Wii U Speculation Thread The Third: Casting Dreams in The Castle of Miyamoto

bg generally has kept some of the more realistic projections of anyone in the thread.

Yea he is a really good poster not only here but also in those PS4/720 threads and other threads that I have seen him in. He seems to be taking my criticisms of the way this thread functions somewhat personally though.
 
So you're playing Eternal Darkness 2, and a random point while touching the screen, and screen appears to break and the game gives plays a sound that it has indeed broken.
 
Yea he is a really good poster not only here but also in those PS4/720 threads and other threads that I have seen him in. He seems to be taking my criticisms of the way this thread functions somewhat personally though.

Well it is for the most part my creation so I'm like a parent being defensive of their troubled child. :P


Thank you for the info.

Actually it proves my earlier points. Many of the launch/launch window multiplat games will look same on wii U and 360. I don't think many 3rd parties will bother optimizing wii U version and it is nothing wrong. Contrary to mature HD twins, wii U is new, unproven, 0 userbase and Nintendo asks some launch games and 3rd parties like "Sure, we port some for you." Why do you expect or ask them to put extra effort on it? I mean just to prove the new hardware capabilities? But what are the benefits? Hell many multiplat games the wii U version will sell definitely the least (because of the size of userbase) and you hope them put extra effort into a version and sells the least?
Just like Arkam said, there is no reason for them rebuilding everything from scratch to optimize wii U the best. Most companies will do it in the same way, port, think some ways to use controller, debug, done.
If we really want to see something to show the power of wii U, we need to wait 1st party/3rd party exclusive or some new projects which have not been developing for PS360 for years.

Yep. As I've mentioned before, Wii U won't truly get pushed till Xbox 3 and PS4 mature.
 
So you're playing Eternal Darkness 2, and a random point while touching the screen, and screen appears to break and the game gives plays a sound that it has indeed broken.


Or just have a point where the user is suppose to press a touch screen button and it "appears" to not be responding. LOL do that in a stressful point of the game and I see people breaking their controllers. I know i would be pressing it again and again freaking out.
 
One is saying something, another one is saying the complete opposite.

I'm just saying someone doesn't know what they are talking about or are lying.

It really doesn't have to be anything like that cut and dry. In any case, I don't see any need for hostility.
 
Or just have a point where the user is suppose to press a touch screen button and it "appears" to not be responding. LOL do that in a stressful point of the game and I see people breaking their controllers. I know i would be pressing it again and again freaking out.

They could also have the motion control start acting funny. Things like have the game action do the opposite of a move or be totally different altogether. Also small moves are greatly exaggerated in game and vice versa.
 
Yes I know and agree but you shouldn't try to take the high ground as if this thread is immune just because a few posters don't go off the deepend. Those threads you mention also have some quality discusion by the few who do want to discuss the actual topic at hand
This is where you and me meet at crossroads my friend. I don't see the level of discourse in this thread being any worse than people coming into the Dice 2 gig thread ranting that 4 gigs has to be the minimum. Even if that introduces a level of complexity rare for a console motherboard.

Just like some of those in here expecting miracles given the small case size of the WiiU, others are expecting miracles of other types.
 
One is saying something, another one is saying the complete opposite.

I'm just saying someone doesn't know what they are talking about or are lying.

Or they could both be right and be working on completely different games that have completely different engines and one is having trouble with the WiiU's setup and the other is not. This isn't unprecedented, just look at the PS3 and 360, they are quite close in what they are able to output but certain games and engines have had troubles on the PS3 (the early source stuff was a bit dodgy on PS3 iirc and recent Skyrim are the two that pop immediately to mind.)
 
Don't know if it's been brought up, but the controller would make for a perfect universal remote. The Wii's sensor bar is already used to control TVs in Japan, and the controller has of those one built in. It also has an IR camera up top which you could use to program the proper IR signals into. I wonder if the news we heard about Nintendo talking with cable/satellite providers has anything to do with them setting up some kind of TV guide.
 
It really doesn't have to be anything like that cut and dry. In any case, I don't see any need for hostility.

I'm just saying it like it is. I don't have any other way to put it.

It's been "the Wii U is great" and "the Wii U is disappointing" back and forth like that with devs for a while, now.

Or they could both be right and be working on completely different games that have completely different engines and one is having trouble with the WiiU's setup and the other is not. This isn't unprecedented, just look at the PS3 and 360, they are quite close in what they are able to output but certain games and engines have had troubles on the PS3 (the early source stuff was a bit dodgy on PS3 iirc and recent Skyrim are the two that pop immediately to mind.)

