Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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KageMaru said:
lol I take it you don't visit the forum often if you really think this. There are plenty of people there who have a good idea about what they are talking about. Not defending this Expresso guy, but you can't judge the whole forum based on one random post.

Also, you have a link specifically stating the Wii-U CPU is based on Watson?

http://www.engadget.com/2011/06/07/ibm-puts-watsons-brains-in-nintendo-wii-u/

... we did some digging to get a little more info. IBM tells us that within the Wii U there's a 45nm custom chip with "a lot" of embedded DRAM (shown above). It's a silicon on insulator design and packs the same processor technology found in Watson, the supercomputer that bested a couple of meatbags on Jeopardy awhile back.
 
lunchwithyuzo said:
Not at TGS, around TGS. Nintendo will no doubt have their own event near TGS, like with 3DS last year.

Possibly, but that 3DS event was to announce the release date and we're not at that stage with the Wii U yet.

I did think Iwata would do a TGS keynote again, to make up for the E3 fiasco but getting the impression it's more of a back to the drawing board thing now. Waiting until Wii U stuff is further along because trying to get across what the system is about again.

We might get some more at their Fall conference, but I think the focus is going to be on 3DS now and nothing really substantial on Wii U till next year in the run up to the end of their financial year.
 
All Wii U ports contain exclusive content by default due to the controller. Sure, you can be all jaded and say 3rd parties will just put a map on the screen and call it a day, but the actual quotes from developers out there so far paint a much different picture. They are genuinely excited by the possibilities the controller offers and look forward to improving their games with it. It's also a helluva lot more useful for gaming than motion controls alone were, so lets not get into the "but Wii's waggle sticks didn't improve gaming like they said it would" argument.
 
DECK'ARD said:
Possibly, but that 3DS event was to announce the release date and we're not at that stage with the Wii U yet.

I did think Iwata would do a TGS keynote again, to make up for the E3 fiasco but getting the impression it's more of a back to the drawing board thing now. Waiting until Wii U stuff is further along because trying to get across what the system is about again.

We might get some more at their Fall conference, but I think the focus is going to be on 3DS now and nothing really substantial on Wii U till next year in the run up to the end of their financial year.
First of all, the 3DS launch event was in January.

The TGS keynotes have been announced, and Iwata isn't among them.

lednerg said:
All Wii U ports contain exclusive content by default due to the controller. Sure, you can be all jaded and say 3rd parties will just put a map on the screen and call it a day, but the actual quotes from developers out there so far paint a much different picture. They are genuinely excited by the possibilities the controller offers and look forward to improving their games with it. It's also a helluva lot more useful for gaming than motion controls alone were, so lets not get into the "but Wii's waggle sticks didn't improve gaming like they said it would" argument.
They have had 7 years of dual-screen gaming, but most haven't done shit with it. I don't see that suddenly changing.
 
BurntPork said:
First of all, the 3DS launch event was in January.

The TGS keynotes have been announced, and Iwata isn't among them.

The 3DS release date was announced at an event after TGS 2010. The launch event was January, which is why I said I think they'll be something similar for Wii U ahead of the end of their financial year.

And I know Iwata isn't there, which is why I said I *did* think ;)
 
BurntPork said:
First of all, the 3DS launch event was in January.

The TGS keynotes have been announced, and Iwata isn't among them.
There were two events (in Japan). One around TGS in September, then one in January. Both had new game announcements.
 
BurntPork said:
Yeah, I remember now.

i don't want to wait until October. :(

October is going to be 3DS3DS3DS3DS.

How much Wii U we get I think depends on how far along the internal stuff is. Another E3 shambles with things like Chase Mii would do more harm than good. The concept and angle of the system is much harder to grasp than the Wii, they are aware they need to show the compelling reasons why you want it, not a collection of tech-demos and conflicting bullet points.

The next time we see Nintendo show the Wii U it's going to be a big blow-out. I'm lowering expectation until next year now as everything seemed so early.
 
BurntPork said:
They have had 7 years of dual-screen gaming, but most haven't done shit with it. I don't see that suddenly changing.

3rd party developers that actually made games for the DS did some interesting and quality things with the dual screens. If you're talking about Western 3rd parties? It's hard to do something interesting with dual screens when they don't make handheld games and that's where the dual screens are.
 
