DaSorcerer7
Member
PdotMichael said:But that's no argument
Nor was it meant to be, but a reminder not to right stuff off prematurely.
PdotMichael said:But that's no argument
Which means that they didn't learn from what made the DS successful later on (nor what made Wii successful), which is exactly my point. Nintendo has zero new IPs for 3DS on the horizon, the screens are small and ultra low-res, it's poorly advertised, the design is very poor, there aren't many online games, and the online itself is horrid thanks to friend codes and an interface that is completely lacking. Then, they decided to throw in some of the PSP and PS3 shortcomings by making it too expensive, giving it low battery life, it only has one Circle Pad, and making it hard and expensive to develop for. Someone from the Pokemon company said that it's not easy to develop for (they likely got that info from Game Freak), and it's not compatible with most current-gen engines, which is why Wii has no third-party support. Look at the way devs are jumping on Vita. If Nintendo had simply added programmable shaders, the "soft launch" would have never happened and people wouldn't be saying that it's only on-par with PSP.Pimpbaa said:You seem to be completely forgetting how shitty the DS was during it's first year.
BurntPork said:Which means that they didn't learn from what made the DS successful later on (nor what made Wii successful), which is exactly my point. Nintendo has zero new IPs for 3DS on the horizon, the screens are small and ultra low-res, it's poorly advertised, the design is very poor, there aren't many online games, and the online itself is horrid thanks to friend codes and an interface that is completely lacking. Then, they decided to throw in some of the PSP and PS3 shortcomings by making it too expensive, giving it low battery life, it only has one Circle Pad, and making it hard and expensive to develop for. Someone from the Pokemon company said that it's not easy to develop for (they likely got that info from Game Freak), and it's not compatible with most current-gen engines, which is why Wii has no third-party support. Look at the way devs are jumping on Vita. If Nintendo had simply added programmable shaders, the "soft launch" would have never happened and people wouldn't be saying that it's only on-par with PSP.
Look, I'm not saying that 3DS is doomed, since a lot of those issues can be fixed with a revision, while many others can be ignored if it has a good library. It definitely has a good shot of succeeding in the end. I fully plan to buy 3DS in January and I'd already have it if I had the money, but the fact is that Nintendo did nothing right with this launch. They were practically trying to make it as bad as humanly possible. This is why so many people here are sure that Nintendo will screw up with Wii U. If Nintendo had shown the slightest interest in wanting to insure that 3DS succeeds, you'd see a lot more confidence in Nintendo. Instead, they put out a product and expected it to sell itself (which, again, draws parallels with PS3). Nintendo needs to come out swinging with Wii U and offer the best console their resources allow, even if that means that they only break even on the hardware.
... Though, I guess there was no point in posting this because I know that the next post will have the word "ignored" in it.
Christopotamus said:I think they were just betting on 3D becoming a much bigger deal to people than it has been. I don't think it's that they ignored what made the DS and Wii sell like hotcakes.
walking fiend said:wireless adapters are pretty expensive actually! Like $100 expensive:
http://www.pcmag.com/article2/0,2817,2386583,00.asp
it is 1080P and it is a consumer device, but I think even for Nintendo, considering that it shouldn't use much battery, and it shouldn't have any latency, it won't cost anything less than $50. A point I haven't accounted for before, to be honest.
Although maybe they are using a different technology.
This practice needs to be made illegal. Forcing people to buy non-refundable credit they can never fully use should not be legal. It's a cynical scam.BurntPork said:Also, fix the damn eShop! I mean, my god. what kind of moron decided that set intervals were okay when everything in the store costs $X.99? Seriously, what the flying fuck?
it's not really that simple. The problem is with decoding the video. I believe there's a certain delay when a decoder starts decoding a compressed stream; However, since the delay is the same for all of the stream, only the start of the video is delayed and the rest seems to be continues. I don't know how fast a decoding is done, but even the device I mentioned seems to introduce some delays. However, I believe since the resolution of the screen isn't much, it isn't going to need a very fast wireless/decoding chip to do it lag-less.bgassassin said:All they would essentially need is something like this and it's $14 retail.
http://www.amazon.com/dp/B003X26PMO/?tag=neogaf0e-20
That's the premise of the technology in that previous link. You use your laptop, netbook, touchpad's wireless capabilities to connect into the stream provided. Combine that with Eyefinity's ability for sending different information to separate screens and that seems to be it in a nutshell.
