Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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I can't see sony offering anything under $400 for the PS4

I can't see nintendo offering anything over $350

MS...could go either way
 
bgassassin said:
I think a lot of the confusion was due to the thin comments being spaced out. Here is a post I made with all the news together at the time (not long before we got confirmation of EA helping them).

http://www.neogaf.com/forum/showthread.php?p=29416808#post29416808

I wouldn't expect it to be like PS2 or GC's online (like some were predicting after E3), nor would I expect them to regress from at least the 3DS's online (which, poor UI and friend codes (albeit single) aside, is pretty nice.) But with Nintendo I usually fear for the worst, hope for the best until I have something concrete. :P
 
Andrex said:
I wouldn't expect it to be like PS2 or GC's online (like some were predicting after E3), nor would I expect them to regress from at least the 3DS's online (which, poor UI and friend codes (albeit single) aside, is pretty nice.) But with Nintendo I usually fear for the worst, hope for the best until I have something concrete. :P

LOL. A good approach to take with Nintendo.
 
Just thought I'd post this funny part from an interview with Dylan Cuthbert:
"The problem with Nintendo is that they have so many internal staff that whatever idea you go and show them it's quite likely they've already developed a prototype for that kind of game internally. You're showing something they've already seen. It's weird. Several times in the past I've shown them stuff that I thought was totally new and original and they'll go away, come back and say 'actually we made this prototype last week' and it's the exact same game. But they never finish anything. The vast majority of stuff never makes it out. If you can work like that it's the best way to do it. Throw it all up against a wall and the thing that sticks is the thing you go with. We try and do the same thing with PixelJunk. We've had lots of ideas in the past that we just stopped. We'll find a more interesting idea and go with that instead."
http://www.eurogamer.net/articles/2011-09-22-the-life-and-times-of-dylan-cuthbert-interview

:P
 
wsippel said:
8GB certainly is enough for anyone unable to grasp the concept of USB storage. Also, that rumor is most likely complete bullshit, not to mention cloud storage would be way too slow and therefore completely useless.
I don't think the cloud gaming Nintendo would use would be like that of On-Live. In fact, they've pretty much said they wouldn't do that. What they could use it for is game saves though and cross platform compatibility. If you had a virtual system (like WiiWare or DSiWare) where the games could be played on both console and handheld devices, this would come in handy. For example, suppose a game like MegaMan 9 were made and was compatible on both Wii U and 3DS. You could have the game downloaded to both devices if Nintendo had a service like Steam, start the game on the Wii U and then continue it on 3DS if you needed to leave. This is partially what Wii U does anyway. It's not unrealistic to think they would expand on it, but whether or not it happens with 3DS/Wii U is another story.


Bluemercury said:
People forget that the thing must include the wii u tablet controller and at least a wiimote plus.+ nunchuck.....the console wont be much more powerfull than the ps3, thats for sure....
I'm really curious what the manufacturing cost of these accessories are. The Wii remote and nun-chuck can't be that much. Someone broke it down a while back and I want to say the remote wasn't that much - like less than $10. The Wii U tablet is essentially a really big DS dumb terminal or thin client. There are some processors in there, but I still think it's not nearly as expensive as some people are making it out to be. Obviously this just a wild guess, but most of the tech in there has already been used so they wouldn't have to make as much back in R&D as they would have in the past. They could still have a very powerful system at the $300 - $350 price point.
 
ONM asked if any thought had been put into creating a Star Fox game for Wii U, the man in charge of bringing Star Fox 64 to 3DS said:
Yusuke Amano said:
"You'll probably have to ask Miyamoto-san! But if we were to make a new one, it would probably have new exciting features that improve on what we've seen in Star Fox games before."
Link
 
Shin Johnpv said:
I don't think the Vita begs to differ anything. The Vita benefited from the huge amount of R&D and development that has gone into the mobile market. They're using all off the shelf parts and nothing exotic or super custom like the Cell.

