Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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PdotMichael said:
thats the point

If I use the touchscreen for important gameplay elements, the streaming feature will not work anymore

If the touchscreen is absolutely vital to a game, then streaming it wouldn't make much sense. Not every game needs to be able to stream to the controller. People think that feature is neater than it really is, I feel.
 
Vinci said:
If the touchscreen is absolutely vital to a game, then streaming it wouldn't make much sense. Not every game needs to be able to stream to the controller. People think that feature is neater than it really is, I feel.
Yeah, only some games will stream to the controller.
 
I don't know about you, but I really would have paid $150 for the screen if it was available as an add on to Wii. I said it before, I can't even play my fitness coach, because I don't know when I am really in the mood and most of the time when I am in the mood, some else is using TV.

And I even if I buy a TV, I don't know where to fit it and even if I fit the TV, there won't be space to do the exercise in my room or other rooms.

If the touchscreen is absolutely vital to a game, then streaming it wouldn't make much sense. Not every game needs to be able to stream to the controller. People think that feature is neater than it really is, I feel.
lots of soccer mom games (where did this term come from anyway?) such as fitness coach, can be wholly integrated into the screen.
 
Mr_Brit said:
Wow, you have no idea what you're talking about. MS used an R500/R600 hybrid GPU that used the latest tech AMD had at the time. The Xenos was the first unified shader architecture GPU for a year. Even Sony used the latest GPU tech nvidia had as they were originally meant to launch in 2005.
The 'latest tech AMD had at the time' was something that was in development since R400 - not the R400 that reached production, but the original R400 design. To that C1 added a unique feature - the embedded (tile) memory, which has never been used in a desktop ATI design. The C1/R600 core architecture (sans the embedded tweak) has been one of the longest-designed AMD architectures, and by the time it found its way in a console it already had been quite a few years in development. If anything, it was lagging from its original schedule.

Whatever GPUs MS and Sony decide to use, they'll be the latest designs AMD/nvidia have available with customisations from future GPUs.
'Future' as in 'designs that don't exist yet'?
 
BurntPork said:
I would think that the vast majority would, especially multiplat games. I see no reason why only select titles would.
Multiplatform titles should but games that use the unique features of the controller won't be able to for obvious reasons.

blu said:
The 'latest tech AMD had at the time' was something that was in development since R400 - not the R400 that reached production, but the original R400 design. To that C1 added a unique feature - the embedded (tile) memory, which has never been used in a desktop ATI design. The C1/R600 core architecture (sans the embedded tweak) has been one of the longest-designed AMD architectures, and by the time it found its way in a console it already had been quite a few years in development. If anything, it was lagging from its original schedule.


'Future' as in 'designs that don't exist yet'?
Future as in designs that haven't made it into production yet.
 
Mr_Brit said:
Multiplatform titles should but games that use the unique features of the controller won't be able to for obvious reasons.

Exactly. The fact that it can stream the game is a bonus, but only insofar as to showcase how capable the controller is and what it could potentially be used for otherwise.
 
DOWNLOAD Game cube Games;
"Actually the GameCube discs will not be compatible with Wii U, but a number of the games that were playable on GameCube can be downloaded from WiiWare".
 
Mr_Brit said:
Future as in designs that haven't made it into production yet.
'Not made it into production' or 'never heard of'? Because the original R400 (the one C1 was based upon) was not a secret in the tech circles way before C1 became a news.

You're not implying that there's an AMD architecture nobody in the public space has heard of, which is somehow being retrofitted into ps4/xb720 *as we speak* (if the consoles are supposed to launch in 2013)?
 
Zoramon089 said:
Obviously they'd create a special streaming screen tailored interface for the game that would differ from if you were playing it on a big screen
Perhaps they could map special map/inventory screens to the Start button.
 
