Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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Pimpbaa said:
You seem to be completely forgetting how shitty the DS was during it's first year.
Which means that they didn't learn from what made the DS successful later on (nor what made Wii successful), which is exactly my point. Nintendo has zero new IPs for 3DS on the horizon, the screens are small and ultra low-res, it's poorly advertised, the design is very poor, there aren't many online games, and the online itself is horrid thanks to friend codes and an interface that is completely lacking. Then, they decided to throw in some of the PSP and PS3 shortcomings by making it too expensive, giving it low battery life, it only has one Circle Pad, and making it hard and expensive to develop for. Someone from the Pokemon company said that it's not easy to develop for (they likely got that info from Game Freak), and it's not compatible with most current-gen engines, which is why Wii has no third-party support. Look at the way devs are jumping on Vita. If Nintendo had simply added programmable shaders, the "soft launch" would have never happened and people wouldn't be saying that it's only on-par with PSP.

Look, I'm not saying that 3DS is doomed, since a lot of those issues can be fixed with a revision, while many others can be ignored if it has a good library. It definitely has a good shot of succeeding in the end. I fully plan to buy 3DS in January and I'd already have it if I had the money, but the fact is that Nintendo did nothing right with this launch. They were practically trying to make it as bad as humanly possible. This is why so many people here are sure that Nintendo will screw up with Wii U. If Nintendo had shown the slightest interest in wanting to insure that 3DS succeeds, you'd see a lot more confidence in Nintendo. Instead, they put out a product and expected it to sell itself (which, again, draws parallels with PS3). Nintendo needs to come out swinging with Wii U and offer the best console their resources allow, even if that means that they only break even on the hardware.

... Though, I guess there was no point in posting this because I know that the next post will have the word "ignored" in it.
 
I think they were just betting on 3D becoming a much bigger deal to people than it has been. I don't think it's that they ignored what made the DS and Wii sell like hotcakes.
 
BurntPork said:
Which means that they didn't learn from what made the DS successful later on (nor what made Wii successful), which is exactly my point. Nintendo has zero new IPs for 3DS on the horizon, the screens are small and ultra low-res, it's poorly advertised, the design is very poor, there aren't many online games, and the online itself is horrid thanks to friend codes and an interface that is completely lacking. Then, they decided to throw in some of the PSP and PS3 shortcomings by making it too expensive, giving it low battery life, it only has one Circle Pad, and making it hard and expensive to develop for. Someone from the Pokemon company said that it's not easy to develop for (they likely got that info from Game Freak), and it's not compatible with most current-gen engines, which is why Wii has no third-party support. Look at the way devs are jumping on Vita. If Nintendo had simply added programmable shaders, the "soft launch" would have never happened and people wouldn't be saying that it's only on-par with PSP.

Look, I'm not saying that 3DS is doomed, since a lot of those issues can be fixed with a revision, while many others can be ignored if it has a good library. It definitely has a good shot of succeeding in the end. I fully plan to buy 3DS in January and I'd already have it if I had the money, but the fact is that Nintendo did nothing right with this launch. They were practically trying to make it as bad as humanly possible. This is why so many people here are sure that Nintendo will screw up with Wii U. If Nintendo had shown the slightest interest in wanting to insure that 3DS succeeds, you'd see a lot more confidence in Nintendo. Instead, they put out a product and expected it to sell itself (which, again, draws parallels with PS3). Nintendo needs to come out swinging with Wii U and offer the best console their resources allow, even if that means that they only break even on the hardware.

... Though, I guess there was no point in posting this because I know that the next post will have the word "ignored" in it.

Damn. Dead on.
 
Christopotamus said:
I think they were just betting on 3D becoming a much bigger deal to people than it has been. I don't think it's that they ignored what made the DS and Wii sell like hotcakes.
1095675-futurama_fry_looking_squint_super.jpg


In my opinion, they did. In it's design, Nintendo neglected to add any sort of new gameplay element, and instead added a gimmick that cuts it's graphical potential in half. Wii U is already much better in that area, though. I'm really interested to see if Nintendo can rebound, but if they can't within the next year I really hope they get R&D working on a replacement that can trump Vita and iOS.

Also, fix the damn eShop! I mean, my god. what kind of moron decided that set intervals were okay when everything in the store costs $X.99? Seriously, what the flying fuck?
 
walking fiend said:
wireless adapters are pretty expensive actually! Like $100 expensive:
http://www.pcmag.com/article2/0,2817,2386583,00.asp

it is 1080P and it is a consumer device, but I think even for Nintendo, considering that it shouldn't use much battery, and it shouldn't have any latency, it won't cost anything less than $50. A point I haven't accounted for before, to be honest.