Not to say those are good things, but it's not like most of them are reversals from the DS. DS didn't find success because of its large high resolution screens, advanced friend-code-less online capabilities, and extremely-different-than-3DS aesthetics.BurntPork said:Which means that they didn't learn from what made the DS successful later on (nor what made Wii successful), which is exactly my point. Nintendo has zero new IPs for 3DS on the horizon, the screens are small and ultra low-res, it's poorly advertised, the design is very poor, there aren't many online games, and the online itself is horrid thanks to friend codes and an interface that is completely lacking.
Lonely1 said:Hoe is the 3DS hard to develop for?
That's just the way I see it. I feel like with 3DS they felt that they could get away with lackluster launch hardware and software so long as that gets fixed in the end, and it also seems like they didn't take the fact that 3DS is more expensive to develop for than DS was into consideration at all. They didn't come out swinging and didn't take the needs of third-parties and customers into enough consideration. So far, Wii U seems quite a bit better, but a non-unified online structure, not being powerful enough to handle next-gen engines, or too high of a launch price could ruin that.Zoramon089 said:BurntPork, I don't know how to say this without coming off as...err, rude, but your posts always have a certain level of delusion that makes me wonder if you're being serious most of the time. Some of the assumptions you make and the conclusions you arrive at just don't make sense...
Oh and the shop isn't "broken", that's done intentionally to make you purchase more points. It's done intentionally
Lonely1 said:Hoe is the 3DS hard to develop for?
BurntPork said:And the eShop is broken. It needs to use flat dollar amounts, and from what I've heard it's sometimes hard to find things. Also, charging tax for a DD service in states where it's not required is asinine.
walking fiend said:it's not really that simple. The problem is with decoding the video. I believe there's a certain delay when a decoder starts decoding a compressed stream; However, since the delay is the same for all of the stream, only the start of the video is delayed and the rest seems to be continues. I don't know how fast a decoding is done, but even the device I mentioned seems to introduce some delays. However, I believe since the resolution of the screen isn't much, it isn't going to need a very fast wireless/decoding chip to do it lag-less.
AceBandage said:It isn't.
It's actually far easier to develop for than the DS (or PSP) ever was.
Link? I haven't heard anything beyond that comment from TPC, and I'll change that point if proven otherwise.AceBandage said:It isn't.
It's actually far easier to develop for than the DS (or PSP) ever was.
It was talked about a lot before the 3DS was out iirc. It has pre-cooked shaders that you can easily pick and choose from. It doesn't allow for as much freedom but it's supposed to be very easy to use. Oh and there are no friendcodes on the 3DS. Only one single friendcode that works across every game. Just wanted to point that out.BurntPork said:Link? I haven't heard anything beyond that comment from TPC, and I'll change that point if proven otherwise.
Ace, if I'm wrong about something, please just correct me. I'm a lot more flexible than you think, and I will concede when proven wrong.
BurntPork said:Link? I haven't heard anything beyond that comment from TPC, and I'll change that point if proven otherwise.
Ace, if I'm wrong about something, please just correct me. I'm a lot more flexible than you think, and I will concede when proven wrong.
... Wait, Ace has ignored me by now, hasn't he?
the nail on the head on both accountsZoramon089 said:BurntPork, I don't know how to say this without coming off as...err, rude, but your posts always have a certain level of delusion that makes me wonder if you're being serious most of the time. Some of the assumptions you make and the conclusions you arrive at just don't make sense...
Oh and the shop isn't "broken", that's done intentionally to make you purchase more points. It's done intentionally
Easy_D said:It was talked about a lot before the 3DS was out iirc. It has pre-cooked shaders that you can easily pick and choose from. It doesn't allow for as much freedom but it's supposed to be very easy to use.
walking fiend said:The point is not whether Nintendo is performing better than Sony or Microsoft from a business standpoint, the point is that if it could have been the Apple of game industry but it somehow fucked up. That's what's interesting to know, for me at least.
artwalknoon said:In these conversations its always important to keep in mind that there is a big difference between:
"Here's what Nintendo needs to do to satisfy my demands as a gamer"
and...