I think a lot of people get a tad too serious about teh graphics when addressing a Nintendo console. A tad more powerful than 360/PS3 is all I really care about in terms of horsepower. We need to seriously re-examine our realistic hopes for Nintendo IP's how they relate to power, obviously for 3rd parties it's a bigger deal but for Nintendo specifically it's not nearly as important. I fail to see how drastically more powerful hardware vs. a 360 can "improve" Nintendo's game design goals as a developer. As long as Nintendo can satisfy 3rd party well enough power-wise I don't see the issue of releasing a system on-par with 360 and pricing it accordingly.

That's why I come down to pricing and execution rather than graphical capability. I don't think it's necessary to have a Nintendo console capable of 50x the 360's power, it brings nothing to the traditional Nintendo philosophy of game design and needlessly raises costs dramatically. I'm more interested in how the OS/streaming/input options/possibilities interact with the player.
 
Since we haven’t talked about a release date, I don’t know if it’s too late or not [to bring Overstrike to Wii U as well]. You never know," he told us. "For now, what we’re talking about though is that Overstrike is going to be out on PlayStation 3 and Xbox 360."

Source
 
TheExplodingHead said:
I think a lot of people get a tad too serious about teh graphics when addressing a Nintendo console. A tad more powerful than 360/PS3 is all I really care about in terms of horsepower. We need to seriously re-examine our realistic hopes for Nintendo IP's how they relate to power, obviously for 3rd parties it's a bigger deal but for Nintendo specifically it's not nearly as important. I fail to see how drastically more powerful hardware vs. a 360 can "improve" Nintendo's game design goals as a developer. As long as Nintendo can satisfy 3rd party well enough power-wise I don't see the issue of releasing a system on-par with 360 and pricing it accordingly.

That's why I come down to pricing and execution rather than graphical capability. I don't think it's necessary to have a Nintendo console capable of 50x the 360's power, it brings nothing to the traditional Nintendo philosophy of game design and needlessly raises costs dramatically. I'm more interested in how the OS/streaming/input options/possibilities interact with the player.
If it's on-par with 360, it'll lose all major third-party support in 2014. Unless you enjoyed Wii's constant droughts, you definitely want more power from this thing.
 
BurntPork said:
If it's on-par with 360, it'll lose all major third-party support in 2014. Unless you enjoyed Wii's constant droughts, you definitely want more power from this thing.

I think that really entirely depends on three things. How underpowered it might be, if 3rd party games sell well, and the popularity of the console itself. As long as it can keep a PS2-esque comparative power level there's a decent shot it could get solid 3rd party support throughout the cycle. Even if it was 50x as powerful, if those certain two criteria don't line up it still will only survive on Nintendo titles.
 
Insomiac CEO Ted Price seems to be interested in Wii U.

"Since we haven’t talked about a release date, I don’t know if it’s too late or not [to bring Overstrike to Wii U as well]. You never know," he told us. "For now, what we’re talking about though is that Overstrike is going to be out on PlayStation 3 and Xbox 360."

"I was surprised. I wasn’t expecting a handheld controller of that size, and I wasn’t expecting a touch screen, so I think all of us saw a lot of opportunity in terms of how we could use that second screen with an HD screen at the same time.""All of our designers and anybody on our team, I think their first thought is, 'How could we use this to enhance our games in some way?' Since every game is designed differently, there’s always a different opportunity. I don’t think, one size fits all when youre talking about a controller like that. It’s got to fit the game that you’re making. We continue to be surprised by how people are using Move and Kinect and it’s a nice part of one’s toolbox."

http://www.industrygamers.com/news/wii-u-to-see-insomniac-support-you-never-know-says-ted-price/
 
With the talk about the controller streaming ability, I was reminded of a comment I saw awhile back. The person used Netflix as an example, but I can see it for similar situations on other sites. If you are watching a tv show, but want to look up a movie you want to watch, instead of changing the channel from your show you use the Wii U controller to look it up. Then once your show is over you just switch to the main screen and everything will already be set.
 
bgassassin said:
With the talk about the controller streaming ability, I was reminded of a comment I saw awhile back. The person used Netflix as an example, but I can see it for similar situations on other sites. If you are watching a tv show, but want to look up a movie you want to watch, instead of changing the channel from your show you use the Wii U controller to look it up. Then once your show is over you just switch to the main screen and everything will already be set.

