Won said:
Uhh, why not? The amount of content in Cataclysm is crazy.
I was referring more to the quality, not the quantity. There may be 5000 quests in Cataclysm, but how much of that is just retrofitting previous quests with new text? It seems like a lot of zones (Arathi Highlands, Hinterlands) are pretty much only revamped if you read the quest text. Sure, there's new stuff in there too...
I'm just saying, between the last major content patch of Wrath and the pre-launch patch of Cata was almost an entire year to just generate content. I'm not saying it's easy, but surely something went wrong if you have terrific zones like Silverpine with terrible zones like Arathi within 10 levels or so. And that's completely ignoring the development time from Wrath's launch on ward.
It just feels really weird to go from something cleverly devised and epic-feeling to what amounts to a very minimal upgrade so quickly, and it makes me wonder what the hell happened.
charlequin said:
Kind of what I'm saying is that my philosophical position is that an expansion that brings the totality of WoW up to Wrath standards is an evolution of WoW, just maybe not in the areas you wanted to see prioritized.
I'm not ignoring the rest of this statement, just snipping it to the essentials to save on space.
I think we may just have to agree to disagree here. I feel like Cataclysm, while bringing the old content up to Wrath-levels (with certain glaring omissions), doesn't take the game any further. I don't consider that an evolution so much as it's the natural response to 6 years of learning what works and doesn't in an MMO. An evolution would be the best of Wrath-level questing applied to the old world.
Not to bring it up again, but look at Silverpine. It's literally a huge, sweeping storyline that utilizes phasing, auto-updating quests, vehicles, and interesting quest mechanics beyond "Go here and kill 10 bunnies" (though there are a few cases of that, they generally pass quickly because you're also doing other, related objectives). The same applies to the 81-85 zones; they're amazing, like the best parts of Wrath's quest design applied to an entire expansion... except in those aforementioned gaps.
That is the kind of sweeping evolution that Cataclysm should have delivered
uniformly. Instead, there are giant holes where you barely feel like things have changed at all, and I'm wondering what the hell they were doing since there isn't really that much. 5 new zones (less than Northrend), no new class to balance, no new profession to implement. There are even chunks of the old world that are just... big empty flat spaces in between mountains, as if they couldn't be bothered to get their maps right in anticipation of people flying all over them.
There's a lot in Cata, to be sure, but I'm left wondering why it couldn't all be at least as good as the better parts of Wrath. So much of it still feels as outdated as the character models. I don't expect the entire world to be 100% brand new (that'd be unreasonable and unfair to the developers), but it's kind of hard not to feel disappointed when you set foot in another barely-changed zone and the same old quests with different names and text greet you.
charlequin said:
I mean, you're obviously free to disagree with this philosophical position and you shouldn't pay to subscribe if you're not having fun! The downside of this approach is that some people aren't going to get much value out of the lower-level content and the expansion will feel empty to them. That seems like a pretty reasonable complaint to me.
I might be misreading this, but... what? The approach I am suggesting would add
more value to the lower-level content and make the expansion feel bigger. The problem is that the low-level content has large chunks where the quality drops to pre-TBC levels, where you can almost feel the hand of Blizzard going "change that text there, move that rock there, add a flight path, move this quest over here and.... let's call it a day!"
It just seems like Blizzard had not only the opportunity but plenty of time to make all of Cataclysm amazing, but in the end only a few zones in the old world were revamped to the full potential of Wrath, and that makes the areas that were barely touched quite diminished.
charlequin said:
Aren't the raids and heroics so far already dramatically better than the equivalents in Wrath, though? I mean, we'll see how people feel as the expansion wears on, obviousl.
As I said before, I didn't even want to bother with heroics, so I can't say how amazing they might get. If they're simply amplified versions of the regular dungeons, than they're good, and certainly an improvement over Wrath's dungeons. Still a bit too linear for my tastes, but that seems to be the direction WoW has been headed in for a while now so it's not really a surprise. There are fewer than previous expansions have launched with, but Blizzard has said they're planning to add at least one 5-man with every major content launch... of course, that's 3-4 months from now at least, and it sounds to me like most people are already tired of the dungeons. That's second hand info so I can't attest to it, nor will I comment on raids because that's simply content I have decided I don't want to engage in. I can't complain about that one way or another.