DaSorcerer7 said:

I love Nintendo, but I'm always cautious when I read things like this. How many times in the last two generations did they say they were improving their relationship with 3rd party developers?

I hope it's true, I would love to see it happen, but it's more of a "I'll believe it when I see it" for me.

bgassassin said:

This tired old link? I'm sorry but all this confirms to me is that the CPU has "a lot" of EDRAM and nothing else. Even the term "a lot" is kind of pointless without any reference to base it on.

Would be great if this turns out true, but this article isn't convincing enough IMO. IBM told them, but the only part they quote is about the EDRAM?

lednerg said:
All Wii U ports contain exclusive content by default due to the controller. Sure, you can be all jaded and say 3rd parties will just put a map on the screen and call it a day, but the actual quotes from developers out there so far paint a much different picture. They are genuinely excited by the possibilities the controller offers and look forward to improving their games with it. It's also a helluva lot more useful for gaming than motion controls alone were, so lets not get into the "but Wii's waggle sticks didn't improve gaming like they said it would" argument.

That's not the exclusive content that some gamers are hoping for IMO. Plus I think it largely depends on the game to how much the controller adds to the experience. Having the motion tracker on the controller for Aliens is kick ass, but having the inventory on the controller does little for me. Sorry but IMO, a game designed for the Wii-U then ported down to the ps3/360 or released exclusively for the Wii-U is greater than an added convenience of controller support.

Besides, how much the controller improves gaming will differ based on the gamer's opinion. I can say that waggle did little to improve gaming, but then you can think the opposite and neither opinion would be wrong really.
 
KageMaru said:
I love Nintendo, but I'm always cautious when I read things like this. How many times in the last two generations did they say they were improving their relationship with 3rd party developers?

I hope it's true, I would love to see it happen, but it's more of a "I'll believe it when I see it" for me.
I think it's fair to say Nintendo appreciably improved 3rd party relations going from N64 to GC and GC to Wii. Nevermind that basically all of Japan was behind DS.
 
I've had a month to just sit back and watch you guys.

It's kind of crazy how idiotic you guys have been acting.

There is no doubt in my mind that the PS4 and 720 will be at least a half-generational leap over the Wii U, maybe even more powerful than that.

It'll either be the difference between medium settings and high, or low and high. The engines will still scale between all three consoles.

If 3rd parties have no trouble selling their games, they will continue to support the platform regardless of if the games look anywhere near as good as they do on the PS4 and 720.
 
BurntPork said:
...
They have had 7 years of dual-screen gaming, but most haven't done shit with it. I don't see that suddenly changing.
Even if that were true, "they" aren't HD console game developers. They operate at a fraction of the budget and staff, have much faster turnarounds, and games that are nowhere near the scope of HD console content. Then there are things like how the DS can't even display 3D graphics on both screens at the same time, as well as a whole slew of obvious differences between the two platforms. What you're saying would be like judging 3rd parties based solely on their Wii games.
 
Iwata:

“In that sense, and this is common to both the Nintendo 3DS and the Wii U, we think that it is important to encourage the software publishers to think "This is a platform on which we can perform our business" in the very first stage of the platform. We think it very important to make several hits from the third-party software publishers within the first year from the release of the platform, while offering Nintendo software seamlessly. In order to achieve this goal, we have shared information about the new hardware with the software publishers earlier than we did previously and built a cooperative structure, and we are developing several titles in collaboration with these publishers. I cannot talk in detail about the names of the titles, or with which publishers we are currently collaborating, because we have not announced this information yet, but what we are aiming for with the Nintendo 3DS and the Wii U is, platforms which have much more software and a wider variety of software than the former Nintendo DS or Wii. Therefore, we are thinking of creating an environment where software from other companies will become hits. Please understand that Nintendo is prepared to invest in order to make this a reality.”
 
lunchwithyuzo said:
I think it's fair to say Nintendo appreciably improved 3rd party relations going from N64 to GC and GC to Wii. Nevermind that basically all of Japan was behind DS.

I think it's fair to say otherwise if it's true that most developers only found out about Wiimotion+ at the E3 reveal. Even with the Wii-U, developers seem to be in the dark about too many things. I understand that Nintendo is still working on the platform and it's feature-set, but I think it would be beneficial to both parties if Nintendo at least discussed where they plan to go with the Wii-U, especially their online plans:

Slaczka believes Nintendo made a huge mistake by addressing the Wii U's controller at E3 but not its other specs right off the bat, which confused attendees and caused some not to share his own enthusiasm for the platform.

