Would people say Aria's main pull is it being cathartic?
You can't mono no aware without Aria.Would people say Aria's main pull is it being cathartic?
Assassination Classroom Episode 7:
I remember all of this from the OVA episode.
So close now. Spring is gonna be so good.
So close now. Spring is gonna be so good.
So close now. Spring is gonna be so good.
Wait wait wait. I see that Chitoge at the bottom. She's wearing those stupid cuffs and a bowtie. Is that a bunny outfit figure?
So close now. Spring is gonna be so good.
Yu Yu Hakusho was never really seen as a bastion of quality writing was it?
Why would you do this to me?
Now, the traditional 'arc' of one of these 'battle' series is that a character/group of characters must achieve a set goal. Achieving said goal usually involves fighting a number of antagonists and as we've seen countless times the progression in these kinds of stories must be that as the heroes beat baddies they get stronger and stronger. Almost by definition the only way to make the next opponent threatening and to add tension to the outcome of their battle is to make them stronger than the previous one. This power creep is obviously a well known problem but still writers end up stumbling into it because it seems like the only way to write these kinds of stories. Eventually you hit diminishing returns and you end up having to create villains with the power to destroy whole worlds or some such nonsense. This is surely a sign that you've hit an endpoint for your property.
JoJo's neatly sidesteps this obstacle due to a number of really great decisions on the part of Araki:
- Firstly, Araki creates a series of stories that tie together, rather than one consistent tale. This allows him to 'reset' the story when things get out of hand, power wise. Moreover he resets the characters as well so the audience don't get bored.
- Secondly, Araki doesn't stick solely to serious drama. His stories are filled with wacky characters who do dumb things. This means that he can get away with all kinds of crazy battles and powers that you couldn't swallow in a serious show and more importantly he doesn't feel the need to make the next stand user more powerful than the last. This means he never runs into the problem or power creep, at least he hasn't at this point of the manga.
- Thirdly, Stands by their nature allow for a much wider variety of battles than any other traditional powerset. This allows for more creative and interesting battles that simply can't be won by brawn alone. Our heroes generally have to outwit their opponents in some fashion, making traditional 'leveling up of strength' a non-factor.
- Finally, Stands are a defined power for each hero. They don't seem to develop new and more powerful ways to use their Stand (although they sometimes pull of crazy new techniques) and nor do the Stands 'get stronger' through training or any other such traditional technique. This keeps the battles grounded even when facing extremely unusual opponents because we know are heroes wont suddenly develop or pull out a whole new host of abilities out of nowhere. We, roughly, know their limits.
Now I'm sure all this is very obvious to anyone really familiar with the genre but the more of these kinds of shows I watch the more I appreciate how skilfully Araki navigates problems that seem to weigh down other manga/anime.
Addressing your points by number:
1. It's a good point, and not something I've seen from a lot of other series. The new protagonists tend to start off each part as pretty powerful already, but not so much that there's a lot of power creep.
2. I'd say that's something Dragonball really lead the way on. I don't think there's been a really successful battle shounen since then that didn't have a lot of comedy elements.
3. Something I've mentioned before numerous times, and probably Araki's most influential innovation. If you're watching the Sensui arc in YYH now, you can already see Stardust Crusader's influence (Part 3 finished up around the time the tournament arc ended) in how Togashi moved away from linear power escalation and standard elemental magic in favor of more esoteric powers. (There's one confrontation that's almost exactly the same as the D'Arby "fight" in concept, but it's only the most obvious example.)
4. Mostly true, though from what I've heard there is a tendency for a sudden upgrade at the climax of each part.
Yu Yu Hakusho was never really seen as a bastion of quality writing was it?
Now, the traditional 'arc' of one of these 'battle' series is that a character/group of characters must achieve a set goal. Achieving said goal usually involves fighting a number of antagonists and as we've seen countless times the progression in these kinds of stories must be that as the heroes beat baddies they get stronger and stronger. Almost by definition the only way to make the next opponent threatening and to add tension to the outcome of their battle is to make them stronger than the previous one. This power creep is obviously a well known problem but still writers end up stumbling into it because it seems like the only way to write these kinds of stories. Eventually you hit diminishing returns and you end up having to create villains with the power to destroy whole worlds or some such nonsense. This is surely a sign that you've hit an endpoint for your property.
That thing I wrote up before with variety + escalation will generally apply, as it does with JoJol, but it does not mean the latter is bound by power-ups.
There are many series that forego that to expand on the already-established abilities by plunging the holders of said abilities into different situations.
Off the top of my head, there's Arachnid, Anagle Mole, Tokyo ESP, JoJo of course. All series that expect the characters to be Macguyvers with their powers rather than relying on power ups.
It's not that uncommon, even if the norm these days is to utilize both, increasing the scale while expanding the pool of strategies with what's been given on both sides. Just straight ability vollyeball like DBZ isn't really as big as it used to be.
I don't want to go into manga spoilers territory but you guys are mostly right.
About power creep, it does kind of happen as stands become more ridiculous and thus sometimes more powerful, but it's never like a Frieza-Cell-Buu progression.
The series never jumped the shark like that, although it got very close once.
Stands also do develop, but not through training.
Futari wa had some (relatively) brutal fights. Nagisa and Honoka were always getting knocked around and scraped up.
Further evidence that Yu Yu Hakusho is a really weird property. As I've mentioned previously, the main characters perfunctory and boring girlfriend Keiko really seems to serve no purpose in the series except to occasionally look worried:
Meanwhile, nearly every other female side character is more interesting. Heck, even characters that at first appear ancillarily, such as the referees at the Dark Tournament, get more screentime than Keiko. While they're completely irrelevant to the plot they manage to have more to do with the story than she does. The directors and animators seem to realise that they have far more visual charisma than Keiko too because they seem to lavish a number of scenes on them:
That's clearly a sign then you messed up when you wrote a really flat and uninteresting character as Keiko into such an important role in the story. Or perhaps this is just a sign that you shouldn't write in female love interests into these kinds of stories? Or at least not ones without any ability to fight for themselves, because otherwise they just feel like they are tagging along and constantly getting captured.
Right, time to check out Horizon in the Middle of Nowhere.
Which by the way, I think is a pretty strange title, even by anime standards.
I mean, what are you gonna call the sequel? Zenith in the Middle of Everywhere?
The only problem Araki runs into is his desire to make final adversary stands extremely powerful, which occasionally limits his options to instant changes in stand abilities.
Mobile Suit Gundam The Origin - Blue-Eyed Casval
That Char backstory. It was nice seeing this firsthand compared to just hearing about it (unless it was in the original MSG, I only watched the compilation movies). I enjoyed the CG during the opening battle with the Zakus, but it definitely felt a lot more jarring when it started being used in everything else.
But he doesn't even say who best girl is! (Clearly fox girl announcer).This my friends, is how you're suppose to do a Best Girl post
It's a pretty strange series. All I can say is: good luck.
Gintama 43
What? When did this show get so good??
I really need to start Gintama like now if I want to have any chance of being caught up in time for the new season.
I was never aiming to do that with my pace. I'm doing fine dodging spoilers in the manga thread anyway.
On Daisuki, yeah.This is out?
Can't disagree with that, at least from the first episode.You certainly weren't kidding.
Horizon in the Middle of Nowhere - 1
That was the most anime thing I've seen in a while.
I really need to start Gintama like now if I want to have any chance of being caught up in time for the new season.
It's a pretty strange series. All I can say is: good luck.
Gintama 43
What? When did this show get so good??
I'd say since somewhere in the early 20's, actually.