Then it's the developer's fault, not the fact that "the Wii U is less powerful than the 360".
 
I've said it before that although it'd be nice to see 3rd parties upscale where possible, it's a pretty unrealistic expectation. Even mid to late in the wii-u's life cycle, the only company with high incentive to show off capabilities is Nintendo, so I'm only looking to them to show off. If they disappoint with a game like Zelda in visuals, then I'll be genuinely disappointed. I'm not worried though.
 
They could also have the motion control start acting funny. Things like have the game action do the opposite of a move or be totally different altogether. Also small moves are greatly exaggerated in game and vice versa.

I'm trying to think of a way for them to recreate the Corrupt data thing. All I'm coming up with is the game pretending it needs to always be online, like Ubisoft's pc ports.
 
yeah, I think we need to relax.
People here seem so easy to hype and even easier to disappoint.
Everything will be fine...

That's kinda what I keep going back to: enjoy and cherish the ride, as it only comes but once or twice per decade. For Nintendo fans, this year is like Christmas/Mardi Gras/Yom Kippur/Cinco de Mayo/Steak-and-BJ-Day all rolled into one. No sense in getting truly riled-up or knock-down/drag-out hostile over things, as all will be revealed in time - and with very entertaining reaction, to boot.

If you're here on GAF, I'll steal and butcher a line from George Carlin: you've got a front-row seat to the greatest gaming freakshow in the history of the industry. Enjoy the view!


I'm trying to think of a way for them to recreate the Corrupt data thing. All I'm coming up with is the game pretending it needs to always be online, like Ubisoft's pc ports.

"Console not able to communicate with Silicon Knights Database; please try again later."
 
Don't know if it's been brought up, but the controller would make for a perfect universal remote. The Wii's sensor bar is already used to control TVs in Japan, and the controller has of those one built in. It also has an IR camera up top which you could use to program the proper IR signals into. I wonder if the news we heard about Nintendo talking with cable/satellite providers has anything to do with them setting up some kind of TV guide.

That was my first request the moment Nintendo revealed the controller.

Universal Remote with TVGuide on the screen. Sleeper app of the year.
 
I'm trying to think of a way for them to recreate the Corrupt data thing. All I'm coming up with is the game pretending it needs to always be online, like Ubisoft's pc ports.

Or how about it utilizing the internet connection and downloading the wrong things when you don't need them.
 
Or how about it utilizing the internet connection and downloading the wrong things when you don't need them.

Hey guys...so I've been lurking in here a bit after that last shitstorm faded away. Didn't want to post because I didn't want to get caught up in any more incessant whining but I can't help it now that ED2 ideas are getting tossed around :-P

What if at the beginning of the game, it asked you if it was acceptable to share information recorded during the game with other people on your friends list. You hit OK without thinking about or reading through the terms (cuz who even DOES that, right?).

The game manufactures moments where you have to look intently at the subscreen. Maybe you need to do some puzzles or whatnot. It would be a great way to deliver shock scares. Like you're asked to look at one part of the screen intently and something pops up and shocks you. OR, since you'll be focused so intently on the subscreen, you don't notice the TV screen has changed and there are big old creepy eyes staring at you. The effect would be triggered to fade away once you put down the subscreen. The game could also fiddle with the volume settings on the screen. Regardless of whether you put down the volume, it would have whispers or faint voices coming through the controller speakers.

The big thing is though it would actually record your face while you performed those subscreen puzzles. It would be all to easy to record precisely when you get freaked out by shock scares because it would be preset moment determined by the game.

THEN, the game sends those short clips to other people on your friends list playing the game, and their clips get sent to you. Then, every so often, you would look into some reflective surface in the game or water or whatever and the game would put in faded out images and clips of your friends, often with expressions of shock or terror. It would be clear enough to be recognizable as someone you know but faint enough for you to question whether or not you really saw a face in that mirror.

edit: oh yeah, and the game could fuck with the fact that you accepted the terms of service without reading thoroughly. Like one time you boot up the game and it randomly tells you you've been billed a significant amount for some made up DLC. You're like WHAT? What the hell??! And it says you agreed to it in the ToS.
 
So you're playing Eternal Darkness 2, and a random point while touching the screen, and screen appears to break and the game gives plays a sound that it has indeed broken.