I thought about this too but then I wondered why the 3ds couldn't do the same with its dual screens. I thought the feature was a lock before the app was released. Maybe its just not that useful for the 3ds or maybe its hardware limitations?

For the wii u I hope we will be able to pull up the full menu while in game or do netflix browsing on the upad while the movie is playing on the hdtv. That kind of stuff would seem obvious, especially with all the social media and live feed integration stuff. Like we should be able to watch a movie via netflix while browsing notifications or whose online and junk on the upad at the same time.
 
BurntPork said:
If it's on-par with 360, it'll lose all major third-party support in 2014. Unless you enjoyed Wii's constant droughts, you definitely want more power from this thing.
Why? If it's a little more powerful than the 360, as rumors state it is, it should be able to do 360 graphics at 1080p, possibly at 60fps. Guess what, to really show what the 360 is capable of, requires a game with a $50 million budget (that's what Gears of War cost - and GoW 2 cost $12 million even though they had a complete engine done and could reuse many of the assets from the first game). All major third-party developers don't release all their games as $50 million games. Make the system way more powerful, and to make use of that power it will drive development budgets even higher, to make art detailed enough to use that power.

Nintendo's biggest developer focus for the Wii was on being a cheap development alternative to the competition. The Wii-U can be the same thing, only better because third-party developers will be able to actually have the same game on Wii-U as other systems, without expensive retooling for the wide difference. And if they do spend big bucks making games on competing systems, it'll be cheap to downgrade them to Wii-U.
 
Has the boatload of Nintendo Wii U trademarks been posted yet?
http://wii.ign.com/articles/118/1182986p1.html
If you don't wanna give IGN the hits its just the following:
Wii U + logo, Mii U, Wii Fit U, Wii Sports U, Wii Music U, Wii Party U, Wii Play U, WiiWare U, Wii Balance Board U, Balance Wii Board U, Wii Wheel U, Wii Zapper U, Wii U Fit, Wii U Music, Wii U Party, Wii U Sports, Wii U Play, Wii U Ware, Wii U Balance Board, Balance Wii U Board, Wii U Wheel, Wii U Zapper, Wii Speak U, Wii U Speak

Even knowing its just a bunch of trademark protecting seeing this list makes me depressed at the idea of Nintendo recycling all their casual titles onto the wii u in hopes of recapturing that market. I counted myself among the fools who hoped Nintendo would abandon the wii branding before the wii u was revealed. I lose.
 
artwalknoon said:
Has the boatload of Nintendo Wii U trademarks been posted yet?
http://wii.ign.com/articles/118/1182986p1.html
If you don't wanna give IGN the hits its just the following:


Even knowing its just a bunch of trademark protecting seeing this list makes me depressed at the idea of Nintendo recycling all their casual titles onto the wii u in hopes of recapturing that market. I counted myself among the fools who hoped Nintendo would abandon the wii branding before the wii u was revealed. I lose.

It's easier to guess at the names for their casual titles than the actual games though. That's why they need to protect the trademarks for the casuals titles, so they aren't gobbled up.
 
artwalknoon said:
I thought about this too but then I wondered why the 3ds couldn't do the same with its dual screens. I thought the feature was a lock before the app was released. Maybe its just not that useful for the 3ds or maybe its hardware limitations?

For the wii u I hope we will be able to pull up the full menu while in game or do netflix browsing on the upad while the movie is playing on the hdtv. That kind of stuff would seem obvious, especially with all the social media and live feed integration stuff. Like we should be able to watch a movie via netflix while browsing notifications or whose online and junk on the upad at the same time.

I don't know how that would work since it's streaming what's on the console. I guess it's a feasible idea since on the gaming side different information can be sent to the TV and the controller.
 
