Andrex said:That's why I hope they clear it up.![]()
bgassassin said:I think a lot of the confusion was due to the thin comments being spaced out. Here is a post I made with all the news together at the time (not long before we got confirmation of EA helping them).
http://www.neogaf.com/forum/showthread.php?p=29416808#post29416808
Andrex said:I wouldn't expect it to be like PS2 or GC's online (like some were predicting after E3), nor would I expect them to regress from at least the 3DS's online (which, poor UI and friend codes (albeit single) aside, is pretty nice.) But with Nintendo I usually fear for the worst, hope for the best until I have something concrete.![]()
http://www.eurogamer.net/articles/2011-09-22-the-life-and-times-of-dylan-cuthbert-interview"The problem with Nintendo is that they have so many internal staff that whatever idea you go and show them it's quite likely they've already developed a prototype for that kind of game internally. You're showing something they've already seen. It's weird. Several times in the past I've shown them stuff that I thought was totally new and original and they'll go away, come back and say 'actually we made this prototype last week' and it's the exact same game. But they never finish anything. The vast majority of stuff never makes it out. If you can work like that it's the best way to do it. Throw it all up against a wall and the thing that sticks is the thing you go with. We try and do the same thing with PixelJunk. We've had lots of ideas in the past that we just stopped. We'll find a more interesting idea and go with that instead."
I don't think the cloud gaming Nintendo would use would be like that of On-Live. In fact, they've pretty much said they wouldn't do that. What they could use it for is game saves though and cross platform compatibility. If you had a virtual system (like WiiWare or DSiWare) where the games could be played on both console and handheld devices, this would come in handy. For example, suppose a game like MegaMan 9 were made and was compatible on both Wii U and 3DS. You could have the game downloaded to both devices if Nintendo had a service like Steam, start the game on the Wii U and then continue it on 3DS if you needed to leave. This is partially what Wii U does anyway. It's not unrealistic to think they would expand on it, but whether or not it happens with 3DS/Wii U is another story.wsippel said:8GB certainly is enough for anyone unable to grasp the concept of USB storage. Also, that rumor is most likely complete bullshit, not to mention cloud storage would be way too slow and therefore completely useless.
I'm really curious what the manufacturing cost of these accessories are. The Wii remote and nun-chuck can't be that much. Someone broke it down a while back and I want to say the remote wasn't that much - like less than $10. The Wii U tablet is essentially a really big DS dumb terminal or thin client. There are some processors in there, but I still think it's not nearly as expensive as some people are making it out to be. Obviously this just a wild guess, but most of the tech in there has already been used so they wouldn't have to make as much back in R&D as they would have in the past. They could still have a very powerful system at the $300 - $350 price point.Bluemercury said:People forget that the thing must include the wii u tablet controller and at least a wiimote plus.+ nunchuck.....the console wont be much more powerfull than the ps3, thats for sure....
LinkYusuke Amano said:"You'll probably have to ask Miyamoto-san! But if we were to make a new one, it would probably have new exciting features that improve on what we've seen in Star Fox games before."
Sure, you can say that Sony is piggybacking off the huge advancement in technology in the mobile market, but that doesn't change the fact that they are cutting edge components. sure the cell was expensive to develop, but the goal with that project was to make a CPU for the future, not just for the ps3. sony's failure at the beginning of this gen were not R&D related, but cost related since the BOM exceeded their MSRP.Shin Johnpv said:I don't think the Vita begs to differ anything. The Vita benefited from the huge amount of R&D and development that has gone into the mobile market. They're using all off the shelf parts and nothing exotic or super custom like the Cell.
I would be REALLY surprised if Sony launched another 500 - 600 dollar machine next gen. It would be suicide if they did IMHO.
We'll see how Vita does when it comes out, I think 250 bucks is too much for any hand held gaming device.
MadOdorMachine said:I'm really curious what the manufacturing cost of these accessories are. The Wii remote and nun-chuck can't be that much. Someone broke it down a while back and I want to say the remote wasn't that much - like less than $10. The Wii U tablet is essentially a really big DS dumb terminal or thin client. There are some processors in there, but I still think it's not nearly as expensive as some people are making it out to be. Obviously this just a wild guess, but most of the tech in there has already been used so they wouldn't have to make as much back in R&D as they would have in the past. They could still have a very powerful system at the $300 - $350 price point.
guek said:i want a new starfox by retro
or for them to make a new startropics
or a new retro IP
I like retro
Seeing that you can't transfer half your Nintendo saves (such as Mario Kart) between two Wiis you own, that would be quite a change...MadOdorMachine said:What they could use it for is game saves though and cross platform compatibility. If you had a virtual system (like WiiWare or DSiWare) where the games could be played on both console and handheld devices, this would come in handy.
