markot said:>_< So you cant get the stupid mount recipe without the worst profession ever?
Is it bop?
krypt0nian said:Wow I find Archaeology really relaxing. Oh well sorry for you guys.
but you need to ask yourself... are they worth the effort?DeathNote said:People talking trash in a dungeon party then immediately leaving is amusing. Give someone a chance to reply, I can sign on your server and set you straight whether it's directed to me or not. You can't get a last word in wow.
me too. good way to explore revamped old world on my main. i just do it while waiting for queueskrypt0nian said:Wow I find Archaeology really relaxing. Oh well sorry for you guys.
it can be whatever i want it to be.markot said:It should be fun not relaxing >_<
MattPeters said:It is relaxing, but when you grind for a few hours it can really get on your nerves when you make no progress.
Awesome. If I score the recipe I'll get a guildy to help me make it and split a little bit of the profits selling the thing. I already have a 310% mount, am not interested in achievements.letsbereasonable said:Recipe is BOP. The mount that can be created with it used to be BOP, but Blizz changed it to BOE.
markot said:It should be fun not relaxing >_<
Sax Russel said:I want the Tol'vir bug mount rare, however, I've solved 50 Tol'vir artifacts, and haven't had a rare since my 22nd solve. Now that's a bit aggravating =P
They should all be fun, thats why they all are in dire need of overhauls >.>Scrow said:it can be whatever i want it to be.
besides, what's fun about ANY professions in WoW?
Ferrio said:Ways that could fix it.
-Introduce buffing items you can find. Like a flask with 3 uses, banners etc.
-Archeology should have you find recipes that correspond to your other professions. Not just one stinking alchemy recipe for a vanity item.
-More digsites at a time, or more than 3 digs per site.
-Being able to find heirlooms (minus xp gains) would help leveling people.
I don't think it's necessary to need to make money off it, being that it's a secondary profession, and I like it a hell of a lot more than I do fishing or cooking. I do agree that the range of actual useful items needs to increase a lot though.Ferrio said:-Other than the alchemy recipe there's no way to make money off it, unlike other professions other than first aid.
-The buffs you get in instances for it are laughable.
-Offers 0 benefits for end game. EVERY OTHER PROFESSION DOES. You could argue that the sword and armor do, but for how long?
krypt0nian said:Wow I find Archaeology really relaxing. Oh well sorry for you guys.
Having not played much since retail and using the Dungeon Finder a lot, I've found that player base to be both a lot more knowledgeable and courteous. That might surprise some people, but I find that once you get a bunch of strangers talking, things run much better.Retro said:I think the problem is, none of the new stuff feels different enough to elicit a response. Even the new 5-mans (normally my favorite part of WoW) left me feeling unfulfilled, and the fanbase... well, the community has always been the worst part of WoW and I think it's honestly getting worse.
I've been there, and I came back, and I'll do it all over again. I'm pretty sure most people are at least familiar with this feeling even if they don't permanently quit.Retro said:I think I've just reached the point where WoW fails to amuse me on any level whatsoever. I'm not saying it's terrible or that you guys shouldn't play it, I'm just saying I've reached the point where I'm personally done. The spark is gone, officially.
Zanken said:Having not played much since retail and using the Dungeon Finder a lot, I've found that player base to be both a lot more knowledgeable and courteous. That might surprise some people, but I find that once you get a bunch of strangers talking, things run much better.
If you're referring to zone/trade chat though, you might be right.
Zanken said:I've been there, and I came back, and I'll do it all over again. I'm pretty sure most people are at least familiar with this feeling even if they don't permanently quit.
Zanken said:I'm not saying that I believe you'll be back by the way, more that no one is gonna have a go at you for being over WoW.
Won said:It's still poorly designed. At least give the player somekind of control. A better interface would be nice too. It's Archaeology dammit, give me a proper journal. They need to steal the thing that is in Warhammer Online.
Oh, you're one of those people.Retro said:I get the hell out of General chat before I set foot in a major city.
Yeah that's one of the coolest things about Warhammer Online... Public quests were also a neat idea, and I'm kind of surprised Blizzard didn't try to rip those off somehow. Well, I guess I'm not now that I see how much they want to make pre-85 a single-player experience. \:Won said:It's still poorly designed. At least give the player somekind of control. A better interface would be nice too. It's Archaeology dammit, give me a proper journal. They need to steal the thing that is in Warhammer Online.
Retro said:A week after launch it felt like everyone was already on the treadmill. I don't remember feeling that way for TBC or Wrath, and I suspect it has much to do with the mentality the LFG tool has built.
Also, and this is a personal preference and not a slight against WoW (since all MMOs do it), but I feel like being expected to know what's going to happen in an instance (boss strategies, pull order, etc.) before you even log into it is bullshit. I've said it before and I'll repeat it; learning the fights before you engage in them is like playing a game with the strategy guide in your lap, and turns the game into nothing more than memorized dance steps where the only challenge is hoping the Other Guy doesn't fuck up.
Again, personal preference, it's something I know is expected in WoW and have always done in the past (including in Cata), but it's just one more reason I don't enjoy it.
Yeah, I snuck that in at the end there because I've seen a few comments akin to "If you don't like it, GTFO of the thread about it" or "That's nice, we're having fun so STFU". NeoGAF is usually free from that kind of crap, and I don't expect anybody to go "But, but... Retro! It's so fun! You're gonna miss out!" either.
I'm just kind of venting my disappointment in the one direction where I think people will be the most receptive / least likely to take it as a personal insult.
