Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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kIdMuScLe said:
Yea, i know they would always ask for more RAM but at this point is just wishful thinking to be asking for more than 2GB-3GB of RAM right? Also, let's say that MS and/or Sony puts in 6GB of RAM in their next consoles. What would that mean to those games that are ported from consoles to PC?


No idea, honestly.
Would depend on the other parts.
Though, I'm not expecting we'll see the other systems with more than 3GB of RAM.
 
Maybe they were talking total ram. like system + video, I would hope that combined would be at 4.5-6 gig for next systems (1.5 -2 gig vid 3-4 gig system)
 
pieatorium said:
Maybe they were talking total ram. like system + video, I would hope that combined would be at 4.5-6 gig for next systems (1.5 -2 gig vid 3-4 gig system)

Not to be rude, but you don't know what you are saying do you?

brain_stew is really the expert when it comes to technology, I'd like to hear what he thinks are viable amounts of RAM in a system for future generations.
 
pieatorium said:
Maybe they were talking total ram. like system + video, I would hope that combined would be at 4.5-6 gig for next systems (1.5 -2 gig vid 3-4 gig system)
The way I (barely) understand it, that slower system RAM is only going to get more expensive over time, especially that much of it. But that's besides the point, because it's entirely unnecessary to have that much RAM in a console. That one guy from Crytec who said 8GB is either out of his mind, or he's privy to MS's secret plans for making holodecks a reality.
 
pieatorium said:
Maybe they were talking total ram. like system + video, I would hope that combined would be at 4.5-6 gig for next systems (1.5 -2 gig vid 3-4 gig system)
He was. But, in consoles, system and video memory are usually part of the same pool. In other words, that's what all of us are talking about as well. The next-gen consoles probably won't have more that 3GB total memory.
 
Truth101 said:
brain_stew is really the expert when it comes to technology, I'd like to hear what he thinks are viable amounts of RAM in a system for future generations.


*rubs the magic Athlon processor*


processorSmall.jpg




Oh wise brain_stew of the magic Athlon processor. Come forth and impart your knowledge on the subject in question.
 
Truth101 said:
Not to be rude, but you don't know what you are saying do you?

brain_stew is really the expert when it comes to technology, I'd like to hear what he thinks are viable amounts of RAM in a system for future generations.
Heh no offense taken but from my limited understanding 1080p gaming requires alot of video ram and the more open world your game is or the more/better textures you want requires alot of system ram.
 
pieatorium said:
Heh no offense taken but from my limited understanding 1080p gaming requires alot of video ram and the more open world your game is or the more/better textures you want requires alot of system ram.
Even the most demanding PC games on max settings use less than 2GB's of RAM. Considering console RAM has tends to have better performance, I dont see any console's going over 3GB.
 
I still hope for a custom Radeon RV740 at the very least, with 16 ROPS, 640 steam processors, 32-40 texture memory units, 128-bit bus and eDRAM amoung other things.
a DX11-class tessallation unit would be really sweet too. I don't expect Wii U to use more than 100w total. That's half or less of what launch 360/PS3 used, if I'm not mistaken.
 
Veal said:
You probably could...if the game was coded just for that gpu. But that can't feasibly happen with todays tool sets and the need for compatibility.
I believe the problem has to do with the OS as well. A lot less needs to be cared for in a an OS dedicated to gaming.

I don't expect Wii U to use more than 100w total. That's half or less of what launch 360/PS3 used, if I'm not mistaken.
new PS3 model is 200W, isn't it?
 
walking fiend said:
I believe the problem has to do with the OS as well. A lot less needs to be cared for in a an OS dedicated to gaming.


new PS3 model is 200W, isn't it?
Thats the systems PSU im pretty sure as during gameplay it uses no more than 80w.
 
Oh, this reminds me...

I don't know if this has been debunked already here, but people were saying that the Wii U's power plug was the same shape as the Wii's, which would mean that it could use the same 53W AC adapter as the Wii. That is completely false. The shape of the Wii U's power plug is actually the mirror opposite of the Wii's. Only the AV and Sensor Bar ports are the same. Again, sorry if old.
 
What developers think of the Wii U (Eurogamer)
You know what you think of the Wii U. We know what we think of the Wii U. But what do game makers and game publishers, the people charged with actually working with the 2012 home console, think of the Wii U? At E3 this month Eurogamer asked them.

