Shirobako 24
as customary, jedi ghost anime girls join the curtain close celebration
Shirobako's finale getting a pass is kind of irksome to me. I would strongly implore fans of the series to look back at episode twelve to see what can actually be done with the subject material. The impending deadline of Musani Animation's earlier production had this light at the end of the tunnel when the storyboards were finished, but executing on them seemed an impossible task within the given timeframe. An amusing Anno parody points Miyamori to an internal solution: an under-appreciated and forgotten staffer at Musani itself who was capable of high quality animal animation. The audience is given a clear and well defined problem, and a logical solution was carefully pieced together in a manner that brought the studio staff together while highlighting the talents of individual players. Character progression naturally fits with the younger characters being able to take away a lesson from those around them while rising up to the challenge in their own way.
Even episode twelve's driving sequence felt integral to the story, with Miyamori driving on a snowy night to the Andes Chucky theme, the series that initially pushed her into the animation business reemerges as an important piece of her life, with one of Chucky's staff members now helping her out of a bind. The final product that Musani comes to create carries the animation heavy action elements while feeling like a parallel to the studio overcoming the uphill battle they've been struggling with since the series began.
Meanwhile episode twenty-four feels like lost snippets of the show cobbled together to bring things to a close. What purpose does the on location sequence serve at this point, other than to undermine the tension of the deadline itself? We check in with numerous characters to simply find out that they are doing their jobs, and the problems that do arise range from trivial (minor voice acting flub that's fixed with almost no effort), to the murky, massive, and undefined (the deadline is looming, but what does that mean?).
Instead of the production challenges serving as a point of drama there's a huge emphasis on delivering the production materials, a pointless and impersonal task loaded up on reused CG in some effort to create tension. There is no thoughtful solution here, and the pieces themselves fail to cohere. If anything the impotent action and careless animation work heavily undercut any sense of triumph for what the characters do. The in world cast can "work" as hard as they want, but as a series Shirobako is a lumpy and disfigured effort that lacks emotion in crucial stages. Anime sure does suck. Is this what all that work was for?