Ubermatik said:If Retro aren't developing a new Metroid Prime/F-Zero title, I'll be vastly disappointed.
I'm prepared to be vastly dissapointed.
They make games when they feel they have a good idea to build on, not to meet quarterly results/schedules and pump a new one out every 2 years. Retro has moved on, and its been awesome. I would rather see what they can make for us next, new or IP or not.Bluemercury said:Nintendo should have teams for these franchises like they have for teh main mario and zelda series, metroid is almost being cast aside like star fox....i hope Retro gets it back...
Yes it would be a huge change but I don't what else they would use it for. When asked if they'd use it he said they wouldn't use it for streaming games, but for other data transfers.Koren said:Seeing that you can't transfer half your Nintendo saves (such as Mario Kart) between two Wiis you own, that would be quite a change...
Iwata said:It is said to be a very efficient technology for a business with volatile demand, for example, the demand of a service increasing ten times suddenly in a day and decreasing to only a fraction in three months again.
Yes, but no Wiimote only and no crappy story. 3DS is perfect for it.lunchwithyuzo said:Sakamoto will probably do another Metroid on 3DS using the Other M engine anyway. That's good enough for me.
Yep. Slide pad will be great for it.MadOdorMachine said:Yes, but no Wiimote only and no crappy story. 3DS is perfect for it.
SolarPowered said:People keep mentioning Retro and Metroid together, but Retro seemed tired of Metroid the last time I checked.
Starfox is the most likely of Retro's next titles(outside of DK of course!) and I'd enjoy it immensely if they played around with the tablet interface.
defferoo said:Sure, you can say that Sony is piggybacking off the huge advancement in technology in the mobile market, but that doesn't change the fact that they are cutting edge components. sure the cell was expensive to develop, but the goal with that project was to make a CPU for the future, not just for the ps3. sony's failure at the beginning of this gen were not R&D related, but cost related since the BOM exceeded their MSRP.
guek said:i want a new starfox by retro
or for them to make a new startropics
or a new retro IP
I like retro
TheMagician said:Darksiders 2: Bringing Death to the Wii U
Reinventing the sword for Nintendo's next console...
http://www.computerandvideogames.com/319718/previews/darksiders-2-bringing-death-to-the-wii-u/
TheMagician said:Darksiders 2: Bringing Death to the Wii U
Reinventing the sword for Nintendo's next console...
http://www.computerandvideogames.com/319718/previews/darksiders-2-bringing-death-to-the-wii-u/
It took all of five minutes and two lines of code, and boom! - there was the entire game running on the controller. Amazing.
I hope this is a sign of things to come on the tablet controller. The fewer excuses they have to work on the Wii U the better.Ubermatik said:"Our one and only goal once we got the Wii U hardware was to get Darksiders II running on it. We didn't even have running the game on the touch screen on our 'to do' list. but once we got it running, we just fooled around with getting it on the touch screen as a lark. It took all of five minutes and two lines of code, and boom! - there was the entire game running on the controller. Amazing."
Fuck yes. Yet another stellar example of how easy it is to get full games working on the tablet.
SolarPowered said:I hope this is a sign of things to come on the tablet controller. The fewer excuses they have to work on the Wii U the better.
fernoca said:Nice interview. Interesting that Vigil has been one of the few (if not the only) developer to talk openly about the Wii U; and multiple times too. Others usually say the usual "Yeah we like it"; but they've gone into more details across the different interviews.
We're still going to see devs crying "But it's too hard!" no matter how easy it is. The BF3 devs are already prepping the old "We don't know what to do with it!" excuse.SolarPowered said:I hope this is a sign of things to come on the tablet controller. The fewer excuses they have to work on the Wii U the better.
BurntPork said:We're still going to see devs crying "But it's too hard!" no matter how easy it is. The BF3 devs are already prepping the old "We don't know what to do with it!" excuse.
specialguy said:I would just as soon see it discarded.
It's going to take rendering power from the main screen, so if you want to max graphics, either put something simple or nothing on there. This will be the way things go rather quickly imo.
Sure, some games will use it, of course Nintendo ones, but for many it will be not just unnecessary, but unwanted.
specialguy said:I would just as soon see it discarded.
It's going to take rendering power from the main screen, so if you want to max graphics, either put something simple or nothing on there. This will be the way things go rather quickly imo.
Sure, some games will use it, of course Nintendo ones, but for many it will be not just unnecessary, but unwanted.
As a relatively low resolution screen, and a secondary one, it's not going to suck up system power noticably at all. And if the system's powerful enough to do the best the PS3/XBox 360 can do at 1080p/60fps in a game using both screens, I don't think a single person will ever be disappointed.specialguy said:I would just as soon see it discarded.
It's going to take rendering power from the main screen, so if you want to max graphics, either put something simple or nothing on there. This will be the way things go rather quickly imo.
