Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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BurntPork said:
That's what I like to see. Real enthusiasm. Now if only that would lead to an exclusive game. Nintendo really needs to start throwing some money around.

Most devs comments have been quite positive though.
 
DaSorcerer7 said:
Most devs comments have been quite positive though.
I know. It's just that the thing I saw from id sounded more like "yay more money!" than this, which sounds like him looking forward to the console itself as a development platform.
 
BurntPork said:
I know. It's just that the thing I saw from id sounded more like "yay more money!" than this, which sounds like him looking forward to the console itself as a development platform.

Yeah, I see where you're coming from.
 
TunaLover said:
He will develop a game for his 6 yo son, on Wii U.
Do_Not_Want.jpg


Please, don't even joke like that. ;-;
 
BurntPork said:
http://2.bp.blogspot.com/_0YTZJpJ8Jp8/SFnA-2gXYwI/AAAAAAAADA8/2qTrClpTPQI/s400/Do_Not_Want.jpg[IMG]

Please, don't even joke like that. ;-;[/QUOTE]

Why not? John Carmack is great, if he made a game aimed at "everyone" I'd love to play it.
 
I’d be happy to do something there.

It should be a slam dunk to move over to Tech 5 games on there.

We’ve been going on with how can we use those types of motion things with Rage and it’s hard to take a game that’s fundamentally designed around a controller and get value out of doing some of those other things, while adding extra touch interfaces there

Is anyone else reading that in Carmacks voice?
 
I don't know why this started bothering me recently, but I started back wondering why they never showed that tech demo that was supposed to be better than both the Garden and Zelda demos. That seemed like it could have been something to end E3 on a good note with.
 
I got the impression that was just actual video footage of Tokyo being fed to the controller. When you moved it around it would show the scene at different angles. Here's an example of something like that. (You click and drag to change your view while it's playing.)

I definitely could be wrong, though. Their description was kind of vague.
 
You're right about it being vague, and what you posted is most likely right especially since I found an old NYTimes article (during E3) that indicated the same thing after I made that post. If it was something that was not showing actual graphical capabilities, then that could be why it wasn't shown on the floor.

Max, it was some kind of "street demo" that was only shown to a select few in the media.


EDIT: By the way the guy seemed pretty impressed from his E3 experience.

http://www.nytimes.com/2011/06/08/a...e-successor-to-the-wii.html?pagewanted=1&_r=1
 
The one thing we know is basically what was shown on the floor visually was more impressive than what was shown in the sizzle reel.
 
I imagine the tokyo demo being similar to what was showed by ubisoft with killer freaks, the controller screen acts as a "window" to another reality while you pan with it, killer freaks allows 360 paning i think, i really dont know how they do that whitout a refence point, since the controller camera didnt seem conected to any reference point.
 
TunaLover said:
I imagine the tokyo demo being similar to what was showed by ubisoft with killer freaks, the controller screen acts as a "window" to another reality while you pan with it, killer freaks allows 360 paning i think, i really dont know how they do that whitout a refence point, since the controller camera didnt seem conected to any reference point.

you mean the kyoto street demo refered in the previous link?
 
bgassassin said:
I agree. It was pretty easy to do since the games in the reel weren't even up to par with PS360 games. :P

So, those games were not up to par with PS3/360 games even though they were footage from PS3/360 games?
 
J-Rock said:
Posted yet?



Article: LINK

I love how current gen is PS360 with Kinect and Move and Wii U the new next gen, if anything i think Wii U will make the other wait longer for they next one or they look much better

when is the next big game thing where we may start seeing Wii U games, I know theyre TGS but big N dont go to that most of the time
 
ShellyDeKiller said:
So, those games were not up to par with PS3/360 games even though they were footage from PS3/360 games?

I think people saying the WiiU reel was worse than PS360 was my favorite thing to come out of E3 this year. When we found out that they were actually reels of footage of the PS3/360 versions it was hysterical.
 
ShellyDeKiller said:
So, those games were not up to par with PS3/360 games even though they were footage from PS3/360 games?

I think your sarcasm meter is broken...

That NY Times article is interesting, because the games press that I saw said "It blows the garden demo away" and you'd imagine they'd know the difference between film footage and game footage.

....unless Wii U can produce photorealistic graphics!!!
 
BREAKING NEWS! COD MIGHT COME TO WII U!

http://www.videogamer.com/news/is_activision_hinting_at_call_of_duty_for_wii_u.html

SHOCKER AMIRITE

/sarcasm

The real news is that he mentions that Wii U can offer "deep, rich multiplayer". However, his knowledge of the online infrastructure seems to be limited, so take it with a grain of salt.

Activision boss-man Bobby Kotick has expressed his excitement for the Wii U, and although wouldn't reveal plans for specific titles, explained that the console was capable of "deep rich multiplayer".

"Well, without telling you our title plans, it's now more possible to do deep rich multiplayer games – we need more clarity from Nintendo on the online capabilities, but we've had development systems for a while now and we're very enthusiastic about it," Kotick told the Guardian.

"I think that the user-interface itself is very clever – there will be a lot of innovation to come from having the second screen. It's also critically important that you can use the existing physical interfaces with the new device because those are really compelling. Nintendo has always done a very good job of thinking about the user experience and this is no exception."

"For the kinds of games we create, it was becoming very difficult for us to support the Wii with the expectations that our gamers have."
 
Bert said:
I think your sarcasm meter is broken...

That NY Times article is interesting, because the games press that I saw said "It blows the garden demo away" and you'd imagine they'd know the difference between film footage and game footage.

....unless Wii U can produce photorealistic graphics!!!
He also could refer to controller capabilities, in the bird demo you can only control the camera view with the sticks, the street demo maybe allow you mimick a real camera view pan. Even if it was just a film footage of japan streets it could be quite impressive.
 