I would be REALLY surprised if Sony launched another 500 - 600 dollar machine next gen. It would be suicide if they did IMHO.

We'll see how Vita does when it comes out, I think 250 bucks is too much for any hand held gaming device.
Sure, you can say that Sony is piggybacking off the huge advancement in technology in the mobile market, but that doesn't change the fact that they are cutting edge components. sure the cell was expensive to develop, but the goal with that project was to make a CPU for the future, not just for the ps3. sony's failure at the beginning of this gen were not R&D related, but cost related since the BOM exceeded their MSRP.
 
MadOdorMachine said:
I'm really curious what the manufacturing cost of these accessories are. The Wii remote and nun-chuck can't be that much. Someone broke it down a while back and I want to say the remote wasn't that much - like less than $10. The Wii U tablet is essentially a really big DS dumb terminal or thin client. There are some processors in there, but I still think it's not nearly as expensive as some people are making it out to be. Obviously this just a wild guess, but most of the tech in there has already been used so they wouldn't have to make as much back in R&D as they would have in the past. They could still have a very powerful system at the $300 - $350 price point.

The breakdown was something like $6 for the basic wiimote
which would lead me to believe that the nunchuck couldn't be more than $1
and the wiimote+ could be more than $10

My best guess for the uMote would be $35-$40 cost to Nintendo, and most of that is for the screen and the unknown cost of the wireless receiver for the lagless streaming. EVerything else in there is basically whats in the wiimote/nunchuck plus a bunch more plastic.
 
guek said:
i want a new starfox by retro

or for them to make a new startropics

or a new retro IP

I like retro

If Retro aren't developing a new Metroid Prime/F-Zero title, I'll be vastly disappointed.

I'm prepared to be vastly dissapointed.
 
MadOdorMachine said:
What they could use it for is game saves though and cross platform compatibility. If you had a virtual system (like WiiWare or DSiWare) where the games could be played on both console and handheld devices, this would come in handy.
Seeing that you can't transfer half your Nintendo saves (such as Mario Kart) between two Wiis you own, that would be quite a change...
 
Ubermatik said:
If Retro aren't developing a new Metroid Prime/F-Zero title, I'll be vastly disappointed.

I'm prepared to be vastly dissapointed.

Watch it be Donkey Kong Country Returns 2. It makes financial sense since DKCR sold like 6 million+ copies.

But in my opinion that would be an obscene waste of Retro's talents.

Retro should be making a new Metroid, a new Star Fox, or a new IP. Something that will astound graphically....DK has a cartoony style that won't show off the Wii U's power nearly as well as a Metroid, Star Fox or F-Zero.
 
I thought Retro had 2 teams now? One's undoubtedly on DKCR2 or DKCR3DS, the other's probably on a Wii U game.


Anyway, I still want to believe Platinum is doing Star Fox U.
 
Nintendo should have teams for these franchises like they have for teh main mario and zelda series, metroid is almost being cast aside like star fox....i hope Retro gets it back...
 
Bluemercury said:
Nintendo should have teams for these franchises like they have for teh main mario and zelda series, metroid is almost being cast aside like star fox....i hope Retro gets it back...
They make games when they feel they have a good idea to build on, not to meet quarterly results/schedules and pump a new one out every 2 years. Retro has moved on, and its been awesome. I would rather see what they can make for us next, new or IP or not.
 
Koren said:
Seeing that you can't transfer half your Nintendo saves (such as Mario Kart) between two Wiis you own, that would be quite a change...
Yes it would be a huge change but I don't what else they would use it for. When asked if they'd use it he said they wouldn't use it for streaming games, but for other data transfers.

www.develop-online.net

Iwata said:
“It is said to be a very efficient technology for a business with volatile demand, for example, the demand of a service increasing ten times suddenly in a day and decreasing to only a fraction in three months again”.
 