Sure, some games will use it, of course Nintendo ones, but for many it will be not just unnecessary, but unwanted.
We have no idea. The battery compartment cover seems to indicate it should be a pretty large battery.IsntChrisL said:So what's the estimated battery life of the controller? I've been wondering this since E3 but it really hasn't gotten much discussion.
Best buesstimate the battery compartment is about 5 inches in length and 4 inches width How deep we cant tell but based on that it should have at least a 2200mAh battery comparable to the one in the Vita.IsntChrisL said:Yeah, I remember hearing something about a cradle like the 3DS has. Hopefully the battery lasts for several play sessions.
The future of WWE videogames.
Recently, I had a chance to speak with an employee at THQ about the future of the future of THQ, who publishes all of the WWE licensed games. Due to some of content in these conversations, the THQ employee has asked me to keep him anonymous to avoid controversy. If you are a gamer, then you might find some interest in article. The comments in this interview do NOT reflect the beliefs or opinions of THQ as a company.
...
Question: What games should gamers be most excited for from THQ?
THQ Employee: Well, personally, gamers most excited for "Darksiders II" and "Metro: Last Light".
Question: And what platforms will we see these games on?
THQ Employee: Both games are expected for Xbox 360, Playstation 3, Wii U, and PC.
Question: Is there any graphical differences between the console versions and the PC version.
THQ Employee: Well I would expect the PC versions to be graphically superior over the console versions. And I'm sure the Wii U versions of Darksiders 2 and Metro Last Light will be superior to the Xbox 360 and Playstation 3 versions.
Question: In what ways would the Wii U version be superior over the 360/PS3 versions?
THQ Employee: Well the Wii U is full of potential as far as specs go. I know that Metro: Last Light is running at a good 50-60 fps on the PC, so I'm not sure how the Wii U version will compare to that. But the Wii U version of games from ALL developers and publishers, have potential for much smoother framerates, improved textures, and additional bonus content that the 360/PS3 version's won't have. In a way, buying the Wii U version over the 360/PS3 versions, will be like buying the Blu-ray version of a movie instead of the standard dvd version. You get better visuals, and more additional content with the Wii U version of any game compared to the other console version. But this will only happen as long as a developer or publisher puts in the time and effort instead of doing a straight port.
Question: I noticed a lot of games for 360 and PS3 don't take advantage of TRUE 1080p. Could we see more games on Wii U taking advantage of true 1080p resolution?
THQ Employee: The Wii U is much more powerful than the other HD consoles, so Wii U doesn't have a huge problem doing 1080p for the majority of its games. Will Darksiders 2 and Metro: Last Light be in 1080p on Wii U? I can't speak for the teams behind those games. I don't work on those specific teams so I can't say what they plan to do with the Wii U versions of their games as far as graphics or content go. I do know based on the specs I've seen, the console is more than capable of graphics that surpass current consoles. It's like I said before. Expect majority of third party Wii U games from most publishers to have true 1080p, additional content, and smoother framrates than what the PS3/360 versions offer. If you want the DEFINITIVE version of any game in your library, I would suggest either the PC version or the Wii U version...at least for now. This is not a knock agains the 360/PS3 versions of any games either. Fans of the 360 and PS3 are the majority of the gamers who games...period. So publishers have to give them the best product we can.
Question: There is a lot of emphasis on graphics nowadays. Where do you see graphics going with future consoles? And will the Wii U be able to graphically compete against new consoles from Sony and Microsoft?
THQ Employee: Listening to people within the company, people are pretty happy with the specs of the Wii U. I don't think anyone has anything to worry about. There is one thing I want to mention though. Better graphics is not all rosey for gamers in the long run. Better graphics means that game developers have to increase their staff and their budgets so games will tap into the full potential of next gen hardware. The costs to hire more artists or programmers to a team would get passed down to gamers. Which is why 360 and PS3 games went up 10 bucks compared to the previous generation with Playstation 2, GameCube, and Xbox. It's fun to dream about the possibilities of the kind of graphics you could see if a console had 10 times better graphics than the current consoles. But with a console that is 10 times more powerful...expect 10 dollars to be added to the price tag every generation. Again, I'm just speculating. I'm not saying any publisher would add to the price. But games aren't selling like they use to, and costs to produce high budget games need to be passed down to the consumers who can afford to play. I predict a very expensive future in gaming.
I know that Metro: Last Light is running at a good 50-60 fps on the PC
_Alkaline_ said:The issue for WiiU is how long will it have that advantage?
Expect majority of third party Wii U games from most publishers to have true 1080p, additional content, and smoother framrates than what the PS3/360 versions offer. If you want the DEFINITIVE version of any game in your library, I would suggest either the PC version or the Wii U version...at least for now.