"That was the biggest issue for developers," he says. "They wanted to know how strong the console would be, how it compares to other existing consoles, and so on. There were so many conflicting reports which resulted in developers not appreciating the Wii U as much as they might have if they knew more."

As for Slaczka himself, he would have liked to have learned more about Nintendo's online plan: "If it won't be as robust as Xbox Live or even Steam, that's going to hurt the new platform. So I need to know more and, at this time, Nintendo just isn't saying more."

http://www.gamasutra.com/view/feature/6435/the_future_of_the_wii_u_.php?page=3

Also developers supporting the DS doesn't really prove anything. Nintendo has owned the handheld market since the Gameboy, so why wouldn't a developer support a Nintendo handheld? Especially in Japan where handhelds are most popular.

Just to be clear, I'm not trying to paint a negative picture surrounding Nintendo and how they plan to manage the Wii-U. All I'm saying is that I need a bit more proof than just words, and that actually goes for all 3 companies next gen.
 
FIFA producer David Rutter has told Official Nintendo Magazine that he's already thinking of ways in which Wii U could benefit EA's football series.




"I've got a few ideas about how Wii U will benefit FIFA," Rutter revealed. "It's certainly an exciting opportunity as far as hardware is concerned. It's a pretty cool piece of kit. I'm looking forward to getting involved with it in some way, shape or form."

However, Rutter is reluctant to share his ideas. "I'm going to keep them under my hat, just because it would be foolhardy of me to suddenly start spouting a load of ideas for something that doesn't necessarily exist yet. I don't want to give everybody an idea of what we might be up to."

http://www.officialnintendomagazine.co.uk/29145/ea-wii-u-will-benefit-fifa/
 
Thunder Monkey said:
I've had a month to just sit back and watch you guys.

It's kind of crazy how idiotic you guys have been acting.

There is no doubt in my mind that the PS4 and 720 will be at least a half-generational leap over the Wii U, maybe even more powerful than that.

It'll either be the difference between medium settings and high, or low and high. The engines will still scale between all three consoles.

If 3rd parties have no trouble selling their games, they will continue to support the platform regardless of if the games look anywhere near as good as they do on the PS4 and 720.

Um, this has been my opinion for a long while now... And I think many others have expressed a similar viewpoint.
 
KageMaru said:
I think it's fair to say otherwise if it's true that most developers only found out about Wiimotion+ at the E3 reveal. Even with the Wii-U, developers seem to be in the dark about too many things. I understand that Nintendo is still working on the platform and it's feature-set, but I think it would be beneficial to both parties if Nintendo at least discussed where they plan to go with the Wii-U, especially their online plans:
Nintendo launched Wiimotion+ with 3rd party games from EA, 2K and Sega, their own marquee title (Wii Sports Resort) didn't come until a month later. Can you imagine that happening on N64 or even GC? I don't think you're really looking at how things have progressed here.

And going by interviews, 3rd parties seem pretty clued in to Wii U plans, as much as Nintendo themselves. Particularly online, which EA and Ubisoft at least seem to have some heavy involvement in.


KageMaru said:
Also developers supporting the DS doesn't really prove anything. Nintendo has owned the handheld market since the Gameboy, so why wouldn't a developer support a Nintendo handheld? Especially in Japan where handhelds are most popular.

Just to be clear, I'm not trying to paint a negative picture surrounding Nintendo and how they plan to manage the Wii-U. All I'm saying is that I need a bit more proof than just words, and that actually goes for all 3 companies next gen.
Words is all we're going to get right now, we're still probably a year from launch. At what state were 360 or PS3 or (recently) Vita looking like a year before they launched?

I agree that the proof is in what actually hits shelves, but the words at this point are at least encouraging, and basically everyone working on the system seems to make note of a different approach and ideology on Nintendo's end.
 
KageMaru said:
That's not the exclusive content that some gamers are hoping for IMO. Plus I think it largely depends on the game to how much the controller adds to the experience. Having the motion tracker on the controller for Aliens is kick ass, but having the inventory on the controller does little for me. Sorry but IMO, a game designed for the Wii-U then ported down to the ps3/360 or released exclusively for the Wii-U is greater than an added convenience of controller support.