If Retro is making DKC:R2 I will personally knee Iwata in the balls. It'd be such a waste of talent, that could otherwise be applied to a more graphically superior title like Metroid.
Not that I'm a graphics hound or anything, but having a HD 'Prime would make me very happy indeed.
Retro have great experience in stretching the performance limitations of consoles, and thus I'd like to see it happen again with the Wii U.
It would get people talking more than Donkey Kong Country would.
 
People keep mentioning Retro and Metroid together, but Retro seemed tired of Metroid the last time I checked.

Starfox is the most likely of Retro's next titles(outside of DK of course!) and I'd enjoy it immensely if they played around with the tablet interface.
 
SolarPowered said:
People keep mentioning Retro and Metroid together, but Retro seemed tired of Metroid the last time I checked.

Starfox is the most likely of Retro's next titles(outside of DK of course!) and I'd enjoy it immensely if they played around with the tablet interface.

I don't think they ever claimed they were "tired" with the Metroid series - besides, they got a break with Other M.
I think it was said, however, that '3 would be the last proper Prime title for a while, and that Retro were to told to focus on other projects for now.

Hm, a Retro Starfox would be nice - beautiful, in fact (especially with tablet control like you say), yet I fear it would be somewhat in vain in attracting 'outsiders' to the platform, purely because it's a game that doesn't involve srs human beings.

Meh, who cares, I'd enjoy it, and many other Nintendo fans.
 
defferoo said:
Sure, you can say that Sony is piggybacking off the huge advancement in technology in the mobile market, but that doesn't change the fact that they are cutting edge components. sure the cell was expensive to develop, but the goal with that project was to make a CPU for the future, not just for the ps3. sony's failure at the beginning of this gen were not R&D related, but cost related since the BOM exceeded their MSRP.

If Sony was "PS3" Sony still, they would be bringing the 2011 version of the PowerVR GPU (Series 6/Rogue) instead of the 2009 version (Series 5/543). They would also be bringing the latest 2011 version of the ARM Cortex CPU (A15) instead of the 2008 model (A9).

Instead, they're leveraging products that have been heavily invested into and already "ready for market" thanks to the massive upward swing in smartphone/tablet tech advancement.

This is similar to the constant rumours and near-confirmation on GAF (BBoyDubC) and HardOCP that Microsoft (and even Sony) are looking at Bulldozer-based APUs or similar for their next consoles. There have been a lot of advancements in APUs and integrated graphics chips in the past couple years, mostly thanks to AMD, because of the need for better netbooks/laptop graphics chips. These bulldozer-based rumours would not be a "powerhouse" like a 6970-based GPU would - not even close. You can have a look at current AMD Fusion benchmarks for an idea of the kind of performance they offer. But they would be "sufficient" in providing a decent experience at the resolutions being displayed on our TVs, and they could be customized to allow for more than their current 4-500SPUs as well I'd assume.

How would it compare to the rumours about the WiiU? Nobody knows at this point. But it certainly wouldn't be a massive generational leap.

I would contend that with all the speculation about Windows 8 being out in mid-2012, the shared libraries/OS/UI between the "nextbox" and Windows 8, Xbox Live being integrated into Windows 8 itself, and all of the rumours pointing to an E3'12 reveal and fall launch of the nextbox... and even user BBoyDubC stating (originally in a Microsoft thread) that the company that he's an engineer in (AMD) is in overdrive to finish the chip for 2012... it's a very believable rumour. A bulldozer-based APU-style x86 nextbox. The WiiU wouldn't be in a bad position if this ends up being the case.
 
guek said:
i want a new starfox by retro

or for them to make a new startropics

or a new retro IP

I like retro

Retro + StarTropics is one of the best matches ever. Someone seriously needs to forward it to them just to hear what they think of it.
 