"Here's what Nintendo needs to do to be successful as a company"
Of course there is some crossover, but when I read people adamantly declaring that Nintendo needs to take a loss on its hardware or cut its prices on 1st party software I think people are missing the mark. Nintendo's 1st party software continues to sell for years and years at full price when most software are only viable for 2 months after launch. It makes zero sense for Nintendo to drop their prices regularly on 1st party software aside from special promotions. It'd be nice for consumers but that's all. Not selling hardware at a loss is the right way to go for the wii and ds and 3ds and the wii u from a company perspective. Most hardware makers of any kind sell hardware at profit, from tvs, cars, ipods, consoles, etc. Sony and Microsoft took it on the chin with the PS3 and Xbox and here are charts illustrating the business side and why I find some of the armchair CEO playcalling funny.
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or the more simplified
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So while I too am annoyed by the lack of games on my 3ds or the less then complete online features I think there is still a difference between "here's what Nintendo needs to do to satisfy me" and "Nintendo needs to do this to remain relevant/competitive/profitable/to prevent going 3rd party/etc".
I'm aware of that, but the engines for most cellphone games are less than stellar. Most devs will still be required to make new engines for 3DS, which isn't cheap. I don't see how that could be easier than the simple graphics engines used for DS, and at this point it certainly won't be all that profitable. Now, if 3DS blows up, that becomes a moot point. It's up to Nintendo to ensure that happens, and to that end, they need a new and unique IP. This goes for Wii U, as well. Nintendo needs to introduce great new IPs for both casual and core audiences; IPs that help to define the system that they are on. Then, third-parties will follow.AceBandage said:The 3DS is using a shader system that has been in modern phones for a while now and has been in use with devs for even longer.
BurntPork said:I'm aware of that, but the engines for most cellphone games are less than stellar. Most devs will still be required to make new engines for 3DS, which isn't cheap. I don't see how that could be easier than the simple graphics engines used for DS, and at this point it certainly won't be all that profitable. Now, if 3DS blows up, that becomes a moot point. It's up to Nintendo to ensure that happens, and to that end, they need a new and unique IP. This goes for Wii U, as well. Nintendo needs to introduce great new IPs for both casual and core audiences; IPs that help to define the system that they are on. Then, third-parties will follow.
TheExplodingHead said:And economically, unless Nintendo is willing to hit $250 at launch (for barebones HW), I don't see how they can both compete with the 360/PS3, build a solid install base, get third-party support AND be able to hold off the PS4/720 storm in the future. I just don't think the market is willing to do another $350-$400 launch and deliver #'s that would satisfy for the first full year.
Yeah, but even Wii engines have to be severely downscaled. I mean, look at Super Mario. Also, no current-gen engine can be fully ported, and middleware (the engines that really matter) aren't compatible at all. They can use some assets, but in the end, Nintendo messed-up by dropping Tegra. They need to ensure that it sells well if they want continued support. If it's popular, devs will put in the extra work required to port engines; otherwise, they'll stick with smartphones and Vita for the most part.AceBandage said:Wii engines and even some 360 engines are fully portable straight to the 3DS with little trouble.
This was never the case with the DS or PSP, where the engines always were from scratch.
BurntPork said:Yeah, but even Wii engines have to be severely downscaled. I mean, look at Super Mario. Also, no current-gen engine can be fully ported, and middleware (the engines that really matter) aren't compatible at all. They can use some assets, but in the end, Nintendo messed-up by dropping Tegra. They need to ensure that it sells well if they want continued support. If it's popular, devs will put in the extra work required to port engines; otherwise, they'll stick with smartphones and Vita for the most part.
Read my edit. Those games do exactly what I said in that edit.AceBandage said:Uh... no?
Wii Engines actually run better on the 3DS, and look better thanks to the shaders (See, Lego PotC and The Conduit).
And I strongly disagree that they made a mistake by dropping Tegra. That thing is a power hungry beast that isn't worth it's weight in salt.
AceBandage said:Uh... no?
Wii Engines actually run better on the 3DS, and look better thanks to the shaders (See, Lego PotC and The Conduit).
And I strongly disagree that they made a mistake by dropping Tegra. That thing is a power hungry beast that isn't worth it's weight in salt.
Uh-huh? Somehow I think middleware is the least of the problems the 3DS is facing, but that's just me.BurntPork said:Read my edit. Those games do exactly what I said in that edit.
Also, the reason I said that is because of the lack of raw power leading to lower poly-counts and less effects.
@Easy_D: Tegra has programmable shaders, which means that it could have used UE3. That would have made a huge difference.
at least we had one problem less because even with not hi-quality hw the battery still sucksThe M.O.B said:This. If people hate the battery life now, imagine what it would be with a Tegra 2 in it.
