Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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Well I'm excited for it period, and i never even cared for the games until now. If i can download community made content for it then it would automatically win over the 360 version (only current gen console i own) and reinforce my desire to purchase a Wii U either at, or soon after launch.
 
When I looked at a gameplay video of Skyrim it made me think that while there are some advantages to the screen, the step away from split controls still feels like a step backwards. I think an improved nunchuk/Wiimote setup would do wonders for that game. Especially in first person view.
 
I'm not familiar with Elder Scrolls series or most western rpgs besides Diablo II: LOD, but Skyrim looks impressive. It would be great to have a Wii U port.
 
Hiltz said:
I'm not familiar with Elder Scrolls series or most western rpgs besides Diablo II: LOD, but Skyrim looks impressive. It would be great to have a Wii U port.
one of the worst things about them is their unresponsive UI. in Fallout 3 you actually have a tablet screen which you do almost everything there (there was a tablet in previous FOs too, but the concept is similar in oblivion and if i remember correctly, in morrowind was the same). It would GREATLY help the gameplay if the tablet was actually implemented as tablet, which now is a possibility using wii u controller.

it is much like the situation with Resident Evil series, changing equipments is cumbersome ass. In fallout, lots of skills and equipments and magics are added.

Diablo has a much better interface, although it wasn't that good to begin with, it could be greatly improved using another screen as well. In torchlight, it was much better though, but still a touch screen could really help.

the problem is that since it becomes cumbersome to change equipments/magic/skills as the condition changes, in theory all of the possibilities are really exciting, but in theory you wouldn't bother adjusting to the situation. In diablo, I used potion more than anything else, but if I wanted to bother using weapons suited to the job were mostly a better and more fun solution.

and this is all from my experience on PC using M/KB, which itself is much better suited to complex controls than a pad.
 
ok, I just remembered what I tried to accomplish yesterday. I was on a trip and was like 12 hours in the car and wasn't the driver either.
I tried seeing what Tecmo (or was it team ninja?) said when they wanted to use bring ideas from dragon sword on DS to NG3 on Wii U.

I can summurize my judgment: they need build upon it.

It's not that there's not the potential there, but I think they aren't up to the task. TWEWU gets it much better, even phantom hourglass gets it much better.

The stylus is practically used only to point at enemies. Definitely it is an improvement over trying to aim bows using analog sticks and definitely it is much faster to choose the neartest enemy to kill using stylus, but this won't justify bringing action to the touch screen.

+ aiming and locking was done flawlessly, controls were responsive
+- everything is done using touchscreen, but it gets conceptually confusing trying too distinct between commands to slash, move or perform ultimate technique
- no directional attack (as in no more heroes, red steel 2, skyward sword)
- no interaction with the arena (as in TWEWU; fights are done in arena like areas)
- can't draw spells to activate them (as in arx fatalis - I am baffled why they haven't used this to death on wii or ds yet)
- no chain attacks, no dynamic spells, no additive spells/skills, nothing.

the game was really meh beside combat; my first ninja gaiden and didn't left a good impression on me. Is every game in the series this shallow? Onimusha was much better
 
bgassassin said:
Looks like we might be seeing a drought till the new dev kits come out.
Some of them should be out by now though. Considering that Ubisoft should be one of the first to recieve one, something should pop up very soon.
 
I'm very much expecting Skyrim to have a much improved UI compared to Oblivion, as per Todd Howards comments in interviews.

I also hope to hear something soon regarding the new dev-kits for Wii U. It's a matter of days or weeks at most, I would imagine.
 
Can this thing really come out less than a year from now? I find it really suspect, since Nintendo's own developers and other developers seem so in the dark. Granted, it would be pretty easy to make ports for third parties, but everything seems so vague on this thing, I don't see how it can pull off a May or June release or something. What's the timeframe when the next release of info on this should be this year?
 
When Nintendo did the same thing for Wii, it was released in September. I would expect that to be the latest date they target with Wii U.

BurntPork said:
Some of them should be out by now though. Considering that Ubisoft should be one of the first to recieve one, something should pop up very soon.

You know. I just realized when looking back at what the guy from Sega said, that they will also get information about the online possibilities with Wii U since that is unknown to them right now. Maybe we'll start getting clearer information in that area as well.
 
bgassassin said:
When Nintendo did the same thing for Wii, it was released in September. I would expect that to be the latest date they target with Wii U.
Wii was released in November in America and December in Japan and Europe.
 