TheMagician said:
Darksiders 2: Bringing Death to the Wii U
Reinventing the sword for Nintendo's next console...


http://www.computerandvideogames.com/319718/previews/darksiders-2-bringing-death-to-the-wii-u/

"Our one and only goal once we got the Wii U hardware was to get Darksiders II running on it. We didn't even have running the game on the touch screen on our 'to do' list. but once we got it running, we just fooled around with getting it on the touch screen as a lark. It took all of five minutes and two lines of code, and boom! - there was the entire game running on the controller. Amazing."

Fuck yes. Yet another stellar example of how easy it is to get full games working on the tablet.
 
TheMagician said:
Darksiders 2: Bringing Death to the Wii U
Reinventing the sword for Nintendo's next console...


http://www.computerandvideogames.com/319718/previews/darksiders-2-bringing-death-to-the-wii-u/

I was just about to post this. Nothing much is new, but a couple of possible ideas I don't recall mentioned before are said here. I did find this funny.

It took all of five minutes and two lines of code, and boom! - there was the entire game running on the controller. Amazing.

I thought it was 10 minutes? :P
 
Ubermatik said:
"Our one and only goal once we got the Wii U hardware was to get Darksiders II running on it. We didn't even have running the game on the touch screen on our 'to do' list. but once we got it running, we just fooled around with getting it on the touch screen as a lark. It took all of five minutes and two lines of code, and boom! - there was the entire game running on the controller. Amazing."

Fuck yes. Yet another stellar example of how easy it is to get full games working on the tablet.
I hope this is a sign of things to come on the tablet controller. The fewer excuses they have to work on the Wii U the better.
 
SolarPowered said:
I hope this is a sign of things to come on the tablet controller. The fewer excuses they have to work on the Wii U the better.

Definitely. If it's shown to be this easy to develop for the Wii U, then they really have no excuse providing the system is powerful enough.
 
Nice interview. Interesting that Vigil has been one of the few (if not the only) developer to talk openly about the Wii U; and multiple times too. Others usually say the usual "Yeah we like it"; but they've gone into more details across the different interviews.
 
fernoca said:
Nice interview. Interesting that Vigil has been one of the few (if not the only) developer to talk openly about the Wii U; and multiple times too. Others usually say the usual "Yeah we like it"; but they've gone into more details across the different interviews.

They didn´t give away something new though ;) as i remember: at least ps3 level, maybe much stronger, but we don´t know......it´s planned as a straight port anyway- if wiiu is a beast, maybe take pc assets.....

it is all so vague ;)

Gearbox at least told us the same ;) (more fidelity than current gen)
 
SolarPowered said:
I hope this is a sign of things to come on the tablet controller. The fewer excuses they have to work on the Wii U the better.
We're still going to see devs crying "But it's too hard!" no matter how easy it is. The BF3 devs are already prepping the old "We don't know what to do with it!" excuse.
 
BurntPork said:
We're still going to see devs crying "But it's too hard!" no matter how easy it is. The BF3 devs are already prepping the old "We don't know what to do with it!" excuse.


I would just as soon see it discarded.

It's going to take rendering power from the main screen, so if you want to max graphics, either put something simple or nothing on there. This will be the way things go rather quickly imo.

Sure, some games will use it, of course Nintendo ones, but for many it will be not just unnecessary, but unwanted.
 
specialguy said:
I would just as soon see it discarded.

It's going to take rendering power from the main screen, so if you want to max graphics, either put something simple or nothing on there. This will be the way things go rather quickly imo.

Sure, some games will use it, of course Nintendo ones, but for many it will be not just unnecessary, but unwanted.

Not that much. If cards using Eyefinity can handle 3-4 screens at much higher resolutions for a PC, how do you believe Wii U with only one screen at 1080p is a problem?
 
specialguy said:
I would just as soon see it discarded.

It's going to take rendering power from the main screen, so if you want to max graphics, either put something simple or nothing on there. This will be the way things go rather quickly imo.

