DeathNote said:If you got a 310% mount before 4.0.1, you're good to go with every mount.
If you get an old 310% mount anytime past 4.0.1 , you have to buy the skill.
Your UI should say it too actually. Spellbook I guess.J-Rzez said:Good, I would've been pissed if they changed that stance and I got hosed into another money sink for something I was promised before.
Some mounts are being removed or having droprates altered in patch 4.0.3. We will have a detailed list of the changes for you this week.
Look, I completely understand your frustration, but as I said the announcement about 4.0.3 mount changes is coming this week. It's best to address concerns about individual mounts and their rarity once the information is out there.
If you got a 310% mount before 4.0.1, you're good to go with every mount.
If you get an old 310% mount anytime past 4.0.1 , you have to buy the skill.
Yeah yeah, I apologise, I missed that single line and due to that misunderstood the whole post.J-Rzez said:So we don't have to pay to learn this, we'll already have it, if we had said mount before this patch? That's what they said before, what are people making a deal out of now then? All I know is, they can try to be a bit more clear with the way they give out info, and once they say it, stick to it.
So I should still be good having said mount before this patch, that's all I care about then. I guess those people that picked up the mount since yesterday, or were planning on getting it soon are screwed then.
Which does nothing if you have aggro; like Ardent Defender, you continue to take attacks if you have aggro.DeathNote said:They want people to have to watch their threat. Also, you have killing blow immunity with Cauterize in fire and then survival as long as something is done about the debuff.
CassSept said:Yeah yeah, I apologise, I missed that single line and due to that misunderstood the whole post.
Still, I think they should've at least warned players that post-4.0.1 you can't get 310% any more.
krypt0nian said:So maybe it's because I'm relatively new to resto Druid healing (like 3 weeks), but I'm not seeing the OMG Hard with the new model. Been doing heroics again now that I replaced Grid with the superior Vuhdo, and I have no issues. Different spell usages (wb, lifebloom) but no one dies and tanks are still pulling way too fast with giant groups of mobs.
Maybe once 85 rolls around and mana starts becoming an issue, until we regear?
I for one am so glad I'm not stuck in Tree form all the time now.
Edit: should I worry about topping healing meters at all when everyone is healed and stays up during all fights? I have Recount but isn't it just epeen waving? I certainly don't have to cast every GC by any means.
should I worry about topping healing meters at all when everyone is healed and stays up during all fights?
Acidote said:Last night: weekly patchwerk, the same as last week.
My dps as a shaman enh, slightly better.
Deputy Moonman said:Poor feral druids got ripped. But I imagine it will get buffed up again
DeathNote said:If you got a 310% mount before 4.0.1, you're good to go with every mount.
If you get an old 310% mount anytime past 4.0.1 , you have to buy the skill.
Is that on the PTR or on the live server? If you got it before 4.0.1, you should have the master riding skill.Azwethinkweiz said:I dunno, I have a 310% mount (the mount from doing all the holiday achieves) and in the beta, it's only moving at 280% speed and I need to pay the 4500g to increase it to 310%
Deputy Moonman said:Is that on the PTR or on the live server? If you got it before 4.0.1, you should have the master riding skill.
DeathNote said:If you got a 310% mount before 4.0.1, you're good to go with every mount.
If you get an old 310% mount anytime past 4.0.1 , you have to buy the skill.
On a mage, both could do a lot if you still had aggro. Before knowing you need to keep your eye on threat right now at least.. Fire would have given you a chance to stay alive if used wisely over Frost. You could have Ice Blocked, killed the debuff, stayed at 40% from quick reflexes, got healed to 100%, all while giving the tank 10 seconds to pick up threat. Then you would have realized you needed to managed and would have stayed alive the whole fight.Angry Grimace said:Which does nothing if you have aggro; like Ardent Defender, you continue to take attacks if you have aggro.