TheNatural said:
Can this thing really come out less than a year from now? I find it really suspect, since Nintendo's own developers and other developers seem so in the dark. Granted, it would be pretty easy to make ports for third parties, but everything seems so vague on this thing, I don't see how it can pull off a May or June release or something. What's the timeframe when the next release of info on this should be this year?
The Wii U development kits we currently know about are as much as 4 months old, and are using underclocked prototype hardware, probably including some off the shelf parts. There should be a new batch of dev kits arriving some time this month which will be closer to the final specs. We're expecting to be getting some leaks about what's in them, especially since more developers will have those than the current ones. At the very least we should get some early impressions about what it's like working with them and some estimations of their power relative to PS3/360/PC hardware.

After that, there is the Game Developers Conference in Germany on Aug 15-17. Nintendo is not an exhibitor there, but a bunch of developers such as Epic and Crytec will have booths, as well as giving talks and doing roundtable discussions. I'd have to guess that Wii U development would be brought up. Then I think there's a trade show this October in Australia (right?) which Nintendo is said to have a large presence at.

For the release date, the rumors we've heard so far have been "Spring/Summer" and "mid 2012" from Sega and Nekkei respectively. There was also a rumor from IGN a while back that Foxconn was scheduled to start production this October. Nintendo hasn't said a thing aside from "some time between April to December." I think launching in September makes a lot more sense, myself.
 
It would be good if the WiiU is powerful and all that goes with it but the thing that sells hardware is software.
So as speaking as someone who has a 350/ps3/wii and gaming pc I hope it has enough exclusives to be worth getting.

Also yay for my first post.
 
The 3rd party exclusive is a dieing breed. Depending on that to buy a Wii U will just have you skipping it.

TunaLover said:
EDGE UK has a Wii U cover called "Nintendo Reinvents" in its last (?) magazine, anyone knows if there are any interesting info yet?

Looks like there are a couple of references to that.

http://www.computerandvideogames.co...lopers-dont-have-to-use-touchscreen-nintendo/

Nintendo EAD's Katsuya Eguchi says he hopes third-party developers only make use of the Wii U's touchscreen if it "makes sense" for the title they're working on.

Speaking in the latest issue of Edge, which is arriving with subscribers now and features an 8-page Wii U cover feature, Eguchi all but confirms developers aren't required to make use of the innovative screen - just like 3DS devs don't have to use 3D.

"I don't think it's necessary for any and all developers working on software for the Wii U to make use of all of its features, including the touchscreen," Eguschi-san told Edge.

"Regardless of whether it's a Nintendo developer or a third-party developer, if it makes sense for the game to make use of the touchscreen, I hope they take advantage of that. If it doesn't, I hope they don't.

"But it is one of the unique offerings among all of the consoles available out there, so if it does give a distinct flavour to the Nintendo version of a game, then I hope they utilise that to its fullest."

In the same interview Eguchi said Nintendo's very happy and excited about the first-person shooter possibilities on Wii U.

http://www.videogamer.com/news/huge_challenges_ahead_for_wii_u_says_nintendo.html

Consumers must "understand what Wii U can offer".

Nintendo faces a massive task in educating consumers about what exactly its upcoming Wii successor, the Wii U, is capable of, Katsuya Eguchi, game designer and manager at Nintendo Entertainment Analysis and Development has told Edge magazine.

Asked if Nintendo faces similar challenges posed by the 3DS, in communicating the Wii U's unique qualities, Eguchi said: "You're absolutely right, those are just some of the huge challenges ahead of us - getting people to really understand what Wii U can offer.

"We have some experiences here right now - with 'Chase Mii' and 'Shield Pose' - and we have a great opportunity to give people time to play the games, so we'll take advantage of expos, conferences and in-store demos, but we really want people to understand how the TV screen and controller screen interact and how that changes the experience. And we've come up with a variety of uses. But you're right, we can't explain them all, and I don't even think we've thought of them all. I'm sure there are many uses that haven't been thought of yet."
 
Link removed.

Griptonic interested in making games for Wii U.

http://wiiublog.com/griptonite-games-is-itching-to-develop-for-the-wii-u/

Griptonite Games is “itching” to develop for the Wii U

The folks at Griptonite Games, who are working on Shinobi for the Nintendo 3DS at the moment have expressed interest in working with the Wii U. This is what they said:

It would be awesome to work on Wii U, if just to explore new ideas. That handheld screen could open up some great possibilities for a tabletop kind of experience with friends, among others.

Then they finish by saying “Nintendo has always been known for its innovation and the Wii U is no exception. We’re not only tempted but itching to develop for it!”

So I guess it’s more a matter of when rather than if. But given that they are still working on Shinobi it could be a while before they have a chance to play around with anything Wii U-related. Still, the interest is there and that’s always good.
 
