:I imagine the tokyo demo being similar to what was showed by ubisoft with killer freaks, the controller screen acts as a "window" to another reality while you pan with it, killer freaks allows 360 paning i think, i really dont know how they do that whitout a refence point, since the controller camera didnt seem conected to any reference point.
bgassassin said:I agree. It was pretty easy to do since the games in the reel weren't even up to par with PS360 games.![]()
J-Rock said:
ShellyDeKiller said:So, those games were not up to par with PS3/360 games even though they were footage from PS3/360 games?
ShellyDeKiller said:So, those games were not up to par with PS3/360 games even though they were footage from PS3/360 games?
YepMaxrunner said:you mean the kyoto street demo refered in the previous link?
Activision boss-man Bobby Kotick has expressed his excitement for the Wii U, and although wouldn't reveal plans for specific titles, explained that the console was capable of "deep rich multiplayer".
"Well, without telling you our title plans, it's now more possible to do deep rich multiplayer games we need more clarity from Nintendo on the online capabilities, but we've had development systems for a while now and we're very enthusiastic about it," Kotick told the Guardian.
"I think that the user-interface itself is very clever there will be a lot of innovation to come from having the second screen. It's also critically important that you can use the existing physical interfaces with the new device because those are really compelling. Nintendo has always done a very good job of thinking about the user experience and this is no exception."
"For the kinds of games we create, it was becoming very difficult for us to support the Wii with the expectations that our gamers have."
interested to see how this turns out.BurntPork said:BREAKING NEWS! COD MIGHT COME TO WII U!
http://www.videogamer.com/news/is_activision_hinting_at_call_of_duty_for_wii_u.html
SHOCKER AMIRITE
/sarcasm
The real news is that he mentions that Wii U can offer "deep, rich multiplayer". However, his knowledge of the online infrastructure seems to be limited, so take it with a grain of salt.
He also could refer to controller capabilities, in the bird demo you can only control the camera view with the sticks, the street demo maybe allow you mimick a real camera view pan. Even if it was just a film footage of japan streets it could be quite impressive.Bert said:I think your sarcasm meter is broken...
That NY Times article is interesting, because the games press that I saw said "It blows the garden demo away" and you'd imagine they'd know the difference between film footage and game footage.
....unless Wii U can produce photorealistic graphics!!!
I think IGN made the same mistake too, they are really hapless.Bert said:I think your sarcasm meter is broken...
That NY Times article is interesting, because the games press that I saw said "It blows the garden demo away" and you'd imagine they'd know the difference between film footage and game footage.
....unless Wii U can produce photorealistic graphics!!!
BurntPork said:BREAKING NEWS! COD MIGHT COME TO WII U!
http://www.videogamer.com/news/is_activision_hinting_at_call_of_duty_for_wii_u.html
SHOCKER AMIRITE
/sarcasm
The real news is that he mentions that Wii U can offer "deep, rich multiplayer". However, his knowledge of the online infrastructure seems to be limited, so take it with a grain of salt.
That's the first thing that really has to happen for the Wii U to catch on with the "core", they have to have third party support thats dead even with MS and Sony.
The reference point is the sensor bar below the tv. The controller has an IR sensor on the top edge, just like a Wiimote. When the controller can't 'see' the sensor bar, it relies on the gyroscopes for the yaw angle (left/right).TunaLover said:i really dont know how they do that whitout a refence point, since the controller camera didnt seem conected to any reference point.
That's not an IR camera. It's too small, and it wouldn't work anyway due to the way you'd hold the controller.lednerg said:The reference point is the sensor bar below the tv. The controller has an IR sensor on the top edge, just like a Wiimote. When the controller can't 'see' the sensor bar, it relies on the gyroscopes for the yaw angle (left/right).
BTW, I noticed from the E3 floor videos that the garden demo didn't seem to be using the gyroscopes, just the accelerometers and IR.
Cameras today are mighty small.BurntPork said:That's not an IR camera. It's too small, and it wouldn't work anyway due to the way you'd hold the controller.
The Wiimote's IR camera is less than a centimeter across. (top left of this pic)BurntPork said:That's not an IR camera. It's too small, and it wouldn't work anyway due to the way you'd hold the controller.
TunaLover said:I imagine the tokyo demo being similar to what was showed by ubisoft with killer freaks, the controller screen acts as a "window" to another reality while you pan with it, killer freaks allows 360 paning i think, i really dont know how they do that whitout a refence point, since the controller camera didnt seem conected to any reference point.
Bert said:I think your sarcasm meter is broken...
That NY Times article is interesting, because the games press that I saw said "It blows the garden demo away" and you'd imagine they'd know the difference between film footage and game footage.
....unless Wii U can produce photorealistic graphics!!!
I believe that's gyro/accelerometer-based, like Face Raiders or Ocarina of Time on 3DS.bgassassin said:From what I understand it's based on the IR instead of the camera. Also in response to your other post I remember seeing video where people moved the controller to look at the scenery.
Yeah, interesting enough in this Killer Freaks video at 38 mins +/-, the guy totally turns out of a "sensor bar" range, and still can control the action on the screen, so you probably right, the sensor bar is to give initial relative position, then the controller is totally free from it.lednerg said:The reference point is the sensor bar below the tv. The controller has an IR sensor on the top edge, just like a Wiimote. When the controller can't 'see' the sensor bar, it relies on the gyroscopes for the yaw angle (left/right).
I wrote a GlovePIE script that lets you use the Wii MotionPlus to control the mouse cursor, and it orients itself via a Sensor Bar. So yeah, if I can pull that off, then surely Ubisoft would have no problem doing it either.TunaLover said:Yeah, interesting enough in this Killer Freaks video at 38 mins +/-, the guy totally turns out of a "sensor bar" range, and still can control the action on the screen, so you probably right, the sensor bar is to give initial relative position, then the controller is totally free from it.
it's basically the way M+ recalibrates in wii sports resort (table tennis). I think I read somewhere that Zelda: SS doesn't need this recalibration since wiimote is pointed at the screen enough during normal course of gameplay.Yeah, interesting enough in this Killer Freaks video at 38 mins +/-, the guy totally turns out of a "sensor bar" range, and still can control the action on the screen, so you probably right, the sensor bar is to give initial relative position, then the controller is totally free from it.
JoshuaJSlone said:I believe that's gyro/accelerometer-based, like Face Raiders or Ocarina of Time on 3DS.