jamesinclair
Banned
jamesinclair said:Does this thread confirm that the GC fall lineup has been cancelled?
Apparently, DK has been moved, so yes, no more GC games.
jamesinclair said:Does this thread confirm that the GC fall lineup has been cancelled?
Ganondorf>Link said:
MORE AT IGN. OH MY GOD ZELDA!
pulsemyne said:Bloody hell Tony hawks has been improved a LOT! pics on IGN.
MMaRsu said:
YES!!!!!!!!!!!!!!!!!
oh shit, my kids are going to go nutsSolidSnakex said:
HOLY MOTHER****ING SHITSantaC said:
:lolCauliflower of Love said:that little sonofabitch it wearing two shirts.
*shakes head*
Matt said:
Wow...you're not kidding...
AniHawk said:Zelda Best Game of All Time Status Confirmed
pretty much. but wario ware won't likely be.Falch said:So, can we pretty much assume that Nintendo 1st party games (like zelda and mario) will be 16:9 and 480p?
plagiarize said:pants wet. not working like i should be. chance of getting fired rising.
radioheadrule83 said:It can definately play videos as part of the slide shows. It probably doesn't edit them to any significant degree.
AniHawk said:Zelda Best Game of All Time Status Confirmed
jamesinclair said:Apparently, DK has been moved, so yes, no more GC games.
Conrad Link said:Anyone else having trouble seeing some of the pics?
I NEED ZELDA NOW!
plagiarize said:pretty much. but wario ware won't likely be.
tony hawk downhill jam IS CONFIRMED 480p 16:9. they aren't forcing it on people, but they're encouraging it for the most part. support will be greatly beyond cube support of 480p and widescreen...
but then it arguably already is.
moved to the Wii.Captain N said:Did DK get moved to the Wii? or just moved off the gamecube list?
Moved to Wii.Captain N said:Did DK get moved to the Wii? or just moved off the gamecube list?
i'm guessing you just quoted me by accident.Mithos Yggdrasill said:It is confirmed Component, composite & S-Video support for all systems by only a single AV output.
Yeah, but is the packed-in cable all-in-one?Mithos Yggdrasill said:It is confirmed Component, composite & S-Video support for all systems by only a single AV output.
MMaRsu said:I still want a new Zelda trailer.
plagiarize said:phones nintendo
hi yeah, i figured i'd just give you my bank account details over the phone now since you'll be getting all my money soon anyway. yeah i can hold... three hours? okay **** it yeah i'll hold.
Biohazard Wii indepth
Extensive information on the gameplay and content of RE:Wii has surfaced.
-The game consists of 4 "chapters", RE1's mansion, RE2's RPD, RE3's city areas and RE4's village (plus surrounding areas).
-Each chapter has 2 characters to choose from. RE1 has Jill and Chris, RE2 has Leon and Claire, RE3 has Jill and Carlos and RE4 has Leon and Ada.
-There are several characters that can be unlocked by playing through the game: Rebecca Chambers, Hunk and Albert Wesker.
-The gameplay of all chapters is designed around RE4's. Press the B trigger on the wiimote to go into over-the-shoulder view, aim with the pointer and press A to fire.
-The game will have QTEs, but rather than push buttons you have to make motions with the wiimote in order to get through them.
-All characters will have mêlée attacks, just like RE4.
-To encourage replayablility, each character has strengths and weaknesses, similar to how in RE4:Mercenaries Ada had the least health, Krauser was the slowest, etc.
-Just like in RE4:Mercenaries each character has a unique set of weapons. What's more players can only carry 2 weapons at any one time. Chris gets a pistol and shotgun whilst Jill gets a pistol and grenade launcher.
-You will be able to find several new weapons during each stage. For example, RE1 will have Richard's shotgun, RE2 will have the Desert Eagle, RE4 will have the Chicago Typewriter. There will also be new weapons like Krauser's anti-personnel robots.
-Similar to Devil May Cry 3, after each chapter you can save your data and any new weapons picked up will be available for use in Arcade Mode.
-Arcade Mode is like a giant Mercenaries minigame, where you pick a character and stage and blast through it. Building on the resounding success of Mercenaries seen when RE4 was released.
-Scenario mode will feature a large number of ingame cutscenes.
-New content not in the games that the chapters were based on will be added. The primary goal of this will be to link RE4 and Umbrella's status in it more closely with the rest of the series.
-Ammo conservation will play a part in the gameplay, so it's not just constant action like RE4.
-Trailer coming at TGS.
arglarglarglarglarglMMaRsu said:Biohazard Wii indepth
Extensive information on the gameplay and content of RE:Wii has surfaced.
-The game consists of 4 "chapters", RE1's mansion, RE2's RPD, RE3's city areas and RE4's village (plus surrounding areas).
-Each chapter has 2 characters to choose from. RE1 has Jill and Chris, RE2 has Leon and Claire, RE3 has Jill and Carlos and RE4 has Leon and Ada.
-There are several characters that can be unlocked by playing through the game: Rebecca Chambers, Hunk and Albert Wesker.
-The gameplay of all chapters is designed around RE4's. Press the B trigger on the wiimote to go into over-the-shoulder view, aim with the pointer and press A to fire.
-The game will have QTEs, but rather than push buttons you have to make motions with the wiimote in order to get through them.
-All characters will have mêlée attacks, just like RE4.
-To encourage replayablility, each character has strengths and weaknesses, similar to how in RE4:Mercenaries Ada had the least health, Krauser was the slowest, etc.
-Just like in RE4:Mercenaries each character has a unique set of weapons. What's more players can only carry 2 weapons at any one time. Chris gets a pistol and shotgun whilst Jill gets a pistol and grenade launcher.