What Is Nintendo Planning With The Wii U? Reggie Fils-Aime Explains It All
Jul. 5 2011 - 11:42 am
By DAVID M. EWALT


Reggie Fils-Aime is president and chief operating officer of Nintendo of America, a division of the Japanese video game giant. Known to gamers as “the Regginator,” he’s the public face of the company in the U.S. I spoke to him last month following the debut of the Wii U, the company’s next video game console. The following excerpts from that conversation are edited for length and clarity.

David Ewalt: How do you explain the Wii U to people who haven’t had a chance to play with it?

Reggie Fils-Aime: What we are doing with Wii U is creating an ability for games to leverage two different screens; the big screen in your room, and the smaller handheld screen in front of you. By doing so it opens up all of these different experiences. The experience I use to describe it to someone is to imagine a first person shooter, where instead of constantly having to look at the screen, now I’ve got things happening all around me.

It’s a great experience. I don’t think it’s going to be a hard sell. I think that communicating to consumers through the magic of the second window, you can have a totally unique experience, with another player still in the room… I don’t think it’s a difficult sell.

The Wii and the Wii U are going to be on sale in stores at the same time. How will you market two consoles?


This is a device that will launch in 2012, after April 1st, so we will deal with that situation at the appropriate time. What I can tell you is when we launched the original Wii, there was an overlap with Gamecube. When we launched the original DS there was an overlap with the Gameboy Advance. I actually think maybe that one is more applicable, because Gameboy Advance was a tremendous, tremendous platform in its own right, and yet it sold side by side to the original DS, at least here in the US, for almost two full years.

So as long as the content is there, and as long as the way to differentiate the two is there, I think they can survive side by side for a period of time. Certainly we’re going to get to a point where [The Wii U] is the one standalone system, especially given all the backward compatibility.
You don’t think consumers will be confused by two Nintendo consoles on shelves?

They are different machines, and they’re going to have their own separate software. Even though the Wii software is backward compatible to Wii U, the branding will be a little bit different, the messaging will be a little bit different. I think we’ve had enough experiences separating out consoles in a transitional period to make that happen.

But isn’t your product line getting complicated? There’s a lot of different models of the DS handheld, and now two different Wii’s.

Well, first off, Wii U is an enlargement of our platform. If you look at our handheld space what I would tell you is we have a clearly differentiated line of products. We’ve got DS Lite, which I would argue is appealing to young kids as well as older consumers who play Brain Age and things of that nature… DSi and DSi XL users are playing that robust library of DS games, it really has a very broad footprint. And then we’ve got the 3DS, that right now is targeted toward that young adult gamer. So we think they’re differentiated enough. Certainly over time there’s going to be improvement to the product line. The way we do that is we let the consumer decide, and as we see some trends we’ll be preemptive and will look to improve product lines and move forward.


We’ve made it clear: This is not a tablet, it’s not meant to be a tablet. But having said that, yes, it has a screen, yes, it has a range of input buttons, and yes, you’re going to be able to have a great console experience right in the palm of your hand.

But as we at Nintendo often do, we’re essentially creating a whole new type of game. It’s not handheld, it’s not a tablet, it’s a different type of experience. It’s an experience that most consumers have said, wow, I’d love to do that. I’d love to be able to have my home console gaming experience while my spouse is watching something else, whether that’s live sports, whether that’s some other entertainment option. Once it’s described, people are tremendously excited about it.

Can a user consume content other than games on the controller? Could I watch a TV show on it?

The messaging comes right from the console. So the programming would need to originate off the console.

So if I’m connected to Netflix on my Wii, I could watch Netflix on the controller?

Theoretically, that’s possible.

If the console is not turned on does the controller do anything?

No. It’s got to be powered through the console.

Microsoft’s message at E3 was all about Kinect, how there will be no controller, you are the controller. It seems like Nintendo’s at the polar opposite; you’re putting even more in the controller. Is this indicative of a basic philosophical difference between the two companies?

Well, all I can say is that this is not the first time that Nintendo and our competitors have had dramatically different views on the future of gaming. When we launched the original DS everyone was saying the handheld competitor coming from Sony has more powerful graphics, that’s really the way to go. And we showed that no, two screens, a touch screen, a microphone, that actually led to better gaming experiences. With the Wii, again, at the time our competitors were all about high resolution graphics. We said we think that a motion controlled experience could be more fun. Eighty six million units later around the world, I think people would say we got that one right as well.

In this case we’re saying that this two screen experience –either two screens playing the same game or two screens doing fundamentally different things– is the future.

