MR ARCADE FOREVER
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Could someone express the joy of running this game at 60fps? I'm stuck with the PS4 version and the framerate drops are driving me insane
I don't know if anybody else has been keeping up with this, but as of 7 hours ago this guy has finally gotten the cutscene lighting mod working and is testing a release. Hype.
I don't think there is a big performance difference because there doesn't seem to be a big difference in graphical effects.
I think it is way more inconsistent and there are many shots where I prefer the vanilla version. Many shots have overly high contrasts where every shadow looks like complete darkness. Normal lights seem to barely give any light to their surrounding.
But then I loathe many of the SweetFX changes too where people do the same things. Somehow associating a desaturated and higher contrast look with more realistic and upgrades.
That particular modded screenshot reminds me of what the world looks like after swimming in a heavy chlorinated pool for a long period of time.
There are likely scenarios where the cutscene lighting works out better and scenes where the vanilla light holds up better.
I'll take Vanilla.
I think the mod looks awful.
Also, these 1.05 problems means I'll stick to 1.04 for a while. Loading times seem to be longer in 1.04 than in 1.03 too though. I also have entire buildings take a bit to load when I first start the game back up. It's pretty funny, but after 30 seconds or so the "glitches" stop happening. I figure it's just loading everything into memory still.
Perhaps the longer load times is to avoid the "loading in" being seen.
This is a silly mod. The lighting is tweaked during conversations to make faces look better in specific angles during close-ups.
Jesus guys... It's just a mod, not an assault on the existence of your hobby. If you don't like the look of it, don't install it. Mods aren't for everyone but no need to be so damn negative about it all. You can still enjoy the game as it is.
Google it, a modest OC is very simple.
Download MSI Afterburner and Kombustor.
First attempt leave the voltage alone, set the Power Limit to max, raise the Core Clock by 50, apply, run the Kombuster benchmark to test stability. If stable then up by 50 and test again.
Keep going until you it becomes unstable. Then dial back to a point you're happy with.
Then do the same wit Memory Clock. +100 at a time.
After both are set you can stress test for a few hours with Furmark.
Example guide.
Thanks a bunch, will try tomorrow.
Yep, basically if you ever thought you had a sturdy overclock on pretty much any game, TW3 will tell you you're wrong.Just know that TW3 is a cruel mistress with overclocks. Went through all the trouble on Unigine to overclock and ran a few other stress tests, then went back to square one while trying to use them in-game.
Once you get an oc you think is stable, go in game and run around the abandoned village then talk to some npc's and a battle or two. Mess around with the menus as well. If you can juggle all that without incident, you'll be in the clear.
It's out now on the nexus.Looks fantastic. Thanks for posting, will check it out when it releases.
Could someone express the joy of running this game at 60fps? I'm stuck with the PS4 version and the framerate drops are driving me insane
Thanks for your input my friend! The game on PS4 looks beautiful but man the framerate dropping below 30fps is urging me to build a Gaming pc as soon as possibleIt's sex.
I ordered PC parts and built my PC on impulse for this game, and I couldn't have picked a better game. It's seriously becoming one of my favorite games of all time. And it looks great at 1080/60/High-Ultra
Vanilla Lighting
Modded Lighting
Here is a comparison of the lighting mod during a light rain storm. I should also note I haven't noticed any difference in performance with the mod.
Not exactly sure why the skies are so different, the pics were taken after a fresh start up of the game so it shouldn't be bugged out.
No Reshade or SweetFx.
Edit: After doing another fresh start up with the lighting mod enabled, the sky was different again, no clouds at all. So I did some more testing, fresh start up multiple times with the mod disabled, and yeah...the weather/lighting/sky seems to be slightly different every time the game loads, from the exact same save. Guess that's just how their dynamic weather stuff works.
That's default gamma lol. It's usually pretty dark at sunrise/sunset, and storms just make it even darker. I think it's known that the game suffers from crushed blacks as well though...both of those shots look so dark
Whats the best gamma for the game guys?
Anyone know why sweetfx and RTSS may have stopped working for me since the 1.05 patch? I'm having to stick with the vanilla look and use the in-game v-sync at the moment because they're both no longer working. Not sure what to look for?
No nothing else. They're the only extras I'm using, otherwise it's just the standard GOG version of the game.
From what I've read on Reddit, the Cutscene Lighting Mod currently on Nexus is NOT the one from the videos posted by Essenthy Onigami, just by someone trying to steal his thunder.
He has a video up on Vimeo which is much better then youtube to show the comparisons between the vanilla and Modded lighting.
Whether there will be an actual difference to the versions though remains to be seen.
Wow...this seems completely true. Smh.From what I've read on Reddit, the Cutscene Lighting Mod currently on Nexus is NOT the one from the videos posted by Essenthy Onigami, just by someone trying to steal his thunder.
He has a video up on Vimeo which is much better then youtube to show the comparisons between the vanilla and Modded lighting.
