Finished it today after needing to switch the difficulty to "story" so that I can actually kill the final boss before he bugs out.
Mini review:
Story: far above average for an ARPG
Gameplay: on par with diablo 3 in terms of how good things feel
Customization: build variety is high with the extensive passives rings and weapon based skills
Value: 15-20 hour campaign and then more in the endgame, very good
Graphics: possibly the best in terms of any ARPG currently on the market
Fun factor: very fun, if you don't believe me, just ask the thousands of people bitching about the bugs and how "broken" the game is, yet they aren't able to tear themselves away from it (>80K playing on steam right now)
Polish: the story portion felt mostly polished-ish, with a few minor bugs and one major bug at the endboss. I believe there are major issues with the passive skill rings and balancing, so if you care about endgame and viable builds you better read the internet a bit. Overall the game needs quite a bit more work to feel anywhere as robust as D3.
Launch: the launch was a bit of a disaster with character and items disappearing. I recently started a new online character and so far so good (one minor bug encountered with not being able to leave the town teleport circle)
Lasting appeal: I want to see more story, they certainly set things up for it. More weapon based skills will most likely be added, as well as new weapons and "classes", and I'm definitely looking forward to that. The world is pretty interesting, very analogous to Diablo, in fact a little TOO similar
Criticisms:
- magic characters need more than just a staff as far as an attack weapon (maybe I missed something?)
- portions of act 3 were quite repetitive and boring, seemed like they ran out of time a bit and had to rush for release
- some of the runes in the skills are vague or inconsequential, more interesting visual effects would have made things better
- loot feels limited, would have been nice to see some sets and items that give you access to special abilities
- single screen co-op and controller support, PLEASE!
- would have been nice to have a few side quests and more optional activities, perhaps a few ultra-difficult unique bosses (perhaps that's in the endgame, I haven't tried yet)
- a bit too similar to other ARPGs, especially D3. Still, it does in many ways feel like its own thing. This game feels more like a combination of all things good about RPGs rather than being a true innovation in the genre (which is always a very challenging feat)
Overall very impressed, fully plan to buy expansions and support this thing going forward.