And yes, I realize that by deciding "I don't have the time to raid" limits how much of the content I see, that doesn't automatically mean that my opinion of the content I do utilize is lessened. At least not in my opinion, but I'm sure others will disagree.
charlequin said:
I'm not really sure what kind of "customizable" UI would really fill a useful gap between the current defaults (plenty good for 99% of non-levelcapped people) and the intricate and elaborate addons that power users and raiders will always find use in no matter how flexible the base game's UI gets.
Well, quite a few MMOs allow for fully movable interfaces along with parts you can turn on and off if you want them. All of that is handled by Addons currently, and based on the sheer number of times UI addons come up in this thread, that's hardly what I would call an acceptable solution. It's something WoW has desperately needed for years, even if the power users and raiders will always grab for addons, they'll be just that; additions to the UI, not entire UI replacements like everyone is using now.
charlequin said:
Don't know why, necessarily. Vanity isn't a tremendously efficient use of budget in comparison to fight content, but it's an area WoW's improved a lot in since day one and one I do honestly expect them to put a large chunk of effort into eventually.
Again, this was just on the list of 'crap I'd like that others MMOs have done and Blizzard hasn't bothered to consider'. People ask about it at Blizzcon and the response is almost always disrespectful or mocking. Clearly people want it, even if it's not an efficient use of budget. Archeology does nothing but reward vanity items, and it was added in.
charlequin said:
I'll be honest, I find the idea that LotRO or Star Trek Online is "competition" for WoW (in an economic sense) pretty laughable.
Well, I was referring to what people I personally know and talk to have done. A large part of my former guild went to LotRO and are having a blast with an alternative to WoW. I didn't want to make generalizations or outright lies about the number of people leaving the game, so I cited examples I happen to know are true; the people I know.
Very few of them play WoW anymore, maybe 3 or 4 of our original 30-40 players. Again, most went to LotRO, some went back to Vanguard, quite a few are just treading water until something else comes out. My specific examples may be economically marginal, but that's one example out of how many? I'm sure WoW is doing just fine, but I'm also saying... there's other games out there and WoW is no longer universally considered the 'best', simply the 'biggest'. The people I know don't look at WoW as being the greenest pasture anymore (and not all of that is Blizzard's fault, a large part of it is the community).
charlequin said:
It's certainly true that people who want to play things that are in the broad sphere of MMOs or MMO-esque things have more choice than ever, but literally every success story in this field has found success by fundamentally distinguishing themselves from WoW: either being free-to-play, or covering an entirely different genre, or breaking away from Diku mechanics altogether.
Exactly. WoW has been successful because they've managed to polish, advertise and retain their players. The fundamental mechanics of WoW are essentially the same as every other Diku game going back past EQ to MUDs. Cataclysm was their chance to polish the last 6 years of aging away and instead, it's still very much the same game for the most part. Having missed this opportunity (in my opinion), the game just isn't delivering on it's potential and other games look like they probably will. For me, personally, I've decided that WoW just isn't going to do it for me anymore. I can't be alone in this sentiment and as time goes on, the number of people leaving will eventually have an impact.
Will it be enough impact to 'kill' WoW? No, but it will swell the numbers of other MMOs and make them better products in turn.
charlequin said:
We'll see how it comes out, I guess. I was pretty enthused about WAR for a while before release and that was pretty clearly a mistake. To me, enthusiasm about Guild Wars 2 (a sequel from a developer who proved their ability to build around a new paradigm in MMO-esque games) makes a lot more sense than enthusiasm about Rift (a game with bad art and a fairly underwhelming elevator pitch from a developer who have never released a game before.)
Well, I'm no where near as interested in Rift as I am for GW2. The "Manifesto" video really spoke to me and if they can deliver even half of what they're suggesting I will definitely check it out (well, it's free to play so I'm sure to check it out regardless). Rift is still fresh in my mind since they've had the Betas recently. Despite all the potential stumbling points you mentioned, it's actually pretty good. Again, not a "WoW-killer", but nothing ever will be... but a solid alternative with a lot of really nice mechanics.
But yeah, I'm itching for details on Guild Wars 2.