Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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StreetsAhead said:
Iirc, they've (Miyamoto, Iwata, someone?) said already that the 3DS circle pads and the UTab circle pads are not the same in terms of sensitivity or design or something, although it looks like they have the same 'grip' but that could easily change before launch.

I hope they change to analog sticks, but knowing them, I think they'll skimp out, keep using the same circle pads that are in production with the 3DS.
 
no, i'm pretty certain the circle pads on the demo units were confirmed to be not the same ones used on the 3DS. How they differ, I'm not entirely sure but I think they're different.
 
Shigeru Miyamoto (via Game Informer) - "The circle pads that we’re using for the Wii U controllers are of a more advanced state than the one we created for Nintendo 3DS. They will perhaps have a bit more precision. The mechanism that allows those circle pads to work is still very different from, for example, the mechanism we used for the control stick on the Gamecube controller. In that sense it’s very tough to compare the precision or how the circle pads will work in that sense, but personally I feel that we’ve gotten them to a point that when you sit down and play with them you get used to them very quickly and they feel very nice."

Not really sure what 'a more advanced state' is referring to, but there you go. I've also read that Wii U's circle pads are larger than the one on the 3DS.
 
Ichor said:
Head/earphones should be mandatory for all horror games.

I really hope we'll see some more horror games on the Wii U, my second favorite genre for sure.

LOL. I don't know about mandatory, but I think that would really help make those types of games at least a little more immersive than just using the speakers. Just the though of having something whisper in your ear intrigues me. Then they could also make it where you are forced to search a room using the screen.

Now that I think about it, the controller would make a good PKE meter or Ecto Goggles.

StreetsAhead said:
Iirc, they've (Miyamoto, Iwata, someone?) said already that the 3DS circle pads and the UTab circle pads are not the same in terms of sensitivity or design or something, although it looks like they have the same 'grip' but that could easily change before launch.

Miyamoto said they are "more precise".

EDIT: Dang, where did all these posts come from. :P
 
phosphor112 said:
I'm sure that just means the actual mechanism it connects to is more "advanced" though it's still the same shitty piece of plastic.
According to people who actually touched the controller, it's much better than the 3DS pads.
 
Terrell said:
According to people who actually touched the controller, it's much better than the 3DS pads.
My issue is the lack of grip on the pads, that's what I'm saying. I'd rather hem invest into some better pads, but in all honesty, I think they'll just use the same plastic crap from the 3DS. That's what I'm trying to say. I'm not talking about the actual mechanism. Sure it might be better in precision and feel, but as long as my sweaty hands slip from those things, I'm not throwing down the cash.
 
Wii-U-Controller.jpg

overview_0005_circle-pad.jpg

e3-2011-the-wii-u-controller-needs-analog-sticks-and-triggers--20110612035503335.jpg


The pad itself is a different design, it is taller or thicker and I believe larger. I have read that it has a greater range of motion as well and the circle ridge around it seems to attest to that.

Edit: As for grip the new raised edge might help with that.
 
i dunno, it could be rubber. i remember i read a hands on around E3 but i can't recall if they said what it was made of
 
phosphor112 said:
Hopefully that'll work. I just don't see why they can't use like.. rubber or something. Certainly it can't be THAT more expensive.
I don't think its a price issue. I think Nintendo is concerned more with the feel, look, and durability of it.
Miyatake:

The materials for the Circle Pad have changed since the announcement at E3. We used double molding, and the parts where your fingers touch are rubbery.
Iwata:

When we announced it at E3, it was a single material, but later we changed the surface material and made it two.
Miyatake:

Right. We considered resins with different textures and more pad shapes than you can count. It's sort of the face of the Nintendo 3DS system, so we reflected the opinions of as many people as we could, including software developers, and I think it turned out to have a very nice grip.
 
As for the reason Nintendo went with circle pads over traditional analog sticks my understanding is that it is partly aesthetic and partly function. With traditional analogs as you move the stick you change the pitch and height of stick forcing your thumb to move with the ball axis. This movement can change your grip on the controller and effect how the controller is balanced between your thumb, fingers, and palm. For casual gamers this movement can feel unnatural though for most gamers we don't give it a second thought. With the cirlce pad Nintendo avoids this issue. Circle pads recreate the same control method (push forward to walk, push forward more to run, etc) but without the issues presented by traditional analogs. Of course we lose R3 L3 in the process so that's another issue. Still I think the circle pads are a pretty smart way to approach a tiny but potentially important control issue that most of us don't even notice.
 