I switch it back on outside of cities and pun it up with the rest of them, but cities are just too stupid and spammy. There's a difference between yuking it up with whoever happens to be in the zone and listening to 500 people make Chuck Norris and Anal [link] jokes for the 500th time. Some of the stuff (Murloc movie titles) was tolerable, but just barely.Twig said:Oh, you're one of those people.
Life must be very boring for you. ):
I didn't notice any change in LFG groups between Wrath and Cata. Still lots of silence (except for the occasional "Go" or "Pull", ignoring the healer's mana as usual), lots of charging forward and non-tank pulls. Maybe it shifts again when you get to Heroics (I didn't want to bother, at that point I had checked out completely), where the difficulty forces caution, but for regular 5-mans it's dead silence, even being exceptionally warm or complimentary elicits no response.SatelliteOfLove said:I don't see the treadmill on Skullcrusher yet, (granted at this time after Wrath's debut, we had 5 of 6 server firsts, had 3D10 down, and were so bored in Naxx we were pugging on our alts), but I do sorta agree that the LFD still has a negative effect on the playerbase, but now its feels like a relic of Wrath, where in it, the quality of play becomes less and less as time goes on. At least people talk in it now; guildmates who've talked to me about using that for alts in Wrath remarked at how eerily quiet runs using that were.
I'm not 100% sure I follow what you're getting at, but what I experienced of Cata boss fights (keeping in mind I didn't do any heroics) felt like the better content of WotLK in terms of interesting mechanics (that is, they weren't simply the same old tank-and-spank affair). That's good, and I enjoyed that. It was a continuation of a positive change Blizzard made, and though they didn't advance it too much, it was still good. Not complaining there.SatelliteOfLove said:Again, I feel this is more of a relict of Wrath. Cata boss fights aren't saddled with that mentality of bosses being cranky loot/parse/self-esteem dispensers, and therefor can be seen as the surmountable roadblocks with earned rewards that they've been in the decades of RPG's existance. Due to this, there's been a backing off of this mentality that built up during the previous expansion of "Pay to have the game, not have it to play", or at least that's what I've experienced so far.
I think, because of my latent desires to be in game development, that I probably have put much more thought into how the games I play affect me than most. I've spent a lot of time considering what it is about WoW that I enjoy and what I don't, and the longer I play the first list grows shorter while the second grows longer. I'm not saying WoW is evil, but there have been points where the mentality I fall into because of extended play scare me a little. I'm not talking about "Oh my god, I spent all day playing and I haven't showered in a week" kind of thing, I mean... playing other games and feeling let down because I'm not continually chasing rewards or getting stronger. One thing I noticed in particular is that I play much more recklessly in other games because I'm so used to not watching my health (I have healers for that), and also tend to fall into farming habits ("Oh, this monster drops item x, I should kill them repeatedly so if I need 500 of them, I'll have 'em!").SatelliteOfLove said:It's funny, but thinking back to what people bitched at me bitching about, they're saying the same thing once they tasted Cata! You may just be ahead of the curve! :lol
speedpop said:You're not alone Retro. Even though I have a few alts waiting and even up till a week ago I was playing my Tauren Paladin a few hours or so every day, it got to the point where I've lackened off on it. The only things I do now is hop online to transmute and then throw it in the gbank. Turned off my subscription and that expires on the 25th, so it'll be interesting to see if I go back and play it proper down the track.
J-Rzez said:What a night for them to have server issues.
DeathNote said:You're putting a lot of effort into talking about something you have no interest in anymore. A lot of people still have fun especially with friends, there will always be criticism, and some will never touch it again. Pretty straight forward.
Yeah, I'm jus' buggin'.Retro said:I switch it back on outside of cities and pun it up with the rest of them, but cities are just too stupid and spammy. There's a difference between yuking it up with whoever happens to be in the zone and listening to 500 people make Chuck Norris and Anal [link] jokes for the 500th time. Some of the stuff (Murloc movie titles) was tolerable, but just barely.
Jackass.DeathNote said:You're putting a lot of effort into talking about something you have no interest in anymore.
What problems? Outside of the usual class imbalance that comes with every expansion launch, anyway. Anything in particular?markot said:And pvp has so many problems, that have been evident since beta months ago, yet not a one has been fixed.
Twig said:Plus it's fun to troll the potheads. :3
DeathNote said:You're being incredibly emo about this by expecting a huge turn around. It's never going to be perfect and there has not been an MMO to date that improves upon WOW legacy. Every new MMO installment fails in major ways.
DeathNote said:It's like someone suddenly ranting about their girlfriend cheating on them for a year. Sorry.
Dungeons and raids are shorter than ever.markot said:Yeah, the game is kinda bleeeeeeeeehing me.
Lvling is improved, but the endgame hasnt really, they just made heroics/5 mans into really long boring things that are.... dull.
And pvp has so many problems, that have been evident since beta months ago, yet not a one has been fixed.
Canceled my account, might try it again in a few months.
Hehe, without a doubt!Retro said:I'd wager good money that 80% of the people claiming to be stoned have never taken a toke. I'd also bet that most of them are too young to drive.
No Dungeons are not.pxleyes said:Dungeons and raids are shorter than ever.
Tol Barad, maybe? :lol :lol :lolTwig said:What problems? Outside of the usual class imbalance that comes with every expansion launch, anyway. Anything in particular?
Maybe not shorter, but they're definitely straight as an arrow (for the most part, all the ones I ran were strictly linear affairs). I know I'm in the vast minority here, but when we had dungeons you had to wander around in and just about every one of them had an option boss off the beaten path, it really felt like exploring a dungeon and playing a game. You could skip a boss if nobody needed loot from it, or slink around a different path to get a quest item somebody needed.pxleyes said:Dungeons and raids are shorter than ever.