Wired: Please Don’t Take Final Fantasy XV‘s Worst Level Away From Us

It's the worst part of the game. It's not hard it's just a boring useless part of the game. It felt like Joker from Arkham was just yelling at me for 2-3 hours to do stuff.

It almost ruined the game for me. Just pointless waste of time.
 
In the beginning I was happy for the change in pace.

But then when I saw I
needed a key card
I thought to myself, "surely the devs wouldn't do that!"

Once I slowly got past the hour mark I slowly wanted to strangle someone.
It wasn't the "worst thing ever"... It was too long for it's own good without much variety to spice it up. My selfish reason for loathing it was I had to get up for work in the morning and I thought I was close to beating the chapter. lol

I'm actually surprised I made it thru the chapter with what I had. Although I had the best weapons, I was down to 3 or 4 hi level potions, didn't realize until after the chapter I could combine magic with potions and I was about 5-6 levels under what I was supposed to be.

Patch it!
 
It's bad. It's not fun. It removes every interesting part of the combat system and replaces it with a menial chote of a system. It makes no sense narratively. It shifts genres into horror because it can, and fails spectacularly at it.

It has literally no reason to exist, except for a example of the horribly non-playtested game design that encompasses all of Final Fantasy XV.

The thing I think a lot of people are missing in the OP's article is that the author agrees with literally everything posters like this are saying, and that's exactly why they want it to stay in, because it's such a trainwreck that it's fascinating in how awful it is.

The way I'm reading the article in the OP is that asking for Chapter 13 to be patched would be like asking for Tommy Wiseau to redo The Room. Like, yeah, The Room is horrible. But isn't it fascinating because it's horrible? Wouldn't making a "good" version of The Room take away something from it?
 
Wait wait wait. Are you guys am talking about
the ring
? Is that the
death spell?
Because that shit only worked on like super low level enemies, and it took like 10 seconds to drain then. On the
spider thing
it literally would've taken me like 30 mins had I not done the
big bang spell
.

If that's how we some of you are defending this horrible chapter, then I got some bad news...
 
I understand. I went through AC3's shit-tastic final sequence without the easy patch. It was a nightmare.

I want everyone to experience that nightmare too. >:)
 
People making such a big deal about Chapter 13 is just hilarious. Hyperbolic gamers nowadays.

It felt too long but thats it. It was nice change from the rest of the game.
 
It overstays its welcome, but it's blown way out of proportion.
People making such a big deal about Chapter 13 is just hilarious.

Hyperbolic gamers nowadays. It felt too long but thats it. It was nice change from the rest of the game.
No

Stop being the person who's such a huge fan of something that anything overly negative about it must be hyperbole. GAF's overuse of this term as of late is annoying as hell.
 
Sometimes I wonder if you all played the same chapter as me. It's 2 and a half hours of my life I'll never get back. Hours that I'd rather do literally anything else.

What they must've been smoking when they made the decision to allocate resources to create this... Just something else.
 
I honestly did not think Chapter 13 was that bad, but I was heinously overleveled for it, so any of the handicapped forced combat wasn't an issue for me, but I could see it being an issue for someone else. All they need to do is condense it, it has the right amount of interaction between characters and suspense to be pretty good, it's just too long.
 
Exactly. But corridors = bad! People nowadays and their open world boners smh

It has almost nothing to do with the corridors and everything to do with them changing the combat for the worst, removing your party and acquired weaponry from the mix, introducing new (bad) stealth elements, and funneling you through the same subquests over over again.

To be honest, I quite liked the dungeon design. Now if only I had a full party, my regular combat abilities, and not half assed stealth mechanics... Oh wait.

That's why it's so ridiculously confusing. Literally doing less on their part would've made this better. But no... They had some greater story propose or sometging, which is lost on most players after frustrating then for hours on end.
 
It was too long, yes. But imo the
ring
is overpowered af with
sanctus
. I didn't have any problems with the enemys.
Edit: and I didn't use any stealth mechanics
 
I honestly did not think Chapter 13 was that bad, but I was heinously overleveled for it, so any of the handicapped forced combat wasn't an issue for me, but I could see it being an issue for someone else. All they need to do is condense it, it has the right amount of interaction between characters and suspense to be pretty good, it's just too long.

I do agree with you for the most part. I was stupidly overleveled for it. It's interesting to see the disparity in time between people. Being level 78 when I did it, it took me less than an hour, I barely used any items, and it ended up just feeling oddly paced with stretches that were boring because I literally wasn't worried about anything. I can absolutely understand how someone that didn't grind but was technically the right level for the content would be frustrated. I'm just shocked that the chapter shipped the way it did. There is little chance that the chapter wasn't flagged as problematic when external playtesting was done. They either didn't have time to react to the feedback, or they didn't care.
 