Wii U's face buttons seem to be about as small as the ones on the Classic Controller Pro which is disappointing. Nintendo, there's enough room to make em bigger!

I will miss you, big A button.
 
phosphor112 said:
Or nintendo can take a lesson in ergonomics.

What makes you believe it won't be ergonomic? EVERY report I've seen from people that have tried it says it's very comfortable. Have you seen a report to the contrary?
 
Gaborn said:
What makes you believe it won't be ergonomic? EVERY report I've seen from people that have tried it says it's very comfortable. Have you seen a report to the contrary?
I've never liked any of Nintendo's controllers except for the wii-mote + nunchuck combo... which is odd since i hate motion control gaming. The 64 was a comfy controller but was odd, the NES, SNES, GC, DS's, all had terrible controllers. I'm not going to give them a freebie on that.
 
artwalknoon said:
As for the reason Nintendo went with circle pads over traditional analog sticks my understanding is that it is partly aesthetic and partly function. With traditional analogs as you move the stick you change the pitch and height of stick forcing your thumb to move with the ball axis. This movement can change your grip on the controller and effect how the controller is balanced between your thumb, fingers, and palm. For casual gamers this movement can feel unnatural though for most gamers we don't give it a second thought. With the cirlce pad Nintendo avoids this issue. Circle pads recreate the same control method (push forward to walk, push forward more to run, etc) but without the issues presented by traditional analogs. Of course we lose R3 L3 in the process so that's another issue. Still I think the circle pads are a pretty smart way to approach a tiny but potentially important control issue that most of us don't even notice.
Also, I believe it is to make it as flat as possible as well, so not get into your way when you want to work with the touchpanel, or when you hold it vertically.


---
btw, DS (DSi, is what i have) sucks from an ergonomic point of view anyway. My hands get numb after playing for more than almost half and hour. Wiimote and Nunchuck, on the other hand, are SO good.
 
walking fiend said:
btw, DS (DSi, is what i have) sucks from an ergonomic point of view anyway. My hands get numb after playing for more than almost half and hour. Wiimote and Nunchuck, on the other hand, are SO good.

I obviously agree (as you are making a comment on my post lol.) I just don't see how they get away with releasing a NES controller with two screens on it and get all sorts of praise. I can't even play Mario Kart DS or something like Castlevania on it (which both use minimal stylus) without getting hand cramps. How is holding a brick in one hand and a stylus in the other a good idea?
 
phosphor112 said:
I obviously agree (as you are making a comment on my post lol.) I just don't see how they get away with releasing a NES controller with two screens on it and get all sorts of praise. I can't even play Mario Kart DS or something like Castlevania on it (which both use minimal stylus) without getting hand cramps. How is holding a brick in one hand and a stylus in the other a good idea?
haha, haha, fucking Castlevania! they were some of the worst; even without using the stylus, my hands got numb, my fingers got numb, really fast;

I don't like MK on DS and don't play it more than a 10 minutes continuous, so dunno about that, but definitely most of the games make my hands numb in a bit over half an hour.
I don't understand how they got away with 3DS being just the same, I haven't get one, but it looks like just as bad. DSi being the 3rd revision and this bad, it seems they either don't give a bronze nickel about this, or they really can't design something better while not making it bigger/thicker, just for this.

I have only two problem with DS, one being low sound output which isn't that much of an issue really, and its hideous ergonomics.
 
phosphor112 said:
I've never liked any of Nintendo's controllers except for the wii-mote + nunchuck combo... which is odd since i hate motion control gaming. The 64 was a comfy controller but was odd, the NES, SNES, GC, DS's, all had terrible controllers. I'm not going to give them a freebie on that.

I'm not sure what sort of design can satisfy your needs considering your unreasonably high standards.
 
I can't wait to get hands on the Wii U. pretty much everything so far got me excited.




phosphor112 said:
I've never liked any of Nintendo's controllers except for the wii-mote + nunchuck combo... which is odd since i hate motion control gaming. The 64 was a comfy controller but was odd, the NES, SNES, GC, DS's, all had terrible controllers. I'm not going to give them a freebie on that.


wtf man?

snes pad is the best 2D controller ever(the snes d-pad is godly) and GC pad the most comfortable 3d controller

you must have a ridiculous high standard or some sorts of mutant hands.
what is the best controller in your opinion?
 
