This is a crazy bitch simulator.Look man I love walking simulators but the girl needs to be hot.
Bent out of shape? No. You asked a stupid question, made a sweeping generalization, and got an appropriate response.You're getting bent out of shape over some banter. It wasn't that serious bro. You Playstation fanboys get way too overly defensive over stupid shit.
This. For me 1 is the worst of the OG trilogy. I probably wouldn't double dip on UE, but I would 100% buy a collection of the OG trilogy.I'd be in for a Gears collection
Gears of War has so much DualSense haptics potential it's unreal.
1 is great (my favorite of them in fact). UE on the other hand, was a step back. I know people think it's 1:1 with the original game, but the movement/feel say otherwise.This. For me 1 is the worst of the OG trilogy. I probably wouldn't double dip on UE, but I would 100% buy a collection of the OG trilogy.
I haven't played either of them in a long time. 2/3 I replayed like 6 ish months ago and both hold up really well.1 is great (my favorite of them in fact). UE on the other hand, was a step back. I know people think it's 1:1 with the original game, but the movement/feel say otherwise.
No... i made a joke about Playstation fanboys like i normally do on here and most people know im messing around and you're overreacting.Bent out of shape? No. You asked a stupid question, made a sweeping generalization, and got an appropriate response.
It was silly from the beginning, but yeah. Jokes... I get it.No... i made a joke about Playstation fanboys like i normally do on here and most people know im messing around and you're overreacting.
This is getting silly. I'll buy a PS5. Lets move on.
Yeah, gears hasn't aged that well.A five hour cinematic third person forced walking section with some safe as shit combat?
There's probably a typo there ...Yet the letter n seems too far from the letter l.Look man I love walking simulators but the girl needs to be hot.
And they still didn't make 2nd place in the end.Xbox was a "serious" competitor for one generation and partly due to a serious fumble by Sony.
not really... unless you rebind face buttons to the triggers, the only thing you could do is different trigger responses, and that's it
Gears and Halo on this thing are gonna be insane. The chainsaw with the resistance is going to immerse!DualSense haptics include more than just the triggers. I'm playing Space Marine 2 on PS5 and when you are running in that lumbering armor you feel every step in this slight haptic vibration. It is pretty cool so I can see how similar haptics could be applied to Gears.
DualSense haptics include more than just the triggers. I'm playing Space Marine 2 on PS5 and when you are running in that lumbering armor you feel every step in this slight haptic vibration. It is pretty cool so I can see how similar haptics could be applied to Gears.
as someone who was never a fan of "HD rumble" and Sony's equivalent... the trigger effects are the only thing I usually have in mind when someone mentions the PS5 haptics tbh.
but sure, you could add some vibration effects like that.
The triggers are the haptics I like the least in most games, frankly. More annoying than immersive, imo. The haptics in the rest of the controller are great. That's where DualSense really shines for me.
while true, the triggers have more potential to me to be used in interesting ways. it's just that most devs either ignore them or completely fuck it up (like whoever programmed the trigger effect in Hotwheels Unleashed 2 deserves a beating)
the HD rumble stuff to me is a tradeoff and not necessarily a good thing at all times. while it is able to add more nuanced feedback, it also lacks the punch of the old style vibration motors.
in the Matrix Awakens demo for example, there is a huge explosion that flipps the car you're in. on Xbox the controller really gave you a punch, on the Dualsense it was a weak buzz effect that didn't remotely bring across what happens on screen
so it can be used in cool ways, but I am not totally sold on it, and I feel like maybe having both types of vibration motors would be the best way forward. so you have both the punch for explosions and other more extreme moments, and the more nuanced stuff for the quieter moments.
what I have noticed is that some devs started using the Xbox's impulse triggers for finer vibrations, since those motors are smaller. in Jedi Survivor for example they have footstep vibrations on them.
those impulse triggers are also something that went ignored for years during the later years of the Xbox one. but I think, quite ironically, that the Dualsense reminded developers that they exist again in Wreckfest the Devs went crazy with them for example... they feel like the car is actively fighting you on the highest strength setting