Witcher 3 gameplay from YouTubers from CDPR event

Are you sure about your scale? The W3 map looks a bit small now compared to GTAV.

That previous map comparison was way off. This one is more accurate in my opinion. But based on my own estimations it's still off somewhat. TW3 map is shrunken down too much for the scale to be equal.
 
That previous map comparison was way off. This one is more accurate in my opinion. But based on my own estimations it's still off somewhat. TW3 map is shrunken down too much for the scale to be equal.

Uh, it's the same map in both comparisons. Latter is just rotated to a different position.*rolleyes*
 
Game looks absolutely incredible, it's always been a day one purchase.

But can we at least tone down the wind just a tad? The poor trees are about to snap in half, looks like a fucking hurricane is going through the land in almost every video lol.

That's my concern too :/

I get that it's awesome they've added wind effects to trees, but they haven't added it to anything else. Grass is calm. Geralt's hair is calm. Skirts/dresses on NPCs are calm. It's really disjointing. Would be a much more impressive effect if there were calm days too, and it was at 50% of the strength shown on the windy days. As it stands, it's like they cranked the effect to 11 to say "look guys! Our trees sway! Are you seeing this!?"

Still getting this day one! Just might be relying on modders to sort this one out ;)
 
That's not really a way to compare true map size. Each game has its own geographic scale, so a mile in one is not mile in another. For example, to get an idea of true size you might compare walking a game mile with the main character. If the game says you moved a mile on their map in 500 steps for one game, but the other game scale didn't hit a mile until 700 steps, then miles weigh more in the second game. Plus there's things like building scale and verticality.
shouldn't GTA V be "smaller" then, because a car or helicoper is much faster than a horse?
Not that I'm saying that a smaller world means that the game is objectively worse.
If you rotate my comparison map, the km² of the map IS actually roughly equal. So...?
The 49 square mile figure is including water, I believe ("world size")
 
Uh, it's the same map in both comparisons. Latter is just rotated to a different position.*rolleyes*

No, you misunderstood. I'm talking about the relative size of the maps for both games, which is the whole basis of what we're talking about. The previous comparison (done by somebody else) had a tiny GTA5 map against a giant Witcher 3 map. Yours, on the other hand, has a moderately smaller Witcher 3 map against a larger GTA5 map (size relative to each other). I do think your comparison is much more accurate than the previous one, but I also think you're underestimating the size of the Witcher 3 map(s) somewhat.
 
That's not really a way to compare true map size. Each game has its own geographic scale, so a mile in one is not mile in another. For example, to get an idea of true size you might compare walking a game mile with the main character. If the game says you moved a mile on their map in 500 steps for one game, but the other game scale didn't hit a mile until 700 steps, then miles weigh more in the second game. Plus there's things like building scale and verticality.

Wouldn't CD Projekt Red be getting their size estimates from their creation tools? I don't think they'd be working it out be footsteps?
 
If you look my map carefully, you'll see I've scaled the Skellige islands and pasted them to the east of the main land. There's also the tutorial are above it, so my map should cover most of the playable terrain.

The main map that you posted is just the northern part. The "tutorial" part Of the map isn't a tutorial but where you actually start the game. There is a prologue of the game but that map and the prologue is way down south which you don't show. I'm not sure how big gta's map is or not saying your compare size is wrong. I'm just saying your not showing the entire witcher 3 map which I've seen and played.
 
I don't know about others, but Geralt's hair are definitely not calm.

Nor is the grass. It moves a lot in the wind too. I didn't see many skirts or didn't notice how they moved in the wind.

I have seen some fairly calm areas too. I'm willing to wait and get a better sense of how it is in the full game, but so far I am all in favor of them dialing it down a bit in general.
 
Not long now.

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Amen.
 
I don't know about others, but Geralt's hair are definitely not calm.

I mean it's not affected by the wind. Only by his own movements. The trees sway like they're in tropical storms, and everything else (grass, hair, clothing) is acting like it's a gentle breeze.
 
I mean it's not affected by the wind. Only by his own movements. The trees sway like they're in tropical storms, and everything else (grass, hair, clothing) is acting like it's a gentle breeze.

I don't see that. His hair moves quit a lot in the wind. I think they should tone down the wind a bit in general, but I think some of you are exaggerating it. Maybe some of you don't live in very windy places, but where I live wind like that is quite common, especially in the spring and fall, and it moves the trees to a very similar degree. I just hope they have a good variety of different wind speeds, from calm all the way to stormy.
 