Frank Gibeau, president, EA Games:

We're big supporters of it. There's a lot of advances in processing and GPUs and also what's happening on the interface level and online, and we're very pleased Nintendo has come out with a machine that can do HD.

The controller is awesome. It's fantastic. I loved the golf ball on the ground. That was a great visual. Like Miyamoto said, it'll open up new ways to play games we haven't even discovered yet. We have to spend time with the hardware and start to bring designs over to see what works, how it works and what you can do.

You saw with Madden football, obviously there are lots of cool new things you can do, and with FIFA [it could control] the way you call plays. We are looking at the Battlefield experience to Wii U. Nothing specific to announce, but we've already started looking at how we're going to do that and what the features will be.

I believe it is [capable of reproducing PS3 and Xbox 360 visuals]. It certainly has the high-definition resolution. But it looks like it's definitely competitive. And it'll do some very unique things.

Danny Bilson, core games boss, THQ:

I loved it [when Nintendo presented the console to THQ]. I just thought, there's nothing but creative possibility. What can we do with that controller that'll give some unique experiences with our games, or how does it make some of our games we already have in development better?

I was very enamoured in that meeting , and I just remember sitting there having a bunch of ideas of what we could do with different things, and what kind of problems it solved with some games, or what opportunities it opened up.

I was also excited to have a third platform to make core games for. We haven't been making many Wii games in core. It really hasn't made sense for the last few years.

Then Brian Farrell [THQ CEO] said, 'I want to be there at launch this time. I don't want to come in late on this platform.' So we flew up the next week to Seattle and met with them. I took them through the first year of the launch of their Wii U and what we were making. They got really excited about what we were making. And then Darksiders II was a natural for it as a launch title because we were already tracking to around those time frames anyway. Metro is in there as well, and they wound up in the press conference. I thought we looked really good up there as far as quality goes.

Todd Hollenshead, co-owner and CEO, id Software:

Five year cycle for everybody, right? But apparently not any more. Nintendo is going inside the generation and there's no expectation that Microsoft or Sony are going to respond to this. That's unique, at least since I've been in the business since 1996.

Jason Leigh, Blue Castle Games co-founder and Off the Record executive producer, Capcom:

Touch-screen is here to stay. My kids are three and five years old. Even when my son was a year-and-a-half, he knew how to take the iPad and scroll to his apps and play his games. It's because it's so intuitive. It's no different than having a bunch of marbles on the table. It's something natural that people know how to bat them around and move them and shift them to where they need to go. It's cool they've integrated that.

Dave Grossman, design director, Telltale Games:

I saw a picture of it and it looked kind of big and weird but then I talked to someone who actually put their hands on it and they said, 'No, no, it's light and seems cool,' so... It's either genius, or it's crazy, or it's both. I don't know. I do like the idea of the touch-screen in the middle as that basically means you can reconfigure the controls of your game to be whatever you want. From a development standpoint that's pretty neat.

Hiroyuki Kobayashi, producer, Devil May Cry 4, Dragon's Dogma, Capcom:

It's hard to know how the market is going to react. I think the potential is there. The fact that we now have a high definition system from Nintendo means that developers are now going to be interested in putting out games for that system. How it's going to play out though is anyone's guess.

Michel Ancel, creator of Rayman and Beyond Good & Evil, Ubisoft:

I think it's really cool because I just see opportunities. New things to do, fewer constraints, more freedom to surprise the player. That's why we make games. We want to surprise gamers, to make them say, ah, I can do that now without hundreds of buttons. There's the touch-screen, I can maybe handle my inventory or have an alternative visual. But at the same time you still have the two analogues so you can still control the game the way you like. You have choices. I like this idea of choices.

Nintendo, for some time, was more like, 'We have one direction, follow us.' Now it's more, 'We have all these directions, do what you need to do.' Making games is hard – if you have too much constraint on top of making games it's much more difficult. I think there is a big ambition behind [the Wii U] and we will follow Nintendo to succeed in this because we have the feeling that it's the right direction.

David Jaffe, Twisted Metal director, Eat Sleep Play:

I've given up fortune-telling in this industry because this is a wonderful industry of constant disruption. Because of the internet and how you can direct-market to people who love exactly what you're doing, the whole industry has changed, whether you're talking about a free-to-play iPhone game or a $80 million PS3 exclusive. I just don't know what's going to hit me more. I don't think that you can do anything except look at something like the Vita or Wii U and appreciate the creativity and the passion.