Although maybe they are using a different technology.

All they would essentially need is something like this and it's $14 retail.

http://www.amazon.com/dp/B003X26PMO/?tag=neogaf0e-20

That's the premise of the technology in that previous link. You use your laptop, netbook, touchpad's wireless capabilities to connect into the stream provided. Combine that with Eyefinity's ability for sending different information to separate screens and that seems to be it in a nutshell.
 
BurntPork, I don't know how to say this without coming off as...err, rude, but your posts always have a certain level of delusion that makes me wonder if you're being serious most of the time. Some of the assumptions you make and the conclusions you arrive at just don't make sense...

Oh and the shop isn't "broken", that's done intentionally to make you purchase more points. It's done intentionally
 
@BurntPork: I completely agree with you that Nintendo needs to re examine their pricing structure-to-value, and go all out for the Wii U and hold nothing back. I still think it's a bit too early to decide whether the 3DS was a bad bet price/hardware/gimmick-wise. I also think Nintendo should decide to drop prices once in a while on first party software. It seems like if there was ever to a time for Nintendo to just break even or god forbid take a loss, it's now when they can afford it.

And economically, unless Nintendo is willing to hit $250 at launch (for barebones HW), I don't see how they can both compete with the 360/PS3, build a solid install base, get third-party support AND be able to hold off the PS4/720 storm in the future. I just don't think the market is willing to do another $350-$400 launch and deliver #'s that would satisfy for the first full year.
 
BurntPork said:
Also, fix the damn eShop! I mean, my god. what kind of moron decided that set intervals were okay when everything in the store costs $X.99? Seriously, what the flying fuck?
This practice needs to be made illegal. Forcing people to buy non-refundable credit they can never fully use should not be legal. It's a cynical scam.
 
bgassassin said:
All they would essentially need is something like this and it's $14 retail.

http://www.amazon.com/dp/B003X26PMO/?tag=neogaf0e-20

That's the premise of the technology in that previous link. You use your laptop, netbook, touchpad's wireless capabilities to connect into the stream provided. Combine that with Eyefinity's ability for sending different information to separate screens and that seems to be it in a nutshell.
it's not really that simple. The problem is with decoding the video. I believe there's a certain delay when a decoder starts decoding a compressed stream; However, since the delay is the same for all of the stream, only the start of the video is delayed and the rest seems to be continues. I don't know how fast a decoding is done, but even the device I mentioned seems to introduce some delays. However, I believe since the resolution of the screen isn't much, it isn't going to need a very fast wireless/decoding chip to do it lag-less.
 
BurntPork said:
Which means that they didn't learn from what made the DS successful later on (nor what made Wii successful), which is exactly my point. Nintendo has zero new IPs for 3DS on the horizon, the screens are small and ultra low-res, it's poorly advertised, the design is very poor, there aren't many online games, and the online itself is horrid thanks to friend codes and an interface that is completely lacking.
Not to say those are good things, but it's not like most of them are reversals from the DS. DS didn't find success because of its large high resolution screens, advanced friend-code-less online capabilities, and extremely-different-than-3DS aesthetics.
 
Zoramon089 said:
BurntPork, I don't know how to say this without coming off as...err, rude, but your posts always have a certain level of delusion that makes me wonder if you're being serious most of the time. Some of the assumptions you make and the conclusions you arrive at just don't make sense...

Oh and the shop isn't "broken", that's done intentionally to make you purchase more points. It's done intentionally
That's just the way I see it. I feel like with 3DS they felt that they could get away with lackluster launch hardware and software so long as that gets fixed in the end, and it also seems like they didn't take the fact that 3DS is more expensive to develop for than DS was into consideration at all. They didn't come out swinging and didn't take the needs of third-parties and customers into enough consideration. So far, Wii U seems quite a bit better, but a non-unified online structure, not being powerful enough to handle next-gen engines, or too high of a launch price could ruin that.

And the eShop is broken. It needs to use flat dollar amounts, and from what I've heard it's sometimes hard to find things. Also, charging tax for a DD service in states where it's not required is asinine.
 
BurntPork said:
And the eShop is broken. It needs to use flat dollar amounts, and from what I've heard it's sometimes hard to find things. Also, charging tax for a DD service in states where it's not required is asinine.