Sure, some games will use it, of course Nintendo ones, but for many it will be not just unnecessary, but unwanted.


I would have to imagine that offering a basic interface on the tablet takes an extremely minimal amount of processing power from the system overall. This is just a guess really, since I'm totally in the dark regarding programming and such, but I would just find it hard to believe that putting something equivalent to what often goes on the 2nd screen of a DS/3DS screen would really hinder what you see on the television screen.

edit- not to mention, if the second screen is used for things like health and items, that information would likely have been displayed on the TV anyway, so unless I'm missing something there's really no loss of power. Unless, of course, it takes processing power just to have it on the tablet.
 
I wonder how picture in picture stuff works. Like when you're using the tablet as window. Would the system be forced to render the game twice in that case? I don't think so but I'm not sure.
 
I'm glad its so easy to stream the game to the controller screen. The more interesting part is how developers will adapt the controls for the screen or if some games that rely on motion controls or something won't be stream-able to the controller screen.
 
specialguy said:
I would just as soon see it discarded.

It's going to take rendering power from the main screen, so if you want to max graphics, either put something simple or nothing on there. This will be the way things go rather quickly imo.

Sure, some games will use it, of course Nintendo ones, but for many it will be not just unnecessary, but unwanted.
As a relatively low resolution screen, and a secondary one, it's not going to suck up system power noticably at all. And if the system's powerful enough to do the best the PS3/XBox 360 can do at 1080p/60fps in a game using both screens, I don't think a single person will ever be disappointed.
 
IsntChrisL said:
So what's the estimated battery life of the controller? I've been wondering this since E3 but it really hasn't gotten much discussion.
We have no idea. The battery compartment cover seems to indicate it should be a pretty large battery.
 
IsntChrisL said:
Yeah, I remember hearing something about a cradle like the 3DS has. Hopefully the battery lasts for several play sessions.
Best buesstimate the battery compartment is about 5 inches in length and 4 inches width How deep we cant tell but based on that it should have at least a 2200mAh battery comparable to the one in the Vita.

Next to the headphones jack at the top of the controller is an openable flap to connect an AC cord
 
Found originally at http://wiiugo.com/metro-last-light-and-darksiders-2-will-be-superior-on-wii-u/


http://www.fedwars.net/wrestling_article.php?article_id=6

The future of WWE videogames.

Recently, I had a chance to speak with an employee at THQ about the future of the future of THQ, who publishes all of the WWE licensed games. Due to some of content in these conversations, the THQ employee has asked me to keep him anonymous to avoid controversy. If you are a gamer, then you might find some interest in article. The comments in this interview do NOT reflect the beliefs or opinions of THQ as a company.

...

Question: What games should gamers be most excited for from THQ?

THQ Employee: Well, personally, gamers most excited for "Darksiders II" and "Metro: Last Light".

Question: And what platforms will we see these games on?

THQ Employee: Both games are expected for Xbox 360, Playstation 3, Wii U, and PC.

Question: Is there any graphical differences between the console versions and the PC version.

THQ Employee: Well I would expect the PC versions to be graphically superior over the console versions. And I'm sure the Wii U versions of Darksiders 2 and Metro Last Light will be superior to the Xbox 360 and Playstation 3 versions.

Question: In what ways would the Wii U version be superior over the 360/PS3 versions?

THQ Employee: Well the Wii U is full of potential as far as specs go. I know that Metro: Last Light is running at a good 50-60 fps on the PC, so I'm not sure how the Wii U version will compare to that. But the Wii U version of games from ALL developers and publishers, have potential for much smoother framerates, improved textures, and additional bonus content that the 360/PS3 version's won't have. In a way, buying the Wii U version over the 360/PS3 versions, will be like buying the Blu-ray version of a movie instead of the standard dvd version. You get better visuals, and more additional content with the Wii U version of any game compared to the other console version. But this will only happen as long as a developer or publisher puts in the time and effort instead of doing a straight port.