Besides, how much the controller improves gaming will differ based on the gamer's opinion. I can say that waggle did little to improve gaming, but then you can think the opposite and neither opinion would be wrong really.
Thankfully, it's going to be up to the developers to come up with unique uses for the controller, not forum posters or so-called gaming journalists. I might rack my brain for a minute or two and not come up with anything new, but that doesn't mean a paid game designer won't either - let alone entire staff of them with a multi-million dollar budget, eager to come up with the next big thing. Of course there will be some who just phone it in, and I'll gladly avoid their games.

The games that will stand out above the rest on the Wii U are the ones that use the controller to go beyond the current gaming conventions. Competition between the games on the platform is what will drive innovation among developers. They're going to have to do more than just put the map and inventory on the screen to get Wii U gamer's money. They're going to have to at least match what developers X, Y, and Z did for their Wii U titles.
 
lunchwithyuzo said:
Nintendo launched Wiimotion+ with 3rd party games from EA, 2K and Sega, their own marquee title (Wii Sports Resort) didn't come until a month later. Can you imagine that happening on N64 or even GC? I don't think you're really looking at how things have progressed here.

And going by interviews, 3rd parties seem pretty clued in to Wii U plans, as much as Nintendo themselves. Particularly online, which EA and Ubisoft at least seem to have some heavy involvement in.

Read what I posted again. There's a difference between revealing a product/feature and when it launches. I never said things haven't progressed since the N64 or GC days, but I obviously question if they have progressed enough. You can be happy with a "crap to decent" improvement, but I wouldn't be. Not with Sony and MS working closely with 3rd party studios.

Also sorry but lol @ you thinking that 3rd parties know as much as Nintendo about the Wii-U. Nintendo should have a road map on what they plan or hope to accomplish with the Wii-U. This should include targeted performance levels and planned online features. You really think developers know what Nintendo is planning in these areas? Unless Nintendo's design philosophy is throwing shit at a wall and seeing what sticks (which I highly highly doubt), then I find it hard to believe 3rd party companies know as much about the Wii-U.

lunchwithyuzo said:
Words is all we're going to get right now, we're still probably a year from launch. At what state were 360 or PS3 or (recently) Vita looking like a year before they launched?

I agree that the proof is in what actually hits shelves, but the words at this point are at least encouraging, and basically everyone working on the system seems to make note of a different approach and ideology on Nintendo's end.

I understand that words are all we're going to get right now, but that doesn't mean I have to hang on every word as if they were facts. Last gen we heard BS about lucid dreams, super computer, and new controller to offer new gameplay. We got none of that (not that I really expected us to). I understand and see PR speak, so it's not like I expected the world this gen, but it's because of all the promises and hype leading to the current gen that I'm more cautious and less likely to jump to conclusions based on some comments.

So for me to believe that Nintendo will invest in 3rd party support, I don't want to see quotes like the one I posted above.
 
I just found the thread about that guy from Retro leaving to join id. That confirms that Nintendo will continue to hold Retro back by forcing them to only make rehashes and not letting them make new IPs or mature games. It's a waste, and it's slowly killing the studio. I wonder if they'll ever be allowed to make a game to call their own?

Anyway, the point is that it basically confirms that their Wii U game won't be a new IP. :/ Dammit Nintendo! You're going to kill your fanbase if you keep this up! At this rate, we probably won't ever get a significant new IP ever again. They shut down Retro's ideas, but let shit like Wii Music and Steel Diver through? Now I know that they MUST keep making hardware. They'd die as a third-party within one generation.
 
BurntPork said:
I just found the thread about that guy from Retro leaving to join id. That confirms that Nintendo will continue to hold Retro back by forcing them to only make rehashes and not letting them make new IPs or mature games. It's a waste, and it's slowly killing the studio. I wonder if they'll ever be allowed to make a game to call their own?

Anyway, the point is that it basically confirms that their Wii U game won't be a new IP. :/ Dammit Nintendo! You're going to kill your fanbase if you keep this up! At this rate, we probably won't ever get a significant new IP ever again. They shut down Retro's ideas, but let shit like Wii Music and Steel Diver through? Now I know that they MUST keep making hardware. They'd die as a third-party within one generation.

oh-noes-everybody-panic.gif
 
BurntPork said:
I just found the thread about that guy from Retro leaving to join id. That confirms that Nintendo will continue to hold Retro back by forcing them to only make rehashes and not letting them make new IPs or mature games. It's a waste, and it's slowly killing the studio. I wonder if they'll ever be allowed to make a game to call their own?

