Oh, and I just decided to mention a bit more about said document: It was audio middleware. If you know your Google fu, it's easy to find - but please don't quote/ link it. I don't want to see another source going dark, or people getting in trouble.
Anyway, those guys said their engine now performs 400% better than the initial release from late 2011. And that's the software pipeline, so with hardware acceleration, the difference should be even bigger. Anyway, the initial release was slow as molasses - and audio is by no means an easy task. We have developers from Microsoft going on record, stating that audio alone can easily account for one third of the computational load on PS360. Now imagine the unoptimized engine running four times worse. That's right: The audio alone would completely kill any current generation system. That's just an example, but I guess my point is obvious: Developers relying on middleware will run into massive performance problems, and will obviously blame the system.
I wouldn't say they're lazy, I think a lot of devs simply don't know better. Having seen parts of the official 3DS documentation, I'm beginning to understand. You know, there's that rumor that Nintendo uses OpenGL. And they actually do! Thing is: They also recommend not to use it, because it performs like ass. Still, many developers use it, because they understand OpenGL and don't care to dig any deeper (or don't know any better, or simply don't have the time or money or manpower to do more), and might eventually claim that the system performs badly. And there's very little middleware on handhelds, On Wii U, things will get better once the hardware is finalized and stable, and middleware devs can optimize their shit properly. But we aren't there yet.Then those said developers are just lazy & their games deserve to bomb at retail. It's the typical Nintendo situation, being that it sounds like developers want things handed to them so they can do as little work as possible but if something somewhat challenging arises they blame Nintendo & the hardware.
And yet we still know nothing of it's CPU, only that it's an ARM 11.
yes we are my young pyro apprentice.So are we for sure disregarding the gameindustry article?
Dual Core, 266 Mhz.
Dead or Alive: Dimensions and Resident Evil: Revelations still look amazing.
268MHz. And the second core was/ is locked - and will be unlocked with the as of yet unreleased firmware 3.1 as far as I understand.Dual Core, 266 Mhz.
Dead or Alive: Dimensions and Resident Evil: Revelations still look amazing.
ARM11MPCore, so dual core. I'm not making this up, by the way - straight from the compiler output.Its not dual core. Its two separate processors i believe, like the DS.
268MHz. And the second core was/ is locked - and will be unlocked with the as of yet unreleased firmware 3.1 as far as I understand.
Another day on GAF, I see.
It's a CPU, so I don't think gamers will see a difference. Should mostly affect stuff like physics and AI. And I think it was locked because the initial 3DS operating system was extremely resource hungry, but I don't really know.Why was it locked in the first place? And will 3DS owners see any noticeable differences when it is unlocked?
268MHz. And the second core was/ is locked - and will be unlocked with the as of yet unreleased firmware 3.1 as far as I understand.
ARM11MPCore, so dual core. I'm not making this up, by the way - straight from the compiler output.
It's a CPU, so I don't think gamers will see a difference. Should mostly affect stuff like physics and AI. And I think it was locked because the initial 3DS operating system was extremely resource hungry, but I don't really know.
I don't think so.Good to know.
Are there still things we dont know about the 3DS so far?
Less powerful? I don't think so.
Looks like you might have to change your avatar.
no idea what you're referring to, it's the same as always, must be a glitch on your computer. Also not sure if I should be flattered that you consider me a pyromancer instead of a pyromaniac.Whoa.
Pyromancer.
The fuck is up with your tag, man?
I mean c'mon. "Graphics aren't as powerful." What dev talks like this?
no idea what you're referring to, it's the same as always, must be a glitch on your computer. Also not sure if I should be flattered that you consider me a pyromancer instead of a pyromaniac.
I mean c'mon. "Graphics aren't as powerful." What dev talks like this?
Well. You know. Nintendo could shut them up in a heartbeat by actually fucking showing something.
Why? They don't care about some two bit dev that is likely making a throw away game.
They've already gotten their praise from Epic, Ubisoft, EA, THQ, Gearbox and Crytek.
That's all they need.
DKC is certainly a core title though as well. Just saying. And it also could be a number of Nintendo IPs that they are working on all of which are unlikely to satiate that "mature" crowds appetite. I have my doubts that it is an original IP to be honest.
Ideaman, I know you're French so it's not your fault but you misspelt excruciating.
True but lets be honest. Most people who bought Soul Calibur did not know about the PSone game or the Arcade version lol. They bought it because it was the best looking fighting game on the most powerful console Dreamcast (during the time before PS2 came out).
I do see your point though.
I feel bad for posting it, but here we go, for teh lolz:
http://www.gamesindustry.biz/articl...ess-powerful-than-ps3-xbox-360-developers-say
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www.gamesindustry.biz
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Why? They don't care about some two bit dev that is likely making a throw away game.
They've already gotten their praise from Epic, Ubisoft, EA, THQ, Gearbox and Crytek.
That's all they need.
Yes but are these devs just paying lip service to Nintendo because they are frightened of backing the wrong horse again.
Why? They don't care about some two bit dev that is likely making a throw away game.
They've already gotten their praise from Epic, Ubisoft, EA, THQ, Gearbox and Crytek.
That's all they need.
I know!Damn. 9 more weeks of this. Glorious.
Haha, really?
Epic isn't going to make shit for the Wii U, regardless of what happens. What do they care about "backlash"?
I agree, Nintendo wouldn't waste a breath on someone like that but it's still not great to have info like that circulating on a site like that. I would also say that the praise has been rather muted and not "jaw dropping".
I know!
Until the Wii generation I never bothered with gaming forums and the like, I just heard about a console coming up then played games. Then those damned podcasts started mentioning this site called "NeoGAF" so I checked it out. My mind, body and nerves will never be the same again, ever. I feel the only way to survive after Wii U comes out (Or even after the big reveal at E3), is to just black out from forums and just enjoy what Nintendo is offering and all the good that will come from a powerful HD console.
I'm not so sure. It's a pretty strange situation. Again and again we keep hearing stuff about how the WiiU isn't as powerful as it should be. I've never heard so much negative statements from "devs" before a console launch before.
Again and again? You mean Arkam and a bunch of unverified devs that apparently don't know how programing works?
No. I'm on about devs talking anonymously to websites etc...
Right...
Unverified sources that don't know how programming works.
Ala: The Gamebiz article.
You're missing the main point. The negative press is starting to build about the lack of power of WiiU. It's quite alarming.
You're missing the main point. The negative press is starting to build about the lack of power of WiiU. It's quite alarming.
I'm not so sure. It's a pretty strange situation. Again and again we keep hearing stuff about how the WiiU isn't as powerful as it should be. I've never heard so much negative statements from "devs" before a console launch before.
Just make it end! For the love of God!
So you've been ignoring every other devs (who AREN'T anonymous) that have been PRAISING the Wii U?
Even Mark Rein himself, of Epic, the biggest "we want MORE POWER" dev of the industry?