Whether there will be an actual difference to the versions though remains to be seen.
Anyway, there's another video on vimeo that explains the differences.
No one else experiencing long loading times after 1.05? It takes me almost a minute and half now to load my save when i start it up. Ive tried removing my overclock, getting rid of .ini changes, disabling/enabling pagefile and checking my SSD for abnormalities. Still NOTHING!!
A minute and half is atrocious, especially when it was less than 15 seconds in 1.04. What in the actual f**k happened?
There's a thread on CDPR forums, but two pages only. It might be a very specific bug and so far i have no f**king clue.
Yeah, rain is a bitch, although in Novigrad I don't get below 60 with an OCed 970 and foliage and shadows at high, even when it rains. Outside of Novigrad it's a whole different story, especially if it's also dawn/sunset and there's a lot of trees in the distance or all around.Does rain tank the framerate for everyone else? I've got a 970 on ultra except HW off, High foliage distance and shadows. It runs at a unshakable 60 with perfect frame pacing except when it rains, particularly in Novigrad. Then it jumps between 50 and 60 like a yo-yo.
I can't seem to find the setting that would help with the drop. Lowering shadows or switching of HBAO+ don't change it.
Does rain tank the framerate for everyone else? I've got a 970 on ultra except HW off, High foliage distance and shadows. It runs at a unshakable 60 with perfect frame pacing except when it rains, particularly in Novigrad. Then it jumps between 50 and 60 like a yo-yo.
I can't seem to find the setting that would help with the drop. Lowering shadows or switching of HBAO+ don't change it.
video on vimeo[/URL] that explains the differences.
Could someone express the joy of running this game at 60fps? I'm stuck with the PS4 version and the framerate drops are driving me insane
Jesus guys... It's just a mod, not an assault on the existence of your hobby. If you don't like the look of it, don't install it. Mods aren't for everyone but no need to be so damn negative about it all. You can still enjoy the game as it is.
Thanks a bunch, will try tomorrow.
So don't get the lighting mod from Nexus, but wait for the one from the original creator. Check.
It's just another world.Could someone express the joy of running this game at 60fps? I'm stuck with the PS4 version and the framerate drops are driving me insane
The best thing to do is calibrate your monitor and run the game in windowed fullscreen mode so you can actually use your own icc profile. This way you don't have to mess with in-game gamma settings which can get wonky at best.
What?
The original person doesn't have a monopoly on this, if someone beat them to the punch that's no reason to boycott or shame them.
Okay, so I'm thinking this is the best place to ask:
I played Witcher 3 at my friend's place on his PS4 and was loving it. I was satisfied with the visual quality; what exactly does that translate to in PC settings? Has this been figured out yet?
I have a FX6300 and GTX 660. I wouldn't go above 1080p. If it matches or barely exceeds PS4 quality I'd be happy (even if locked at 30fps).
Thanks.
People who are locking at 30 to increase visual effects are losing out imo.
People who are locking at 30 to increase visual effects are losing out imo.
People who are locking at 30 to increase visual effects are losing out imo.
These are far better comparisons than the ones done earlier. Now I'm actually excited to try it out. Interesting observations about IBL. I wonder why they were not able to get it working throughout, since the performance cost seems minimal according to the modder. May be it doesn't work very well during gameplay? Hmmm
It's just another world.
I also tried to play it with 30fps locked & downsampling (3840x1620->2560x1080). The game looked better and sharper for sure, but it was way less fun that way.
Do you get a stable framerate with hairworks? I had to turn it off.I agree, I was doing the same for around 20 hours. Now running it at 60fps without DSR, hairworks and foliage on high and it's a much, much better experience.
I think it's more to do with the fact that the other one released appears to be rush and doesn't affect everywhere, let alone it's quite buggy to run. Quite a few people are confusing the one released to the version that has been shown off in the videos and by that particular person, so they're judging it's effects on the wrong one.
But saying that they could be completely identical and both could be as buggy as the other. Have to wait until it's out before passing full judgement.
The problem is, my card can't manage to hit 60 fps no matter what settings I use.
Even on all low, my PC can only achieve 50 fps. I'd rather set it to ultra and cap it at 30 fps.
It depends on how sensitive you are to frame drops. I'd rather have locked 30 than stuttering between 50 and 60. The loss of framerate is jarring and this game also compounds the problem by stuttering excessively (or should I say lurching) when the framerate isn't locked.
Hmm, I suppose I could always set the monitor to 50Hz refresh and lock it to that.
Do you get a stable framerate with hairworks? I had to turn it off.
Okay, so I'm thinking this is the best place to ask:
I played Witcher 3 at my friend's place on his PS4 and was loving it. I was satisfied with the visual quality; what exactly does that translate to in PC settings? Has this been figured out yet?
I have a FX6300 and GTX 660. I wouldn't go above 1080p. If it matches or barely exceeds PS4 quality I'd be happy (even if locked at 30fps).
Thanks.