Doesn't the tablet have a front facing camera? Coud take sneak photos of the players face and then superimpose he image someplace in the game the weird the player out.
 
Or how about it utilizing the internet connection and downloading the wrong things when you don't need them.

Or

"You've been banned from Nintendo Network, please contact customer support to inquiry this issue."

If enough freedom was given to this insanity thing it could be the ultimate troll system. Like if you surf the net, or receive messages while playing it, it tells you you've been hacked or confuses the messages. Or sends you fake messages or even video messages.
 
What if at the beginning of the game, it asked you if it was acceptable to share information recorded during the game with other people on your friends list. You hit OK without thinking about or reading through the terms (cuz who even DOES that, right?).

The game manufactures moments where you have to look intently at the subscreen. Maybe you need to do some puzzles or whatnot. It would be a great way to deliver shock scares. Like you're asked to look at one part of the screen intently and something pops up and shocks you. OR, since you'll be focused so intently on the subscreen, you don't notice the TV screen has changed and there are big old creepy eyes staring at you. The effect would be triggered to fade away once you put down the subscreen. The game could also fiddle with the volume settings on the screen. Regardless of whether you put down the volume, it would have whispers or faint voices coming through the controller speakers.

The big thing is though it would actually record your face while you performed those subscreen puzzles. It would be all to easy to record precisely when you get freaked out by shock scares because it would be preset moment determined by the game.

THEN, the game sends those short clips to other people on your friends list playing the game, and their clips get sent to you. Then, every so often, you would look into some reflective surface in the game or water or whatever and the game would put in faded out images and clips of your friends, often with expressions of shock or terror. It would be clear enough to be recognizable as someone you know but faint enough for you to question whether or not you really saw a face in that mirror.

edit: oh yeah, and the game could fuck with the fact that you accepted the terms of service without reading thoroughly. Like one time you boot up the game and it randomly tells you you've been billed a significant amount for some made up DLC. You're like WHAT? What the hell??! And it says you agreed to it in the ToS.
Holy Crap I forgot about the camera. And the ToS thing is brilliant.
Still want my hats though...
 
How can one developer say that they have a game running much better on the wii u (better textures and resolution) than current systems, on a early dev kit, and then another developer say that they are having problems and games wont look better, on a later dev kit? Would that not just come back to the developer and not so much on the power of the hardware? If Nintendo did tell devs what to expect and then came back with something weaker than early dev kits (despite rumors saying dev kit power has increased) that would be a surefire way of losing 3rd party support. Especially with multiple devs encouraging Nintendo to go as powerful as possible. I think most current mulitplats will be pumped out quick for launch games with some devs taking a little more effort. Gearbox, Team Ninja, maybe Ubisoft.
 
Holy Crap I forgot about the camera. And the ToS thing is brilliant.

"You have been charged a one-time fee of $9.99 for access to the enhanced version of this level. An additional charge may be added for each additional special level. Per the agreed-upon Terms of Service, this autocharge function may be switched-off by calling our customer service center at 1-800-555-0199. Please note that our center's business hours are 8AM to 5PM, PST, Tuesdays through Fridays. We hope that you continue to enjoy your Eternal Darkness experience - thanks!"


And then imagine seeing this message on a Friday night.. hahahaha!
 
Oh fuck yeah, I forgot about the mic! The game could tell you to whisper something unnerving in the mic, probably nothing TOO satanic or demonic since nintendo would get in trouble, but something really creepy nonetheless. It forces you to start out quiet and then commands you to chant louder...and louder...and louder...as weird stuff happens in the game itself.

Then later on, you randomly hear your own voice whispering creepy chants back to you as you're traversing a level.
 
Nobody here wants to speculate on my question about the display possibilities of the WiiU?

http://www.neogaf.com/forum/showpost.php?p=36326612&postcount=8835

I ask, because there seems to be this consensus that heavy use of the tablet will
force developers to reduce the WiiU's TV resolution from say 1080p to 720p .

But Im thinking Nintendo is aiming to support a higher resolution so that heavy use of the
the tablet, or multiple tablets, will allow developers to maintain 1080p for most games


.
 
Nobody here wants to speculate on my question about the display possibilities of the WiiU?

http://www.neogaf.com/forum/showpost.php?p=36326612&postcount=8835

I ask, because there seems to be this consensus that heavy use of the tablet will
force developers to reduce the WiiU's TV resolution from say 1080p to 720p .

