Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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EloquentM said:
has anyone made a comparison video or taken comparison shots?

Just this
4lletv.jpg

Conference vid on top, show floor demo on bottom.

Big difference being the tree has self shadowing.
 
The reason the sliders aren't clickable is the same reason Nintendo hasn't had a real online infrastructure yet for their console. They are clueless to what's going on in gaming outside of their own world.

edit: damn that second pic is legit.
 
I personally don't give a damn about clicky sticks as long as there's a button or function to match it (hated those things since the DualShock). And since this thing has a 6 inch touch screen on it...yeah I don't care.
 
-Pyromaniac- said:
The reason the sliders aren't clickable is the same reason Nintendo hasn't had a real online infrastructure yet for their console. They have been extremely successful without following their competitor's footsteps.
Fixed for accuracy.
 
InfiniDragon said:
I personally don't give a damn about clicky sticks as long as there's a button or function to match it (hated those things since the DualShock). And since this thing has a 6 inch touch screen on it...yeah I don't care.
I take it you don't play shooters though. Because if you do, it's not a small deal, it's a big one. Simply no button can replace it and offer the same level of comfort/naturalness.

rpmurphy said:
Fixed for accuracy.
yeah...some spin.
 
-Pyromaniac- said:
I take it you don't play shooters though. Because if you do, it's not a small deal, it's a big one. Simply no button can replace it and offer the same level of comfort/naturalness.


yeah...some spin.

I play shooters on PC (I also greatly dislike dual analog aiming schemes) so yeah I don't have to worry about that. But even in the few games I do play that use the function, it's never clicked for me (pun sorta intended).
 
I have to be honest I didn't even realize the 360 controller had clickable sticks till I just tried it out. I know I've run into PS2/3 games that use them, but I can't think of any 360 ones that do. I'm sure there are ones and my brain is just playing tricks on me.
 
EloquentM said:
that second picture is nice.

here's some off screen footage of the new build of that bird demo from e3 at the show floor

http://www.youtube.com/watch?v=gVKMMYFbVgk

looks like you could tweak the camera angles and look around the environment in the demo in SD resolution via the controller.
Yep it allowed people to change cameras etc. You could see there is much more detail in it all too. Birds feathers look much better with more detail to the individual feathers, Self shadowing added etc. Many of the flowers etc look much better too

It was a night and day difference that im guessing was just poor timing as for when they had to make the demo reel.
 
Shin Johnpv said:
I have to be honest I didn't even realize the 360 controller had clickable sticks till I just tried it out. I know I've run into PS2/3 games that use them, but I can't think of any 360 ones that do. I'm sure there are ones and my brain is just playing tricks on me.
just about every FPS known to man uses it. Other games use it for things like opening up menus (when other buttons are all occupied with other things), taking cover, etc...
 
Ahhhh I haven't played any FPS on 360. I loathe with a burning passion dual analog aiming, so any FPS I've played this generation have either been on the PC or the Wii.
 
antonz said:
Yep it allowed people to change cameras etc. You could see there is much more detail in it all too. Birds feathers look much better with more detail to the individual feathers, Self shadowing added etc. Many of the flowers etc look much better too

It was a night and day difference that im guessing was just poor timing as for when they had to make the demo reel.
I still think the demo reel looks pretty IMO but the added detail/effects to the floor show build probably would have had a more lasting impression on me.
 
The Conference demo seems like its running a locked 60fps. (Hard to tell sometimes from 30fps youtube vids.)

The showfloor demo despite looking better, looks to take dips in fps at certain points, like the snow storm.
 
Clicky sticks suck! Having to press it down while also trying to angle the stick to move your character is a pain in the ass. I, for one, am happy Nintendo has not included this convention into their plan. For what? There are more natural ways for a character to duck. Always been a mouse and keyboard man myself anyway...
 
Fourth Storm said:
Clicky sticks suck! Having to press it down while also trying to angle the stick to move your character is a pain in the ass. I, for one, am happy Nintendo has not included this convention into their plan. For what? There are more natural ways for a character to duck. Always been a mouse and keyboard man myself anyway...
I don't know what world you live in but it's very easy. And you don't have to hold the click down, you just have to press it once while holding the direction you want to move.

There is absolutely no more natural way to run in a shooter than using the stick click. And I never understand people who say they prefer keyboard, it's a totally different control scheme. Not talking about mouse and keyboard. On consoles, while playing shooters, there is absolutely, factually, no better way to handle it than the click sticks.