That would mean PSN and XBLA is broken too.

edit: since some of those things apply to them as well
 
walking fiend said:
it's not really that simple. The problem is with decoding the video. I believe there's a certain delay when a decoder starts decoding a compressed stream; However, since the delay is the same for all of the stream, only the start of the video is delayed and the rest seems to be continues. I don't know how fast a decoding is done, but even the device I mentioned seems to introduce some delays. However, I believe since the resolution of the screen isn't much, it isn't going to need a very fast wireless/decoding chip to do it lag-less.

I would assume it might be that simple since the tech is software based. If you're saying the issue is decoding the video, then the software is probably handling that. The premise of the tech was doing the stream without additional hardware. And the stream at CES was 720p, which we know the Upad will not be doing that. Here's a direct link to the video in that article.

http://www.youtube.com/watch?feature=player_embedded&v=nF8omefUZik
 
AceBandage said:
It isn't.
It's actually far easier to develop for than the DS (or PSP) ever was.

I hear a lot about pipelines. Rephrase your answer to include the word at least three times, please.
 
AceBandage said:
It isn't.
It's actually far easier to develop for than the DS (or PSP) ever was.
Link? I haven't heard anything beyond that comment from TPC, and I'll change that point if proven otherwise.

Ace, if I'm wrong about something, please just correct me. I'm a lot more flexible than you think, and I will concede when proven wrong.

... Wait, Ace has ignored me by now, hasn't he?
 
In these conversations its always important to keep in mind that there is a big difference between:

"Here's what Nintendo needs to do to satisfy my demands as a gamer"

and...

"Here's what Nintendo needs to do to be successful as a company"

Of course there is some crossover, but when I read people adamantly declaring that Nintendo needs to take a loss on its hardware or cut its prices on 1st party software I think people are missing the mark. Nintendo's 1st party software continues to sell for years and years at full price when most software are only viable for 2 months after launch. It makes zero sense for Nintendo to drop their prices regularly on 1st party software aside from special promotions. It'd be nice for consumers but that's all. Not selling hardware at a loss is the right way to go for the wii and ds and 3ds and the wii u from a company perspective. Most hardware makers of any kind sell hardware at profit, from tvs, cars, ipods, consoles, etc. Sony and Microsoft took it on the chin with the PS3 and Xbox and here are charts illustrating the business side and why I find some of the armchair CEO playcalling funny.

fiscal-year-operating-income-03-31-2010-fix-499x355.jpg

or the more simplified

accumulative-operating-income-03-31-2010-fix-500x310.jpg


So while I too am annoyed by the lack of games on my 3ds or the less then complete online features I think there is still a difference between "here's what Nintendo needs to do to satisfy me" and "Nintendo needs to do this to remain relevant/competitive/profitable/to prevent going 3rd party/etc".
 
BurntPork said:
Link? I haven't heard anything beyond that comment from TPC, and I'll change that point if proven otherwise.

Ace, if I'm wrong about something, please just correct me. I'm a lot more flexible than you think, and I will concede when proven wrong.
It was talked about a lot before the 3DS was out iirc. It has pre-cooked shaders that you can easily pick and choose from. It doesn't allow for as much freedom but it's supposed to be very easy to use. Oh and there are no friendcodes on the 3DS. Only one single friendcode that works across every game. Just wanted to point that out.

Edit: Not that I'm a big fan of their online services. But that's just console/portable online gaming, it sucks.
 
BurntPork said:
Link? I haven't heard anything beyond that comment from TPC, and I'll change that point if proven otherwise.

Ace, if I'm wrong about something, please just correct me. I'm a lot more flexible than you think, and I will concede when proven wrong.

... Wait, Ace has ignored me by now, hasn't he?


The 3DS is using a shader system that has been in modern phones for a while now and has been in use with devs for even longer.
 
The point is not whether Nintendo is performing better than Sony or Microsoft from a business standpoint, the point is that if it could have been the Apple of game industry but it somehow fucked up. That's what's interesting to know, for me at least.
 
So how about that Tablet controller? Bet devs could think of some crazy awesome ways to make use of it! I hope Suda has a No More Heroes 3 in store. Grasshopper could do some crazy shit with it I bet!
 
Zoramon089 said:
BurntPork, I don't know how to say this without coming off as...err, rude, but your posts always have a certain level of delusion that makes me wonder if you're being serious most of the time. Some of the assumptions you make and the conclusions you arrive at just don't make sense...

