Wii U Speculation Thread The Third: Casting Dreams in The Castle of Miyamoto

What's the second pic? I've only seen the UFO one and it's also been quite some time since that was shown.
bAjud.jpg
that, quoted it for size
 
EvilDick34 said:
Is it normal for a new console that at worst is 7 months away from being released not having any info yet on it other then a name and it's controller?
Things were pretty dark for Wii and Xbox 360 until the E3s before launch. May back then, so 6-7 months before launch.
 
was the gameindustry.biz article from today already posted/discussed?

I feel bad for posting it, but here we go, for teh lolz:

http://www.gamesindustry.biz/articl...ess-powerful-than-ps3-xbox-360-developers-say
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www.gamesindustry.biz

Sources say that Nintendo's new console is not even equal to the current generation.

Nintendo's upcoming Wii U console may generate full HD graphics, but it's not up to the graphics power of the Xbox 360 or the PS3, according to developers familiar with the hardware who spoke on a condition of anonymity to GamesIndustry International.

"No, it's not up to the same level as the PS3 or the 360.," said one developer who's been working with the Wii U. What does that mean? "The graphics are just not as powerful," reiterated the source.

This developer is not alone in their opinion. Another developer at a major company confirmed this point of view. "Yeah, that's true. It doesn't produce graphics as well as the PS3 or the 360," said the source. "There aren't as many shaders, it's not as capable. Sure, some things are better, mostly as a result of it being a more modern design. But overall the Wii U just can't quite keep up."

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was the gameindustry.biz article from today already posted/discussed?
I think not. And I think we shouldn't, as it's complete bullshit. The statement and the article itself. Case in point: "Some developers are looking at the PS3/PS Vita combo as being more powerful than the Wii U with tablet controller, and easier to program, too." - so it's not only weaker than a PS3, it's also harder to develop for? Yeah... no.
 
Let me get this straight...nintendo is about to drop a new console, and still have the worst ports of this current gen? Ok...that is totally believable :^l
 
Well, put this new Wii U spec hysteria sensibly and it could warrant a thread where subversive hilarity is ensued. While I deeply dislike this going back and forth all the time it at least gives us something to discuss, for better or worse.
 
They could've tried at least... I mean, come on.
the best part is they mention how it's worse than this gen, but show pics of tech demos clearly showing it's equal AT THE LEAST, if not better in a bunch of areas. It's just a bad article filled with stupid statements like that vita/ps3 one above.
 
Are we even sure NSMB Mii is being made? It was called a tech demo, and the game isn't even listed in Nintendo Power's list of Wii U games in development. In fact, the only Nintendo games on that list are Pikmin 3 and Super Smash Bros. Seeing as how EAD 4 is probably behind the new 3DS 2D Mario game with a sub group from this division working on Pikmin, I think the next console Mario game will be from Takao Shimizu's EAD Tokyo group. Mario Galaxy was done in 2007, and the only thing to come from this group since is Zelda OOT 3D- a collaboration with GREZZO. Certainly, they have the ability to crank out more than just that since 2007. As I stated before, I believe Mario's release schedule for Wii U will look like this: Shimizu's Mario in 2012, Kimura's (EAD 4) 2D Mario in 2014, and Koizumi's (the other EAD Tokyo group) 3D Mario follow-up in 2016.
 
I think not. And I think we shouldn't, as it's complete bullshit. The statement and the article itself. Case in point: "Some developers are looking at the PS3/PS Vita combo as being more powerful than the Wii U with tablet controller, and easier to program, too." - so it's not only weaker than a PS3, it's also harder to develop for? Yeah... no.
I hear ps3 was a dream to program.

Also, duh: of course if powah(ps3) > powah(WiiU) then powah(ps3 + vita) >>>>> powah(WiiU). You so silly, wsippel.
 