In terms of 'is it going to be the next big thing', I don't know. I've been right a lot of times, I've been wrong a lot of times. I thought PSP was going to kick the crap out of the DS. The PSP did well but it didn't do anywhere near as well as the DS. When I first saw Ridge Racer on the PSP, I was like, 'Whoa, game over. If I was Nintendo I'd just go home.' And they proved me wrong a million times with that thing.

I never get excited about stuff like that. I get excited eventually over mechanics, but I get excited about the voice of the product first – the spirit, the essence of what it is - and then I kind of go, 'What out there exists that I can best communicate that with?' So I don't look at that and go, 'Oh my god, I have an idea for an adventure game.' I don't work that way as a designer. I start with more of a surface concept or emotion and then I drill down to where I can best present that emotion.

Yeah, I could probably do some really cool stuff with it. The same with Move, the same with Kinect. But I don't really care so much at the beginning. I care a lot about those things once you're going, 'That's the game we're making, this is the hardware that's going to make the game the best.' I don't start there so it's hard for me to think that way.

Greg Zeschuk, co-founder, BioWare:

Any time you have a new interface option that's really interesting to us. We obviously make games with a lot of depth. If there are ways we can improve upon how we deliver that and how we help players to experience it, that's interesting.

It's definitely something we'll look at. I would suspect we'll take a similar track as we took with Kinect, for example with Mass Effect 3. We'll look at it and see what Nintendo does with it. They'll always have the craziest, most innovative way to approach it. Then, we'll think about how we might possibly be able to use it and see if it makes sense.

Andrew Wilson, senior vice president of worldwide development, EA Sports:

We're always excited by about new platforms. It always presents a new challenge and a new way to deliver experiences to gamers. We don’t have a lot more information than everybody else does right now.

But we've made a commitment because what I see by having the new remote here and the screen is the opportunity for us to do things here that we would have done on a screen before. So this concept of cleaning up everything you see on the big screen and putting all that here [on the controller screen], is an interesting proposition.

We don't have that problem solved, but the opportunity to change the way you interact with a game based on moving everything from the HUD to here, is interesting.

The radar can go there. You could trigger wing play. You could play an offside trap here. There are a whole bunch of things you could do here that before, you had to remember a two-button combination or a d-pad combination, or you had to see it represented up on a screen, which meant if anyone else was watching they saw it.

We look at it and say, 'Wow, this is interesting.' We don't have a lot of information. We know it's high-def. We know it's got a great, new innovative controller. As game makers we say, 'OK, what can we do with that?' That's the thing that has jumped to our mind. Between now and when that launches, we'll be working diligently to make sure it adds value, that it's not a gimmick, but it truly adds value. As a FIFA gamer, if I could have touch-screen controls that said wing play, offside trap, push forward, pull back – all these things that no longer were assigned to a d-pad – I would feel pretty good about it.

I'm sure we're going to do more than that, but as the lowest common denominator, that would be pretty cool. That would change the way I play.

Ted Price, president and CEO, Insomniac Games:

The challenge for consumers, as always, is going to be, where do I spend my money? There are more and more choices now. That's all going to be driven by the killer applications. If you get that great game that's available for the Vita or the Wii U, then it should mean really good things for each platform.

It's exciting and intimidating at the same time. It's exciting because most of us at Insomniac are gadget geeks. We love shiny new toys. That's one of the reasons we were a launch title on the PS3 with Resistance, because it's an amazing platform and we really wanted to get on it.

Now, looking at all the other options, it's like being in a candy store. All these cool things you can do not only with your technology but with your design it's great.

On the other hand it's intimidating because there's only so much time in the day and so many resources we have to devote to developing for all the platforms. It's all about planning well, making sure the games we're designing are taking advantage of the platforms you choose in terms of their input devices and their capabilities.

But, overall, this demonstrates to me content creators today are in a really good position. If you can maximise the reach of your content through multiple platforms then you're reaching a broader audience and you have more opportunity to demonstrate the different twists on each of your franchises depending on the platform you're using.