I just played through this chapter tonight. Felt like a holdover from FF13, which was one gigantic boring hallway, but still better than the entirety of said game. Didn't find it nearly as awful as everyone says it is. Mind you, I was level 59 when I did it.
 
It should stay the way it is. It evokes similar emotions to those of the characters in the game. Everybody is going through a rough time, why shouldn't the player? It was the only part of the game that I was really afraid of seeing the Game Over screen, and I was genuinely concerned for the characters given their situation. There is no need to change it.
 
No

Stop being the person who's such a huge fan of something that anything overly negative about it must be hyperbole. GAF's overuse of this term as of late is annoying as hell.

I have my issues with the game. Chapter 13 is barely one of them. I just happen to think claiming it's the worst thing in video game history (I'm sure I could dig up posts that say exactly that) are a little exaggerated.

I also don't think people would consider it anything other than a weird design choice if it was half the length.

But you're going to call me a fanboy because I didn't want to commit suicide while playing it so whatever.
 
I just played through this chapter tonight. Felt like a holdover from FF13, which was one gigantic boring hallway, but still better than the entirety of said game. Didn't find it nearly as awful as everyone says it is. Mind you, I was level 59 when I did it.

It's not the difficulty. You can be level 30 and it'd still be a tedious mess

It's boring and hideous. Too bad we couldn't get a sick ass Niflheim dungeon instead of that poop tunnel monstrosity.
 
It should stay the way it is. It evokes similar emotions to those of the characters in the game. Everybody is going through a rough time, why shouldn't the player? It was the only part of the game that I was really afraid of seeing the Game Over screen, and I was genuinely concerned for the characters given their situation. There is no need to change it.

I agree with this. I thought the build up to it from chapter 9 onwards is very well put together. Tensions are rising between the party and they are feeling more and more helpless with chapter 13 being the boiling point. In the context of the chapters that proceed it is great. Your suppose to feel frustrated.
 
I enjoyed chapter 13 and thought its only issue is it outstayed its welcome a bit too long. But I never expected FFXV to be a certain type of game, so I welcomed the change of pace and new mechanics, and I thought it fit in well with the narrative.

As for the magic - that was great! If you're only using the B/Circle absorbing spell you'll run into issues, it's more about picking the right spell for the right moment. Most the time I went for the X/Square button dodge spell which inflicts damage back upon a last second dodge. And I used the Y/blast spell whenever I had to face a huge enemy.

The stealth bits with the patrolling axe men were cool (at least for the first few moments - again there was a bit too much repetition as you unlock more parts to the building), as was the one-off stealth bit with that giant monster. That I played through this one section and remember it rather vividly is a testament to the level design I think.
 
If you think the hate this chapter is getting is hyperbolic then please tell me what do you think is the worst videogame level you've played this year, cos in all the 70 games i've finished this year there isn't a single one that tops running around in grey, samey looking corridors for 2 hours collecting keycards like in a lowbudget PS2 Action game while no story happens until the very and and while you're utilizing a shitty stealth system that consist of press square to hide or a weapon that got 3 actions, being press circle for ten seconds to kill, press triangle and wait 10 seconds to kill or hold square to kill
 
If you think the hate this chapter is getting is hyperbolic then please tell me what do you think is the worst videogame level you've played this year, cos in all the 70 games i've finished this year there isn't a single one that tops running around in grey, samey looking corridors for 2 hours collecting keycards like in a lowbudget PS2 Action game while no story happens until the very and and while you're utilizing a shitty stealth system that consist of press square to hide or a weapon that got 3 actions, being press circle for ten seconds to kill, press triangle and wait 10 seconds to kill or hold square to kill

Honestly,

It was not that bad, Annoying, yes I would agree, because for 30 minutes you are using some mp only dmg dealing abilities which could get annoying, but once you get the weapon, it's so easy to complete.

I can see why people hate it, but I cannot see how this is "the worst level in final fantasy history"

Also, this whole section took me 63 minutes. I have no idea how people are wandering for 3 hours at that place. it's not even a maze.
 
Chapter 13 isn't even bad. It's just too long.
 
I've not got that far yet but heard a lot of people dislike some of the late game stuff, so if they patch it and make it better, then I'm all for that.
 
Still baffles me how it got through QA like that. Biggest shitshow in FF in a long time. Even chocobo racing in FFX was more fun.