Yes, as mentioned above, it really doesn't matter if its bigger or smaller. We know it is definitely quite big, and as long as it is scaled well to the player and means of travel, it is nothing to worry about or compete with other games on. It seems vastness is a clear target of the world in W3.
shouldn't GTA V be "smaller" then, because a car or helicoper is much faster than a horse?
Not that I'm saying that a smaller world means that the game is objectively worse.
The 49 square mile figure is including water, I believe ("world size")
Smaller in the sense that you cover it faster if you use faster travel. So in a game that's primarily vehicle based, it's very possible that GTA V can feel smaller to some because of how fast you can cover it by normal means. That doesn't literally tell you all of the elements of building and geographical scale though.
Wouldn't CD Projekt Red be getting their size estimates from their creation tools? I don't think they'd be working it out be footsteps?
Their map has a proprietary scale like any game. Technically, it has what they've built to be an estimated mile, but games generally don't ever use exact scales. It would be a disgustingly boring game if you had to ride dozens of miles in real time on real scale. It's adjusted in some ways and no, they wouldn't use footsteps to count, that was just an example for how you can better grasp the true scale of how the world is actually scaled for the player to experience.
 
I mean it's not affected by the wind. Only by his own movements. The trees sway like they're in tropical storms, and everything else (grass, hair, clothing) is acting like it's a gentle breeze.

I don't see that. His hair moves quit a lot in the wind. I think they should tone down the wind a bit in general, but I think some of you are exaggerating it. Maybe some of you don't live in very windy places, but where I live wind like that is quite common, especially in the spring and fall, and it moves the trees to a very similar degree. I just hope they have a good variety of different wind speeds, from calm all the way to stormy.

Yeah, the hair does move in wind

D7KF7IS.gif
 
The main map that you posted is just the northern part. The "tutorial" part Of the map isn't a tutorial but where you actually start the game. There is a prologue of the game but that map and the prologue is way down south which you don't show. I'm not sure how big gta's map is or not saying your compare size is wrong. I'm just saying your not showing the entire witcher 3 map which I've seen and played.

No. My map is composed of the full Skellige islands area, full Novigrad/no mans land area + White Orchard area. Those are the open world areas of the game. Places that are not included in my map are Kaer Morhen area (not sure if open world), Visima Palace (not open world) and probably other story related linear smaller areas.
 
No, you misunderstood. I'm talking about the relative size of the maps for both games, which is the whole basis of what we're talking about. The previous comparison (done by somebody else) had a tiny GTA5 map against a giant Witcher 3 map. Yours, on the other hand, has a moderately smaller Witcher 3 map against a larger GTA5 map (size relative to each other). I do think your comparison is much more accurate than the previous one, but I also think you're underestimating the size of the Witcher 3 map(s) somewhat.

Ah, sorry. Yeah, the first map comparison... I don't think the guy who made that had any scale calculations done when doing that and just put his wet fan boyish dream in that pic. ;)

On the other hand, I'm sure my comparison is at least relatively close to the truth, as I really tried to get the sense of scale by comparing building sizes and distances from several gameplay videos and screenshots. but we'll see when the game is done.

For better or worse, I'm sure we'll all enjoy the game and the world is large enough.
 
Ah, sorry. Yeah, the first map comparison... I don't think the guy who made that had any scale calculations done when doing that and just put his wet fan boyish dream in that pic. ;)

On the other hand, I'm sure my comparison is at least relatively close to the truth, as I really tried to get the sense of scale by comparing building sizes and distances from several gameplay videos and screenshots. but we'll see when the game is done.

For better or worse, I'm sure we'll all enjoy the game and the world is large enough.
I do think yours is probably fairly close. Definitely way closer than that previous one.
 
The Witcher 3: Wild Hunt - Retail PC Version FAQ : http://forums.cdprojektred.com/threads/35369-The-Witcher-3-Wild-Hunt-Retail-PC-Version-FAQ

A lot of you have been asking about the GOG.com code being in the boxed version of the game. The answer is YES! Please check below for more details regarding this fact.

Q: Do I need Internet access to install the retail PC version of The Witcher 3: Wild Hunt?
A: The initial, pre-premiere retail PC batch of The Witcher 3: Wild Hunt needs to download a file from our servers to allow play. This file will either be downloaded automatically during installation process or you can choose to download it manually from a dedicated website. Since we have no DRM in the game, this is a security measure we needed to incorporate so the game doesn’t leak during the production process. No worries, the file will not be big. Copies of The Witcher 3: Wild Hunt produced after launch will not contain this security feature.

Q: Will there be any sort of serial number provided in the retail PC box?
A: The game does not require any serial code to install or play. However, each retail PC copy of Wild Hunt will contain an additional GOG.com game code for The Witcher 3: Wild Hunt. See below for details.

Q: What is the GOG.com game code found in the box used for?
The game code grants you access to a digital backup copy of The Witcher 3: Wild Hunt on GOG.com. You will also receive full software support, i.e. future updates, as well as all the additional content like the 16 Free DLCs, the FLAC & MP3 soundtrack, comics, wallpapers, art book, all voice over packs and more.

Q: Can I install and play the game without the GOG.com game code?
A: Yes you can install and play the game without the game code.