Truth101 said:
It's easier to guess at the names for their casual titles than the actual games though. That's why they need to protect the trademarks for the casuals titles, so they aren't gobbled up.
I know and I've got no problem with Nintendo protecting their properties. I'm just sad at the idea of the wii u's 1st party software line up being filled with hd versions of wii play, wii music, and the like. Knowing Nintendo they will progress those series about as much as they did Nintendogs ds--->Nintendogs+Cats 3ds, which is to say not much.
 
Dreamwriter said:
Why? If it's a little more powerful than the 360, as rumors state it is, it should be able to do 360 graphics at 1080p, possibly at 60fps.

A "little more powerful" doesn't sound like it should give you more than twice the pixels and double the framerate. That's a lot more powerful, wouldn't you say?

Guess what, to really show what the 360 is capable of, requires a game with a $50 million budget (that's what Gears of War cost - and GoW 2 cost $12 million even though

What? Gears 1 didn't cost anywhere near $50M unless you're counting engine cost (amortized by engine licensing) and marketing. The cost of the game's development that Epic has stated on record was $10M. $12M for Gears 2 is correct.
 
artwalknoon said:
Even knowing its just a bunch of trademark protecting seeing this list makes me depressed at the idea of Nintendo recycling all their casual titles onto the wii u in hopes of recapturing that market. I counted myself among the fools who hoped Nintendo would abandon the wii branding before the wii u was revealed. I lose.

Shouldn't be a surprise really. Nintendo basically showed us Wii Sports HD, Wii Fit HD, and Wii Play HD at E3. I'm not sure if they will commit to Wii Music HD. But a lot of these games will be re-invented / re-presented with fresh play styles thanks to the new controller and new technology.

But nothing wrong with the casual games. As long as Nintendo works harder at constantly releasing high quality core games alongside.
 
Okay with the next Xbox and PS4 looking like they'll be DirectX 11 based and Wii U apparently being DirectX 10 based, how does that affect the ease of porting from the next Xbox and PS4 just in terms of ease of DirectX porting?

It'll still have to be infinitely easier than porting to Wii (i.e. a totally different architecture), but just wondering how much of an impact that should have. Middleware should be able to handle it well?

artwalknoon said:
Knowing Nintendo they will progress those series about as much as they did Nintendogs ds--->Nintendogs+Cats 3ds, which is to say not much.

Or Animal Crossing. Ugh.
GameCube version is still the best, unfortunately.

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Edit:
How do you quote avatars in this new setup?
 
donny2112 said:
Okay with the next Xbox and PS4 looking like they'll be DirectX 11 based and Wii U apparently being DirectX 10 based, how does that affect the ease of porting from the next Xbox and PS4 just in terms of ease of DirectX porting?

It'll still have to be infinitely easier than porting to Wii (i.e. a totally different architecture), but just wondering how much of an impact that should have. Middleware should be able to handle it well?


Technically, 10.1 (GL4.1 rather) can do everything 11(GL5) can do, just not as efficiently.
Hard to say with the Wii U specifically, though, since it'll have a custom GPU and who knows what bells and whistes.
 
donny2112 said:
Okay with the next Xbox and PS4 looking like they'll be DirectX 11 based and Wii U apparently being DirectX 10 based, how does that affect the ease of porting from the next Xbox and PS4 just in terms of ease of DirectX porting?

It'll still have to be infinitely easier than porting to Wii (i.e. a totally different architecture), but just wondering how much of an impact that should have. Middleware should be able to handle it well?

We know the Wii U Supports Open GL 4.1 because of some of the engines being ported to it, that doesn't mean that it can't/won't support Open GL 5.0 or have a lot of the features of Open GL 5.0.

It will be no more difficult than porting a PC exclusive game to the Xbox-360.

If the Xbox-720 is vastly more powerful than the effects will just be toned down for the Wii U.

It's said to be incredibly easy to develop for much like the 360, one of the best moves Nintendo has made with it.
 
donny2112 said:
Okay with the next Xbox and PS4 looking like they'll be DirectX 11 based and Wii U apparently being DirectX 10 based, how does that affect the ease of porting from the next Xbox and PS4 just in terms of ease of DirectX porting?


