BurntPork said:In that case? Anything higher than a 4770 would melt the plastic.
The dev kits aren't in that case.
BurntPork said:In that case? Anything higher than a 4770 would melt the plastic.
StevieP said:From what I recall, they're crashing a lot due to heat issues, right? As I said in an earlier post, I highly doubt a customized 4770-level GPU part would cause any cooking. More than likely it would be the CPU unless it is an SoC.
It doesn't matter unless they're planning on redesigning the unit.StevieP said:The dev kits aren't in that case.
BurntPork said:It doesn't matter unless they're planning on redesigning the unit.
I really want to see what Nintendo can do with a large console. Can you imagine?
A retractile handle.Gravijah said:Probably include built in storage for your controllers.
TunaLover said:A retractile handle.
StevieP said:From what I recall, they're crashing a lot due to heat issues, right? As I said in an earlier post, I highly doubt a customized 4770-level GPU part would cause any cooking. More than likely it would be the CPU unless it is an SoC.
BurntPork said:It doesn't matter unless they're planning on redesigning the unit.
I really want to see what Nintendo can do with a large console. Can you imagine?
Based on recent discussion and research, I predict these specs.
45nm PPC 476FP tri-core @ 1.8-2.0GHz w/8-16MB eDRAM
40nm or 32nm RV740-based GPU with 640SPs clocked at 600-700MHz on the core
1.5-2GB GDDR3 or GDDR5 RAM pool shared between CPU and GPU; clocked at 600-800MHz
Yes, that is very reasonable.
Even though these are non final dev kits, shouldn't devs still know exactly the specs of the hardware in the kits e.g. the stream processor count, frequency, bus width etc? You shouldn't need a non buggy dev kit to be able to see what the performance of the system is.lherre said:Difficult to say now to be honest because until they don't fix the problems-bugs, no one can measure with accuracy the performance of the system (well you can, until it hangs). But I think the kits won't change too much internally between revisions (at least the components there). But is too soon to say one thing or another or to be sure about it.
So we will see in the next revisions if the info changes or not. Now is the same in all the devkits launched.
Ah, I knew I forgot something. The 360 has 24MB, right? So... 24-32MB? Yeah, that sounds right.herzogzwei1989 said:What about eDRAM for the GPU--are you expecting any?
You overshot the GPU and RAM. It's more likely to be closer to a 500MHz RV 730 at 40nm and 1GB of GDDR5.BurntPork said:It doesn't matter unless they're planning on redesigning the unit.
I really want to see what Nintendo can do with a large console. Can you imagine?
Based on recent discussion and research, I predict these specs.
45nm PPC 476FP tri-core @ 1.8-2.0GHz w/8-16MB eDRAM
40nm or 32nm RV740-based GPU with 640SPs clocked at 600-700MHz on the core
1.5-2GB GDDR3 or GDDR5 RAM pool shared between CPU and GPU; clocked at 600-800MHz
Yes, that is very reasonable.
Lolz? 360 has 10mb, nowhere near 24mb. eDRAM is super expensive so it's difficult to predict just how much it would have, were it to have any at all.BurntPork said:Ah, I knew I forgot something. The 360 has 24MB, right? So... 24-32MB? Yeah, that sounds right.
Try 10MB.BurntPork said:Ah, I knew I forgot something. The 360 has 24MB, right? So... 24-32MB? Yeah, that sounds right.
BurntPork said:It doesn't matter unless they're planning on redesigning the unit.
I really want to see what Nintendo can do with a large console. Can you imagine?
Based on recent discussion and research, I predict these specs.
45nm PPC 476FP tri-core @ 1.8-2.0GHz w/8-16MB eDRAM
40nm or 32nm RV740-based GPU with 640SPs clocked at 600-700MHz on the core and 24-32MB eDRAM
1.5-2GB GDDR3 or GDDR5 RAM pool shared between CPU and GPU; clocked at 600-800MHz
Yes, that is very reasonable.
I get RV730, but 500MHz? No way.Mr_Brit said:You overshot the GPU and RAM. It's more likely to be closer to a 500MHz RV 730 at 40nm and 1GB of GDDR5.
Lolz? 360 has 10mb, nowhere near 24mb. eDRAM is super expensive so it's difficult to predict just how much it would have, were it to have any at all.
Hahaha.ElectricBlanketFire said:All I want is the ability to see who is knocking on your door in Animal Crossing by using the controller as a window.
THAT'S ALL I WANT.
Pancakes R Us said:Hahaha.
All I was in an Animal Crossing the isn't a COMPLETE REHASH of the last game.
[Nintex] said:They also have
Wait for it
3D!
You didn't see that one coming did you!
ShockingAlberto said:Do we actually know anything about Animal Crossing, much less enough to say it's going to be completely different or exactly the same
Shiggy said:From the trailer we only know that they have yet to show something new that is not swimming. As they have released the same AC with only minor additions on now 4 consoles, there's no reason to believe that they add many new features or even a proper online mode - otherwise Nintendo would need to sell it for 90 .
So, no.Shiggy said:From the trailer we only know that they have yet to show something new that is not swimming. As they have released the same AC with only minor additions on now 4 consoles, there's no reason to believe that they add many new features or even a proper online mode - otherwise Nintendo would need to sell it for 90 .
I asked about it since they had no playable demo and Nintendo of Europe said to me: "We had a chance to test it and be assured it's the Animal Crossing you know and love!"ShockingAlberto said:So, no.
[Nintex] said:I asked about it since they had no playable demo and Nintendo of Europe said to me: "We had a chance to test it and be assured it's the Animal Crossing you know and love!"
