JohnnyFootball
GerAlt-Right. Ciriously.
Poor baby, someone's feelings are hurt because they are losing an argument.Oh yeah developing a AAA game every few years, pouring in time, work, money and resources to develop the assets and hope the game is good and sell enough to recoup investment costs and start generating revenue is much better than maintaining an already released product, updating it, releasing content incrementally while it generates revenue via MTX or Subs.
Rare right now after finding out they're not "Premiere AAA developers" anymore
Again never run a business, you just suck at it.
I actually looked at numbers for Sea of Thieves and it turns out I made the mistake of taking what you said at face value. The only thing they have said is that it had reached 30 millions players. Meaning that over the course of 7 years 30 millions people have logged into play it. They have said NOTHING about about how much revenue that is actually generated. According to Steam, they haven't averaged over 15000 players since April 2022. Not bad actually, but not exactly the money printing machine you are claiming. Lets assume they get what? 3X that on Xbox? where I'd wager most people are playing it. Call of Duty MW2 on the otherhand has over 7 million players per month. Not a fair comparison, but it doesn't scream runaway success that you claim.
Never argue with about business, you suck at it and clearly can't read between the lines. Have fun.