Hyperbole at best.
The chapter is long, but you can hide from enemy, use your ring, kill enemies with death. The dungeon is absolutely not so difficult to figure out, there are several occasions where you can use a restroom, there are several documents on the floor detailing part of the story events, Ardyn mocking you is great (even if it becomes repetitive later). After 30 minutes you obtain the sword, things become easier, then after a while the whole group is reunited.

Chocobo racing in X was: just go into a straight line from start to finish avoiding birds and collecting balloons with the most unresponsive chocobo ever.
 
Chapter 13 was a chore from start to finish:

- Uninspired environment
- Boring one-button fights
- Bad music and sounds
- Infuriating over-the-top voice-over
- Drag for about 2 hours
- DOORS THAT OPEN TOO SLOW!!!
 
To be perfectly honest, I don't think what ever they do will really improve that chapter. They might make the ring a little stronger...and what else?
So, don't you worry, you will all still have your shittiest chapter in FFXV and maybe the entire FF series. ;)

- DOORS THAT OPEN TOO SLOW!!!

Now that you mention it, faster opening doors would probably be a vast improvement that is also fairly easily achieved. XD
 
I've always maintained that I can stomach the worst combat system if the story reels me in. There's a lot of story missing in FFXV, but chapter 13 felt fine to me.
We got the Daemon/Human reveal, the Ardyn twist and some closure on Ravus (as meh as that was)
. The only thing I'd say is that it went on too long. An early thought of mine: "Noctis what are you doing? Don't use that terminal to give yourself access to the floor above you! Give yourself fucking VIP access man!" I long for a game that subverts this trope.

For what it's worth, at least you're doing something in this hallway, which is more than what FFXIII managed.
 
I still think Chapter 13 is meant to reminiscence the feelings FFXIII brought to the fanbase.

No, but really, just make it shorter and most of the complaints will vanish.
 
I liked 13......it was just a tad too long. But the whole point of the chapter I loved.

Agreed. I got the emotion they wanted to convey but after awhile I was like.... enough already.... then another 30 mins passed..... and another...... That stage simply overstayed it's welcome and even other labyrinth like stages are better with your crew. by yourself it was just boring and annoying.
 
No

Stop being the person who's such a huge fan of something that anything overly negative about it must be hyperbole. GAF's overuse of this term as of late is annoying as hell.

The frequent comments about it being "the worst thing ever" are examples of massive hyperbole.

Its just not that bad an experience for everyone, and that's the truth. Why would anyone say they liked something if they didn't?

And if that's the case how can it really be that bad if some of us didn't have a problem with it?

Its silly stuff like this that gets me:

- Boring one-button fights

This happens in like 1 section out of 4 or 5 that compose the level!
 
I have to say I agree with wired's assessment especially with how the emotions it invoked were feelings Noct was probably supposed to be also going through at that point in the game. This reminds me of that pretty difficult section of God Of War: Ascension that was eventually patched due to people moaning. Im glad I completed the original version of that bit and will now be glad I went through the og version of Chapter 13. I didn't even think It was that bad, the section where you only have the ring just went on slightly too long. I breathed a huge sigh of relief as soon as I got the sword.
 
I find it an incredible waste of resources in trying to patch the story bits in the game. There's a fun combat/hunt system there that patches should target in fixing, improving and bringing to the forefront.

The story? It's done. It can't be fixed. It had far too many problems.

Unless of course they just want to delete stuff. In which case, please delete Ravus, Dragoon lady, the Emperor and most of chapters 9-13. It all sucks.
They should just remove all the story bits and make another movie. The entire time I had only the vaguest idea why I was doing what I was doing, what the enemy's motivation was, etc.

It feels like it was pieced together from bits of another game... which is probably true based on the rumors.
 
I haven't hit 13 yet, opting to go back and bang out some hunts and quests after getting to the next major story area. But if 13 is to the rest of XV as the Wall of Doom (or whatever it was called) is to God of War, then I'm all good with it getting patched. If the response has been overblown (as it appears much of the reaction to XV has been), then I'm cool with it staying.
 
I find it an incredible waste of resources in trying to patch the story bits in the game. There's a fun combat/hunt system there that patches should target in fixing, improving and bringing to the forefront.

The story? It's done. It can't be fixed. It had far too many problems.

Unless of course they just want to delete stuff. In which case, please delete Ravus, Dragoon lady, the Emperor and most of chapters 9-13. It all sucks.

They should patch in a sidequest where you find Nomura as an in-game character and he explains all the plot holes to you and what really happened.

That or a FFXV.VIII DLC

Seriously it's frustrating that all this stuff has to be explained somewhere, just that they didn't bother to cook up a competent narrative to fit the content they had done in a game. Plenty of options where they could have used narration or still images or existing cutscenes to explain who these people were.
 