ShockingAlberto said:Don't get me wrong, it likely is the total rehash we expect it to be.
They just haven't shown enough of the game for that to be any sort of conclusion rather than an expectation.
Yeah obviously NoE doesn't know shit, we played the Zelda demo and finished it and they were like: "How did you beat that boss?" and they also had the thing set up wrong. The settings on the Wii said: "Sensor bar below TV" and they had placed it on top of the TV. They luckily kept the 60hz setting from last time we visited, playing Monster Hunter without widescreen and on 50hz was painful.Truth101 said:Now that is just PR. They know no more than us, most likely.
ShockingAlberto said:Don't get me wrong, it likely is the total rehash we expect it to be.
They just haven't shown enough of the game for that to be any sort of conclusion rather than an expectation.
Bodes well with the rumor the gpu silicon is nowhere near final.lherre said:No, the hangs comes via gpu side. You have to limit it some parameters to have a stable system.
blu said:Bodes well with the rumor the gpu silicon is nowhere near final.
But at least the devkit is not a G5 mac ; )
lherre said:Difficult to say now to be honest because until they don't fix the problems-bugs, no one can measure with accuracy the performance of the system (well you can, until it hangs). But I think the kits won't change too much internally between revisions (at least the components there). But is too soon to say one thing or another or to be sure about it.
So we will see in the next revisions if the info changes or not. Now is the same in all the devkits launched.
lherre said:No, the hangs comes via gpu side. You have to limit it some parameters to have a stable system.
Well... that's one way to bump a thread.lednerg said:I think it's safe to assume they are going for at least 20 ounces of Nintendo Magic total, between the console and the controller. Dividing that by the five (confirmed) Funs gives you 4oz per Fun, which is frankly kind of difficult for me to wrap my head around. Even if I'm wrong and it's more like 3oz/Fun, that's still more than I think most people are expecting. Just imagine if they can pull that off at a consistent frame rate... wow.
Are you making fun of me?phosphor112 said:Final Wii U revision is going to have the following specs:
8gb flash memory
ATI Radeon 6790
POWER7 @ 4.0ghz
4gigs shared pool of GDDR5 ram @ 800mhz
1TB Hologram Discs
Make it so, Nintendo.
No, just the wild speculation in this thread. I think it's even pushing it to have a POWER7 in that tiny ass box. I think it would be cheaper to have something not as powerful, clocked higher, instead of something like POWER but underclocked. What do I know though?BurntPork said:Are you making fun of me?![]()
phosphor112 said:No, just the wild speculation in this thread. I think it's even pushing it to have a POWER7 in that tiny ass box. I think it would be cheaper to have something not as powerful, clocked higher, instead of something like POWER but underclocked. What do I know though?
phosphor112 said:Final Wii U revision is going to have the following specs:
8gb flash memory
ATI Radeon 6790
POWER7 @ 4.0ghz
4gigs shared pool of GDDR5 ram @ 800mhz
1TB Hologram Discs
Make it so, Nintendo.
What I posted wasn't a Power7, though, and I think most of us are past that.phosphor112 said:No, just the wild speculation in this thread. I think it's even pushing it to have a POWER7 in that tiny ass box. I think it would be cheaper to have something not as powerful, clocked higher, instead of something like POWER but underclocked. What do I know though?
BurntPork said:Hm. I'm beginning to think that the GPU uses the R700 architecture only for the SPs, but is for the most part a new chip designed from the ground-up. So, time for a slight revision to my estimations.
45nm PPC 476FP tri-core @ 1.8-2.0GHz w/8-16MB eDRAM
40nm or 32nm loosely R700-based GPU with 400, 480, or 640SPs clocked at 550-650MHz on the core and 10-16MB eDRAM
1-2GB GDDR3 or GDDR5 RAM pool shared between CPU and GPU; clocked at 600-800MHz
Axkil aka StabMasterArson said:LOL everytime i come into this thread, i see new WiiU spec info that i'm pretty sure did not come from anywhere but GAF. Please confirm this so i can Lmao some more. GAF makes my day, every day. You guys are a riot keep up the good work!![]()
IBM said "a lot" of eDRAM, and the GPU probably has at least as much as the 360.specialguy said:Still too high.
Too much EDRAM
RAM is 768 or 1Gb imo.
Still think it's straight RV730 GPU, but RV740 possible
Clocks could be high-ish (600+mhz) if RV730, lower if RV740 (400-500 mhz)
Nothing will be 32nm to start.
BurntPork said:Hm. I'm beginning to think that the GPU uses the R700 architecture only for the SPs, but is for the most part a new chip designed from the ground-up. So, time for a slight revision to my estimations.
45nm PPC 476FP tri-core @ 1.8-2.0GHz w/8-16MB eDRAM
40nm or 32nm loosely R700-based GPU with 400, 480, or 640SPs clocked at 550-650MHz on the core and 10-16MB eDRAM
1-2GB GDDR3 or GDDR5 RAM pool shared between CPU and GPU; clocked at 600-800MHz
My bad =P. I have a nokia 6790... lol.specialguy said:I think you meant 6970...
What I mean is that it's so heavily customized that it's very different from any existing R700 chips. It's probably some type of Frankenstein monster of a chip, taking various elements of R700 and Evergreen; perhaps even something from Northern Islands. Something is making it hard for devs to determine its power, and the only thing I can think of is that it's a chip that can't be compared to anything else on the market without testing.bgassassin said:^ Exactly Ace. So sometime next year we'll have a legitimate thread about the hardware.
Only other plausible idea I can think of at this point is that the GPU is based on a Juniper like some have posed before.
lednerg said:In this thread, "specs" is short for speculations.