LeleSocho said:at least we had one problem less because even with not hi-quality hw the battery still sucks
If Wii proved anything, it's that third-parties love shortcuts. This is especially true of western devs who don't take handhelds seriously at all, and don't want to bother making games that actually take real time to develop. You'll likely see what I mean with Vita.Easy_D said:Uh-huh? Somehow I think middleware is the least of the problems the 3DS is facing, but that's just me.
MDX said:But you think the market will storm in to buy a $350-$400 PS4 or 720 in the future?
TheExplodingHead said:Perhaps not, but that just gives more credence to the idea of affordable consoles going forward, rather than the highest end tech. But that entirely depends on the state of the economy by then and how well the Wii U sold at whatever price.
Anyway, what do you guys think the Wii U OS will be like? Think they'll keep the channel structure or go for something completely new?
I hope that they change it or at least integrate the shop more, but I'm not getting my hopes up.TheExplodingHead said:Perhaps not, but that just gives more credence to the idea of affordable consoles going forward, rather than the highest end tech. But that entirely depends on the state of the economy by then and how well the Wii U sold at whatever price.
Anyway, what do you guys think the Wii U OS will be like? Think they'll keep the channel structure or go for something completely new?
walking fiend said:it's not really that simple. The problem is with decoding the video. I believe there's a certain delay when a decoder starts decoding a compressed stream; However, since the delay is the same for all of the stream, only the start of the video is delayed and the rest seems to be continues. I don't know how fast a decoding is done, but even the device I mentioned seems to introduce some delays. However, I believe since the resolution of the screen isn't much, it isn't going to need a very fast wireless/decoding chip to do it lag-less.
The prototype wireless display technology, based on industry standards such as 802.11 wireless technology, enables smooth, real-time streaming of a 1080p HD video wirelessly from an AMD-powered notebook PC to one or more network-connected display devices, such as flat panel TVs, tablets or notebooks without requiring any additional hardware.
ViVus proprietary MXTP technology gives unmatched performance by bringing video intelligence to the desktop, letting each endpoint optimize video quality independently, based on available bandwidth without affecting the video quality of other endpoints.
bgassassin said:I found a little more info about it. The streaming ability uses ViVu's MXTP (couldn't find what that stood for) technology.
Why would they do that?Nintendo is about to announce their next-generation hardware, liveblog here: arst.ch/pso
7 Jun
Still, perhaps a hardware revision is in the works. Physically speaking, the Wii can't get much smaller and still retain compatibility with the Gamecube ports. ... That said... an updated Wii could contain an 802.11n wireless chipset, a gigabit ethernet adapter, and possibly... support for Displayport.
The Displayport is the interesting bit. For starters, it's pretty much backwards compatible. A displayport connector should be able to pass along the ypbpr encoding scheme currently carried by component cables.
Second, for Nintendo's purposes, it's royalty free. One of the many reasons cited by Nintendo for not including DVD playback in the Wii, despite having a DVD capable drive, is that they would have to pay a fee since DVD playback isn't free. HDMI, a competing technology to Displayport, also carries a royalty charge.
Third, Nintendo is quite close to AMD, who is invested in Displayport. Getting Displayport onto the Wii would be considered quite a feather in the cap for the standard and it's backers.
AceBandage said:Uh... no?
Wii Engines actually run better on the 3DS, and look better thanks to the shaders (See, Lego PotC and The Conduit).
AceBandage said:It isn't.
It's actually far easier to develop for than the DS (or PSP) ever was.
The Mercenaries 3D and even the old Revelations demo look better than RE4.PdotMichael said:I don't believe that.
If i look at Mario, Mario Kart, Luigi Mansion, Resident Evil and stuff, I have to said, the Wii Counterparts looks always better.
No. Wii proved that developers were afraid to make games for the weird under-powered console with a strange control scheme.BurntPork said:If Wii proved anything, it's that third-parties love shortcuts. This is especially true of western devs who don't take handhelds seriously at all, and don't want to bother making games that actually take real time to develop. You'll likely see what I mean with Vita.
Nintendo could fix this by trying to get some middleware made just for 3DS, though.
Nah, it just looks impressive on a little screen. Well, the Mercenaries anyway.miksar said:The Mercenaries 3D and even the old Revelations demo look better than RE4.