Anyway, the point is that it basically confirms that their Wii U game won't be a new IP. :/ Dammit Nintendo! You're going to kill your fanbase if you keep this up! At this rate, we probably won't ever get a significant new IP ever again. They shut down Retro's ideas, but let shit like Wii Music and Steel Diver through? Now I know that they MUST keep making hardware. They'd die as a third-party within one generation.

You're delusional.

Nintendo would instantly be basically the biggest and most important 3rd party in the world, not that they would ever go 3rd party.
 
Daschysta said:
You're delusional.

Nintendo would instantly be basically the biggest and most important 3rd party in the world, not that they would ever go 3rd party.
Yeah, I'm sure that Sony would have allowed them to release Steel Diver as a Vita retail game. :/

I'm not saying that they'd go out of business, but rather that it wouldn't be profitable. They refuse to make new IPs, and most of their Mario spinoffs would have to be ended. Unless they underwent drastic changes, they'd have no choice but to leave the gaming business after two years of not making any profit, no matter how much they have in the bank.
 
BurntPork said:
I just found the thread about that guy from Retro leaving to join id. That confirms that Nintendo will continue to hold Retro back by forcing them to only make rehashes and not letting them make new IPs or mature games. It's a waste, and it's slowly killing the studio. I wonder if they'll ever be allowed to make a game to call their own?

Anyway, the point is that it basically confirms that their Wii U game won't be a new IP. :/ Dammit Nintendo! You're going to kill your fanbase if you keep this up! At this rate, we probably won't ever get a significant new IP ever again. They shut down Retro's ideas, but let shit like Wii Music and Steel Diver through? Now I know that they MUST keep making hardware. They'd die as a third-party within one generation.
Well they havent made a bad game yet so I'm not particularly worried. It's a shame they might not get a chance to do a new IP anytime soon, but at the same time there's nothing wrong with working with established franchises or reviving older ones.

BurntPork said:
Yeah, I'm sure that Sony would have allowed them to release Steel Diver as a Vita retail game. :/

I'm not saying that they'd go out of business, but rather that it wouldn't be profitable. They refuse to make new IPs, and most of their Mario spinoffs would have to be ended. Unless they underwent drastic changes, they'd have no choice but to leave the gaming business after two years of not making any profit, no matter how much they have in the bank.

Er they made plenty of new franchises over the last gen, they just weren't aimed at us. Also, why would they stop making Mario spinoffs as a 3rd party? I'm not sure why you think they wouldn't be profitable as a 3rd party, it doesn't make any sense really.
 
This is sad that Nintendo doesn't allow Retro make a new IP game, those guys are stuck with Nintendo franchises now. But you can't say that will be the ultimate reason because Nintendo "could" go 3rd party, that simple doesn't makes sense. The most profitable IPs were Wii line, Mario and Pokémon, if any, those proved IPs bring the money to Nintendo, than experimental Retro new IP (not saying that I'm against a Retro new IP).
 
KageMaru said:
Read what I posted again. There's a difference between revealing a product/feature and when it launches. I never said things haven't progressed since the N64 or GC days, but I obviously question if they have progressed enough. You can be happy with a "crap to decent" improvement, but I wouldn't be. Not with Sony and MS working closely with 3rd party studios.
I don't see the issue then, I didn't make a firm comment on the degree of improvement, only that it happened? Though I wouldn't characterize the N64 to GC improvement as "crap to decent", it was a pretty substantial increase in games at the end of the day.


KageMaru said:
Also sorry but lol @ you thinking that 3rd parties know as much as Nintendo about the Wii-U. Nintendo should have a road map on what they plan or hope to accomplish with the Wii-U. This should include targeted performance levels and planned online features. You really think developers know what Nintendo is planning in these areas? Unless Nintendo's design philosophy is throwing shit at a wall and seeing what sticks (which I highly highly doubt), then I find it hard to believe 3rd party companies know as much about the Wii-U.
There's a difference between being clued in and knowing as much about everything as the platform provider. The latter standard is something no one manages, so of course Nintendo doesn't either. That's self-evident.