John Carmack, co-founder, id Software:

It's a perfectly valid target for our id Tech 5 development platform. It's going to be very interesting to see what the marketing uptake of the Wii U is. If they're able to convert a lot of their existing Wii customers that are not hardcore gamers, that don't have the other consoles, then yeah, I'd certainly be interested in moving our technology over there.

Motion control can't be tacked on to a lot of different types of games. You need a game designed for motion control. While local touch-screen is something practically any game could derive some value out of.
 
lednerg said:

This is like the video shown at the end of Nintendo's conference.
First, Peter Moore. Is this guy really a game designer that is in position to generate hundreds of new ideas for the system?
Second, most of the other guys already gave us their same mumbo jumbo last year for Nintendo 3DS. Have those guys even one game in development for the 3DS? Other than a Xbox port of one of their old game? I don't think so. Even Capcom guys serve us regular Resident Evil and SSFIV port. Those developers thinkings were a little interesting with the Wii but I don't buy this hypocrisal shit anymore. Go make some good games, action speak louder than words.
 
Talk is cheap, even if Wii U was a powerful beast... all that potential can go wasted an untapped for years due to lazy developers and port shovelware
 
Most of the comments make it seem they have absolutely no idea what's in the box :(
The same "it's capable of 1080p/HD graphics" that we heard from Reggie @ E3.
 
Jackano said:
Second, most of the other guys already gave us their same mumbo jumbo last year for Nintendo 3DS. Have those guys even one game in development for the 3DS? Other than a Xbox port of one of their old game? I don't think so.

This has more to do with 3DS' rushed release than it does with third party intentions towards 3DS. They didn't have the advanced notice and *time* to make brand new games for it.

I'm sad to say, the same is going to be true of Wii-U. Some of the more privileged Nintendo partners have known about Wii-U long enough to do something about it, but many third parties were just as surprised as we were at E3... meaning they have less than a year to develop something. That's not enough time to produce a AAA exclusive. It will be somewhat better than the 3DS launch though in that it will have high quality multiplatform releases at launch like THQ are planning... and maybe Nintendo will splash the cash to have extras or limited exclusivity on something for the launch window too.

THQ seem to be the only guys interviewed there who sound truly engaged and pro-active. Its been nearly a month since E3 and some of these CEOs (CEOs - not nobodies) are still sounding like they're in wait and see mode. THQ meanwhile have said "we're not going to miss this launch" and have met with Nintendo to strategise some multiplatform releases and green-lit titles already...

I forget what studio it was where they were like "we're not planning anything for Wii U yet as far as I know" and the other guy was like "actually, we just had a meeting, I meant to tell you - so yes we are" -- that's the kind of rapid decision making that should be taking place if people don't want to miss the boat again.
 
This point of a new console pre-launch is really tiring not as fun as it use to be generations ago

so much talk with very little information then we get hit by disappointment when we find out that they went cheap on the hardware. Imagine what a monster the Wii would have been had it been HD as well. But Nintendo will say that the low price is the reason for the huge success and HD would have made it $100 more expensive

I just want my WiiU and my HD Zelda and by another platform to compliment it for the games it might miss out on. Very excited about this new hardware :D
 
Truth101 said:
Not to be rude, but you don't know what you are saying do you?

brain_stew is really the expert when it comes to technology, I'd like to hear what he thinks are viable amounts of RAM in a system for future generations.


brain_stew will be providing his own subjective opinion as always. I don't see why 4GB is remotely unlikely - I think its a reasonable amount to have in a console coming out in a couple of years

Stop using the PC as a measuring stick. They have 4GB because until recently the OS couldn't leverage more. But look at the GPUs. you have GPUs with 2GB on just because you want fast ram coupled close to the GPU. A 4GB console could have 2GB ram near the GPU and another 2GB system ram. That doesn't sound unreasonable at all.

PCs don't use much ram now for games because most of the games are being lead developed on consoles, and are not stretching PCs at all.

Xbox 360 nearly had half the amount of ram it has now. Do you think you'd be getting games that look like they do now if it only had half the ram?
 
mrklaw said:
brain_stew will be providing his own subjective opinion as always. I don't see why 4GB is remotely unlikely - I think its a reasonable amount to have in a console coming out in a couple of years

Stop using the PC as a measuring stick. They have 4GB because until recently the OS couldn't leverage more. But look at the GPUs. you have GPUs with 2GB on just because you want fast ram coupled close to the GPU. A 4GB console could have 2GB ram near the GPU and another 2GB system ram. That doesn't sound unreasonable at all.

