Alex said:Isn't the purpose of the ignite nerf to keep the small ignites from munching the large ones to smooth out DPS? It was part of the issue with the RNG, no?
Cross-game items makes a lot of sense, but not between SC2 and WoW... so I assume this is a precursor to something Diablo-esque.Entropia said:Boubille just tweeted this: ITEM_BIND_TO_BNETACCOUNT = "Binds to Battle.net account";
wonderdung said:Cross-game items makes a lot of sense, but not between SC2 and WoW... so I assume this is a precursor to something Diablo-esque.
zmoney said:if thats the case and you would be able to send items back and forth between WOW and Diablo....how exactly would that work? meaning how would they handle different stats for different games, level requirements, etc.?
Alex said:As many legitimate complaints as I have with some things, I feel sorry for Blizzard, most notably their CMs. Their community is a special kind of retarded. I just spent 10 minutes on the forum and counted five different classes adamant that Blizzard doesn't play them because of minor tweaks or them not getting a golden goose in the preview notes. :lol
That's about the time where they break out their proof of this, usually being a community manager who, several years ago, made a minor mistake about an ability in a game with hundreds of thousands of spell effects. Bravo.
wonderdung said:Cross-game items makes a lot of sense, but not between SC2 and WoW... so I assume this is a precursor to something Diablo-esque.
wonderdung said:Cross-game items makes a lot of sense, but not between SC2 and WoW... so I assume this is a precursor to something Diablo-esque.
ToyMachine228 said:So they're changing WoG which I understand why they wouldn't want Prot and Ret Paladins to be able to spam it at...But at the same time, making Holy Mastery a removal of the cooldown is essentially a nerf for Holy Paladins as well. We're losing our current Mastery (which I'm not really a fan of but still) in favor of an ability we already currently have. So Holy Paladins get to keep using WoG instantly but we lose the shield our heals put on people. Kind of a shitty deal.
mclem said:Er... are you sure of that? What evidence do you have for it? I've seen nothing to suggest that in the literature, unless the actual behaviour on the PTR makes it look to be the case.
I'm pretty sure the shields are staying, and the loss of CD is just an extra benefit you get from specialisation.
Yazus said:So each point of mastery grants you +% raw heals power
Lolligag said:GIVESSS NOWWWWW
It's a mount btw.
J-Rzez said:Blizzard will give you this when you give them $25.
It's an issue with the system where simultaneous crits will not proc Ignite at all. It's literally impossible to "math out" Fire because Ignite almost randomly doesn't proc. This smooths it out and it will be compensated for by something else, i.e. more fireball damage or something.Alex said:Isn't the purpose of the ignite nerf to keep the small ignites from munching the large ones to smooth out DPS? It was part of the issue with the RNG, no?
Yeah, I'm pretty sure the change as it stands serves little purpose but to allow them to get a more accurate idea of what Fire is capable of so that they can modify it in a more reliable manner.wonderdung said:They're not done tinkering with it, though. I think I read a blue post saying they were considering adjusting spell damages.
Yazus said:Shield aint staying.
Currently your Mastery gives you Shield on targets and WoG has not CD.
With 4.1 WoG has a 20 sec CD.
Speccing into Holy removes the WoG CD and the Mastery basically becomes a raw +% heals.
So each point of mastery grants you +% raw heals power
Sai-kun said:I want a mount that's like a mini-Magmaw :3
Stop being absurd. The CD removal is just a "benefit" of speccing Holy, the same as being able to cast Dispel on friendly targets is being built into the Disc and Holy priest trees.Yazus said:Shield aint staying.
Currently your Mastery gives you Shield on targets and WoG has not CD.
With 4.1 WoG has a 20 sec CD.
Speccing into Holy removes the WoG CD and the Mastery basically becomes a raw +% heals.
So each point of mastery grants you +% raw heals power
Ferrio said:So only 3 more slots needed to fill with epics. Unfortunately there's not a single good epic tanking trinket outside of the worm... all the other stuff blows hardcore.
Mairu said:unless you're a druid/dk the mirror from tb is top notch
Ferrio said:So only 3 more slots needed to fill with epics. Unfortunately there's not a single good epic tanking trinket outside of the worm... all the other stuff blows hardcore.
Azwethinkweiz said:This blows hardcore? Seems at least decent.
its just dailies, and it's arguably bis for warriors/paladins even over the heroic trinkets most of the timeFerrio said:Ya fuck doing TB.
etiolate said:Blizz may play Ele Shaman, but it may be in some fantasy simulation. This is two expansions in a row where issues in game, in beta, in detailed analysis by top players, goes ignored. The EQ fix is nice, but it should as well be baseline. The PVP and mobility issues are still there. There was a long time where Ele was getting vastly different performance live in wotlk than what Blizz acted like they got internally. It is continued trends like this that do make me wonder what Blizzard is doing or trying to do. I got much better balance and reaction to issues with ANet, a smaller company.
I think the main problems come from some classes getting constant attentiveness and other classes not so much. I've always wondered if Blizz has begun using WoW as a social experiment. Separate people into class hierarchies. See how much you can fuck with that virtual strata. Push the game through addictive means. Finding out where the hook is, how to create behavior via it, etc. The community relations job is basically spin control.
The fact that everyone complains on the forums feels more like a product of this than a testament to how people are separate of the game experience. Classes that have had a leg up continually expect that leg up. They present their demands differently. Assume there will be response and addressing of the issues. Classes who have a history of getting ignored take up their issues much differently, have a totally different attitude toward approaching Blizzard. A Warrior response to a blue post is pretty different form a Shaman response. It's funny but also sad.
Did warriors being fine help their decision to buff warriors in 4.1?Alex said:Sorry, but your arguments, as per usual, just reek of silliness to me. I mean you actually summarized them with a comment about not being coddled by community managers? What did they say to Warriors that you want them to say to us? All Warriors got was basically "your shit is fine, deal with it ".
Mairu said:Did warriors being fine help their decision to buff warriors in 4.1?
Alex said:But in general, I'm happy with Shaman's direction (outside of Totems, redo Totems *please*). I just don't think it (or anything, really) is a good example of Blizzard screwing the pooch at the moment for PvE. I don't know if I missed something sublime in the second half of Wrath or something, but their PvE class balance is really, really good compared to what it was, even if it does have a few bumps with some obnoxious hotfixes.
My only real wants for 4.1 for Shaman at the moment:
1.) Magma Totem buffed for Enhancement. Magma and Fire Elemental to possibly apply Searing Flames.
2.) Lava Surge made less goofy, possibly just redesigned entirely. You could cure some mobility qualms with this. (and give Elemental Astral Shfit back)
3.) Water Shield scaling and Let's see these Resto cooldown(s).