I almost want to call it a fact over an opinion, but I'm being generous. Even if you don't like it, I don't see how you can be happy that nintendo left it out. It's an extra option. Those are good to have.
 
Fourth Storm said:
Clicky sticks suck! Having to press it down while also trying to angle the stick to move your character is a pain in the ass. I, for one, am happy Nintendo has not included this convention into their plan. For what? There are more natural ways for a character to duck. Always been a mouse and keyboard man myself anyway...

I want the double L/R buttons back damnit. :(

(EDIT)
The Gamecube L/R triggers with the secondary click...

For clarity.
 
Fourth Storm said:
Clicky sticks suck! Having to press it down while also trying to angle the stick to move your character is a pain in the ass. I, for one, am happy Nintendo has not included this convention into their plan. For what? There are more natural ways for a character to duck. Always been a mouse and keyboard man myself anyway...
This.

Fuck clicky sticks >:/
I always have to stop what I'm doing to spend 2-3 secs trying to click down on them.

Fuck, this is why I just camp out in one spot and shoot people who run by on Live. Aiming sucks and clicky sticks are worthless, IDK HOW so many people play FPS on the 360. Mouse or Wii Mote ... those are my preferred controls for FPS.
 
My problem with clicky sticks is I'm always accidentally pressing them, and if that actually triggers something in the game, it messes me up.

Any developer that can't come up with a better scheme than a clicky joystick on a controller with an accelerometer, gyroscope, and a big touchscreen in the middle is a bad developer.
 
-Pyromaniac- said:
I don't know what world you live in but it's very easy. And you don't have to hold the click down, you just have to press it once while holding the direction you want to move.

There is absolutely no more natural way to run in a shooter than using the stick click. And I never understand people who say they prefer keyboard, it's a totally different control scheme. Not talking about mouse and keyboard. On consoles, while playing shooters, there is absolutely, factually, no better way to handle it than the click sticks.

I almost want to call it a fact over an opinion, but I'm being generous. Even if you don't like it, I don't see how you can be happy that nintendo left it out. It's an extra option. Those are good to have.

No, he's right, clicky sticks do suck.

But even if they didn't, contrary to what you believe, it is possible to competently control an FPS without em.

The I think the main reason nintendo's gone for circle pads over traditional sticks is due to the necessity of incorporating the touch panel as an input. I think it'd be much easier to move your thumb and hit the pad when using a circle pad vs. sticks. And it's not that I'm happy that nintendo is leaving clicky sticks out, I just don't really care.
 
Like antonz mentioned the NEC 28nm process is IBM HKMG technology, what I don't get is why they keep the CPU @ 45nm? My guess is it's already so small that a further shrink wouldn't make sense and maybe we will see a SOC with CPU and GPU both on one 28nm or 20/22nm die later in WiiU's lifecycle.
 
The M.O.B said:
Just this
Conference vid on top, show floor demo on bottom.

Big difference being the tree has self shadowing.
The bird in the show floor demo also seems to have a slightly higher polycount, if you look at his wing.
 
-Pyromaniac- said:
I don't know what world you live in but it's very easy. And you don't have to hold the click down, you just have to press it once while holding the direction you want to move.

There is absolutely no more natural way to run in a shooter than using the stick click. And I never understand people who say they prefer keyboard, it's a totally different control scheme. Not talking about mouse and keyboard. On consoles, while playing shooters, there is absolutely, factually, no better way to handle it than the click sticks.

I almost want to call it a fact over an opinion, but I'm being generous. Even if you don't like it, I don't see how you can be happy that nintendo left it out. It's an extra option. Those are good to have.

You know what's a fact? That clickable sticks are vastly inferior in durability and accuracy in the long run. The damage done to my 360 pads by this bullshit input method is severe.
Hell and I got lucky, my analog drift isn't as bad as it is for others.
No problem with that on sticks that aren't clickable.

It's one solution to a problem better solved by good User Interface design.

I really don't care that they left it out. It's a feature I surely won't miss too much. With a touchscreen you have endless possibilities to remap those two buttons to either facebuttons or a virtual touchscreen interface.
 
How much power wattage wise is saved on average by going 45nm > to 32 or even 28?

Enough that it would make a meaningful difference elsewhere in a ship or part?
 
Smiles and Cries said:
so we are realistically 4 months away from a new Nintendo Conference clearing up the WiiU story. How long before we should expect really good leaks?
The only way the Wii U gets its own conference in 4 months is if it coming out before e3 and nothing recent has even hinted at that, some rumors suggesting even a later summer/fall release. E3 it is.
 