How will the Wii U inter-operate with Nintendo’s handheld game devices?

All we’ve said to date is that we see the opportunity for cross-platform playing. We have one key developer with a very strong relationship to Nintendo, the same developer who created Smash Brothers, that is envisioning a Smash Brothers experience that will be cross platform between Wii U and 3DS. So we’re certainly thinking about it. What I would say is our experience will likely be very different than what our competitors are doing.

Your online services are very different than what your competitors offer. Isn’t something missing, that you can’t offer the sort of experience I can get on Xbox Live?

I don’t think it is an issue for us, and here’s why. We’ve seen what our competitors have done, and we’ve acknowledged that we need to do more online, starting with the launch of our eShop on Nintendo 3DS, and we’re going to continue to build our online capability.For Wii U, we’re going to take that one step further, and what we’re doing is creating a much more flexible system that will allow the best approaches by independent publishers to come to bear. So instead of a situation where a publisher has their own network and wants that to be the predominant platform, and having arguments with platform holders, we’re going to welcome that. We’re going to welcome that from the best and the brightest of the third party publishers.

Would it be reasonable to expect there might be a new or significantly upgraded online presence when the new console comes out?

We’ve said that the Wii U will have an extremely robust online experience. There will be other publishers talking about that as well, and from our perspective, we think it’s much more compelling for that information to come from the publishers than to come from us.

You were first on the 3D bandwagon with the 3DS, now Sony’s selling a 3D monitor, and 3D gaming is becoming more mainstream. Does 3D come to the console at some point?

In our view, what’s key to the 3D experience is that there be nothing between you and the machine. So for us, 3D gaming without glasses is a key part of the proposition. Right now the TV’s that offer that… I would argue they’re overpriced.. and a fairly small screen. There may come a time when 3D without glasses becomes appropriate for console, but we don’t see that in the near future.

http://blogs.forbes.com/davidewalt/2011/07/05/nintendo-reggie-fils-aime-wii-u/
 
Since that other thread focused strictly on the "new online comment" from Reggie, I think I'll focus on something else from the interview.

Can a user consume content other than games on the controller? Could I watch a TV show on it?

The messaging comes right from the console. So the programming would need to originate off the console.

So if I’m connected to Netflix on my Wii, I could watch Netflix on the controller?

Theoretically, that’s possible.

I think someone asked about this once before. I think that could be another benefit that should be exploited and promoted.
 
So if I’m connected to Netflix on my Wii, I could watch Netflix on the controller?

Theoretically, that’s possible.

translation: The controller won't have that kind of functionality, but sure that's possible I guess.
 
I really wish that Nintendo didn't revel it at E3. It's painfully obvious that the lackluster reveal has caused some people really want it to be a horrible console because of Nintendo's silence on it. This bad first impression really cost them.
 
computer and videogames said:
In the same interview Eguchi said Nintendo's very happy and excited about the first-person shooter possibilities on Wii U.

Yes, the possibilities of FPS on Wii U...

Finally free from the limitations of a controller that has you point to aim, third parties can expand on the possibilities of using loose, imprecise analog sticks. I mean, circle pads.
 
Anth0ny said:
translation: The controller won't have that kind of functionality, but sure that's possible I guess.

So you're saying the controller won't be able to take whatever video would be showing on the TV and display it on it's screen? Basically you're saying it won't be able to server the purpose it was created for? LOL

Of course games will be able to, as they're tailor made to stream. If Netflix is going to work on the controller THEY have to handle how it'll scale down. That's what Reggie probably meant.
 
BurntPork said:
I really wish that Nintendo didn't revel it at E3. It's painfully obvious that the lackluster reveal has caused some people really want it to be a horrible console because of Nintendo's silence on it. This bad first impression really cost them.
Let's be realistic, this would have happened anyway, and if it didn't it would be a ridiculous hype monster that no console ever would be able to reasonably deliver on. The negativity is poisonous, but concerning a few things, particularly NoA's handling of game localizations, I don't particularly blame them for it. However, ignoring NoA and looking at NCL, the doom and gloom is silly at best.
 
doomed1 said:
Let's be realistic, this would have happened anyway, and if it didn't it would be a ridiculous hype monster that no console ever would be able to reasonably deliver on. The negativity is poisonous, but concerning a few things, particularly NoA's handling of game localizations, I don't particularly blame them for it. However, ignoring NoA and looking at NCL, the doom and gloom is silly at best.
Still, if they had waited at least until they had the online down, there would be far less whining.
 
BurntPork said:
I really wish that Nintendo didn't revel it at E3. It's painfully obvious that the lackluster reveal has caused some people really want it to be a horrible console because of Nintendo's silence on it. This bad first impression really cost them.