DX10+ was designed so that it would simply be a subset of features of later versions of DX11, so in theory, it should be a trivial matter. It really comes down to what Nintendo does with their programming APIs, how low-level they allow developers to go, and what custom features they expose as they will most assuredly avoid DirectX just as much as Sony did for RSX in PS3. So long as they don't go too crazy on the low-level programming, porting the graphics rendering should be fine as it's easily scalable.

Porting CPU code can't be much worse than it was from 360/PC to Cell, so I wouldn't worry too much. Nintendo would be insane if they did anything too exotic.
 
donny2112 said:
Or Animal Crossing. Ugh.
GameCube version is still the best, unfortunately.

image.php


Edit:
How do you quote avatars in this new setup?

No idea how to quote avatars. Animal Crossing remains one of my favorite nintendo IPs but only because the first one was so damn refreshing at the time. If the 3ds version doesn't seriously improve things, like always on, online world new content, new gameplay, I will change my avatar permanently. Sooo much potential for goodness but soooo little effort on Nintendo's part :(
 
artwalknoon said:
Has the boatload of Nintendo Wii U trademarks been posted yet?
http://wii.ign.com/articles/118/1182986p1.html
If you don't wanna give IGN the hits its just the following:


Even knowing its just a bunch of trademark protecting seeing this list makes me depressed at the idea of Nintendo recycling all their casual titles onto the wii u in hopes of recapturing that market. I counted myself among the fools who hoped Nintendo would abandon the wii branding before the wii u was revealed. I lose.
That's like expecting MS to give up XBox Live and Sony to give up Blu-Ray.
 
Nintendo is in pretty good condition especially with the talk of rushed development from competition. Im sure the Competition will still have a healthy power lead but All 3 Next Gen consoles will have the same engines powering the games.

That couldnt be said for this Gen and that alone helps Nintendo a ton
 
^ What is strange to me is that people really think that the gap between modern PCs and the PS360 will be smaller than the gap between Wii U and PS4/NextBox.

donny2112 said:
Okay with the next Xbox and PS4 looking like they'll be DirectX 11 based and Wii U apparently being DirectX 10 based, how does that affect the ease of porting from the next Xbox and PS4 just in terms of ease of DirectX porting?

It'll still have to be infinitely easier than porting to Wii (i.e. a totally different architecture), but just wondering how much of an impact that should have. Middleware should be able to handle it well?

http://blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-and-not-DirectX

1. OpenGL is more powerful than DirectX

It's common knowledge that OpenGL has faster draw calls than DirectX (see NVIDIA presentations like this one if you don't want to take my word for it), and it has first access to new GPU features via vendor extensions. OpenGL gives you direct access to all new graphics features on all platforms, while DirectX only provides occasional snapshots of them on their newest versions of Windows. The tesselation technology that Microsoft is heavily promoting for DirectX 11 has been an OpenGL extension for three years. It has even been possible for years before that, using fast instancing and vertex-texture-fetch. I don't know what new technologies will be exposed in the next couple years, I know they will be available first in OpenGL.

Microsoft has worked hard on DirectX 10 and 11, and they're now about as fast as OpenGL, and support almost as many features. However, there's one big problem: they don't work on Windows XP! Half of PC gamers still use XP, so using DirectX 10 or 11 is not really a viable option. If you really care about having the best possible graphics, and delivering them to as many gamers as possible, there's no choice but OpenGL.

I think the better question will be does Wii U have a tessellation unit that can properly take advantage of that as opposed to a concern about the API.


Truth101 said:
We know the Wii U Supports Open GL 4.1 because of some of the engines being ported to it, that doesn't mean that it can't/won't support Open GL 5.0 or have a lot of the features of Open GL 5.0.

It will be no more difficult than porting a PC exclusive game to the Xbox-360.

If the Xbox-720 is vastly more powerful than the effects will just be toned down for the Wii U.

It's said to be incredibly easy to develop for much like the 360, one of the best moves Nintendo has made with it.