Wow, even on youtube the show floor bird demo seems to be noticably impoved from the stage demo. If the Wii U can run games like that, I am more than happy with this tech regardless of how the 360-2/PS4 handle thigs.

Edit- I expect the Wii U's next appearance to be around GDC which is in March, I believe. I think it will take up maybe 1/4 of the time at their GDC presentatiom, with 3DS taking up the rest. They will just tease us with a final design and show a couple more demos, I think. Then at E3 it will be just the opposite and take up 3/4 of their presentation and that's when the real blow out will be. While we're playing pretend-prophet, I'll go ahead and say that I expect a launch after September 15th and before October 31st and I expect all territories to launch within one month of each other.
 
Something is happening in 4 months?

What about Oct-TON?
Arent they gonna have one this year?
I would hope that would be for Wii U given the recent 3DS day.
 
TunaLover said:
But some early reports from IBM (IIRC) say that the system will use "tons" of eDRAM, how fit the new 1T-SRAM report?
1T-SRAM might be inevitable if WiiU is serious about BC.

Due to the SRAM-like nature of the tech, this kind of memory allows for SRAM-like random-access times (read: very low latency). If software and/or TMUs are counting on the fact they can fetch a value from main mem (not cache) within relatively few cycles, you cannot achieve the same effect just by up-clocking some other type of higher-latency DRAM. So your BC becomes less perfect (read: some timings will suffer).

Of course, the one thing about memory is that it can be perfectly usable outside of BC scenarios as well.
 
January, February I guess.

Black-Wind said:
Something is happening in 4 months?

What about Oct-TON?
Arent they gonna have one this year?
I would hope that would be for Wii U given the recent 3DS day.
We already had September-ton
 
Gamer @ Heart said:
The only way the Wii U gets its own conference in 4 months is if it coming out before e3 and nothing recent has even hinted at that, some rumors suggesting even a later summer/fall release. E3 it is.
Doubt it. Full reveal so close to release doesn't make sense. They'll need at least six months lead time, if only to counter leaks. If we're really looking at a late summer/ early fall launch, I'd expect a Wii U conference in February, maybe even sooner.
 
Sadist said:
We already had September-ton
What, we can only have one TON a year?
I thought they were just doing a Pre-TGS-TON to help out the 3DS seeing how sad it's life has gotten.

Did someone confirm that was their last big showing this year?
Oct-TON is off? :/
I would think they would like to give their new console a decent reveal/ showing the year before it comes out.
 
wsippel said:
Doubt it. Full reveal so close to release doesn't make sense. They'll need at least six months lead time, if only to counter leaks. If we're really looking at a late summer/ early fall launch, I'd expect a Wii U conference in February, maybe even sooner.
I was thinking more along the lines of what the vita had at this years TGS. OS talk, launch details and more. If a GDC Wii U talk does happen, I doubt it will be anything except names of services, visions, and a brief software tease.
 
you guys are expecting very little WiiU news then?

I thought with Skyward Swords out of the way the WiiU was free to openly Hype up devs because the Wii was done with its lifecycle by then.

I really don't see another 6-8 months of no news, unless Nintendo is secretly revamping everything expected about the WiiU
 
Smiles and Cries said:
you guys are expecting very little WiiU news then?

I thought with Skyward Swords out of the way the WiiU was free to openly Hype up devs because the Wii was done with its lifecycle by then.

I really don't see another 6-8 months of no news, unless Nintendo is secretly revamping everything expected about the WiiU


I think it will be entirely re-revealed at GDC. Slightly different controller, slightly different system, overall improved visuals, abd they'll go in depth about the features the system has. I'll go ahead and say that a price and release date will be announced at GDC as well. Then, at E3, they'll maybe give us another nugget or two about the system side of things, but almost exclusively talk about software, just as they did at TGS with the 3DS.

I'll also go ahead and guess that the launch price will be $349.99
 
Who the fuck wants clickable sticks? That's the worst idea in gaming ever.

Also about triggers; yes the GCN had analog triggers, and guess what? not a single fuck was given, I could count the games that used that stupid shit with one hand, and the implementation was not good.

And I think people are missing the biggest thing the Wii U has; the second analog stick can be comfortably used with the middle finger; I can't begin to explain to you how a good of a design decision this is.

Everyone know that getting to the L1 and R1 buttons on a 360 is not easy and not comfortable. In the Dual Shock, it's far easier, but still, it's difficult to use the middle finger with L2 and R2, because it gets cramped. On the GCN and with the Wii CC Pro the same thing happens. But when you put the L2 and R2 buttons on the back, it opens a lot of possibilities, it is easier and much better; I gamed with a controller like that for years, and I tell you, it's fucking awesome.
 
