So I've been reading up on this whole 1.03/1.04 Mipmap Bias stuff and if I understand correctly, it's like this:
Patch 1.03: TextureMipBias value = 0
This will give you worse IQ (compared to 1.04), but will greatly improve the extermination of shimmering and aliasing.
Patch 1.04: TextureMipBias value = -1.0 (Ultra)
This will give you an improvement in IQ (compared to 1.03), but you will notice more shimmering and aliasing
So it's basically a question of what you would rather have, right? Would you rather have lesser IQ but no shimmer/aliasing or would you rather have better IQ, but more shimmering/aliasing?
It seems like everyone in this thread is going for the 1.03 way (the 0 value). Are there also people sticking to 1.04?
I haven't played with the new patch yet, so I think I'll start with better IQ and see if the shimmering/aliasing is bad enough to make me revert back to 1.03 as well. For the record, I'm playing at 1440p with both in-game AA and NVCP applied FXAA. I don't mind the FXAA blur too much.
Well, maybe we are observing different things. What I am seeing is that especially on the horses back and riding slow, there is a skipped frame every few seconds, which makes the game appear a bit "jumpy". Much as you are rather warping through the world instead of running through it. I think it's always there, it's just more noticable when riding on the horses back.
It's gone when you move very, very slowly on foot.
It doesn't go down if you're on the roads.1.04 is working fine for me. Question though, I rarely use gallop in game unless I need to and I just noticed that if you don't steer while Roach is in full gallop, his stamina does not go down at all. Is that a bug? I'm not complaining of course! Just curious.
1.04 is working fine for me. Question though, I rarely use gallop in game unless I need to and I just noticed that if you don't steer while Roach is in full gallop, his stamina does not go down at all. Is that a bug? I'm not complaining of course! Just curious.
1.04 introduced a lot of pop-in for me. NPC's and light sources fade in much closer now, and distant foliage lod pop is much more noticeable. Anyone else getting this? Still have everything on ultra (hairworks off).
I've been noticing this. In large cities some NPCs load in way later than others. In smaller settlements, sometimes I can see NPC chat bubbles and floating objects before the characters are loaded in.1.04 introduced a lot of pop-in for me. NPC's and light sources fade in much closer now, and distant foliage lod pop is much more noticeable. Anyone else getting this? Still have everything on ultra (hairworks off).
Guys, can someone explain to me what the Blur option in the post-processing settings menu is supposed to do?
It's not about depth of field. Motion blur is a separate setting altogether. What exactly am I losing when I switch this thing off?
Aha! Much obliged.Do an Aard. The corners of the screen warp and blur. That's "Blur": http://www.geforce.com/whats-new/gu...#the-witcher-3-wild-hunt-blur-and-motion-blur
They shaved the wolves.Hairworks seems much better since the patch? Just got around to trying it since the patch and it's not plummeting when facing a pack of wolves like before.
-Rebinding of all keys is now available after switching on the ‘Unlock Bindings’ option in the Options\Key Bindings submenu.
-Corrects an issue in the dialogue system that might have caused dialogue looping in certain scenes.
-Fixes an issue with incorrect behavior of Wild Hunt warriors after they were affected by the Axii Sign.
-Corrects a bug that caused spontaneous combustion of gas clouds.
-1280 x 720 resolution is now properly displayed as a valid resolution option.
-Fixes boat stuttering in cutscenes.
-Texture rendering quality for the high and ultra presets has been improved.
-Further improvements made in NVIDIA Hairworks performance.
-A few additional gwent cards are now available in the Prologue area.
-Fixes an issue where users with usernames incorporating non-Latin characters were unable to import saves from The Witcher 2.
-Includes a series of overall stability and performance improvements.
-Fixes issues related to alt + tabbing and minimizing the game window.
-Updates the game icon.
-Enlarges the loot pop-up window in the UI.
-Fixes an issue where, in certain circumstances, the comparison window could extend beyond the game borders in the UI.
-Upgrading items included in gear sets no longer destroys rune sockets on said items.
-Introduces small tweaks in the UI for gwent.
-Corrects some missing translations in localized versions.
They shaved the wolves.
No, seriously, they improved the HairWorks somehow. It's even in the patch notes IIRC.
1.04 introduced a lot of pop-in for me. NPC's and light sources fade in much closer now, and distant foliage lod pop is much more noticeable. Anyone else getting this? Still have everything on ultra (hairworks off).
1.04 introduced a lot of pop-in for me. NPC's and light sources fade in much closer now, and distant foliage lod pop is much more noticeable. Anyone else getting this? Still have everything on ultra (hairworks off).
Anyone has a good picture to compare shadows on medium and high/ultra? I can't tell if there's a difference
http://www.geforce.com/whats-new/gu...-guide#the-witcher-3-wild-hunt-shadow-qualityAnyone has a good picture to compare shadows on medium and high/ultra? I can't tell if there's a difference
http://www.geforce.com/whats-new/gu...-guide#the-witcher-3-wild-hunt-shadow-quality
The author of that article posts here too.
Edit: beaten like an Radeon graphics card.
1.04 introduced a lot of pop-in for me. NPC's and light sources fade in much closer now, and distant foliage lod pop is much more noticeable. Anyone else getting this? Still have everything on ultra (hairworks off).
