[Stardust Crusaders] - 32
I know that these guys have to hit their episode count, but there was certainly a handful of pointless scenes that I could have done
without. Still, a most enjoyable episode nevertheless based solely of mechanics of the 'fight'. I certainly can't hand any praise to the director because the whole episode felt pretty flat visually and that first person CG sequence certainly didn't help matters.
Still, watching
JoJo's in-between
Yu Yu Hakusho and similar titles has given me a real appreciation for the freedom that the
JoJo's formula allows when it comes to villains and their powers, and I'm not just talking about Stands, although they certainly play a big part in it. The only way to really contemplate how JoJo's differentiates itself from it's rivals.
Now, the traditional 'arc' of one of these 'battle' series is that a character/group of characters must achieve a set goal. Achieving said goal usually involves fighting a number of antagonists and as we've seen countless times the progression in these kinds of stories must be that as the heroes beat baddies they get stronger and stronger. Almost by definition the only way to make the next opponent threatening and to add tension to the outcome of their battle is to make them stronger than the previous one. This power creep is obviously a well known problem but still writers end up stumbling into it because it seems like the only way to write these kinds of stories. Eventually you hit diminishing returns and you end up having to create villains with the power to destroy whole worlds or some such nonsense. This is surely a sign that you've hit an endpoint for your property.
JoJo's neatly sidesteps this obstacle due to a number of really great decisions on the part of Araki:
- Firstly, Araki creates a series of stories that tie together, rather than one consistent tale. This allows him to 'reset' the story when things get out of hand, power wise. Moreover he resets the characters as well so the audience don't get bored.
- Secondly, Araki doesn't stick solely to serious drama. His stories are filled with wacky characters who do dumb things. This means that he can get away with all kinds of crazy battles and powers that you couldn't swallow in a serious show and more importantly he doesn't feel the need to make the next stand user more powerful than the last. This means he never runs into the problem or power creep, at least he hasn't at this point of the manga.
- Thirdly, Stands by their nature allow for a much wider variety of battles than any other traditional powerset. This allows for more creative and interesting battles that simply can't be won by brawn alone. Our heroes generally have to outwit their opponents in some fashion, making traditional 'leveling up of strength' a non-factor.
- Finally, Stands are a defined power for each hero. They don't seem to develop new and more powerful ways to use their Stand (although they sometimes pull of crazy new techniques) and nor do the Stands 'get stronger' through training or any other such traditional technique. This keeps the battles grounded even when facing extremely unusual opponents because we know are heroes wont suddenly develop or pull out a whole new host of abilities out of nowhere. We, roughly, know their limits.
Now I'm sure all this is very obvious to anyone really familiar with the genre but the more of these kinds of shows I watch the more I appreciate how skilfully Araki navigates problems that seem to weigh down other manga/anime.