I also don't agree about the way I'm reading what you're saying about threat. They said they don't want tanking to be super easy. They did not say they want people to watch their threat, at least not in the way you are implying, which is just threatcapping all the DPS. If the design intent was "DPS will be threatcapped," a) you would be able to actually see your threat in game, and b) every class would have a means to reduce threat, which they don't. It's easy to get from Point A to Point B with that; but they aren't the same thing.
GC has said outright that it's not fun being threatcapped and threat capping your Raid because the MT cannot produce enough threat is not the design intent. The idea is that you won't have a comfortable gap between yourself and a bad tank, not that you are threatcapped on every tank single target, regardless of gear, skill or whatever. The problem is they already had a massive tank shortage, which isn't going to get better when it's annoying to deal with. People like Sheeping until they realize you have to grind the same dungeons hundreds of times to get JP and VP. I'd theorize that Wrath being an AoE fest kept more people around than it lost.
We actually never implemented threat decay. We're not sure we'll need it.
The bottom line is that being a good tank is a mark of pride for tanks. It's not fun to do a job well that any guy off the street could do with no practice or experience. Getting better at your job is a major motivator for players to play.
Threat is part of that. Back in the day, you got excited when you had a tank who knew how to generate threat. It was a source of bragging rights for the tank.
So just autoattacking, or just Thunder Clapping, shouldn't be enough for you to never worry about threat. You should have to pay as much attention to your rotations as an Affliction lock or Frost DK needs to do in order to be competitive on meters.
We don't want to go too far though. While it's not asking much for a mage to wait a few seconds before unloading with everything they have, it's also not fun if you feel that tank threat is constantly throttling you. In particular, we're trying to clamp down on the situation where say at minute six or seven despite everything the tank can do, the dps start to creep up on you. Vengeance was implemented almost entirely for this reason -- it helps keep tanks scaling their threat as dps classes gear up.
Finally, we don't want the tank to be solely at the mercy of others to generate threat. We don't want abilities like Tricks of the Trade or Misdirection or dps classes using their threat drop abilities on cooldown to solve the whole problem for the tank. All of those abilities still exist, but they won't turn a bad tank into a good one and they won't make a great tank feel 100% at the mercy of others.
Did I say or imply you should constantly watch threat during a boss fight? Not sure, but I agree that's dumb without an official UI for it. But, his wording and the existence of the cooldowns makes it logical to watch threat. You don't need a meter for focus firing, phased boss threat wipes, and starting too early. The real debate is, should you ever have to worry about it in the middle of a fight without an official UI? The way I read it is... they don't want it a constant high risk thing in the middle of the fight, but that it's still possible. Which is logical, but still weird without an official UI.We don't want tank threat to be so high that the dps are absolved of all responsibility. If players are on the wrong targets, that is a L2P problem. If the mage opens with Arcane Blast before you even get a hit in, that is a L2P problem. If your group feels like they have to wait 6-10 seconds before they can start attacking, then that's either a tank problem or a problem on our end. Likewise, if your group feels constantly throttled several seconds or minutes into the fight, then either you aren't generating as much threat as you are capable of, or our numbers are preventing you from doing so.
Azwethinkweiz said:I dunno, I have a 310% mount (the mount from doing all the holiday achieves) and in the beta, it's only moving at 280% speed and I need to pay the 4500g to increase it to 310%
It appears they can client side, and they have been. Some stuff has to be changed server-side, though, such as the Atonement fix. Thus, the rolling restarts this morning.Painraze said:Are they able to make changes on the fly with the new streaming client?
You have it in live right? Are you subscribed? You can check there.Azwethinkweiz said:I dunno, I have a 310% mount (the mount from doing all the holiday achieves) and in the beta, it's only moving at 280% speed and I need to pay the 4500g to increase it to 310%
Zarhym said:To clarify my original post, when I said no changes were being made to mounts in 4.0.1, I was referring to the idea of mounts being removed or droprates changed. No mounts have been removed as of yet, nor have any droprates been altered.