1.04 trashed IQ for me. :'(
Shimmering textures everywhere even after reverting back to v1.03 MipBias. I'd been using the in-game AA and a 1440p->1080p downsample since launch -- flawless IQ -- and it's completely f*cked now.
Going over a wooden bridge looks soooooo bad.
Is there possibly another new .ini setting tied to TextureMipBias because even after setting it back to 0 it has to be worse than v1.03. There's absolutely no way that I've played 40+ hours with this shimmering garbage and only noticed it this morning. The very first thing I did in-game was eliminate temporal aliasing because I'm unusually sensitive to it. CDPR's AA solution was so surprisingly effective that I could live with the relatively high performance cost; now, not so much.
I'm also suddenly getting ridiculous texture, lighting, and shadow pop-in with everything on Ultra save Foilage Distance (High). Basically, it looks like grass is sprouting up around Geralt as he runs around, torches are lit as I approach and shadows don't fully appear until I'm ten feet away. Before the patch, the only pop-in I had noticed were tree shadows way off in the distance.
WTF is going on?
Forgot to mention VRAM stuff in my post above:
v1.03: 2GB -> 2.5GB depending on location. Ultra setting, no ini tweaks. No noticeable pop-in besides distant tree shadows.
v1.04: 1.2GB -> 1.7GB depending on location. Ultra setting, no ini tweaks. Ridiculous pop-in everywhere -- grass, trees, shadow LOD, bloody NPCs.
Doubling and tripling the TextureMemory setting in the .ini does nothing. Still tops out at 1.7GB of the 3GB available and the awful pop-in is unchanged. Based on Andy's guide, all the other .ini settings related to textures and shadows are still at their default Ultra numbers.
Can I get a Marty McFly to swing by around 8am yesterday morning and rip out my ethernet cable please? Everything was GOAT before this...
I couldn't see and difference between high and ultra, so i went with high for the extra FPS.Anyone has a good picture to compare shadows on medium and high/ultra? I can't tell if there's a difference
Zero crashes on my side guys. AMD 280x and Windows 10 btw. Might be relevant
Yes and it's awful.
Check your VRAM usage. Mine has dropped by more than 35% on average since v1.04 without changing any settings. It's as if the game is forcing everything to Low when it comes to texture/asset streaming.
I posted these last night but I'll quote them for a new day and hope someone finds a solution:
did you check your textures settings? Idk y but the patch automatically sets the textures to low so you have to manually go in and change them back to ultra.
laggy camera?I'm having a great time but randomly the fps displayed by Fraps doesn't feel like that specific number. For example, I usually get ~ 45fps, but sometimes (even if Fraps says it's 45) it doesn't feel that way... More like sub-thirties or even lower. Is this an issue or is it just in my head?
I have the issue since 1.03 and i'm on Maxwell (GTX980)For the others that have mentioned having pop-in since v1.04, are you guys using Kepler cards by any chance? Maybe it's platform specific? I'm using two 780 Ti in SLI.
Anyone playing on a Core II Duo q9300? This is my only worry for my machine. I'm pretty sure my 7850 will play it on medium.
For the others that have mentioned having pop-in since v1.04, are you guys using Kepler cards by any chance? Maybe it's platform specific? I'm using two 780 Ti in SLI.
Am I the only one without any issues with 1.04? Granted I downloaded the game after the patch already hit so that may have something to do with it.
Of course :|
AFAIK, the Low thing is just a bug that happens when you tweak texture settings using the ini. The patch triggered this by adding the mipmap line.
Just to be sure, I switched it back to Ultra, did a full save and restart and it's exactly the same.
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For the others that have mentioned having pop-in since v1.04, are you guys using Kepler cards by any chance? Maybe it's platform specific? I'm using two 780 Ti in SLI.
With an OC'd 750ti you can expect to run console settings at a more stable framerate than consoles. Probably also with better AF.Ok simple question
I have a GTX750ti OC (factory)
i7 2600k stock (can overclock if required)
16gb of standard 1333 ram
realistically what can I expect to run the game at? I'd prefer the eye candy so a locked 30fps would be preferred...
Thanks.
No, there are lots of people (including me) without issues on 1.04.Am I the only one without any issues with 1.04? Granted I downloaded the game after the patch already hit so that may have something to do with it.
With an OC'd 750ti you can expect to run console settings at a more stable framerate than consoles. Probably also with better AF.
No, there are lots of people (including me) without issues on 1.04.
Like with all issues, people experiencing them are a lot more likely to post.
Doesn't seem like frame skipping per se. It feels like it, but neither the framerate or frametime sugest a frame being skipped in the renderer. A frame in the walking animation while on horseback though seem to be missing. The animation together with the camera constantly skips forward. Rough animation reset? It's really annoying, but thankfully that's the only time it occurs. Animation and controls overall feels rough in this game.
No matter what I adjust, the game won't use more than 1.7GB of VRAM. I've tried running [TextureMemoryBudget] from the Ultra default of 800 to 6400 and it does absolutely nothing.
Can anyone confirm whether or not the [TextureMemoryBudget] ini setting ever actually did anything? I think that might be the thing that's causing pop-in for me since moving to 1.04.
I've since deleted the user.settings config file to let the game create a fresh copy and the setting has now completely disappeared as if it was removed in the patch and just left there...uh...vestigially? Adding it back in has no effect.