Meanwhile though we have comments from EA reps that they're involved with helping design the network. We have comments from Vigil that they're troubleshooting the SDK along with Nintendo in realtime. Epic was evidently brought in to have UE3 ready in a workable state by E3. It's painfully obvious Wii U is extremely early, and that 3rd parties are being brought in earlier than they ever have been for a Nintendo system. The timetables actually seem to be about what we saw with Xbox 360.


KageMaru said:
I understand that words are all we're going to get right now, but that doesn't mean I have to hang on every word as if they were facts. Last gen we heard BS about lucid dreams, super computer, and new controller to offer new gameplay. We got none of that (not that I really expected us to). I understand and see PR speak, so it's not like I expected the world this gen, but it's because of all the promises and hype leading to the current gen that I'm more cautious and less likely to jump to conclusions based on some comments.

So for me to believe that Nintendo will invest in 3rd party support, I don't want to see quotes like the one I posted above.
I don't follow, a lack of company discourse about investing in 3rd party content is preferable then? Skepticism with PR is fine, and I think everyone should be tempered in that regard but you seem pretty dead set on being dead set against this. Iwata's comments on that are hardly just cause to believe the opposite.
 
ShockingAlberto said:
I don't understand why you guys still take BurntPork's bait.
It's not a trap. If you think it is, tell a mod.

I swear, why do you guys only pay attention to my negative opinions? You act as if I'm never hopeful. I'm not allowed to be upset that Nintendo is driving away their best talent by not allowing them creative freedom? WTF?

Instro said:
Er they made plenty of new franchises over the last gen, they just weren't aimed at us. Also, why would they stop making Mario spinoffs as a 3rd party? I'm not sure why you think they wouldn't be profitable as a 3rd party, it doesn't make any sense really.
And yet they haven't announced a single new IP for 3DS other than Shovelware Diver. :/ If they're not letting Retro try something new in a time when the desperately need a new western IP, they're being stupid honestly.

And I said most. Mario Kart, the RPGs, and maybe Mario Party and a couple of the sports games would make it. The rest would not sell well.

lunchwithyuzo said:
I'd argue their best talent in the equation there is at SPD. Retro had basically a complete staff changeover between Prime 1 to DKCR, and it didn't seem to matter quality wise. Other teams SPD works with like Next Level or Monster Games for some reason pump out gold for Nintendo and shovelware for everyone else. What's the constant in all this?
I didn't consider that, actually.
 
BurntPork said:
It's not a trap. If you think it is, tell a mod.

I swear, why do you guys only pay attention to my negative opinions? You act as if I'm never hopeful. I'm not allowed to be upset that Nintendo is driving away their best talent by not allowing them creative freedom? WTF?
I'd argue their best talent in the equation there is at SPD. Retro had basically a complete staff changeover between Prime 1 to DKCR, and it didn't seem to matter quality wise. Other teams SPD works with like Next Level or Monster Games for some reason pump out gold for Nintendo and shovelware for everyone else. What's the constant in all this?
 
BurntPork said:
And I said most. Mario Kart, the RPGs, and maybe Mario Party and a couple of the sports games would make it. The rest would not sell well.
What others are you talking about then? I mean you just listed the biggest and most important ones as apparently being fine, so what other mario spinoffs are there that wouldn't make it?
 
Instro said:
What others are you talking about then? I mean you just listed the biggest and most important ones as apparently being fine, so what other mario spinoffs are there that wouldn't make it?
... Thinking about it, the ones that would be lost are mostly one-offs. :/ lol my bad. I still don't think they'd sell nearly as well, though.
 
I pop in every few days or so to basically say the same thing - It doesn't matter how weak or how strong the Wii U turns out to be because as long as it's appreciably stronger than the the PS360 combo it's going to mark the start of a new generation and set the new hardware baseline.

The other two new systems not being stronger than it while they're both releasing later would be the shocking part really. They'll be a lot more pressure on Sony and MS to develop bleeding edge systems at a mass market price to compete with the U if you think abut it.
 
KageMaru said:
This tired old link? I'm sorry but all this confirms to me is that the CPU has "a lot" of EDRAM and nothing else. Even the term "a lot" is kind of pointless without any reference to base it on.

Would be great if this turns out true, but this article isn't convincing enough IMO. IBM told them, but the only part they quote is about the EDRAM?

