pretty sure blizz's biggest problem is the gross profit involved. Maelstrom crystals are fairly appropriately priced right now.. and the "cost" of the alchemist stones are appropriate.. problem is they can't raise the cost of the alchemist stone without devaluing it completely.
FWIW, my four purples I can make as a tailor cost me (approximately) 120-180 volatile elements each, plus cooldowns. and if I were ONLY to use one element, like Life, it would take me 4-6 weeks as well.
honestly if I were blizz I would just hotfix that.
Sober said:
Does your guild have 3 tanks? My guild has found it infinitely easier if you release (with your combo) time and slate immediately and tank the drakes on top of halfus for cleave, and it slows down the fireballs (helps with 2 drakes blocking melee's vision). Have the two tanks trade on Halfus for MS and just release stone after one drake dies. The fight is still really tight in 25-man because of the sheer amount of damage you need to do in the limited amount of time, but it's doable. Honestly, if I were your raid leader, you should just kick everyone out and do it in 10-man if people are gonna be lazy about flasks and such.
hmm.. from everything we've read, releasing stone first is a crucial priority. his 20K+ knockback is both a huge stress on healers and a major loss in dps. we have three tanks but use them on rotation for the MS from halfus. and you'd think punishing x amount of members for not flasking up would "teach them a lesson", but the reality is that 20 less VP per person per boss hurts the entire raid as well. Currently we raid 4 times a week. Farm on nights one and two, 10 man progression on 3 and 4. It's only this last week that we did 25 progression on nights 3 and 4 because of how close we were on Magmaw (downed him first 25 night) and halfus (got him to 3.8M second 25m night)
edit - basically as we understand it, we got one of the toughest arrangements possible for this boss. huge healer stress from three drakes and massive dps loss from one drake. and as we further understand it, stone drake hits like a truck for around 50K on tanks after mitigation. still, with a total of only downing bosses 4 times now (2 conclaves, 1 magmaw, and 1 omnotron) 3.8m remaining doesn't seem to bad with this configuration.
of course none of this matters tonight now.. lol... we'll have to find out tonight which three are up. We were saying last night we'll laugh if one turns out to be the whelps.
edit 2 - doh.. kept saying stone and meant storm.. sorry. we had storm, slate, and time last week.
edit 3 - k, seems to be that nether scion and whelps are almost considered freebie drakes. whelps any decently geared tank can pickup and not even worry about killing them during the fight.. nether scion's debuff likewise seems to be relatively small enough that you can get away with not engaging him for the fight at all.