Gravijah said:
SNES controller... bad?

As much as the console sucked, Genesis controller was much better ergonomically.

iamaustrian said:
wtf man?

snes pad is the best 2D controller ever(the snes d-pad is godly)
I think the Genesis one was better. D-pad was meh, on it, but it was a lot more rounded.

and GC pad the most comfortable 3d controller.

you must have a ridiculous high standard or some sorts of mutant hands.
what is the best controller in your opinion?

Xbox 360 or Dual Shock 2. I prefer the symetry of the DS2 over the 360/Xbox S controller, but the Xbox controller is more ergonomic.
 
phosphor112 said:
As much as the console sucked, Genesis controller was much better ergonomically.


I think the Genesis one was better. D-pad was meh, on it, but it was a lot more rounded.



Xbox 360 or Dual Shock 2. I prefer the symetry of the DS2 over the 360/Xbox S controller, but the Xbox controller is more ergonomic.


Wait, let me get this straight... you're saying the SNES sucked as a console?

edit: oh ok. simmering down
 
Gravijah said:
He's saying the Genesis sucked, which isn't much better.
From the games I had, it sucked. I used to think Vectorman was the shit, until I realized...well, it was shit. Sonic was fun, but showing off bash processing and then dying in the later Zones of the games only stayed fun for so long.
 
phosphor112 said:
I've never liked any of Nintendo's controllers except for the wii-mote + nunchuck combo... which is odd since i hate motion control gaming. The 64 was a comfy controller but was odd, the NES, SNES, GC, DS's, all had terrible controllers. I'm not going to give them a freebie on that.

GameCube controller was the most comfortable controller until the 360's, which was the most comfortable until the Classic Controller Pro.
 
phosphor112 said:
From the games I had, it sucked. I used to think Vectorman was the shit, until I realized...well, it was shit. Sonic was fun, but showing off bash processing and then dying in the later Zones of the games only stayed fun for so long.

Shining Force 2 says your wrong.
 
phosphor112 said:
Or nintendo can take a lesson in ergonomics.
I don't think nintendo needs lessons about ergonomics, and clearly not from the competition (except maybe 360 pad, partially)
 
Chao said:
I don't think nintendo needs lessons about ergonomics, and clearly not from the competition (except maybe 360 pad, partially)

missing the second analogstick @3ds and wii
no multitouch @wiiu
no analog buttons or clickable sticks @wiiu

they need help with lots of things.
 
PdotMichael said:
missing the second analogstick @3ds and wii
no multitouch @wiiu
no analog buttons or clickable sticks @wiiu

they need help with lots of things.
Those aren't issues of ergonomics.
 
I actually don't see what the fuss is about multi-touch/it's 'lack' in the UTab. I just don't see what it would add to the controller that can't be achieved in other ways (would be great if anyone actually could explain why it's so great though).
 
StreetsAhead said:
I actually don't see what the fuss is about multi-touch/it's 'lack' in the UTab. I just don't see what it would add to the controller that can't be achieved in other ways (would be great if anyone actually could explain why it's so great though).

if you have no ipad experience, you will don't understand it
 
PdotMichael said:
if you have no ipad experience, you will don't understand it

Thank you for completely ignoring what I actually said.

I do have ipad experience and I don't see how having multi-touch would benefit the controller. If you can't explain why it would help, fine.
 
Gravijah said:
SNES controller... bad?
I for one have never found SNES-style shoulder buttons comfortable to use frequently while still using d-pad and face buttons. Most non-portables since have improved this with much wider shoulder areas. Even Virtual Boy made a nice move by putting buttons on the rear of the controller rather than the shoulder.
 
phosphor112 said:
I've never liked any of Nintendo's controllers except for the wii-mote + nunchuck combo... which is odd since i hate motion control gaming. The 64 was a comfy controller but was odd, the NES, SNES, GC, DS's, all had terrible controllers. I'm not going to give them a freebie on that.

What the fuck
 
phosphor112 said:
I've never liked any of Nintendo's controllers except for the wii-mote + nunchuck combo... which is odd since i hate motion control gaming. The 64 was a comfy controller but was odd, the NES, SNES, GC, DS's, all had terrible controllers. I'm not going to give them a freebie on that.



LOLOL.....thats all i can write regarding this....
 
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