PCs don't use much ram now for games because most of the games are being lead developed on consoles, and are not stretching PCs at all.

Xbox 360 nearly had half the amount of ram it has now. Do you think you'd be getting games that look like they do now if it only had half the ram?
Those 2GB cards are intended for resolutions higher than 1080p. And, again, it's unlikely that system RAM and video RAM will be separated. In the case of a console, 3GB would be significantly more efficient than 2GB+2GB through most of the console's life. 4GB is the absolute maximum.
 
Well, I am not educated about this RAM topic. The fact that you program directly the core and don't go through a specific API makes the amount of RAM at your disposal more/less relevant ?
 
Well, I am not educated about this RAM topic. The fact that you program directly the core and don't go through a specific API makes the amount of RAM at your disposal more/less relevant ?
Not everything we see is done through programming. Textures actually occupy space, you need some place to load them fast enough. I believe the same is true with complex geometries.
 
BurntPork said:
Those 2GB cards are intended for resolutions higher than 1080p. And, again, it's unlikely that system RAM and video RAM will be separated. In the case of a console, 3GB would be significantly more efficient than 2GB+2GB through most of the console's life. 4GB is the absolute maximum.

1080P 3D needs also twice the size, so I wouldn't write off 2GB graphics / 4GB shared completely.
 
PC games are a bad benchmark to use for memory demands as PCs usually have very high amounts of system RAM(4+GB) and low amounts of video RAM(around 1GB for most high end GPUs). Most games need a lot more video RAM than system RAM but unfortunately video RAM is in short supply so devs have to reduce the amount of memory so that the game can fit in 1GB GPUs.

disap.ed said:
1080P 3D needs also twice the size, so I wouldn't write off 2GB graphics / 4GB shared completely.
No it doesn't.
 
kIdMuScLe said:
correct me if I'm wrong but I thought having more than 2GB of RAM is kinda pointless since most PC games don't use that much RAM or something like that so wouldn't that be a waste in a console..... right?

Even standard GPUs have more than double the amount of memory of a 360. Not even touching RAM..

This will get ugly soon for Nintendo. Most core gamers will opt for the better versions and it dosen't make any sense to make those ports to Wii U.
 
Luckyman said:
Even standard GPUs have more than double the amount of memory of a 360. Not even touching RAM..

This will get ugly soon for Nintendo


Again, though. Those GPUs are for displaying at resolutions far beyond 1080P. Something consoles WON'T be doing.
 
AceBandage said:
Again, though. Those GPUs are for displaying at resolutions far beyond 1080P. Something consoles WON'T be doing.

More ram on a console at 1080p means much better textures, more objects on screen, more advanced game logics just as a start.
 
Luckyman said:
More ram on a console at 1080p means much better textures, more objects on screen, more advanced game logics just as a start.


Haha. No, most console developers will go for useless stuff like cloth physics and particle effects long before geometry and textures.

Luckyman said:
Most core gamers will opt for the better versions and it dosen't make any sense to make those ports to Wii U.


So, then why isn't the PC the biggest core gamer platform?
 
disap.ed said:
Most of the comments make it seem they have absolutely no idea what's in the box :(
The same "it's capable of 1080p/HD graphics" that we heard from Reggie @ E3.

Considering Miyamoto's recent comment about "playing with" clock speeds for the controller would mean that even Nintendo doesn't know what it's going to be yet.
 
Luckyman said:
This will get ugly soon for Nintendo. Most core gamers will opt for the better versions and it dosen't make any sense to make those ports to Wii U.
By that reasoning, it wouldn't have made sense to release PS2 versions of multi-platform games since most core gamers opted for the better Xbox versions.
 
Jokeropia said:
By that reasoning, it wouldn't have made sense to release PS2 versions of multi-platform games since most core gamers opted for the better Xbox versions.

Most core gamers had a PS2, hell most gamers period had a PS2.

I had all 3 though (4 if you cound DC)
 
Luckyman said:
Because PC experience is not something to intrest the masses. This is about console vs console.

And why not? You said they wanted the best versions. The PC definitively offers the best version of any game that hits it. I could see the argument being that they want exclusive titles, but that they want the 'best version'? That doesn't match what console gamers are doing.

