giving them battle res isn't a reason to bring them over a "pure" dps class like rogue or mage
You mean the two pure classes who are actually in the middle of the pack as opposed to the Destro Warlocks or Hunters who are around 5% ahead? Not a very good example. Unless you're in some blistering speed guild who already has Sinestra on farm, there's no way in hell a gap of 5% would even begin to effect you (and likely doesn't even then, considering what we see out of class rep in those guilds)
There is absolutely nothing wrong with DK's outside of operator error, currently. It always seems to be the people who have no idea what class balance is who chirp about it the most.
90% of the specs in this game are within 5% of each other in PvE, if this is your idea of bad class balance, you should probably give up on the medium. The only reason WoW has ever been called out for balance to begin with is because it's mathed out and metered to high hell. Any other MMO held up to this scrutiny would fall to shambles on the first glance.
I got my issues with WoW, and quite a few of them, but it ain't class balance. It's such a stupid focal point nowadays when there are bigger fish to fry.
So you'd rather level 9 different classes in WoW than 4 in Rift and be able to spec them in numerous ways?
I'd rather have the 30~ish specs with more pre-defined PvP/PvE choices, personally,
for an MMO. I am fine with being largely static to PvE or PvP with a few 3-5 talent sprinkles of choice. For a single player game I want a bevy of selections I can take that largely don't over scrutinize game balance and allow me to break things at my own leisure.
In this genre, people are just going to cookie cutter and min/max things out once the harder content or end game becomes a reality, especially when/if metering becomes a big thing. I'm not saying Rift is doing it wrong, it's good for it to take it's own path where it wants, that's just how it'll likely end up if it can keep momentum and produce an actual end game that lasts.Personally, the first thing I'd do as a game designer is block all forms of meters in these games. :lol
Again, people with limited MMO experience don't realize just how insanely picked apart balance is in WoW compared to basically anything else. If you try taking the philosophy that anything with a difference of 5% or even 10-15-20%+ even of scaling difference is a bad thing, you won't be playing any video games.
J, you also need to stop posting on class balance in general. You're talking about world PvP and leveling up in a brand new game game and providing no information versus a game where you once threw a hissy because your class parsed 200 DPS less than another on a simulation where everyone was around 25,000.