I feel that people are exaggerating too much about this section of the game. Even though it is terrible. In the end you can just agro everything, run to the end of the corridors and
one shot everything with the space time dimension magic thingy
. It's not like the game was getting good before this part and this caused a screeching halt. This was more of you already drove off a cliff
starting at chapter 9
and this is when you hit the bottom.

But yea, as bad as this level is it isn't Dragon Age Origins The Fade level of bad.
 
I'm still on media black out on this game but knowing that a chapter is fucked up or something makes me less excited to proceed that far over my Christmas break (Starting the game on Monday 19th and will likely play for 8-10 hours a day) maybe they'll have it fixed by then.
 
I didn't think it was that bad. It wasn't good, certainly. But to prioritize fixing it over every other QoL improvement that they could make to that game is madness.

Spoilers for the chapter
you only have to time dodges and walk past the guards, big whoop. Were people trying to stealth?
 
They should patch in a sidequest where you find Nomura as an in-game character and he explains all the plot holes to you and what really happened.

That or a FFXV.VIII DLC

Seriously it's frustrating that all this stuff has to be explained somewhere, just that they didn't bother to cook up a competent narrative to fit the content they had done in a game. Plenty of options where they could have used narration or still images or existing cutscenes to explain who these people were.


It's pretty amazing, the stories in XIII trilogy and XV have all been an incoherent mess. It's been a rough decade for the series. I really hope they view XV as the end of the FNC era and the beginning of something new.
 
I feel that people are exaggerating too much about this section of the game. Even though it is terrible. In the end you can just agro everything, run to the end of the corridors and
one shot everything with the space time dimension magic thingy
. It's not like the game was getting good before this part and this caused a screeching halt. This was more of you already drove off a cliff
starting at chapter 9
and this is when you hit the bottom.

But yea, as bad as this level is it isn't Dragon Age Origins The Fade level of bad.

It's a couple hours of terrible mechanics that just plain are not fun. I didn't have any trouble with it. I didn't find it difficult. I found it boring. I found the design boring. I found the encounters boring. I found the atmosphere terrible (something some people keep saying was good). They took away literally everything I was enjoying about the game and turned it into a low budget resident evil. That people are saying you can just bypass the mechanics of the chapter they (try to) force on you by just holding square says it all.

It's not that it's difficult. Making it easier doesn't fix it. The section of the game is just plain not entertaining on any level to play. The only reason I struggled through is because I'd invested too much time into the game in an effort to get to endgame content to stop playing this shitty ass chapter. But if not for the promise of great postgame content, I absolutely would have quit.

I'm not speaking in hyperbole. I mean exactly what I say. This was the worst section in any videogame I have played in at least a decade. It is BY FAR the worst segment I have ever played in an FF game. It is awful.
 
The thing I think a lot of people are missing in the OP's article is that the author agrees with literally everything posters like this are saying, and that's exactly why they want it to stay in, because it's such a trainwreck that it's fascinating in how awful it is.

The way I'm reading the article in the OP is that asking for Chapter 13 to be patched would be like asking for Tommy Wiseau to redo The Room. Like, yeah, The Room is horrible. But isn't it fascinating because it's horrible? Wouldn't making a "good" version of The Room take away something from it?

Actually, i think what hes getting at is that the chapter can be unenjoyable, but the fact that it's so jarring and far removed from the rest of the game actually manages to push emotions to the player without them even realizing where they're coming from. It's kind of like Soulsborne's ability to turn a brutally punishing experience into one that molds your perception of the entire game and increase immersion into the world by making the PLAYER actually feel foreboding and fear when they walk into a new area. It's a different fear than the character in the game would feel, but it links up nonetheless.

Considering what chapter 13 is trying to do to you as a player, the logic is sound. It's not clear if Square intended it to be that way, and they almost certainly didn't, but nonetheless it still works. I think the main problem with Chapter 13 is that it can get boring. Which is why their only goal should be to keep it interesting, and why I think making it easier just makes the whole chapter really pointless.


Even when the chapter finally started to bother me with its length, I still was engrossed in what was happening because it was clear that Square designed the chapter TO be deliberately jarring and different from the rest of the game.
The entire game has been going through a tonal shift up until that point, and the shift culminates and climaxes at the end of Chapter 13.
 
How exactly do they plan on making it easier? I just beat this chapter last night and it was already ridiculously easy. The small goblins would die in one dodge, axemen would die in about 5 but I had infinite MP(it would regen incredibly fast) so I fail to see what's hard about it.
 
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