They did the same thing with Wii. They just did much better presenting vague information at E3 2005 than they did at E3 2011. But other than that it's pretty much SNES said. Something would be found to complain about. If not what he said, then it would be "Why is Nintendo being so quiet?" "There must be something wrong with it if they aren't telling us anything else." And other statements like that.
 
Freezie KO said:
Yes, the possibilities of FPS on Wii U...

Finally free from the limitations of a controller that has you point to aim, third parties can expand on the possibilities of using loose, imprecise analog sticks. I mean, circle pads.

They can always put optional wiimote/nunchuck controls, since those are the standard controls for the wii-u too, also how else would split-screen work? if everything is pointing at the system being unable to support two tablets.
But then again many of the good FPS (hrmmm... DICE games) lack splitscreen.

And theres the new zapper too which can use a combo of the Wiimote/nunchuck controls and the Tablet, i dont remember but it was on a E3 trailer, i imagine that it could work for some games as a permament ADS/zoom/scoope view.
 
The way I understood it was that anything the Wii U puts on the TV screen can be streamed to the controller. If the Internet can be streamed the controller I don't see why netflix couldn't be.
 
onipex said:
The way I understood it was that anything the Wii U puts on the TV screen can be streamed to the controller. If the Internet can be streamed the controller I don't see why netflix couldn't be.
It must be programmed for. It's not something the Wii U OS can do on its own. They specifically said at E3 that if a developer wants to require both screens they can. If the developer wants to make it so you can switch to the controller they can do that too.

I think it would be a mistake marketing wise if many games do not incorporate the controller only interface, but it's not something the system does on its own. The developer must choose to take advantage of that ability. It would seem like an obvious feature for Netflix but Netflix's program would have to be designed to use it.
 
Zoramon089 said:
So you're saying the controller won't be able to take whatever video would be showing on the TV and display it on it's screen? Basically you're saying it won't be able to server the purpose it was created for? LOL

Of course games will be able to, as they're tailor made to stream. If Netflix is going to work on the controller THEY have to handle how it'll scale down. That's what Reggie probably meant.

b-390653-nintendo_logo.jpg
 
Freezie KO said:
Yes, the possibilities of FPS on Wii U...

Finally free from the limitations of a controller that has you point to aim, third parties can expand on the possibilities of using loose, imprecise analog sticks. I mean, circle pads.

This this and more of this. Screw you Nintendo.

They can always put optional wiimote/nunchuck controls

Because Sony's Move is getting SO much third-party support.
 
bgassassin said:
They did the same thing with Wii. They just did much better presenting vague information at E3 2005 than they did at E3 2011. But other than that it's pretty much SNES said. Something would be found to complain about. If not what he said, then it would be "Why is Nintendo being so quiet?" "There must be something wrong with it if they aren't telling us anything else." And other statements like that.

Or people whine because they like to whine. Especially when there's no other news.
 
BurntPork said:
Still, if they had waited at least until they had the online down, there would be far less whining.
No, because if they hadn't unveiled the WiiU at E3, by now we'd have all the RUMORS about what Nintendo's making and nothing of any consequence or weight. E3 was a blessing since now we actually have something to look at and understand. We're not just waiting around with ridiculous mock-ups and claims that it'll be weaker than the 360 and PS3, we have solid information before the rumors built up unreachable hypes.

There would be no less whining, no less pessimism, there would only be less information. The online specifics will come out when they're ready to be seen. Better we have a vague, incomplete view than a complete view of something incomplete.
 
Freezie KO said:
Yes, the possibilities of FPS on Wii U...

Finally free from the limitations of a controller that has you point to aim, third parties can expand on the possibilities of using loose, imprecise analog sticks. I mean, circle pads.
If that's all they know..

Bitching aside, though, I do believe 3rd parties who already brought some excellent pointer schemes to the wii this gen won't let the wiimote fade away just like that.
 
Forbes said:
You were first on the 3D bandwagon with the 3DS, now Sony’s selling a 3D monitor, and 3D gaming is becoming more mainstream. Does 3D come to the console at some point?

In our view, what’s key to the 3D experience is that there be nothing between you and the machine. So for us, 3D gaming without glasses is a key part of the proposition. Right now the TV’s that offer that… I would argue they’re overpriced.. and a fairly small screen. There may come a time when 3D without glasses becomes appropriate for console, but we don’t see that in the near future.

What?.... If I recall correctly... Sony has been trying to push 3D before the 3DS even was announced.

Someone at Forbes did their research!
 
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