It will be out late November. 6 more weeks of beta will be enough.Freyjadour said:Announcement at Blizzcon, LATE December earliest. I'm still floored that ICC's going to be the top raid instance for over a year.
You can also read up on the P3 strat I gave a few pages earlierAesthet1c said:Thanks for the Sindragosa tips guys. We go back in Saturday night, hopefully with better luck.
Fularu said:I tanked and killed her hardmode with the 5% buff without wearing a single piece of FR gear
As a tank, you just need ot get out of the ice blast when she ports everyone and you're fine.
I seem to remember the intent of the first tier of raiding to be on par with the first heroics.DeathNote said:Are heroics going to be epics?
"In terms of tuning, we want groups to be able to jump into the first raids pretty quickly, but we also dont want them to overshadow the Heroic 5-player dungeons and more powerful quest rewards. Well be designing the first few raid zones assuming that players have accumulated some blue gear from dungeons, crafted equipment, or quest rewards."
sounds like they want you to heroic for gear inbetween raiding.
DeathNote said:Are heroics going to be epics?
"In terms of tuning, we want groups to be able to jump into the first raids pretty quickly, but we also dont want them to overshadow the Heroic 5-player dungeons and more powerful quest rewards. Well be designing the first few raid zones assuming that players have accumulated some blue gear from dungeons, crafted equipment, or quest rewards."
sounds like they want you to heroic for gear inbetween raiding.
In reading it as epic.HarryDemeanor said:Yeah, it's probably a good thing they make them back into rare gear. Keep the epic gear in raids like it was back in BC/Classic.
KernelPanic said:I thought BC heroics dropped some epics much like the original WOTLK heroics ???
Azwethinkweiz said:All previous heroics dropped rares for all but the final boss, which dropped an epic.
Clean your cache, the site is loading fine for meSquire Felix said:does anyone know where mmo champion has disappeared too... : (
They said that they wanted to reintroduce gradation in raids. As in, you wouldn'T be able to do heroics and then jump right into the latest tier of raiding.KernelPanic said:Yes and that's how the original WOTLK heroic ones are as well, I don't see how they;re going to get around not doing 'catch-up' heroics like ToChampion and Frozen Halls that drop all epics of significantly higher quality to let people get into raids quicker once we're several content patches into Cataclysm.
It's gone from Heroics > Naxx > Ulduar > ToCr > ICC
to
Heroics > ICC
Thank god for that too! In BC you still ended up having to go Heroics > ZA >SSC/TK > BT/Hyjal/SW at the end. It was a pain to recruit new raiders if you lost one in your 25M guild.KernelPanic said:It's gone from Heroics > Naxx > Ulduar > ToCr > ICC
to
Heroics > ICC
Oh boy, thanks... I feel pretty dumb now.Fularu said:Clean your cache, the site is loading fine for me
They said that they wanted to reintroduce gradation in raids. As in, you wouldn'T be able to do heroics and then jump right into the latest tier of raiding.
notworksafe said:Thank god for that too! In BC you still ended up having to go Heroics > ZA >SSC/TK > BT/Hyjal/SW at the end. It was a pain to recruit new raiders if you lost one in your 25M guild.
I'm assuming Blizz will make it so you can go Heroics > Deathwing Instance a month or two after that is out as well.
They are going to have that pve point system where the higher point tier converts into the lower each new gear tier release.HarryDemeanor said:I don't know. I kinda like having some sort of gear progression in raids. Going from ICC heroics straight to ICC felt a little strange.
DeathNote said:They are going to have that pve point system where the higher point tier converts into the lower each new gear tier release.
DeathNote said:The new human face models look great. Any word on new models for character custimization?
Fularu said:They said that they wanted to reintroduce gradation in raids. As in, you wouldn'T be able to do heroics and then jump right into the latest tier of raiding.
Bisnic said:What new human faces?
If you already seen some of the new human models why did you ask?Bisnic said:Jaina already have this model, same for Varian
DeathNote said:If you already seen some of the new human models why did you ask?
I'm not so sure. There are a lot of content gaps.HixxSAFC said:It will be out late November. 6 more weeks of beta will be enough.
WyndhamPrice said:Man I really hope the last little surprise before Cata launches is an overhaul of player character models, they're going to stick out so badly in the new environments, especially when stacked against all these new NPC ones.
Still sitting on four zones that need to be done, although some of these are somewhat implemented.firex said:There's really not much left for them to test aside from Heroic Deadmines/SFK for dungeons, and the beginning raids. The thing is, they don't even have to push hard to test those in beta as long as their internal build shows the fights aren't bugged out.
Don't think they're going to happen. Some new quests reference old racials (like Dwarf treasure finding).funkmastergeneral said:Has anything surfaced about new racials yet?
tank/healer shields are such a pain to get. They really should add one to the badge (point in cata!) vendors with every new tier.Aurarian said:Man, I don't think I'm ever gonna get a new shield. We did heroic lootship on ICC 10 man and that shield didn't drop again. In fact, no tank loot dropped the entire run last night. I've been stuck with Wall of Terror for over an year now. Maybe if we can get Blood Queen on heroic 25 down tonight...
I'm betting that most of these things are already in an internal build and we just haven't seen them yet. Aside from female worgen, which I think are pretty much done for furry fetishists but haven't been revealed yet.Dance In My Blood said:Still sitting on four zones that need to be done, although some of these are somewhat implemented.
Still need female worgen at all.
Still a lot of jank all over the place that the old world didn't have that needs to come in check. A lot of areas in the world (in beta complete zones) feel completely empty and useless. They definitely have their work cut out for them if they're shooting for two months.
Don't think they're going to happen. Some new quests reference old racials (like Dwarf treasure finding).