Q: Will I be able to install updates and the free DLCs without using the GOG.com game code?
We decided to offer software support, DLCs, and extra goodies only to gamers who confirm their purchase with the provided game code on GOG.com. This is the only way for us to differentiate between you, honest gamers who bought our game, and pirates who snatched it from the Internet.

Q: Do I need to become a GOG.com user to play the game I just bought?
A: You can install and play the game without becoming a GOG.com user.
 
can we stop posting bullshit scale maps? FOV, camera angle, mode of transportation, run speed, verticality...ALL of these effect scale. you can't just plug in some metrics handed down by the dev and trust them, and you definitely can't just eyeball it from having seen some pre-release footage.
 
Is there any test/preview of this game on a low-end config settings (I have a Q6600, 6gb ram and a 560 gtx ti) ? I hope that CDPR will make a decent job in optimization...
 
Is there any test/preview of this game on a low-end config settings (I have a Q6600, 6gb ram and a 560 gtx ti) ? I hope that CDPR will make a decent job in optimization...

No clue how it will or will not run but usually takes a few patches to really fix some issues that are bound to pop up.

Which is rather typical with PC games and.....pretty much most games nowadays it seems.

CDPR kind of has a habit of fixing and improving the game over time ie: See Witcher 1 and 2.
 
No clue how it will or will not run but usually takes a few patches to really fix some issues that are bound to pop up.

Which is rather typical with PC games and.....pretty much most games nowadays it seems.

CDPR kind of has a habit of fixing and improving the game over time ie: See Witcher 1 and 2.

It's not that typical anymore unless it's a broken and unfinished game like Unity
 
It's not that typical anymore unless it's a broken and unfinished game like Unity

Day one patches are hardly rare sadly enough. And even the Witcher games has needed to have some patches to improve performance and ease other issues. The original for example use to have a loading issue that could be bad for some. That was eventually done away with a patch.
 
can we stop posting bullshit scale maps? FOV, camera angle, mode of transportation, run speed, verticality...ALL of these effect scale. you can't just plug in some metrics handed down by the dev and trust them, and you definitely can't just eyeball it from having seen some pre-release footage.

My comparison map is not bullshit. It doesn't rely on reported km² but precisely the sense of perceived scale (FOV, movement speed etc.) I've noted when comparing gameplay videos. It might not be perfect, but it surely gives you the ballpark of the size of the game world.
 
My comparison map is not bullshit. It doesn't rely on reported km² but precisely the sense of perceived scale (FOV, movement speed etc.) I've noted when comparing gameplay videos. It might not be perfect, but it surely gives you the ballpark of the size of the game world.

But why? Why u need to compare/measure it? What's the point?

I really can't understand this.
 
My comparison map is not bullshit. It doesn't rely on reported km² but precisely the sense of perceived scale (FOV, movement speed etc.) I've noted when comparing gameplay videos. It might not be perfect, but it surely gives you the ballpark of the size of the game world.

aka doesn't rely on objective data but instead on intuition and eyeballed observation. No thanks. I know GTAV quite well and it's clear to me that the mainland is quite a bit larger than the picture depicts.

edit:on second thought Dragon s Dogma felt quite large even though im sure it's but a fraction of GTAV. So I reign in my above statement a little. Then again Dragon Age felt small, but it's map was huge.
 
But why? Why u need to compare/measure it? What's the point?

I really can't understand this.

To know if it's big enough to have a good sense of travelling to different regions of a country.

aka doesn't rely on objective data but instead on intuition and eyeballed observation. No thanks. I know GTAV quite well and it's clear to me that the mainland is quite a bit larger than the picture depicts.

That's my impression as well but we won't know for sure until we roam the entirety of W3's map.
 
aka doesn't rely on objective data but instead on intuition and eyeballed observation. No thanks. I know GTAV quite well and it's clear to me that the mainland is quite a bit larger than the picture depicts.

edit:on second thought Dragon s Dogma felt quite large even though im sure it's but a fraction of GTAV. So I reign in my above statement a little. Then again Dragon Age felt small, but it's map was huge.

Yeah, your edited text is the thing: It's all about the perceived, objective size, as all game worlds are about the illusion of the space and it's a complicated mix of things like FOV, movement speed and the scale of trees and buildings. It's not just about the numbers. But anyways, if you have a map ~equal to GTA V and no means to travel it but by walking or on horseback, it will feel HUGE.
 
It's all about the perceived, objective size as all game worlds are about the illusion of the space. If you have a map ~equal to GTA V and no means to travel it but by walking or on horseback, it will feel HUGE.

That's true still I have walked around in GTAV for the
epsilon quest, which made no sense in terms of it's scale. if you walk 5 miles in 25 minutes then you are walking at ~11/12 miles an hour, however clearly the pc does not. It's own scale is not 1:1 to reality either, making it harder still to compare

Still I'm personally hesitant about the map, but now remain more open to it's possible veracity.
 
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