Agent_4Seven
Tears of Nintendo
Hey guys, I wonder if Fraps can actually be the cause of the artifacts? I mean, I remember that I started getting artifacts in Homeworld Remastered with MSI Afterburner for example.
Ah, right, I didn't see that chart correctly... Still, the point stands, just a bit smaller one.
no your point is gone.
Eurogamer article:
http://www.eurogamer.net/articles/digitalfoundry-2015-the-best-pc-hardware-for-the-witcher-3
Ultra + no Hairworks = 49/65 FPS on a 980.
So, just to straighten the facts:
we got not only the major downgrade that CDP always denied, but the downgraded game also delivers half the performance they swore it had just a month ago (locked 60 on a 980 on ultra WITH Hairworks).
EDIT: Yep, I read the chart wrong, my bad
Now you're just making stuff up.The point is CDP claimed the game could run with locked 60 fps with Hairworks.
The point is CDP claimed the game could run with locked 60 fps with Hairworks.
The point is CDP claimed the game could run with locked 60 fps with Hairworks. The end result is that it dips to 45 fps WITHOUT Hairworks. It's still far from promise even if less far than I thought.
The point of having received a massive downgrade and STILL not even meeting their own targets of performance definitely still stands.
facts are, it got downgraded so ppl without 2xsli titan x can play it, and of course consoles, you think they dispose of superior grapix because they wanted to?So, just to straighten the facts:
we got not only the major downgrade that CDP always denied, but the downgraded game also delivers half the performance they swore it had just a month ago (locked 60 on a 980 on ultra WITH Hairworks).
EDIT: And no one ever said 'locked 60 on a 980 on ultra WITH Hairworks', or anything along those lines.
The patches have helped a lot.Downgrade talk aside I really feel this game is rather well optimised. Never imagined my rig would run it as well as it does. Never imagined my 280x would bottleneck my 6300 either :lol
facts are, it got downgraded so ppl without 2xsli titan x can play it, and of course consoles, you think they dispose of superior grapix because they wanted to?
What, when?
Weird cherry picked quote. Their solution for Kepler, as I bemused in that same post, was to buy a Maxwell card. Afterall, can't get people to buy the new stuff if the old stuff is performing almost as well. I sincerely doubt we'll get much in the way of improvements on Kepler cards.
I still get crashes when trying to overclock my gtx780, anybody else having the same?
Whereas it was expected of the 970 to get locked 60 fps Ultra with Hairworks off.
Yes, I just removed the OC, accepted my slight performance loss, and never looked back. Game has been 100% rock solid ever since.
36/47 on 1440p, not 1080p
Resolution: 1920x1080
Nvidia HairWorks: Off
Number of Background Characters: Low
Shadow Quality: Medium
Terrain Quality: Medium
Water Quality: High
Grass Density: Medium
Texture Quality: High (all GPUs tested here support ultra though so choose that)
Foliage Visibility Range: Medium
Detail Level: Medium
Ambient Occlusion: SSAO
All post-process effects on, except vignetting
As Gamestar reported, an Intel i7-4790 with 16GB of RAM and an NVIDIA GTX980 was able to run the game at 1080p on Ultra settings with almost constant 60fps. This latest build of The Witcher 3 is said to report smoother than the preview build CD Projekt RED showcased back in January, and implements NVIDIAs HairWorks (which Gamestar was also allowed to enable, and managed to sustain almost 60fps continuously).
Btw, and then we can shut up about this, since it's not so important:
Miracle build, apparently.
At 1440p..... CDPR said ~60 with hairworks and ultra at 1080p using a 980.
Btw, and then we can shut up about this, since it's not so important:
Miracle build, apparently.
http://www.eurogamer.net/articles/digitalfoundry-2015-the-best-pc-hardware-for-the-witcher-3
Console settings :
"Console versions equivalent to high settings"....Sure.
I thought I read another article say consoles were both using high foliage distance.
Core i7 4790K, Ultra Settings, No HairWorks 1080p Low/Avg FPS
GeForce GTX 980 4GB - 49.0 / 65.8
---hairworks makes a massive difference too.
I see it's been brought up.
ULTRA means hairworks disabled? :S
http://www.eurogamer.net/articles/digitalfoundry-2015-the-best-pc-hardware-for-the-witcher-3
Console settings :
"Console versions equivalent to high settings"....Sure.
Yes, I just removed the OC, accepted my slight performance loss, and never looked back. Game has been 100% rock solid ever since.
Yeah its stable for me without OCing too, but its strange it only happens with this game.
yup this game is an OC killer
i've even heard of people who have factory overclocked cards having to downclock to stop artifacting/crashes, never heard of that before as i imagine those cards are very stable.
Is it true that if you are downsampling (even from 2K) you don't need to have anti-aliasing on?
Just read the DF article and their numbers don't match my experience.
On a R9 280X they're getting 33.0 / 45.6 at 1080p, High Settings, No HairWorks.
That's the gpu I have, with an i7 2600k (they used a 4790K) and with textures on ultra and everything else on high, hairworks off and SSAO I get a pretty consistent 60fps.
what do your eyes say when you look at it? that's the answer. It's all your choice.
I still get crashes when trying to overclock my gtx780, anybody else having the same?
yup this game is an OC killer
i've even heard of people who have factory overclocked cards having to downclock to stop artifacting/crashes, never heard of that before as i imagine those cards are very stable.
If they are crashing, they aren't stable. That's the definition of stable..... If you have to bring back an overclock, it's because it isn't 100% stable.... that's just a fact. Factory or not.
It's the game causing instability, I've been using an OC setting for all other games with no trouble.
That doesn't mean it's stable. If your OC is truly stable then no kind of load can make it unstable.
It's the game causing instability, I've been using an OC setting for all other games with no trouble.
Well, even at stock clocks, one could find the odd crash from time to time. There's nothing magical about stock clocks. Overclocking just raises the probability of said crashes happening.
Fascinating isn't it? It;s always interesting to see diametrically opposite opinions on the same content