I just don't think it's as close as some people are making it out to be. If this comes out this year I guarantee shit is going to be messed up all over the place. Like, really messed up.firex said:tank/healer shields are such a pain to get. They really should add one to the badge (point in cata!) vendors with every new tier.
I'm betting that most of these things are already in an internal build and we just haven't seen them yet. Aside from female worgen, which I think are pretty much done for furry fetishists but haven't been revealed yet.
HixxSAFC said:http://forums.worldofwarcraft.com/thread.html?topicId=26560501519&pageNo=1&sid=2000#3
Valnoth said:Heroic Shadowfang Keep and Heroic Deadmines WILL be released with Cataclysm. You will not have to wait for a later patch.
*squeal*
Always roll need on mounts you don't have. Everyone will be doing it..AdventureRacing said:I had the blue proto drake drop tonight. I'm not really interested in that sort of thing and had no idea what it was (have only been in there a few times). I thought it must just be a common one like in stratholme, and i ended up just clicking greed.
I asked my guild about it and most of the responses i got pretty much consisted of 'ffffuuuuccck':lol .
Shame cause i do like the design of the protodrakes and i would like to have one. Guess i ought to wait and see what everyone else rolls on drops im unsure of.
I think with mounts they automatically pass if you have the mount. maybe I'm just thinking of the bronze drake though (since everybody gets that one).Fularu said:Always roll need on mounts you don't have. Everyone will be doing it..
And then some people who already have it will need it anyway to prevent you from getting it (unless they fixed it and grey out the need button)
firex said:I think with mounts they automatically pass if you have the mount. maybe I'm just thinking of the bronze drake though (since everybody gets that one).
I'm just going to completely cover my human warlock in cloaks and hoods so I can look at the fantastic armor models.WyndhamPrice said:Man I really hope the last little surprise before Cata launches is an overhaul of player character models, they're going to stick out so badly in the new environments, especially when stacked against all these new NPC ones.
I spent a while trying all sorts of ways to boost transmission and reception from my router (in one corner of the house) to my PC (in the other corner). Ended up spending $15 on a 100ft ethernet cable and ran it through the attic. The difference in speed and stability has ensured that I will never again bother with a home wireless network.Aurarian said:Last night was probably one of the worst raiding experiences I had, I was dcing ever 30 seconds or so while we were trying to take down heroic saurfang(I'm a tank). I feel like I'm holding us back with my internet connection. Not to mention I didn't get any upgrades. I don't know what to do. I'm barely 50ft from my router and it can't broadcast a decent signal. I've tried port forwarding and even moving my receiver closer to the router with lengthy USB cables. My only options at this point is to either get a seperate line for my room or run at least 50-60 feet of cable throughout the house to my PC so I can hardwire it to my router.
/rant
Blizzard said:Prime glyphs aren't going to be exciting in a "change up your rotation" style. We want primes to be unambiguous dps (etc.) increases so we figured they might as well be easy to understand rather than something so convoluted that everyone would just go to a fansite to see which 3 to pick.
The majors are more interesting, because they are either not dps increases at all, or dps increases in ways that are tricky to math out. We think players will debate and geek out more about which majors to use, and with the new glyph design, swapping them out once in awhile isn't very painful.
Minors are basically convenience or fun.
We don't want glyphs to change rotations. We feel that was a mistake in LK. Talents should affect your rotations, and glyphs should just provide a little bit of customization and power. We fixed some class problems with glyphs in LK, which was an easy solution to do at the time, but now is the time to undo all of that and let the classes stand on their own without the glyphs.
I'm not sure I agree with this. I can understand wanting to keep it simple, but like someone else said, if you're going to have 3 glyphs that we're always going to have with no variation, and none of them have any effect on the rotation... couldn't we just stick with minor/major glyphs, and just remove the prime glyphs entirely?
First, it would be a weird world in which a warrior say could glyph Charge and Battle Shout but not Mortal Strike. It might make sense to savvy players who thought through it, but I'd wager you'd also see a lot of "Why don't they make glyphs that affect the buttons I care most about? Blizzard is dumb." (And to be clear, the point of that is not to defend ourselves against agitated forum posters, but that if something in the game is confusing like that in can get in the way of having fun.)
Second, gaining power when you level up is fun. Hitting a milestone where you get a noticeable damage bonus is fun. There is also some mildly interesting decisions about which prime glyph to use first. In other words, don't view everything through the lens of the maximum level player.
Third, not everything in the game needs to be a nail-biting decision. We don't for example really want Fury warriors to stress about whether to choose Raging Blow or not, nor we do we make it particularly challenging to choose your weapon enchant. Sometimes easy decisions make players feel more comfortable rather than every potential decision having a host of invisible pitfalls. This isn't an issue of catering to the dumb players -- it's more about there being a few safe places in the game. [I feel nearly certain after re-reading that paragraph that it's going to be hard to understand and I will end up having to clarify it for months to come.]
Finally, I'd argue that the popular glyphs on live today already were the no brainers because in most cases they led to a consistent dps increase (for dps specs of course). When everyone uses those glyphs, then you aren't making some interesting decision about how to use your abilities -- you're just doing what every other warrior out there is doing. The only way to deviate from that is to have two glyphs that affect your primary abilities in two totally different but equal ways. That's a very tall order, because more than likely we'll end up having to constantly adjust around that. "Encounter #4 in Grim Batol is unfair to warriors who use the Glyph of Furious Mortal Strikes instead of the Glyph of Meaty Mortal Strikes." What I mean is that we end up having to support multiple play styles within one tree. We're willing to do that to a limited extent (the TG vs. SMF Fury warrior for example, or the FFB mage), but it's hard enough to develop 1-2 viable rotations per spec. We don't want every important glyph bifurcating that rotation even more.