Gamer @ Heart said:
I was thinking more along the lines of what the vita had at this years TGS. OS talk, launch details and more. If a GDC Wii U talk does happen, I doubt it will be anything except names of services, visions, and a brief software tease.
Console games have larger teams and longer development cycles, so a "tease" won't do. Everything would leak between the tease and the planned reveal.
 
OrangeGrayBlue said:
I think it will be entirely re-revealed at GDC. Slightly different controller, slightly different system, overall improved visuals, abd they'll go in depth about the features the system has. I'll go ahead and say that a price and release date will be announced at GDC as well. Then, at E3, they'll maybe give us another nugget or two about the system side of things, but almost exclusively talk about software, just as they did at TGS with the 3DS.

I'll also go ahead and guess that the launch price will be $349.99

I doubt that things like price will be announced at a game developers conference, also the price is definitely too high. I expect a Nintendo World in January / February, but not sure if they will unveil a price (depends when the system will be released).
 
OrangeGrayBlue said:
I think it will be entirely re-revealed at GDC. Slightly different controller, slightly different system, overall improved visuals, abd they'll go in depth about the features the system has. I'll go ahead and say that a price and release date will be announced at GDC as well. Then, at E3, they'll maybe give us another nugget or two about the system side of things, but almost exclusively talk about software, just as they did at TGS with the 3DS.

I'll also go ahead and guess that the launch price will be $349.99

I'm with you on all of the above
 
disap.ed said:
I doubt that things like price will be announced at a game developers conference, also the price is definitely too high. I expect a Nintendo World in January / February, but not sure if they will unveil a price (depends when the system will be released).

I don't think Nintendo will wait for E3 reactions to set a price like they did for 3DS and get it all wrong again. They can set a price point early and allow fans to warm up to it.

The price will be based on the cost of the Chips in the hardware, $350 is the sweet spot for the WiiU right now. Anything less would be matching the price of the 360/PS3 giving the image of a weaker not so new hardware.
 
disap.ed said:
I doubt that things like price will be announced at a game developers conference, also the price is definitely too high. I expect a Nintendo World in January / February, but not sure if they will unveil a price (depends when the system will be released).

How is the price too high? It's $50 below what the 360 launched at and $250 below the PS3. I expect all three of the next consoles to launch between $350 and $450. No one is going to think about crossing that after sony's backfire this gen.
 
OrangeGrayBlue said:
I think it will be entirely re-revealed at GDC. Slightly different controller, slightly different system, overall improved visuals, abd they'll go in depth about the features the system has. I'll go ahead and say that a price and release date will be announced at GDC as well. Then, at E3, they'll maybe give us another nugget or two about the system side of things, but almost exclusively talk about software, just as they did at TGS with the 3DS.

I'll also go ahead and guess that the launch price will be $349.99

after the 3ds, i think they're going to make it $299.99 and pack in a huge game. if they mean business, it'll be new super mario bros. mii.
 
AniHawk said:
after the 3ds, i think they're going to make it $299.99 and pack in a huge game. if they mean business, it'll be new super mario bros. mii.

My guess was actually assuming that they initially planned for $399.99 and then bumped it down after the 3DS. I can definitely see them having a pack-in game again, though. I doubt it will be SMBM. They'd want something that utilizes the tablet more.
 
AniHawk said:
after the 3ds, i think they're going to make it $299.99 and pack in a huge game. if they mean business, it'll be new super mario bros. mii.

3DS was too high, but $350 for WiiU is not bad at all make it too cheap and they don't make any profit at all

and people have the nerve to post Nintendo going 3rd Party threads?

Yeah $299 WiiU with Pack-in will get them there sooner

It's not like we are talking about a $599 WiiU here

remember $599?
 
StreetsAhead said:
I believe that's direct feed from the e3 conference, yes.

(Note that the footage there and the on-floor demo were noticeably different graphically in some places, too.)
Yeah, the show-floor demo looks noticably better, even with lower quality off-screen captures.
 
OrangeGrayBlue said:
How is the price too high? It's $50 below what the 360 launched at and $250 below the PS3. I expect all three of the next consoles to launch between $350 and $450. No one is going to think about crossing that after sony's backfire this gen.

Okay, I should have added "for me" :)

Xbox360 is 200 / 250 with Harddisk and Nintendo should go with 350? Probably there will be a price cut too until the WiiU releases.
PS3 Slim 320GB is around 230€.

300 is the absolute maximum that I am willing to pay.
 
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