Oh and the shop isn't "broken", that's done intentionally to make you purchase more points. It's done intentionally
the nail on the head on both accounts
 
Easy_D said:
It was talked about a lot before the 3DS was out iirc. It has pre-cooked shaders that you can easily pick and choose from. It doesn't allow for as much freedom but it's supposed to be very easy to use.

It is very similar in that respect to video cards that were built around the DirectX 8 spec. Except that the hardcoded functions are more modern shader effects.
 
walking fiend said:
The point is not whether Nintendo is performing better than Sony or Microsoft from a business standpoint, the point is that if it could have been the Apple of game industry but it somehow fucked up. That's what's interesting to know, for me at least.


I don't think there was ever a REAL possibility for them to be the Apple of the video game industry for a few reasons.
1. Just like Sony and MS, they have too strict of rules for what can and can't be on their system when compared to Apple.
2. As shown by Kinect, you can try and emulate the Wii's success to a point, but all it does is lead to a very shallow user base that doesn't expand to anything else.
3. They still have to try and keep up with a certain curve that Apple does not (as they set their own curve). Nintendo has too many publishers it has to please, because of the cost of development. Therefore, they have to try and keep some sort of balance between affordability and power. Apple just has to keep releasing new tech every year to please developers and it works for them because Apple fans are loyal as fucking hell for no apparent reason.
 
artwalknoon said:
In these conversations its always important to keep in mind that there is a big difference between:

"Here's what Nintendo needs to do to satisfy my demands as a gamer"

and...

"Here's what Nintendo needs to do to be successful as a company"

Of course there is some crossover, but when I read people adamantly declaring that Nintendo needs to take a loss on its hardware or cut its prices on 1st party software I think people are missing the mark. Nintendo's 1st party software continues to sell for years and years at full price when most software are only viable for 2 months after launch. It makes zero sense for Nintendo to drop their prices regularly on 1st party software aside from special promotions. It'd be nice for consumers but that's all. Not selling hardware at a loss is the right way to go for the wii and ds and 3ds and the wii u from a company perspective. Most hardware makers of any kind sell hardware at profit, from tvs, cars, ipods, consoles, etc. Sony and Microsoft took it on the chin with the PS3 and Xbox and here are charts illustrating the business side and why I find some of the armchair CEO playcalling funny.

fiscal-year-operating-income-03-31-2010-fix-499x355.jpg

or the more simplified

accumulative-operating-income-03-31-2010-fix-500x310.jpg


So while I too am annoyed by the lack of games on my 3ds or the less then complete online features I think there is still a difference between "here's what Nintendo needs to do to satisfy me" and "Nintendo needs to do this to remain relevant/competitive/profitable/to prevent going 3rd party/etc".

Absolutely and 100% spot on. Nintendo is one of the only game companies (and definitely the only hardware company) that has a proven track record of making prudent decisions as a COMPANY.

Hell - in business terms they technically "won" the GCN generation. Aim for profits. Keep costs low. They've got one of the highest "revenue per employee" stats in the business.

They've been able to sustain this long term success by staying insanely conservative and hedging their bets. By all means let's discuss what we WANT as gamers... but don't confuse your personal wants (or even GAFs collective wants) with "success" in the objective fact-based world.
 
AceBandage said:
The 3DS is using a shader system that has been in modern phones for a while now and has been in use with devs for even longer.
I'm aware of that, but the engines for most cellphone games are less than stellar. Most devs will still be required to make new engines for 3DS, which isn't cheap. I don't see how that could be easier than the simple graphics engines used for DS, and at this point it certainly won't be all that profitable. Now, if 3DS blows up, that becomes a moot point. It's up to Nintendo to ensure that happens, and to that end, they need a new and unique IP. This goes for Wii U, as well. Nintendo needs to introduce great new IPs for both casual and core audiences; IPs that help to define the system that they are on. Then, third-parties will follow.
 
BurntPork said:
I'm aware of that, but the engines for most cellphone games are less than stellar. Most devs will still be required to make new engines for 3DS, which isn't cheap. I don't see how that could be easier than the simple graphics engines used for DS, and at this point it certainly won't be all that profitable. Now, if 3DS blows up, that becomes a moot point. It's up to Nintendo to ensure that happens, and to that end, they need a new and unique IP. This goes for Wii U, as well. Nintendo needs to introduce great new IPs for both casual and core audiences; IPs that help to define the system that they are on. Then, third-parties will follow.


Wii engines and even some 360 engines are fully portable straight to the 3DS with little trouble.
This was never the case with the DS or PSP, where the engines always were from scratch.
 