But Im thinking Nintendo is aiming to support a higher resolution so that heavy use of the
the tablet, or multiple tablets, will allow developers to maintain 1080p for most games


.

Man, if we get two WUC, call it a blessing.
I just don't understand how the subscreen is a resource-sucker to the point to
reduce the TV's resolution.

If what we heard is true then I don't see why would Nintendo be so conservative about the console's power if they're trying to get back a market that loves counting every single pixel and effects to make a judgement about if X game is good or bad.
 
Nobody here wants to speculate on my question about the display possibilities of the WiiU?

http://www.neogaf.com/forum/showpost.php?p=36326612&postcount=8835

I ask, because there seems to be this consensus that heavy use of the tablet will
force developers to reduce the WiiU's TV resolution from say 1080p to 720p .

But Im thinking Nintendo is aiming to support a higher resolution so that heavy use of the
the tablet, or multiple tablets, will allow developers to maintain 1080p for most games


.

Didn't the Zelda demo become 720p when you displayed it both on the tv and tablet?
 
Man, if we get two WUC, call it a blessing.
I just don't understand how the subscreen is a resource-sucker to the point to
reduce the TV's resolution.

Something to do with rendering a 3D world on a separate screen. But I got a feeling Nintendo might have found a solution for that. And we will see a patent for it down the road.
 
Another idea for an ED2 insanity effect would be to flash the real specs of the Wii U, invoking a sense of dread in the player.
 

"You have been charged a one-time fee of $9.99 for access to the enhanced version of this level. An additional charge may be added for each additional special level. Per the agreed-upon Terms of Service, this autocharge function may be switched-off by calling our customer service center at 1-800-555-0199. Please note that our center's business hours are 8AM to 5PM, PST, Tuesdays through Fridays. We hope that you continue to enjoy your Eternal Darkness experience - thanks!"


And then imagine seeing this message on a Friday night.. hahahaha!

Then when you DO call the number, a machine picks up that sounds normal.

"Hello, thank you for calling Silicon Knights. Our office hours are 8AM to 5PM, Tuesdays through Fridays. If you would like directions to our facilities, please press 1. If you'd like to schedule a tour, please pres 2. If you..."

At which point it just trails off into hysterical laughing that goes on for a minute before abruptly cutting off to a dial tone.
 
Didn't the Zelda demo become 720p when you displayed it both on the tv and tablet?

Really? Thats news to me.

http://www.youtube.com/watch?v=EpEPmOoxdCE

I the whole point of bringing down the hud to the controller screen is to allow
the game to be played in glorious 1080p. That said, could very well be that
Zelda demo was 720p. I cant tell, and the reaction on the ground from people
interacting with the demo dont make mention of it.

edit:
This guy says Zelda is running in 1080p
http://www.youtube.com/watch?v=arHNcSMXaBk
 
Nobody here wants to speculate on my question about the display possibilities of the WiiU?

http://www.neogaf.com/forum/showpost.php?p=36326612&postcount=8835

I ask, because there seems to be this consensus that heavy use of the tablet will
force developers to reduce the WiiU's TV resolution from say 1080p to 720p .

But Im thinking Nintendo is aiming to support a higher resolution so that heavy use of the
the tablet, or multiple tablets, will allow developers to maintain 1080p for most games


.

It heavily depends on what the tablet displays are rendering. It is not as simple as comparing it to a resolution increase. If its a full 3D image that is not also rendered on the TV (bird's eye view, for example), that scene will have to also be rendered separately. That means that if a company was porting a 360/PS3 game to the Wii U and have not even made any change its graphics, it could still possibly require up to 2x the 360/PS3 power to intensively use one tablet. Four tablets rendering different scenes could require up to 500% more GPU rendering power compared to just rendering the image to only the TV, but of course that would be the worse-case scenario.
 
It heavily depends on what the tablet displays are rendering. It is not as simple as comparing it to a resolution increase. If its a full 3D image that is not also rendered on the TV (bird's eye view, for example), that scene will have to also be rendered separately. That means that if a company was porting a 360/PS3 game to the Wii U and have not even made any change its graphics, it could still possibly require up to 2x the 360/PS3 power to intensively use one tablet. Four tablets rendering different scenes could require up to 500% more GPU rendering power compared to just rendering the image to only the TV, but of course that would be the worse-case scenario.

Exactly.
 
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