-You will be able to find several new weapons during each stage. For example, RE1 will have Richard's shotgun, RE2 will have the Desert Eagle, RE4 will have the Chicago Typewriter. There will also be new weapons like Krauser's anti-personnel robots.
-Similar to Devil May Cry 3, after each chapter you can save your data and any new weapons picked up will be available for use in Arcade Mode.
-Arcade Mode is like a giant Mercenaries minigame, where you pick a character and stage and blast through it. Building on the resounding success of Mercenaries seen when RE4 was released.
-Scenario mode will feature a large number of ingame cutscenes.
-New content not in the games that the chapters were based on will be added. The primary goal of this will be to link RE4 and Umbrella's status in it more closely with the rest of the series.
-Ammo conservation will play a part in the gameplay, so it's not just constant action like RE4.
-Trailer coming at TGS.
Ford Prefect said:Yeah, but is the packed-in cable all-in-one?
... that actually sounds very unlikely
Oh yeah! I was so afraid this was going to be a gun surviver.. Now I have a reason to wait for TGS!Biohazard Wii indepth
Extensive information on the gameplay and content of RE:Wii has surfaced.
-The game consists of 4 "chapters", RE1's mansion, RE2's RPD, RE3's city areas and RE4's village (plus surrounding areas).
-Each chapter has 2 characters to choose from. RE1 has Jill and Chris, RE2 has Leon and Claire, RE3 has Jill and Carlos and RE4 has Leon and Ada.
-There are several characters that can be unlocked by playing through the game: Rebecca Chambers, Hunk and Albert Wesker.
-The gameplay of all chapters is designed around RE4's. Press the B trigger on the wiimote to go into over-the-shoulder view, aim with the pointer and press A to fire.
-The game will have QTEs, but rather than push buttons you have to make motions with the wiimote in order to get through them.
-All characters will have mêlée attacks, just like RE4.
-To encourage replayablility, each character has strengths and weaknesses, similar to how in RE4:Mercenaries Ada had the least health, Krauser was the slowest, etc.
-Just like in RE4:Mercenaries each character has a unique set of weapons. What's more players can only carry 2 weapons at any one time. Chris gets a pistol and shotgun whilst Jill gets a pistol and grenade launcher.
-You will be able to find several new weapons during each stage. For example, RE1 will have Richard's shotgun, RE2 will have the Desert Eagle, RE4 will have the Chicago Typewriter. There will also be new weapons like Krauser's anti-personnel robots.
-Similar to Devil May Cry 3, after each chapter you can save your data and any new weapons picked up will be available for use in Arcade Mode.
-Arcade Mode is like a giant Mercenaries minigame, where you pick a character and stage and blast through it. Building on the resounding success of Mercenaries seen when RE4 was released.
-Scenario mode will feature a large number of ingame cutscenes.
-New content not in the games that the chapters were based on will be added. The primary goal of this will be to link RE4 and Umbrella's status in it more closely with the rest of the series.
-Ammo conservation will play a part in the gameplay, so it's not just constant action like RE4.
-Trailer coming at TGS.
This has probably been touched upon before, but Excite Truck has got to be one of the worst names for a videogame ever (it ranks with Sticky Balls).Rocked said:LOVE this Excite Truck shot!
MMaRsu said:
opera free to download till june of 07LevelNth said:Damn, now the VC titles are only starting at $5, $8 and $10 each (is that correct? 100 points = $1 right?)? The N64 pricing is fairly reasonable ($10-15 is ok for those), but the other two are way, way too high IMO. Bring it down Nintendo.
Paying for the Opera browser kinda blows, and the controller pricing is pretty steep considering how much this system is built on multiplayer gaming.
Again though, I can't have a post with only hate. Zelda looks crazy awesomethough I'm still sticking with the GC version.
Biohazard Wii indepth
Extensive information on the gameplay and content of RE:Wii has surfaced.
-The game consists of 4 "chapters", RE1's mansion, RE2's RPD, RE3's city areas and RE4's village (plus surrounding areas).
-Each chapter has 2 characters to choose from. RE1 has Jill and Chris, RE2 has Leon and Claire, RE3 has Jill and Carlos and RE4 has Leon and Ada.
-There are several characters that can be unlocked by playing through the game: Rebecca Chambers, Hunk and Albert Wesker.
-The gameplay of all chapters is designed around RE4's. Press the B trigger on the wiimote to go into over-the-shoulder view, aim with the pointer and press A to fire.
-The game will have QTEs, but rather than push buttons you have to make motions with the wiimote in order to get through them.
-All characters will have mêlée attacks, just like RE4.
-To encourage replayablility, each character has strengths and weaknesses, similar to how in RE4:Mercenaries Ada had the least health, Krauser was the slowest, etc.
-Just like in RE4:Mercenaries each character has a unique set of weapons. What's more players can only carry 2 weapons at any one time. Chris gets a pistol and shotgun whilst Jill gets a pistol and grenade launcher.
-You will be able to find several new weapons during each stage. For example, RE1 will have Richard's shotgun, RE2 will have the Desert Eagle, RE4 will have the Chicago Typewriter. There will also be new weapons like Krauser's anti-personnel robots.
-Similar to Devil May Cry 3, after each chapter you can save your data and any new weapons picked up will be available for use in Arcade Mode.
-Arcade Mode is like a giant Mercenaries minigame, where you pick a character and stage and blast through it. Building on the resounding success of Mercenaries seen when RE4 was released.
-Scenario mode will feature a large number of ingame cutscenes.
-New content not in the games that the chapters were based on will be added. The primary goal of this will be to link RE4 and Umbrella's status in it more closely with the rest of the series.
-Ammo conservation will play a part in the gameplay, so it's not just constant action like RE4.
-Trailer coming at TGS.