Are we even sure NSMB Mii is being made? It was called a tech demo, and the game isn't even listed in Nintendo Power's list of Wii U games in development. In fact, the only Nintendo games on that list are Pikmin 3 and Super Smash Bros. Seeing as how EAD 4 is probably behind the new 3DS 2D Mario game with a sub group from this division working on Pikmin, I think the next console Mario game will be from Takao Shimizu's EAD Tokyo group. Mario Galaxy was done in 2007, and the only thing to come from this group since is Zelda OOT 3D- a collaboration with GREZZO. Certainly, they have the ability to crank out more than just that since 2007. As a stated before, I believe Mario's release schedule for Wii U will look like this: Shimizu's Mario in 2012, Kimura's (EAD 4) 2D Mario in 2014, and Koizumi's (the other EAD Tokyo group) 3D Mario follow-up in 2016.
I think someone mentioned it was patented?
 
Some developers are looking at the PS3/PS Vita combo as being more powerful than the Wii U with tablet controller, and easier to program, too.

I call shenanigans. I have a hard time believing any dev is currently looking at Vita as a favorable platform in any capacity.
 
Ugh, not as many shaders. Total failure confirmed.

(Do these guys know how shaders work? Protip: developers write them themselves)
Thing is: From the middleware document I've seen a while ago, I actually understand asinine statements like that, and I actually believe they might be real. They're also quite wrong, but I do believe that some dudes said something like that, and even believe it. Thing is, though, that the system is very, very early. The tools are not necessarily quite there yet. And only a few developers work close to the metal. And that's the important point. We have statements from known developers that work close to the metal, like Epic, Crytek or Vigil. Those dudes write their own engines, they know very well what they're dealing with. Most developers have no idea. If the unoptimized alpha middleware they use performs like ass, they blame the system.
 
No point in making the thread. Those who know better can laugh about it here. The thread will just be a breeding ground for told you so's and passive aggressiveness toward a console lulzz.
 
LOL at anybody believing that.

Zelda tech demo alone disproves that.
 
November will be disappointing and I think is a stupid move by Nintendo. They are going to launch when the other 2 are doing major sales and visually Nintendo is gonna look like a late to the party me too getting the same games while being much more expensive.
 
Naaaw.. I only work three days per week, giving me a four-day weekend every week.
Bastard!



Guess it's time to cancel my preorder. Seems strange that that would come from GI if it's total bullshit.

Was gamesindustry's source Arkham? lol
I was thinking the same.

Thing is: From the middleware document I've seen a while ago, I actually understand asinine statements like that, and I actually believe they might be real. They're also quite wrong, but I do believe that some dudes said something like that, and even believe it. Thing is, though, that the system is very, very early. The tools are not necessarily quite there yet. And only a few developers work close to the metal. And that's the important point. We have statements from known developers that work close to the metal, like Epic, Crytek or Vigil. Those dudes write their own engines, they know very well what they're dealing with. Most developers have no idea. If the unoptimized alpha middleware they use performs like ass, they blame the system.

Yeah, wasn't Crytek's engine having troubles matching 360 until it was optimised? I think you said something about that a while ago.

One interesting thing there though is that one dev says it has less "shaders". This could align with what you an BG have postulated. Less SPU's(?) but something magic elsewhere?
 
Couldn't that just be to prevent someone from taking the name in the event they do eventually decide to release such a game.

Possible, although Nintendo was also advertising NSMB Mii on the Wii U website under the "Games" section. The only "experience" to be listed as a game by Nintendo. Could just be marketing.

Regardless, a 2D Mario WILL come to Wii U at some point. We should also consider that 3DS is getting a NSMB game, so who knows how that effects Wii U releases. Personally, I hope they launch with a 3D Mario from EAD Tokyo. Galaxy and 3D Land are so awesome, but there is no denying 2D Mario sells more than 3D Mario.
 
Oh, and I just decided to mention a bit more about said document: It was audio middleware. If you know your Google fu, it's easy to find - but please don't quote/ link it. I don't want to see another source going dark, or people getting in trouble.

Anyway, those guys said their engine now performs 400% better than the initial release from late 2011. And that's the software pipeline, so with hardware acceleration, the difference should be even bigger. Anyway, the initial release was slow as molasses - and audio is by no means an easy task. We have developers from Microsoft going on record, stating that audio alone can easily account for one third of the computational load on PS360. Now imagine the unoptimized engine running four times worse. That's right: The audio alone would completely kill any current generation system. That's just an example, but I guess my point is obvious: Developers relying on middleware will run into massive performance problems, and will obviously blame the system.
 
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