The truth is: They're min-maxing. They want minimum effort for maximum reward. And the one thing consoles still have over PCs is convenience, but PCs will almost always win in other comparisons.

EDIT: And lets be honest: So long as Nintendo hits the right mix of graphics and online capability (the biggest question, actually), then all that matters is whether 3rd parties bring AAA content to the system and really do anything remotely interesting with the controller.
 
The Real Napsta said:
Most core gamers had a PS2, hell most gamers period had a PS2.

I had all 3 though (4 if you cound DC)
Yes? So it isn't the power of the system that determines where all the "core gamers" buy their games. More than likely you buy a system because of exclusives and then get multi-platform games on the system you already own.
 
Jokeropia said:
By that reasoning, it wouldn't have made sense to release PS2 versions of multi-platform games since most core gamers opted for the better Xbox versions.

Wii U will never be in a PS2 position. PS4/720 will never be in Xbox position.

720 is successor for great core gamer console with strong following. PS4 is successor for solid but not spectacular core gamer console with strong following. Xbox was coming from absolutely nowhere.

PS2 was the lead platform for virtually every multiplatorm game out there. Xbox was barely scratched. PS2 Xbox tech difference still wasn't as big as Wii U vs competition will be.. But if someone had PS2 and a Xbox surely he bought the Xbox versions.
 
Luckyman said:
Wii U will never be in a PS2 position. PS4/720 will never be in Xbox position.

720 is successor for great core gamer console with strong following. PS4 is successor for solid but not spectacular core gamer console with strong following. Xbox was coming from absolutely nowhere.

PS2 was the lead platform for virtually every multiplatorm game out there. Xbox was barely scratched. PS2 Xbox tech difference still wasn't as big as Wii U vs competition will be.. But if someone had PS2 and a Xbox surely he bought the Xbox versions.
Adjust this for last generation and think about how it sounds.
 
Luckyman said:
Wii U will never be in a PS2 position. PS4/720 will never be in Xbox position.

720 is successor for great core gamer console with strong following. PS4 is successor for solid but not spectacular core gamer console with strong following. Xbox was coming from absolutely nowhere.

PS2 was the lead platform for virtually every multiplatorm game out there. Xbox was barely scratched. PS2 Xbox tech difference still wasn't as big as Wii U vs competition will be.. But if someone had PS2 and a Xbox surely he bought the Xbox versions.

So basically you like spouting your assumptions off as fact?
 
Luckyman said:
Wii U will never be in a PS2 position. PS4/720 will never be in Xbox position.

Both outcomes are unlikely, but I'd hesitate anyone using the word 'never.' Strange things happen in this industry sometimes. But yes, it is unlikely that either scenario will take place due to network externalities that MS has built over this generation. In that sense, I'd say that the 720 is in a far stronger position than the PS4 is - but without having seen either one, it's tough to state that definitely. I find it odd, however, that people are putting the two together. We have no idea what PS4 and the 720 are going to be like. None.

I admit it's likely that they'll be far more powerful than the Wii U, though. In fact, I wouldn't be surprised if both companies - upon learning what the Wii U is capable of - boost their designs up as much as possible to try and mitigate Nintendo's attempt to encroach on the core market. It would be the smart thing to do. They never want this to end up a 1st-party competition.

720 is successor for great core gamer console with strong following. PS4 is successor for solid but not spectacular core gamer console with strong following.

From what we can see right now, the 720 is poised in a far more advantageous position than the PS4 is. Live remains MS's greatest strength and they will do everything in their power to boost the hell out of it for a next-gen console. Sony and Nintendo will likely not get within spitting distance of it next time around.

PS2 was the lead platform for virtually every multiplatorm game out there. Xbox was barely scratched. PS2 Xbox tech difference still wasn't as big as Wii U vs competition will be.. But if someone had PS2 and a Xbox surely he bought the Xbox versions.

This flies in the face of what has actually happened. The 360 is less powerful than the PS3, but it far more often receives the best version of multiplatform content. Power did not decide that - developers did. And the power difference between the Wii U and the PS4/720, whatever that ends up being, won't mean as much due to the scalability of engines.
 
Way too early to compare the tech differences between WiiU and successor consoles from other manufacturers. I actually expect they may be closer in power than PS2 <-> Xbox, but again we just don't have a clue.
 
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