Ironically I'm pretty sure this game runs better than The Witcher 2 on my 970...
Could you give me the name of a potion and its duration? Any one you want the duration of extended. Preferably something you get access to reasonably early on.
Currently I can see things like the Cat potion, I can see its effect - highlight objects & highlight enemies - but as of yet I don't see a duration I don't think. Hmmm.
As the AMD tessellation workaround for AMD cards seems to work pretty well. Is it possible to set tessellation levels to 8x on nvidia cards?
I don't believe so.
The best you can get away with is adjusting the level of MSAA applied to hairworks in the ini file.
780 Ti at 1440p everything maxed except foliage distance (high).
Standing on the balcony at the beginning, looking at the scenery.
Hairworks off: 47 fps
Hairworks on: 9 fps
Them trees must have a lot of fur.
970
i5 4790K @ OC 4.5 GHz
16GB Ram
SSD
Only played until you make it to White Orchid but it seems I have to turn down two settings to have a constant 60fps from ultra preset @ 1080p:
Shadows from ultra to high
and
Foliage View Distance ultra to high
If I do start dropping what would be the next best setting and do you think I will start to, I mean does the game go to more graphical intensive areas as it progresses?
Also I haven't ran into any super hairy creatures yet so I may need to turn that HairWorks if that causes a problem.
All in all, very satisfied!
What to trade for 60fps - High Shadows over Ultra Shadows or SSAO over +HBAO?
Also for a newb like me what's the difference between using v-sync to force 60fps over just setting maximum fps to stay at 60?
What to trade for 60fps - High Shadows over Ultra Shadows or SSAO over +HBAO?
Also for a newb like me what's the difference between using v-sync to force 60fps over just setting maximum fps to stay at 60?
The controls in this game felt somewhat laggy to me so I did some digging and found that changing Maximum Prerendered Frames in the Nvidia CP can reduce input lag. I set this to 1 and the game controls feel a lot better now. Single GPU only though - the setting has no effect for SLI apparently.
Even with the AA level lowered Hairworks still hits the frame rate so hard. I'm going to have to go without it until someone either finds another way to tweak it or perhaps CD Projekt includes more options in that big patch that was mentioned earlier.
Is there a PS4 controller button mod yet?
My 680 2GB really feels outdated now >>. I get like an average of 35-45, sometimes it goes a bit higher and sometimes it dips lower. I have everything on medium except texture's on high and foliage distance an shadows on low, with ssao and aa. It's impossible for me to get even close to a consistent 60 though.
The weird thing is if I lock it to 30 fps it feels really sluggish and awful. More so than other games in 30 fps.
I just tested the same settings on my 970.
Hairworks off: ~42 fps
Hairworks on: ~37 fps
So the 780Ti is way faster without hairworks... that is interesting.
Sadly it doesn't scale down well to older hardware. Very much aimed at modern hardware only, and optimized for current gen consoles as much as they could (which again, is only 30fps there too).
That's weird. I got a 970 too and play the game with constant 60 fps (rare drops to 50+ fps with a group of enemies) and everything on max, Hairworks and rendering filter off though.I just tested the same settings on my 970.
Hairworks off: ~42 fps
Hairworks on: ~37 fps
So the 780Ti is way faster without hairworks... that is interesting.
So don't use the in-game VSync? Set in game to Unlimited and go to Nvidia Control Panel and turn Vertical Sync on for Witcher 3?Yes, absolutely.
I have a 4690k and a 970. I'm playing on Ultra everything except for shadows and foliage distance, which are on high. Getting a locked 60FPS and 1080p.
In fact, I was actually getting 70-80 FPS without vsync. I was even able to turn on hairworks and get about 55-60, somehow. I don't even understand how to be honest.
For me, it looks like the FPS limiter setting was the culprit for freezing. Turned it to unlimited and just played about 2 hours without any issues. Before I would freeze in 10-15 minutes. GPU only reached 65 deg Celsius as well in my session.
When I first built my PC, I tried to use 4x DSR on The Witcher 2. Brought my 980 to its knees (max settings).
Sadly it doesn't scale down well to older hardware. Very much aimed at modern hardware only, and optimized for current gen consoles as much as they could (which again, is only 30fps there too).
Does Ubersampling stack with DSR? oO
3x680GTX (3 years old gpus with 2 gb)
I like the colour palette, did you change anything?
That's weird. I got a 970 too and play the game with constant 60 fps (rare drops to 50+ fps with a group of enemies) and everything on max, Hairworks and rendering filter off though.
Edit: Tried it again and it was 9 fps. And then again and it was 30 fps. And then back to 9 fps. I figured out it was the birds that were flying past. They have hair. Holy shit I shouldn't do benchmarks ever again.
...hairworks off (even with the ini set to 1x AA or whatever geralt only still takes too many frames. Plus I think it looks a bit weird).
Saturation -0.17 in SweetFX.
Yes, it's really stange. My 3.5GB 970 also never uses more than 1.5GB around White Orchard. And that's with Ultra textures! Maybe the game is really aggressive with loading things in and out of memory even when there's plenty of RAM.Vram usage seems really low to me. Hasn't gone past 1.5 GB even though 7950's have 3. Any one else seeing the same thing? Also would moving the game to an ssd help with some of the stuttering, at least when riding the horse and movies?
Oh yeah. Gotta clean my glasses, mbOh I am playing it on mostly solid 60 fps in 1080p.
with everything on max, but foliage and shadows (both on high) and of course w/o hairworks.
But those were max settings in 2560x1440...
What in-game settings are you running?
Ironically I'm pretty sure this game runs better than The Witcher 2 on my 970...
TW3 with max details is struggling to hit 30 on my 970.
If you were trying to run TW2 with ubersampling then sure, TW3 would run better. Otherwise - no. TW2 is hovering around 60 fps on max details sans ubersampling. TW3 with max details is struggling to hit 30 on my 970.
Hm, it looks fine to me (Vanilla, no SweetFX) after the washed out colors that GTAV had by default.I am really having trouble to adjust my screen settings (brightness, contrast etc.) for the Witcher 3. I asjusted my monitor at least descently, (rgb is set to full, black is black, white is white, colours aren't 'bleeding' into each other and still look good etc.). And till now I had no problems but the image just doesn't look right in Witcher 3. It seems to be way to dark and the moment I try to adjust that everything else seems to be to bright. Maybe it is me but...
If you were trying to run TW2 with ubersampling then sure, TW3 would run better. Otherwise - no. TW2 is hovering around 60 fps on max details sans ubersampling. TW3 with max details is struggling to hit 30 on my 970.
My 970 is practically 60fps all the time with everything besides hairworks and grass on high instead.
Witcher 2 without ubersampling still drops to 50fps on my PC at times.
970
i5 4790K @ OC 4.5 GHz
16GB Ram
SSD
Only played until you make it to White Orchid but it seems I have to turn down two settings to have a constant 60fps from ultra preset @ 1080p:
Shadows from ultra to high
and
Foliage View Distance ultra to high
If I do start dropping what would be the next best setting and do you think I will start to, I mean does the game go to more graphical intensive areas as it progresses?
Also I haven't ran into any super hairy creatures yet so I may need to turn that HairWorks if that causes a problem.
All in all, very satisfied!
If you were trying to run TW2 with ubersampling then sure, TW3 would run better. Otherwise - no. TW2 is hovering around 60 fps on max details sans ubersampling. TW3 with max details is struggling to hit 30 on my 970.
Can someone explain in simple terms what all the post proccessing graphics do.
I
Anyone know if there is a way to bind the Xbox button on a controller to bring up the map on the PC?
You could use xpadder probably, but I think that costs money.