TheExplodingHead said:
And economically, unless Nintendo is willing to hit $250 at launch (for barebones HW), I don't see how they can both compete with the 360/PS3, build a solid install base, get third-party support AND be able to hold off the PS4/720 storm in the future. I just don't think the market is willing to do another $350-$400 launch and deliver #'s that would satisfy for the first full year.


But you think the market will storm in to buy a $350-$400 PS4 or 720 in the future?
 
AceBandage said:
Wii engines and even some 360 engines are fully portable straight to the 3DS with little trouble.
This was never the case with the DS or PSP, where the engines always were from scratch.
Yeah, but even Wii engines have to be severely downscaled. I mean, look at Super Mario. Also, no current-gen engine can be fully ported, and middleware (the engines that really matter) aren't compatible at all. They can use some assets, but in the end, Nintendo messed-up by dropping Tegra. They need to ensure that it sells well if they want continued support. If it's popular, devs will put in the extra work required to port engines; otherwise, they'll stick with smartphones and Vita for the most part.


... However, if Wii engines could have some current gen assets added to them, it could actually work out quite well. In fact, didn't Pilotwings do that? That wouldn't be much trouble at all, actually. If only Epic were kind enough to do that. Nintendo should moneyhat it.
 
I'd love to hear why using tegra would have made a difference. You don't seem to
Be the techiest person so there is probably a really good reason that even the simplest of fools can understand.
 
BurntPork said:
Yeah, but even Wii engines have to be severely downscaled. I mean, look at Super Mario. Also, no current-gen engine can be fully ported, and middleware (the engines that really matter) aren't compatible at all. They can use some assets, but in the end, Nintendo messed-up by dropping Tegra. They need to ensure that it sells well if they want continued support. If it's popular, devs will put in the extra work required to port engines; otherwise, they'll stick with smartphones and Vita for the most part.


Uh... no?
Wii Engines actually run better on the 3DS, and look better thanks to the shaders (See, Lego PotC and The Conduit).
And I strongly disagree that they made a mistake by dropping Tegra. That thing is a power hungry beast that isn't worth it's weight in salt.
 
AceBandage said:
Uh... no?
Wii Engines actually run better on the 3DS, and look better thanks to the shaders (See, Lego PotC and The Conduit).
And I strongly disagree that they made a mistake by dropping Tegra. That thing is a power hungry beast that isn't worth it's weight in salt.
Read my edit. Those games do exactly what I said in that edit.

Also, the reason I said that is because of the lack of raw power leading to lower poly-counts and less effects.

@Easy_D: Tegra has programmable shaders, which means that it could have used UE3. That would have made a huge difference.
 
AceBandage said:
Uh... no?
Wii Engines actually run better on the 3DS, and look better thanks to the shaders (See, Lego PotC and The Conduit).
And I strongly disagree that they made a mistake by dropping Tegra. That thing is a power hungry beast that isn't worth it's weight in salt.

This. If people hate the battery life now, imagine what it would be with a Tegra 2 in it.
 
BurntPork said:
Read my edit. Those games do exactly what I said in that edit.

Also, the reason I said that is because of the lack of raw power leading to lower poly-counts and less effects.

@Easy_D: Tegra has programmable shaders, which means that it could have used UE3. That would have made a huge difference.
Uh-huh? Somehow I think middleware is the least of the problems the 3DS is facing, but that's just me.
 
LeleSocho said:
at least we had one problem less because even with not hi-quality hw the battery still sucks


Short of making the 3DS larger, there's not much they could do. And some people already complain about the size of the thing.
 
Easy_D said:
Uh-huh? Somehow I think middleware is the least of the problems the 3DS is facing, but that's just me.
If Wii proved anything, it's that third-parties love shortcuts. This is especially true of western devs who don't take handhelds seriously at all, and don't want to bother making games that actually take real time to develop. You'll likely see what I mean with Vita.

Nintendo could fix this by trying to get some middleware made just for 3DS, though.
 
MDX said:
But you think the market will storm in to buy a $350-$400 PS4 or 720 in the future?

Perhaps not, but that just gives more credence to the idea of affordable consoles going forward, rather than the highest end tech. But that entirely depends on the state of the economy by then and how well the Wii U sold at whatever price.

Anyway, what do you guys think the Wii U OS will be like? Think they'll keep the channel structure or go for something completely new?
 