The part I underlined is what IBM told them directly. The following sentence that I didn't quote says they also asked them about the clock speeds, but IBM wouldn't give that to them.

So to summarize IBM told them it would have a lot of eDRAM, is a silicon on insulator design, that it's based on Watson technology, but they did not share the clock speeds.
 
Saint Gregory said:
I pop every few days or so to basically say the same thing - It doesn't matter how weak or how strong the Wii U turns out to be because as long as it's appreciably stronger than the the PS360 combo it's going to mark the start of a new generation and set the new hardware baseline.

The other two new systems not being stronger than it while they're both releasing later would be the shocking part really. They'll be a lot more pressure on Sony and MS to develop bleeding edge systems at a mass market price to compete with the U if you think abut it.
Totally agree. In the end it won't really matter how much more powerful WiiU is compared to PS360, what will matter is how true the lies 3RD parties are aleady telling will turn out to be.
 
Kandinsky said:
What did Capcom say about TGS, did i miss something?

The following statement comes from Capcom Europe's boss, David Reese:

"Capcom haven't announced anything officially on Wii U. I think they have done prototypes.
There are only so many things you can get ready for E3. But they might show something at the Tokyo Games Show which is where Wii U is more focused on. I haven't seen anything personally myself but since the companies are quite close, I am sure they must be looking at something. Some of the big names like Ubisoft and EA said that they will support it. I think Riccitiello was on stage at E3 and said, 'I am going to support it,' and when they say that, they will."

"Never undestimate Nintendo [though]. You suddenly think 'how have they managed to sell so many?'. Wii Sports and something like that... people play for ten minutes. They become tired and they stop playing. I think Nintendo will bounce back. I think they will come out with some original First Party titles. Nintendo has amazing First Party and that's what drives it."

http://www.qj.net/wii-u/news/capcom-might-have-something-for-the-wii-u-at-tgs-2011.html
 
I desperately WANT some new info on Wii U that is substantive, and frankly I think Nintendo kind of needs to. Not because it will hurt future sales or anything (lol) but just from a business standpoint I think with the 3DS's sales struggles and recent major price cut, as well as the luke warm initial reception to the Wii U Nintendo needs to show off a bit more, get the positive buzz going and leave people more concrete reasons to be confident.

I mean, don't get me wrong, I'm actually quite bullish on the Wii U personally but I think investors ARE concerned and need to see some excitement sooner than later if for no other reason than to get rid of the taste of the recent struggles in perception Nintendo has gone through.
 
Hiltz said:
The following statement comes from Capcom Europe's boss, David Reese:

"Capcom haven't announced anything officially on Wii U. I think they have done prototypes.
There are only so many things you can get ready for E3. But they might show something at the Tokyo Games Show which is where Wii U is more focused on. I haven't seen anything personally myself but since the companies are quite close, I am sure they must be looking at something. Some of the big names like Ubisoft and EA said that they will support it. I think Riccitiello was on stage at E3 and said, 'I am going to support it,' and when they say that, they will."

"Never undestimate Nintendo [though]. You suddenly think 'how have they managed to sell so many?'. Wii Sports and something like that... people play for ten minutes. They become tired and they stop playing. I think Nintendo will bounce back. I think they will come out with some original First Party titles. Nintendo has amazing First Party and that's what drives it."

http://www.qj.net/wii-u/news/capcom-might-have-something-for-the-wii-u-at-tgs-2011.html
Thanks for the info, but yeah the guy seems clueless about whats going on at Capcom. I actually expect 0 WiiU presence at the show.
 
Gaborn said:
I desperately WANT some new info on Wii U that is substantive, and frankly I think Nintendo kind of needs to. Not because it will hurt future sales or anything (lol) but just from a business standpoint I think with the 3DS's sales struggles and recent major price cut, as well as the luke warm initial reception to the Wii U Nintendo needs to show off a bit more, get the positive buzz going and leave people more concrete reasons to be confident.

I mean, don't get me wrong, I'm actually quite bullish on the Wii U personally but I think investors ARE concerned and need to see some excitement sooner than later if for no other reason than to get rid of the taste of the recent struggles in perception Nintendo has gone through.

I agree. They really need to have their own show/press conference after TGS and have it in September like last year. And a week or so earlier than last year's would be even better.
 
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