• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

[Windows Central]Xbox is closing out 2024 with a ton of momentum, and plenty of cause for optimism:COD, record engagement, and Xbox Game Pass success

gokurho

Member
Summary by chatGPT
The Windows Central article discusses Xbox's strong finish to 2024, highlighting several key developments:
1. Record-Breaking Game Releases: 'Call of Duty: Black Ops 6' achieved unprecedented success, setting records for day-one players and significantly boosting Xbox Game Pass subscriptions.
2. Increased Player Engagement: Xbox reported record user engagement on its consoles, indicating a growing and active player base.
3. Strategic Market Expansion: The company experienced substantial growth in the Asian market, achieving its highest number of console players in the region.
4. Diverse Hardware Offerings: Xbox expanded its hardware lineup with new models, including a 1TB Xbox Series S (white), a disc-less 1TB Xbox Series X (white), and a 2TB Xbox Series X "Galaxy Black Special Edition," catering to a broader range of consumer preferences.
These developments have positioned Xbox favorably as it moves into 2025.
I think Microsoft will be monitoring how Call of Duty Xbox Game Pass players behave in the coming months, because ultimately, if 100% of those players buy a month's worth of Xbox Game Pass, purchase zero microtransactions, and then bounce out of the game — it would perhaps hit the game's bottom line on Xbox's own ecosystem. However, it's unlikely that will be the case.
So far, there's absolutely no reason to think some of the "doom and gloom" apocalyptic Call of Duty Game Pass scenarios will materialize beyond angry social media discourse — indeed, from what my sources tell me, Xbox's ecosystem is currently the lead platform for Call of Duty Black Ops 6 engagement, despite also seeing massive growth on PlayStation and Steam
Further questions over Xbox's strategy don't seem to have disuaded developers from supporting team green, as evidenced by a variety of fresh third-party support throughout the summer and into the fall

I wrote an article decrying Capcom for opting against bringing its classic fighting game collections to Xbox, despite the fact many of them launched on the OG Xbox or Xbox 360. The discourse immediately shifted to questions over whether or not developers were arbitrarily skipping Xbox, due to a perceived lack of engagement or users. After doing some digging, I discovered some of the ports were being held back by technical reasons, a fact Capcom itself confirmed when it revealed that it is bringing their classic games to Xbox.

It feels like Xbox has been working tirelessly to ensure that Xbox customers aren't treated as second class citizens by major third-party publishers, and the work seems to be paying off in droves. Almost soon as I'd penned an article blasting Microsoft for failing to land Genshin ImpactGenshin Impact was announced for Xbox. I wrote previously my frustrations on Square Enix not supporting Xbox with its nostalgic Final Fantasy franchise, and we've seen Final Fantasy Pixel Remasters hit Xbox consoles, and a confirmation that Final Fantasy 16 is on the way for Xbox too.
I would say that Xbox is still regarded as a platform that has weaker exclusive games than its competitors, Nintendo and PlayStation both. That seemingly hasn't stopped the console from enjoying "record" engagement, despite a decrease in new players entering the ecosystem in favor of PC and smart devices. Indeed, PlayStation and Nintendo both reported year over year console hardware sales declines. The traditional console market has hit a saturation point ahead of what will likely be the slow roll-out of a new generation with the Nintendo Switch 2 in 2025, with the possibility of an Xbox handheld on the horizon as well.
A lot of the fear and confusion around Xbox's platform has revolved around confidence in its hardware range. While some were certainly more tribalistic in their anger about Xbox putting its games onto PlayStation, there's a cold logic to the idea that if fewer people find the hardware compelling, fewer developers will make games, meaning fewer people will buy hardware — a death spiral, much like Windows Phone endured in the past. So far, however, there's no evidence to suggest any of this is taking place. Xbox console platforms have enjoyed record user engagement, year-over-year increases in transactions for third-party published games, and improved interest from major publishers that previously felt content to sit on PlayStation and other competing platforms. If Xbox wasn't in the game, we most certainly wouldn't be seeing Genshin Impact, Final Fantasy, and Death Stranding come across to the platform.
Dk Karacsony GIF by Momentum Mozgalom
200.gif
Momentum GIF by Magfi
 
Last edited:

analog_future

Resident Crybaby
Not seeing it.

  • Hellblade II was a commercial disaster
  • Starfield: Shattered Space was a critical and commercial disaster
  • Indiana Jones has been met with lukewarm previews
  • The new Xbox Series X hardware that just released has been a complete flop

Game Pass subs are doing alright, which is good, and I do think things will eventually look up with all of these games from their acquisitions on the way, but I'd say Xbox today is in the worst spot they've been in since ~2016 right now.
 
Last edited:

Kacho

Gold Member
I agree that Xbox is closing out 2024 strong with Stalker 2 and Indiana Jones as timed console exclusives. But that's not going to change their momentum or fix the problems with their ecosystem.

Game Pass being their primary growth driver continues to be a head scratching strategy since it clearly isn't moving the needle.
 

Mibu no ookami

Demoted Member® Pro™
Wild propaganda which unfortunately works with a segment that wants to believe it.

CoD did nothing to move the needle on Xbox hardware, so at best you've created more GamePass subscribers on PC. CoD sales are down on both PC and Xbox. So you're trading revenue from premium sales for revenue from subscriptions, and the crossover among existing subscribers is an absolute killer.

Engagement means nothing from long term subscribers who weren't likely to leave in the first place and there is no evidence as of yet of any significant increase in subscribers.

This thread should be locked on the grounds that it is pure propaganda. No offense to the OP.
 
Top Bottom