With that said, 310% speed is now solely obtained by purchasing the skill. All mounts now go the speed of your highest skill level. So if you happen to obtain Invincible now and have nothing higher than Expert riding, you will travel 150% speed. If you have Artisan riding the mount will be 280%. In order for the mount to travel 310% speed for anyone who obtains it after 4.0.1, you will need to purchase the new Master riding skill. Anyone who had a 310% mount prior to patch 4.0.1 automatically learned Master riding.
[...] There are no 310% mounts anymore. 310% speed is now obtained via Master riding, a new flying skill. All flying mounts are now only distinguished by aesthetics.
Confused101 said:So I beat up some dummies last night with my demo and afflic specs and I think I figured out demo pretty well but something with afflic just wasn't clicking. I think I'm going to drop it and try destro considering how everyone is going on about how much of a DPS boost it got.
I did some heroics with my demo spec and was pleased that I was able to boost my dps past my old numbers before the patch. I keep forgetting to use metamorphosis along with summoning a doomguard. I gotta work on that. I never said I was a good warlock, haha.
Also, should we be using Bane of Doom on heroic bosses or is that mainly for long raid battles?
One last thing... I use recount for my damage meter. We did Violet Hold last night and someone else was using skada(?) I think it was. Skada reported me as 4.8k overall dps where my recount reported me as 4.2k overall. It was an interesting discrepancy. Which one do you guys trust more?
Confused101 said:So I beat up some dummies last night with my demo and afflic specs and I think I figured out demo pretty well but something with afflic just wasn't clicking. I think I'm going to drop it and try destro considering how everyone is going on about how much of a DPS boost it got.
I did some heroics with my demo spec and was pleased that I was able to boost my dps past my old numbers before the patch. I keep forgetting to use metamorphosis along with summoning a doomguard. I gotta work on that. I never said I was a good warlock, haha.
Also, should we be using Bane of Doom on heroic bosses or is that mainly for long raid battles?
One last thing... I use recount for my damage meter. We did Violet Hold last night and someone else was using skada(?) I think it was. Skada reported me as 4.8k overall dps where my recount reported me as 4.2k overall. It was an interesting discrepancy. Which one do you guys trust more?
Painraze said:FYI: destro warlocks are about to get hit with a nerf. i wouldn't make too many hasty decisions based off of what people are saying now.
Since the patch, it is.TomServo said:From what I read it's a PvP nerf... blue post specfically mentioned searing pain, which isn't a PvE spell.
TomServo said:From what I read it's a PvP nerf... blue post specfically mentioned searing pain, which isn't a PvE spell.
DeathNote said:You have it in live right? Are you subscribed? You can check there.
Actually, I'm interested in an in game confirmation. The way I read it all mounts should be 310% and it should say you have the riding skill right now.
Wait, I thought HL was supposed to be the 'autoattack' heal for paladins, while FoL and DL are fast and big respectively. Did they not put spirit on holy plate? That might be why they have almost no regen, right? I have the crappiest gear on my priest but I can spam Heal all day and be at full mana, no problem.Alex said:Yeah, the paladins were freaking out on the boards. Wahhh, can't spam Holy Light bombs non-stop forever!
The new Holy Paladin is fucking great, they did a fantastic job. Great variety and synergy,really enjoy it. Dunno if I'd go play it myself since I'm a Priest addict, but we'll see.
The funny thing is with the bitching now, I can't WAIT to see these guys hit cap and deal with the mana restraints, drowning in tears.
969 was terribly boring, so I welcome the new rotation, but it's still really just CS > X > CS >Y > CS > ShoR repeat. Of course, that was just on the dummy, and people in heroics still love to AOE, so I need to get used to Hammer doing the most piddly amounts of damage, spamming HW and even have to press consecrate (without inquisition). Grand Crusader is borked for some reason (from what I read) so I can only shield toss on cd right now.Alex said:Paladin tanking is a lot more fun now, IMO. I had a lot of fun tonight trying it. I didn't care for it much before, the rotation really grated on me, now it feels a lot smother
Azwethinkweiz said:I was going to check this morning before I went to work but uhhh...apparently all the servers are down (or were, anyway).
So are we allowed to fly in the old world in 4.0.1 or is that not until 4.0.3?