TheExplodingHead said:
Perhaps not, but that just gives more credence to the idea of affordable consoles going forward, rather than the highest end tech. But that entirely depends on the state of the economy by then and how well the Wii U sold at whatever price.

Anyway, what do you guys think the Wii U OS will be like? Think they'll keep the channel structure or go for something completely new?


Id guess probably something similar but more in line with the iPhone and Android app style layout.
 
TheExplodingHead said:
Perhaps not, but that just gives more credence to the idea of affordable consoles going forward, rather than the highest end tech. But that entirely depends on the state of the economy by then and how well the Wii U sold at whatever price.

Anyway, what do you guys think the Wii U OS will be like? Think they'll keep the channel structure or go for something completely new?
I hope that they change it or at least integrate the shop more, but I'm not getting my hopes up.
 
walking fiend said:
it's not really that simple. The problem is with decoding the video. I believe there's a certain delay when a decoder starts decoding a compressed stream; However, since the delay is the same for all of the stream, only the start of the video is delayed and the rest seems to be continues. I don't know how fast a decoding is done, but even the device I mentioned seems to introduce some delays. However, I believe since the resolution of the screen isn't much, it isn't going to need a very fast wireless/decoding chip to do it lag-less.


I found a little more info about it. The streaming ability uses ViVu's MXTP (couldn't find what that stood for) technology.

The prototype wireless display technology, based on industry standards such as 802.11 wireless technology, enables smooth, real-time streaming of a 1080p HD video wirelessly from an AMD-powered notebook PC to one or more network-connected display devices, such as flat panel TVs, tablets or notebooks without requiring any additional hardware.

ViVu’s proprietary MXTP™ technology gives unmatched performance by bringing video intelligence to the desktop, letting each endpoint optimize video quality independently, based on available bandwidth without affecting the video quality of other endpoints.

Then there is also the press release in the article I linked to previously.
 
bgassassin said:
I found a little more info about it. The streaming ability uses ViVu's MXTP (couldn't find what that stood for) technology.

And what about other options like, Displaylink? Who actually tweeted:
Nintendo is about to announce their next-generation hardware, liveblog here: arst.ch/pso
7 Jun
Why would they do that?

http://www.gizmag.com/displaylink-wireless-usb-monitors/8492/

Displayport? Who is backed by AMD.
Still, perhaps a hardware revision is in the works. Physically speaking, the Wii can't get much smaller and still retain compatibility with the Gamecube ports. ... That said... an updated Wii could contain an 802.11n wireless chipset, a gigabit ethernet adapter, and possibly... support for Displayport.

The Displayport is the interesting bit. For starters, it's pretty much backwards compatible. A displayport connector should be able to pass along the ypbpr encoding scheme currently carried by component cables.

Second, for Nintendo's purposes, it's royalty free. One of the many reasons cited by Nintendo for not including DVD playback in the Wii, despite having a DVD capable drive, is that they would have to pay a fee since DVD playback isn't free. HDMI, a competing technology to Displayport, also carries a royalty charge.

Third, Nintendo is quite close to AMD, who is invested in Displayport. Getting Displayport onto the Wii would be considered quite a feather in the cap for the standard and it's backers.


http://zerias.blogspot.com/2009/09/nintendo-prepping-displayport-wii-for.html
http://www.dailytech.com/Specificat...layPort+Coming+in+Early+2011/article20062.htm
 
AceBandage said:
Uh... no?
Wii Engines actually run better on the 3DS, and look better thanks to the shaders (See, Lego PotC and The Conduit).

I don't believe that.
If i look at Mario, Mario Kart, Luigi Mansion, Resident Evil and stuff, I have to said, the Wii Counterparts looks always better.
 
PdotMichael said:
I don't believe that.
If i look at Mario, Mario Kart, Luigi Mansion, Resident Evil and stuff, I have to said, the Wii Counterparts looks always better.
The Mercenaries 3D and even the old Revelations demo look better than RE4.
 
BurntPork said:
If Wii proved anything, it's that third-parties love shortcuts. This is especially true of western devs who don't take handhelds seriously at all, and don't want to bother making games that actually take real time to develop. You'll likely see what I mean with Vita.

Nintendo could fix this by trying to get some middleware made just for 3DS, though.
No. Wii proved that developers were afraid to make games for the weird under-powered console with a strange control scheme.

Edit: Mercenaries looks kind of assy, there are fewer enemies on screen and the further away from you they are the less animation frames are used for the enemies.

But Revelations is hot stuff. Games are sure to look better in the future if the part about the cpu being locked to 1 core is true.
 
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