Nixonomics
Member
Have you got a screenshot of what you're referring to?
Not at the moment. I'll take one when I get home in a few hours and upload it.
Have you got a screenshot of what you're referring to?
GtFO you peanut.
Not at the moment. I'll take one when I get home in a few hours and upload it.
What problem did you have with the attribute system?Man, the more I'm playing this the more shitty design decisions I'm seeing.
First thing I want to do is have the developer defend the attribute system. Let's start there.
What problem did you have with the attribute system?
If you don't want to get increased critical chance, attack speed or ailment chance you can just dump all your points into toughness.
You still get a decent damage boost because of it being your primary stat.
Honestly that's what most people should do till they get to the end game and want to start min maxing.
What problem did you have with the attribute system?
If you don't want to get increased critical chance, attack speed or ailment chance you can just dump all your points into toughness.
You still get a decent damage boost because of it being your primary stat.
Honestly that's what most people should do till they get to the end game and want to start min maxing.
It's confusing.
So I respecced out of toughness since the gear you get starts giving you chunky amounts of defensive stats. Way better than toughness provides. So that leaves Crit, Speed or Ailments.
Speed is awesome...but it doesn't work for dodging, skills or movement. It also directly interferes with any passive that works on charges and fucks with dodging. Unless you're very tanky, you can't stand there and swing a million times to try and kill with paper cuts. So Crit or Ailments.
Ailments...don't seem to work against bosses and champions. I don't think building for something that doesn't work/works at incredibly diminished capacity against the toughest targets is wise. So Crit.
Crit only works if you keep pumping crit. If you stop pumping crit while leveling, your crit chance goes down. It's like WoW: higher levels need more crit score per crit percentage. So if you go crit, go hard.
So there's my problem with the attribute system: so far, seems pretty basic. If you aren't a spellcaster, pump Ferocity all day every day. Get some attack speed bonuses from passives. Hell, grab the +speed on crit node. Enjoy having high speed, high crit attacks.
going from 9 to 15 is nothingThe game is alright, put a couple of hours into it and I'm having a good time with some fun mechanics.
My biggest gripe with the game is the story. Back in my days... You spoke with the innkeeper, found the guy dying outside the church, "Your death... Will be avenged!" and you're good to go. Here it keeps puking exposition and world building. Maybe it gets better later, I just want to hit stuff and upgrade gear.
I get that the game probably generated this drop as a hook to keep me playing, but I haven't been this disappointed since I got loot I couldn't use in Diablo3. Four cum gargling levels to be able to wield it.
Transitioned to act 3 from act 2, lost all my stash. feelsbad
Have you got a screenshot of what you're referring to?
Is anyone able to play online? I still can't get a character to start.
Level one character:
Level two:
I'd imagine this is supposed to provide a quick glance at where you're lacking. But I feel like I've had a stroke trying to make sense of it and balance them.
It would make sense that at higher levels to meet the "expected value" it would require gear with good rolls. But I'd think at level one, the baseline, there wouldn't be such lofty expected values. The starting deficit is probably because you're being compared to a fully equipped level one character, while you start with empty slots. I can't get online to check the gauges on my higher level character right now but I don't think I've ever had a bar filled.
Maybe these are more relevant at higher levels. But right now this feels like I'm just chasing the dragon. Seems like an odd metric to have in a game that doesn't have classes too.
I haven't been able to. Was able to connect but I couldn't create a session.
is this an offline thing too? Or online issue?
Another boss, another tiny arena, infinite enemies, constant aoe attacks that don't take your dodge cooldown into consideration.
Strapped on full tank kit, stand in corner, hold down left click.
The dodge charges make trying to win these fights any other way pointless.
This game isn't ready for higher difficulties.
I've had no problems with any of the bosses so far, I don't even use my standard attacks anymore other than to build up rage if I can't pop a rage potion.
If you have all your skill slots full and you're still reliant on standard attacks you're doing it wrong.
To be honest I'd welcome higher difficulties, it's not been a challenge so far with my current build.
You completely missed the point of my post.
It was easy because I could tank the damage. Skills or normal attacks: doesn't matter.
If I couldn't tank the damage it would be impossible, since you can't dodge the damage and there's no room to move away from the damage.
The moment you can't tank boss damage those fights fall apart because the dodge mechanic can't keep up, the arenas are small and the infinitely spawning enemies box you in.
Ah gotcha.
Well I guess the game showers you with power shield and health regen loot for a reason.
Basically if you have one distant aoe attack, one close AOE attack and a couple of straight line meat shredder attacks then you're good to go with any situation.
Nothing more satisfying than getting a bunch of enemies in a line and then executing a perfect flight of gaavanir throw and return. Phantom blades with the 2s slow bonus unlocked aren't too shabby either.
Simple answer: NoGuys, kinda of unrelated question, but there is a way to play diablo 3 on pc like you play it on console? With the dodge roll and perfect controller support? Some mods maybe...
Fuck.Simple answer: No
You can get a janky kind of controller support using third party software but that's really not recommended.
Fuck.
Do you know if the ps4 pro version has stable 60 frames?
I just want to play an arpg right now...
grim dawn is out?Grim Dawn or Path of Exile.
grim dawn is out?
RLY?
Already played grim dawn, poe doesn't have a meaty combat with good enemy reaction and ragdoll so it's a no from me dawg (i know it's an otherwise great game but i can't stand games where i kill a shitload of stuff without proper death animation)Grim Dawn or Path of Exile.
are you enjoying wolcen?
I've only heard good things about the console versions of D3 so if you have nothing else might as well go for it.Fuck.
Do you know if the ps4 pro version has stable 60 frames?
I just want to play an arpg right now...
Already played grim dawn, poe doesn't have a meaty combat with good enemy reaction and ragdoll so it's a no from me dawg (i know it's an otherwise great game but i can't stand games where i kill a shitload of stuff without proper death animation)
already played titan quest, not van helsing because he has the same "problem" of poe.Dagger + catalyst is the best weapon combination if you want the most skill options.
It grants you access to the melee, caster and dagger skills. The only ones you miss out on are the bow exclusive skills but most of those are pants anyway.
Maybe give titan quest a go if you're yet to play it?
Other than that there's the van helsing games.
bullet sponge boss,
I should play this again.
You can play a priest with dual pistols and just blat everything with a controller.
I’ll never understand why this is a complaint in RPGs. Enemies in RPGs will have varying levels of health pools, damage mitigation, armor, regeneration, resistances, etc
I can endorse every other criticism but I’ll never wrap my head around complaints of “bullet sponges” in any game that isn’t specifically designed to be realistic “one shot, one kill” gameplay.
I played GD for the first time last night. Bought it a couple weeks ago thanks to a thread that Darkmakaimura started that led me to find it and all the expansions on sale on GOG.
GD is awesome so far, feels like it should tide me over for a couple weeks while this game cooks a little longer
I finally encountered a bug. It was an option dungeon. When I entered it I couldn't move anywhere like I was stuck. I had to teleport out and back to the nearest warp point.
i had a quest i couldn't finish in a dungeon.I finally encountered a bug. It was an option dungeon. When I entered it I couldn't move anywhere like I was stuck. I had to teleport out and back to the nearest warp point.
None so farThere is no controller support for this game... right?
No controller support is my biggest beef so far. Diablo 3 felt so great with a controller. Inventory management was kinda a bummer, but the actual gameplay was aces.
Dunno, graphically it doesn't really do it for me. It looks good but plain. Divinity 2 looks more busy and detailed.