Question: I noticed a lot of games for 360 and PS3 don't take advantage of TRUE 1080p. Could we see more games on Wii U taking advantage of true 1080p resolution?

THQ Employee: The Wii U is much more powerful than the other HD consoles, so Wii U doesn't have a huge problem doing 1080p for the majority of its games. Will Darksiders 2 and Metro: Last Light be in 1080p on Wii U? I can't speak for the teams behind those games. I don't work on those specific teams so I can't say what they plan to do with the Wii U versions of their games as far as graphics or content go. I do know based on the specs I've seen, the console is more than capable of graphics that surpass current consoles. It's like I said before. Expect majority of third party Wii U games from most publishers to have true 1080p, additional content, and smoother framrates than what the PS3/360 versions offer. If you want the DEFINITIVE version of any game in your library, I would suggest either the PC version or the Wii U version...at least for now. This is not a knock agains the 360/PS3 versions of any games either. Fans of the 360 and PS3 are the majority of the gamers who games...period. So publishers have to give them the best product we can.

Question: There is a lot of emphasis on graphics nowadays. Where do you see graphics going with future consoles? And will the Wii U be able to graphically compete against new consoles from Sony and Microsoft?

THQ Employee: Listening to people within the company, people are pretty happy with the specs of the Wii U. I don't think anyone has anything to worry about. There is one thing I want to mention though. Better graphics is not all rosey for gamers in the long run. Better graphics means that game developers have to increase their staff and their budgets so games will tap into the full potential of next gen hardware. The costs to hire more artists or programmers to a team would get passed down to gamers. Which is why 360 and PS3 games went up 10 bucks compared to the previous generation with Playstation 2, GameCube, and Xbox. It's fun to dream about the possibilities of the kind of graphics you could see if a console had 10 times better graphics than the current consoles. But with a console that is 10 times more powerful...expect 10 dollars to be added to the price tag every generation. Again, I'm just speculating. I'm not saying any publisher would add to the price. But games aren't selling like they use to, and costs to produce high budget games need to be passed down to the consumers who can afford to play. I predict a very expensive future in gaming.
 
I know that Metro: Last Light is running at a good 50-60 fps on the PC

A pretty good indicator the whole article is bullshit, or if legit the THQ guy didn't know what he was talking about.
 
_Alkaline_ said:
The issue for WiiU is how long will it have that advantage?

doesn't really matter if everyone's close enough.

i think the biggest lesson to microsoft and sony this gen was that they didn't need a super powerful extra awesome console thing to be the one thing people wanted in their living room. considering their goal has been to sell a one-in-all machine since the 90s, a console that doesn't have them bleed billions of dollars for the better part of a decade is probably the better deal.

two other things: i don't think publishers are too keen on rising production costs again, at least as dramatic as they were this gen. also, i highly doubt sony will anchor their 'it plays actual console games too' handheld to a dying ps3. i think the vita's specs are to the point they are now specifically so the machine would be able to handle ps4 games as well... if the whole transfarring thing took off.

this upcoming generation will be a battle of online services. nintendo might get lucky early on if they build a decent fanbase in the first year, but i can see it fizzling out if people follow their battlefied/through the wormhole with morgan freeman/cod buddies to other consoles.
 
The idea of going home, jumping on the couch and just grabbing this Nintendo tablet device and playing with all the console's features without opening the TV sounds very exciting to me.

I mean, I don't even care so much about developers using the extra screen for quirky new stuff, I just want to take my Zelda game on the toilet without pausing the game for my pooping.
 
Expect majority of third party Wii U games from most publishers to have true 1080p, additional content, and smoother framrates than what the PS3/360 versions offer. If you want the DEFINITIVE version of any game in your library, I would suggest either the PC version or the Wii U version...at least for now.

1305434896186.gif


edit: now that I actually see the source though, I wonder if it's complete bologna...
 
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