Are you thinking of Shader Model 5.0? OpenGL 4.1 and Shader Model 4.1 can be a foundation for confusion.
 
bgassassin said:
^ What is strange to me is that people really think that the gap between modern PCs and the PS360 will be smaller than the gap between Wii U and PS4/NextBox.



http://blog.wolfire.com/2010/01/Why-you-should-use-OpenGL-and-not-DirectX



I think the better question will be does Wii U have a tessellation unit that can properly take advantage of that as opposed to a concern about the API.




Are you thinking of Shader Model 5.0? OpenGL 4.1 and Shader Model 4.1 can be a foundation for confusion.

Yeah, I meant Shader model 5.0.
 
bgassassin said:
I think the better question will be does Wii U have a tessellation unit that can properly take advantage of that as opposed to a concern about the API.

The problem is most middleware engines are primarily built on a DirectX API. A few developers have implied that that you'd see much more out of PC hardware if DirectX wasn't so necessary, but sadly this is not the case.

I figure that unless developers want to take the time to build their own engines from the ground up for the Wii U, we're going to see a lot of half arsed looking games. Just look how long it took for UE3 to improve on the PS3.
 
EatChildren said:
The problem is most middleware engines are primarily built on a DirectX API. A few developers have implied that that you'd see much more out of PC hardware if DirectX wasn't so necessary, but sadly this is not the case.

I figure that unless developers want to take the time to build their own engines from the ground up for the Wii U, we're going to see a lot of half arsed looking games. Just look how long it took for UE3 to improve on the PS3.


It shouldn't be as big of a problem with the Wii U as it was the PS3, simply because the Wii U is using similar architecture to modern PCs/the 360 already, while the PS3 was using it's own weird architecture.
 
Shikamaru Ninja said:
Shouldn't be a surprise really. Nintendo basically showed us Wii Sports HD, Wii Fit HD, and Wii Play HD at E3. I'm not sure if they will commit to Wii Music HD. But a lot of these games will be re-invented / re-presented with fresh play styles thanks to the new controller and new technology.

But nothing wrong with the casual games. As long as Nintendo works harder at constantly releasing high quality core games alongside.
That and so long as one of their new casual games is Mario Paint U using the tablet of course (they can add in a modified Wii Music as well).

donny2112 said:
Or Animal Crossing. Ugh.
GameCube version is still the best, unfortunately.
A bit off topic but ain't that the truth. I actually went back and put a year into it after playing AC:CF because I needed to play a good Animal Crossing game.
 
EatChildren said:
The problem is most middleware engines are primarily built on a DirectX API. A few developers have implied that that you'd see much more out of PC hardware if DirectX wasn't so necessary, but sadly this is not the case.

I figure that unless developers want to take the time to build their own engines from the ground up for the Wii U, we're going to see a lot of half arsed looking games. Just look how long it took for UE3 to improve on the PS3.

Yeah I was going to say something like what Ace said. PS3 seemed to have it's own hardware quirks that was the bigger issue. With what we've seen about the ease of portability I don't think the differing APIs will be issue that causes mediocre-looking games. I believe effort will be more of a factor in that.

I agree with what you said about PCs and DirectX though as I've read the same thing.
 
With the possibilities of the controller, I think now would be a good time to see free apps (legal modding with certain apps) created for and available on a console for download.
 
Realistically, when does Gaf think Nintendo will show this again? Later this year? Next E3?

I came away from E3 wanting to know more, and all we've had since then is a bunch of conflicting rumor and speculation.
 
Bending_Unit_22 said:
A bit off topic but ain't that the truth. I actually went back and put a year into it after playing AC:CF because I needed to play a good Animal Crossing game.
You wasted a year. Wild World is the DS version. :P

3DS <-> Wii U Animal Crossing please, Nintendo. Designing shirts on the GBA while mom played on the GCN was great fun. Hopefully Nintendo goes and does waaaaay more with the connectivity features. Like sending a 3DS character to a Wii U town and vice-versa.
 
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