Bert said:
I think your sarcasm meter is broken...

That NY Times article is interesting, because the games press that I saw said "It blows the garden demo away" and you'd imagine they'd know the difference between film footage and game footage.

....unless Wii U can produce photorealistic graphics!!!
I think IGN made the same mistake too, they are really hapless.
 
Nintendo has always done a good job of baiting me in with the promise of something very cool from them and have more or less delivered on that... to a point. I have owned every Nintendo home console they've ever made because of that.

The problem for me is the rift they've created between themselves and third parties, which has only been growing since the N64 days. For me the problem Nintendo NEEDS to overcome is the looong droughts of no AAA third party games between their first party releases. They lost me early in the Wii's lifecycle primarily because of this oversight.

That's the first thing that really has to happen for the Wii U to catch on with the "core", they have to have third party support thats dead even with MS and Sony.

The second thing (which is just as important as the first IMO) is a fully featured and much more user friendly online environment.

As for those concerned with the potential visual differences between the Wii U and the PS4/720, don't be. The disparity between these three won't be at any where near the differences we currently have with the wii/ps360. Besides the visuals are only there to serve the gameplay.

If they can nail those two aspects then I believe the Wii U will be a force to be reckoned with.
Unfortunately Nintendo has done a better job of only making me more cautious of purchasing their platforms the hopeful, we'll see I suppose.
 
That's the first thing that really has to happen for the Wii U to catch on with the "core", they have to have third party support thats dead even with MS and Sony.

They have already started that, but not even publishing their 2nd party "core" titles, you know.

I am beginning to think that this is only wishful thinking, expecting Nintendo to catch on with the "core".

If they get graphics right, they'll somehow mess up with the online, if they get that right, they'll mess up with the marketing and their console image, if they get that right.
 
3rd party companies seem to be onboard with the Wii U concept.

For the first time in a long time, they should be able to 'easily' create cross platform titles for all 3 platforms.

While Sony and MS could potentially launch more powerful systems soon thereafter, the 3rd parties may be very content with the current situation as they likely will make more money.

A newer MS or Sony console may cut into their bottom line ultimately. Just food for thought.
 
TunaLover said:
i really dont know how they do that whitout a refence point, since the controller camera didnt seem conected to any reference point.
The reference point is the sensor bar below the tv. The controller has an IR sensor on the top edge, just like a Wiimote. When the controller can't 'see' the sensor bar, it relies on the gyroscopes for the yaw angle (left/right).

BTW, I noticed from the E3 floor videos that the garden demo didn't seem to be using the gyroscopes, just the accelerometers and IR.
 
lednerg said:
The reference point is the sensor bar below the tv. The controller has an IR sensor on the top edge, just like a Wiimote. When the controller can't 'see' the sensor bar, it relies on the gyroscopes for the yaw angle (left/right).

BTW, I noticed from the E3 floor videos that the garden demo didn't seem to be using the gyroscopes, just the accelerometers and IR.
That's not an IR camera. It's too small, and it wouldn't work anyway due to the way you'd hold the controller.
 
TunaLover said:
I imagine the tokyo demo being similar to what was showed by ubisoft with killer freaks, the controller screen acts as a "window" to another reality while you pan with it, killer freaks allows 360 paning i think, i really dont know how they do that whitout a refence point, since the controller camera didnt seem conected to any reference point.

From what I understand it's based on the IR instead of the camera. Also in response to your other post I remember seeing video where people moved the controller to look at the scenery.

EDIT: Beaten about the IR thanks to not posting sooner.

Bert said:
I think your sarcasm meter is broken...

That NY Times article is interesting, because the games press that I saw said "It blows the garden demo away" and you'd imagine they'd know the difference between film footage and game footage.

....unless Wii U can produce photorealistic graphics!!!

<----- *points to avatar*

Yeah most of the "non"-info that we saw did make it sound like it was one of the best looking demos ever made to show a console's power. But then again considering how my laptop handled the link lednerg posted, I'd be kind of impressed seeing something like that run smooth too.
 
bgassassin said:
From what I understand it's based on the IR instead of the camera. Also in response to your other post I remember seeing video where people moved the controller to look at the scenery.
I believe that's gyro/accelerometer-based, like Face Raiders or Ocarina of Time on 3DS.
 
lednerg said:
The reference point is the sensor bar below the tv. The controller has an IR sensor on the top edge, just like a Wiimote. When the controller can't 'see' the sensor bar, it relies on the gyroscopes for the yaw angle (left/right).
Yeah, interesting enough in this Killer Freaks video at 38 mins +/-, the guy totally turns out of a "sensor bar" range, and still can control the action on the screen, so you probably right, the sensor bar is to give initial relative position, then the controller is totally free from it.
 
TunaLover said:
Yeah, interesting enough in this Killer Freaks video at 38 mins +/-, the guy totally turns out of a "sensor bar" range, and still can control the action on the screen, so you probably right, the sensor bar is to give initial relative position, then the controller is totally free from it.
I wrote a GlovePIE script that lets you use the Wii MotionPlus to control the mouse cursor, and it orients itself via a Sensor Bar. So yeah, if I can pull that off, then surely Ubisoft would have no problem doing it either.
 
Yeah, interesting enough in this Killer Freaks video at 38 mins +/-, the guy totally turns out of a "sensor bar" range, and still can control the action on the screen, so you probably right, the sensor bar is to give initial relative position, then the controller is totally free from it.
it's basically the way M+ recalibrates in wii sports resort (table tennis). I think I read somewhere that Zelda: SS doesn't need this recalibration since wiimote is pointed at the screen enough during normal course of gameplay.
 
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